- Verified for Steam Deck: Play OUTBUDDIES DX wherever you want! - 7 March 2022
Greetings, friends! And a Happy Monday to all of you! I have some good news for all you metroidvania lovers out there (in case you are one of the lucky fellas that own a Steam Deck of course): OUTBUDDIES DX was recently reviewd and got verified for the Steam Deck! ːsteamhappyː This means that you can enter the sunken city of Bahlam and enjoy the adventure of Nikolay and his Buddy unit in all its glory on the Steam Deck wherever you want to: at home in the bed, on the train, the car or underground, in the bathroom (if it takes a little longer again...) - just about anywhere! All the best and stay healthy everyone! Julian https://store.steampowered.com/app/1083310/OUTBUDDIES_DX/
- Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th - 28 October 2021
Hey friends, we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː Find out more in the following press release: Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website. Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upc…
- OUTBUDDIES DX build 1.0.4 is live! - 17 July 2020
Hey Guys, the OUTBUDDIES DX build 1.0.4 just went online, so here's what you get: Added support for Portuguese. The translation was done by Brazilian Streamer, and one of Outbuddies' greatest supporters, Max Clayton. Please support this awesome Buddy here: https://dlive.tv/MAX1DELIFE Map Update: Important key-rooms that need a specific item-setup to progress are now marked. Also, color-coded doors got reworked for more clarity Fixed a bug in boss rush mode (Blackthorn batch did not save) Revisited and fixed some minor level layout issues Fixed a bug in the menus where the cursor could get oob. I wish you all the best and I hope you all are doing well! ❤️ Best, Julian https://store.steampowered.com/app/1083310
- OUTBUDDIES DX Update is live! - 5 June 2020
Guys, be prepared! Today's post will be a personal one. And today is also a day to celebrate! After tireless seven years of development and over 7000 hours of work next to a regular daytime job I can finally call Outbuddies DONE. When I release the game here on Steam about 6 months ago it really wasn't ready in many aspects but I had desperately and finally wanted to get it out there and be played. Despite a wacky start, we received a warm welcome here on Steam, and while many things weren't perfect (and some aspects of the game never will be) you provided me tons of encouraging feedback and ideas how to make the game more enjoyable, more accessible and just more fun. I did fully commit to the task and released 16 major updates in total to reshape and balance almost every aspect of Outbuddies. To sum it up, we now have much improved visuals, fixes to the world's layout, a rework of the…
- OUTBUDDIES BUILD 1.58 IS LIVE! - 24 April 2020
Hey Guys! We're currently porting Outbuddies to consoles and this update makes sure you get all the fixes and improvements too. Also, we now have a windowed build available in the beta tab (see below!). Change Log April 2020 updates (Build 1.57 & 1.58) New Features Steam rolling in Homunculus form will now maintain the stance. If you also have the Spin Blade equipped (extra i-frames), you can now dash while rolling into lava or acid Boss names are now displayed over their health bars A bigger chunk of the Corridium Mines is now open to be explored in the early game Design Fixes Nikolay‘s face now is darker, giving him a more badass look Performance optimizations, done in the process of porting the game to consoles Some more asset and sprite improvements Rebalancing of missile drops: Picking up one missile item will now restore 3 missiles Rebalancing of rescued Wozan spawning during boss…
- OUTBUDDIES BUILD 1.55 IS LIVE! - 26 March 2020
Hey Guys! Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES' console ports. Those still need some tweaking and QA but they're not far away anymore! I would call this build the definitive edition of OUTBUDDIES, as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me so much with this and I cannot thank you enough for your ongoing encouragement and support. Here's the change-log: Features New final scene added to the staff roll HUD elements polish, especially the equipment screens and boss rush menu Rework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX: Wozan now speak a little gibberish New prompts giving clues on how to handle the game‘s more obscure bosses Full visual rework of the last two bosses Nocturne and Xion: New idle stance fo…
- OUTBUDDIES BUILD 1.54 IS LIVE! - 4 March 2020
Hey my Dudes, OUTBUDDIES build 1.54 just went live! And this is a really huge update! NEW FEATURES Full localization of all in-game dialogues and tutorials as well as most of the menu texts to Chinese, French, German, Japanese, Korean and Russian. More languages will follow in the future, I hope the localization will bring more players on board and provide me the needed resources for this! Adjusted intro sequence and implemented a completely new staff-roll, showcasing all of the game‘s creatures in a bestiary and featuring a new cutscene done by my brother Tobi. A new boss rush mode was added to the game. It unlocks once you‘ve finished the game, hooked to having the “Final Curtain“ achievement unlocked. You will then be able to challenge each boss in an instant-death duel. Managing to beat all of them will unlock the new achievement “King of Monsters“. Movie playback is now compliant w…
