Rencia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews8
- Release dateFeb 14, 2022
- DeveloperImposter Game Studios
- PublisherImposter Game Studios
Genres: Action, Indie, Strategy
Company pages: Developer: Imposter Game StudiosPublisher: Imposter Game Studios
Rencia Steam news
Rencia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.08 - 21 April 2021
1.08 - When a Union soldiers spawning structure is destroyed/sold they will play a crouching animation and despawn rather than the typical falling/collapsing animation. Same as when heroes despawn without hitting 0 HP. - Added a restart level option to the pause menu
- Patch v1.07 - 9 July 2020
- New dialog UI window - Mouse cursor will now always be in default state in pause menu (no hero aim cursor while paused) - New sandbags artwork - New steam icon added to main menu (can click it for 1 supply, like the other icons) - Ava's game unit eyes switched to blue to match other art - When hunter is downed, the bandage on his head is now white instead of red, so it looks less like a serious head wound and more like a lesser head wound, but hey, who knows. - Units fading away after being downed should look better in general. You should no longer be able to see sprites that are normally hidden under others (such as the bald head underneath the hair sprite, or torso underneath a uniform) - Added logo to game intro
- Patch 1.06 - Various small changes - 18 October 2019
- Fixed issue where enemy gatling canons were shooting the wrong color of bullet. - Adjusted pathfinding. Units should no longer hug walls so closely - Enemy minigunners should now play their death animation rather than immediately disappearing into the void - Bunker build time increased by .5 seconds. - Hero hunters and flag hunters will now stop a little short of an enemy target, so that they don't go right on top of them. Also if too close to target, they will attempt to back away. - Level 1 changes: Lots of feedback saying this level is a bit slow, and you have to wait too much on the workers. Basically it can get a bit boring after clearing out the enemy bases (less spawns when those are destroyed). The following changes have been made. The preparation timer is shorter, and the enemy bases have some soldiers defending them whereas they didn't before. This will make it harder to tak…
- v 1.05 - New Unit Art! - 3 October 2019
1.05 - Unit art update! - Mission 8: changed the default attack point of the secret units to be the attack flag, rather than points near the HQ.
- Patch v1.04 - 17 September 2019
- Lots of art updates, primarily to the levels themselves. Future art updates will continue in other areas of the game. - Unit death code updates - Hero player cameras zoomed out. - Buffed Snipers snipe ability. Zooms out faster and a little more. - Save data got moved. You can find it in a location looking similar to this "C:\Users\USERNAME\AppData\LocalLow\ImposterGameStudios". If you want to salvage old files copy the "progress.imp" and "options.imp" from "Rencia_ The Union" folder to "Rencia" folder. - Initially placed down buildings can no longer be attacked when a worker hasn't touched them. These "Planned" buildings will become vulnerable as soon as a builder starts constructing them. - Decreased the amount of bonus damage to under construction buildings - Changed how the amount of cash given when selling a building is calculated. Overall it is more generous than previously. If y…
- Art Revamp Started! - 20 August 2019
Hey guys, based on feedback I'll be putting the art revamp as top priority! I'm starting with the levels themselves. You can check out a video here where I redid level one with the new art! https://youtu.be/njzJtyqynGM
- Patch Notes 1.03 - 7 August 2019
- Adjusted the color of the mouse cursor. Should hopefully be more visible against all backgrounds. Let me know if you have further visibility issues or any suggestions. - Some typo corrections - Elaborated on the selling mechanic in tutorial 3. Player will now need to sell the tunnel in the middle of nowhere to advance. Added some information on benefits of selling structures to advance your battle lines. Getting rid of this tunnel should also solve a builder glitch that was happening on this level where builders got stuck because they wanted to spawn/despawn from that tunnel. - The boots armory upgrade should no longer work on tutorial levels. (tutorial levels are not supposed to be affected by armory upgrades in general) - You can now select a new building to construct without first deselecting your current building choice. - Fixed a glitch where if you had a sellable building highli…
- Patch Notes 1.02 - 5 August 2019
- A new armory upgrade called "Boots" has been added. This upgrades the footwear of all your heroes, soldiers, and workers. At level 1 they will no longer be slowed by allied walls. At level 2 enemy walls won't slow them down. Finally at level 3, even water won't slow them down! - Added some code updates to the builder code.
- Patch Notes 1.01 - 28 July 2019
- Reworked Jackson's running ability cooldown. Previously you had to wait until the ability was completely off cooldown in order to activate the ability. Now the cooldown just needs to be under 75% in order to activate the ability. The cooldown slider will be green (or gone if no cooldown) when the ability can be activated. It will be black when run can't be activated. You can also keep the run key held down, and the ability will activate as soon as you have sufficient off cooldown. - There is now a version number in the bottom right corner of the main menu. Corresponds to these patch notes. - Reworked the lvl 1 escort-able workers/miners. They no longer wait at certain points along the path. Their move speed has been decreased. They no longer collide with other units.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 April 2021 | Patch 1.08 | 4074045243998697587 |
| 2 | 9 July 2020 | Patch v1.07 | 3444640809423049520 |
| 3 | 7 August 2019 | Patch Notes 1.03 | 2412160539850976941 |
| 4 | 5 August 2019 | Patch Notes 1.02 | 2412159905940737407 |
| 5 | 28 July 2019 | Patch Notes 1.01 | 3364670677189886717 |
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