- OUTBUDDIES BUILD 1.53 IS LIVE! - 29 January 2020
Hey Guys! I’m back with another update. Hope you like it. ːsteamhappyː New Features and Design Improvements “Continue Session“ feature: You can now restore your last run without having saved. This feature will respawn you at the last gate you entered and allows quitting the game anytime. Please note that you‘ ll still need to activate save points to permanently store your game on its selected save slot, this is especially important in case you have saved games on multiple slots in parallel. To start using this new feature, load any saved game or start a new one. Then it will be available after quitting your run. I’ve added a new Easter Egg to the game. Let’s see who figures it out first – let me know in the comments! A lot of players would be thankful for sure XD. Design Fixes New shortcuts were added to the map layouts. There’s now a vertical shaft looping back to the Great Portal afte…
- OUTBUDDIES BUILD 1.52 IS LIVE! - 15 January 2020
Hey Guys! Build 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Nintendo Switch gamepad layouts. Please let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted or were even completely redone! NEW FEATURES Dialogue System: Implemented a new font-based text display. This was an important step to fully localize the game in the next weeks. User Interface: Completely reworked the game’s options menu. The gameplay options are now separated from the PC-specific system configuration. Players now have the ability to manually select gamepad layouts for Xbox, PS4 and Nintendo Switch in the system configuration tab. All in-game button prompts and tutorials, as well…
- WRAPPING-UP 2019, AND NEW THINGS TO COME! - 6 January 2020
Hey Guys! First of all: Have a great start in 2020! I want to share a couple of lines with you, reflecting on Outbuddies’ first months on Steam as well as our plans with the game this year. There’s a lot to come! As many of you know, Outbuddies still is a project of passion made by myself mainly in the evening hours or even at night. After nearly seven years of development, I was really thrilled to finally release the game last October. Given the indie nature of the project, the whole thing was for sure a bit rough and unpolished on released and I’m really thankful so many of you gave me constructive criticism and enabled the project to grow, pointing out bugs and design flaws that kept the game from being truly outstanding. Your encouragement and kind words gave me the energy to continue and pushing forward, despite our visibility on Steam being way too low. I was able to release seven…
- OUTBUDDIES Build 1.51 is Live! - 17 December 2019
Hey my Buddies, This is this year’s last patch. I’ll post an additional update soon outlining our plans for OUTBUDDIES in 2020, so stay tuned! ːsteamhappyː DESIGN FIXES Simplified hacking mechanics. Buddy will now just level up and will be able to hack enemies equal or lower his hacking level. The clunky key-chain mechanic with the need of aligning the right protocol with your aim-line was removed in total The wall jump air control got a larger input buffer, as some players tended to accidentally shorten their wall jumps by pushing against the wall for too long Tutorial billboards were adjusted and reworked for more clarity The player will be granted + 1 health on every respawn to combat situations where players got stuck in difficult situations on low health ending in a frustrating “death loop” The main menu now starts with the cursor set to “Options”, as some players reported being at…
- OUTBUDDIES Build 1.50 is Live! - 27 November 2019
Hey my buddies! Build 1.50 of OUTBUDDIES is live! ːsteamhappyː You may need to restart your Steam clients for this update to trigger! NEW FEATURES Modified the game's color grading shader to allow more colors Reworked the Buluc boss sprite New option to choose a CRT shader with scaling interpolation Thank you all so much for your ongoing support! ❤️ Cheers! Julian
- OUTBUDDIES Build 1.49 is Live! - 19 November 2019
Hey Guys! I'm sure you'll have a lot of fun with this new version of OUTBUDDIES! ːsteamhappyː You may need to restart your Steam clients for this update to trigger! NEW FEATURES Getting the Jetpack upgrade will now also unlock a triple jump ability. Performing a wall jump with the Spin Blade instantly refills the Steam Meter Next to the enhanced running speed (build 1.48), those changes will now unlock Outbuddies` full mobility potential and enable speed-techs on a completely different level. DESIGN FIXES The Jetpack movement consumes less Steam Meter and can also directly connect to a Steam Jump Buluc Boss Fight: Evade spots are now prompted Dropping from platforms is now accelerated to make it more suitable as an evade-strategy Changed CoOp menu handling: Only the Nicolay player will be able to control the menu The Topa Boss fight could be cheesed when accessing the room with late-gam…
- OUTBUDDIES Build 1.48 is Live! - 13 November 2019
Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. NEW FEATURES Added over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts The 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them as well. The 8-bit option was dropped cuz it seemed rarely used and the colors really were too hard on the eyes in some areas DESIGN FIXES Run speed is now 200% of the walking speed (compared to 150% in the earlier builds) The Steam Dash underwater is a bit faster Bombs will now be auto-attached to…
- OUTBUDDIES Build 1.47 is Live! - 6 November 2019
Hey my buddies! Build 1.47 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. NEW FEATURES Gamepad rumble can now be turned off in the options menu Map scrolling can now be inverted in the options menu. The default control was set back to regular DESIGN FIXES The Moxan Boss now has a better visual clue how to beat it Reworked object accelerations to allow more precise telekinetic movements with Buddy Simplified rotation control on telekinesis. Objects will now always rotate clockwise BUGFIXES The code for gamepad rumble transmission induces a high CPU load on weapon-charging Implemented a new resolution option . This is a compatibility fix that solves rare issues with window-flickering on room transitions on Windows 7 as well as crashes that occurred with screen-recording software that hooks to DX9 APIs. This option will create black bord…
- OUTBUDDIES Build 1.46 is Live! - 29 October 2019
Hey my buddies! Build 1.46 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. DESIGN FIXES New wall jump input: Close to a wall, any horizontal joystick input + jump will now execute the wall jump. So the common input most games use is now supported as well. Improved early game tutorials: Adjusted some pictorials, especially the ones explaining hacking were very confusing. The OUTBUDDIES Wiki can now also be called from the main menu, providing in-depth explanations and GIF images of the game's mechanics and controls. Two more hacking protocols were hidden to enable reaching level 6 now (Red Hat Achievement). I had messed the protocol count up, sorry for that. Here are the hints for those completionists. The first one is hidden in the perfect room to hide an Easter Egg The second one is where all the other eggs are Btw. the map-progress a…
- Wot I Think: Outbuddies - 23 October 2019
Developer: Julian Laufer Publisher: Headup Release: Out now On: Windows From: Steam , Humble , GOG Price: 15, $20, 20 The last few years have seen quite the coming together of gaming platforms. Walls that seemed eternal have come tumbling down, as publishers like Capcom and Konami have brought console exclusives to PC, cross-platform play has become more common, and even Nintendo has released its own IP on non-Nintendo machines. You can even get Mario Kart on your telephone. But sadly, as much as this intermingling has improved things, there has yet to be even a whisper of any Nintendo classics reaching PC. Which is my long-winded way of saying: there s no way to play Metroid on a computer. And that s a damned shame, because that series offers some of the finest platform games ever made in two or three dimensions. So it is with a very glad heart that I bring you word of Outbuddies ̵…
- OUTBUDDIES Build 1.45 is Live! - 23 October 2019
Hey buddies! Build 1.45 of OUTBUDDIES is online now! You may need to restart your Steam Clients for this update to be registered. The first week for OUTBUDDIES on Steam is coming to an end and the experience has been marvelous! We may not have huge numbers, but a dedicated and very supportive community is growing. We've had great reviews overall, but some stuff with the control scheme turned out to be over-complex and self-sabotaging at points. I've collected a lot of feedback in the discussions hub as well as on Discord. I hope those fixes will be a step in the right direction to make OUTBUDDIES more accessible in the future. Plz let me know what you think, and - as always - try to break stuff. If you enjoy the game, please recommend it to your friends and write me a review. It's so damn important to stand a chance on Steam and stay visible! Thank you so much for your ongoing support!…
- OUTBUDDIES Build 1.44 is Live! - 18 October 2019
Hey buddies! Build 1.44 just went live. This hofix solves an issue with a broken room in the Toxic Swamps (late game). In case you encoutered this issue, here's how it looked like: You are able to progress at this point now! Also, here are some requested things that are hereby confirmed for the next updates: Implementation of mouse + keyboard setup (currently only keyboard possible). Adjustment of how early-game tutorials display and adapt to your status, especially when it comes to the hacking abilities and collecting Corridium Protocols Rebalancing drop-chances when low on health or missiles Tuning down the player's heartbeat volume The first days have been a great experience so far and I thank you so much for your feedback and reports! ❤️ Cheers! Julian https://store.steampowered.com/app/1083310
- OUTBUDDIES is available NOW! - 15 October 2019
Exactly from this moment on you can play OUTBUDDIES! I am overjoyed to finally be able to show you the game I’ve been working on so hard for the last six years. I wish you lots of fun on your trip through Bahlam, the sunken city of the Old Gods! Before you set off on your journey deep into the South Atlantic Ocean take a short look on the brandnew OUTBUDDIES launch trailer to get an idea of what awaits Nikolay and you 36.000 feet under the sea: https://www.youtube.com/watch?v=_QG_rrCG9D8 But this is not the end, but the beginning of my journey making this game! :) I’ll use this update to quickly outline the roadmap and my plans for the project. As a solo developer, especially with a kid and daytime job, managing resources and cutting edges can be crucial, and although OUTBUDDIES has become the best game I could possibly make with the constraints given, there’s still room for improvement…