SPSTEAMPULSELIVE ANALYTICS
Glitch Arena

Glitch Arena Steam news

Shock & Rockets Games | Jun 1, 2019 | game

Released

0players observed · 26 September 2026 - 04:52:30 UTC

ActionIndieEarly AccessArena ShooterFirst-PersonSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Glitch Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews66
  • Release dateJun 1, 2019
  • DeveloperShock & Rockets Games
  • PublisherShock & Rockets Games

Genres: Action, Indie, Early Access

Company pages: Developer: Shock & Rockets GamesPublisher: Shock & Rockets Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Glitch Arena Steam news

Glitch Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Glitch Arena mid 2023 \Update - 22 September 2023

    Hello happy Glitches around the world. New public build for Glitch Arena: Maps - New layout for TheDig, with visuals . - New visuals for Trikuiti. - Smooshed gets a pretty nice redesign. - Most duel maps get small changes. - Teleporter visuals and sounds Above: TheDig Gameplay - shooting a nailer into the ground (as opposed to wall) gets you a speed boost rather than vertical. Best to do in slide. Movement - Not sure if this was already in public but there is now a standard and 'arcade' movement mode. 'Arcade' movement is as Glitch has always been, or perhaps a bit faster. 'Standard' (uncheck the arcade option) is has slightly less air control, slower speed buildup (no change to max speed), and longed dodge cooldown (keen to see how this plays for you). In short, still Glitch but more towards traditional quake movement. I probably forgot something! Play and let me know.

  • August 2022 - 4 August 2022

    Update: - bring the public version up to date with bigshot changes - mostly making it more stable and bug free - allows chaining glitch/speed to rails

  • June update - 10 June 2022

    Continued tweaking big shot. - better sound and signaling - grenades on rocket big shot - stronger LG explosion with larger vicinity for kamikaze big shot new nailer effects and simplified fire-rate control. Added new in-progress map Lathe to duel list

  • closing up the maps. - 1 June 2022

    Blocking access to unintended upper areas of maps, and adding kill zones underneath maps. Work in progress, some maps won't have them yet. they were open so long because while testing we never really focused on exploiting maps, and stuck to what was intended. so we plain forgot about it.

  • The Ultimate Update - 22 May 2022

    Our work on the Glitch 'Big Shot' is progressing. This update brings Big Shot, our version of an ultimate ability, to a more usable and fun state, and adds a version for Nailer. Big shot occurs when you have run out of ammo, but attempt to fire your weapon. You will discharge a buffed version of whatever that weapon usually does, but also lose your weapon. Rails earns you a mightier 160 damage shot. Rockets earns you more damage, a huge impact radius, and less self damage. LG sparks an electric explosion which damages your opponent if nearby. But Nailer is the best of all: a giant homing nail that disregards walls to hunt down your opponent, throwing them off their game. For those who tried Glitch years ago when there was a little hype around, grab a mate and give it another shot. A lot has changed and you'll find the experience smooth and gameplay GLITCHIN. The game is pretty much bug…

  • Dev > Public - 23 January 2022

    We've finally pushed the dev build to the public. This includes: - a finished, easier and faster movement system, but with a few changes to protect map scale. - lots of bug squashing - we removed all of the in progress maps that weren't awesome, so every map you can choose is pretty good now. Enoy!

  • Dev branch now public - 23 March 2021

    The old dev branch is now default public branch. The old public branch is now devs branch, kept around for legacy.

  • Variable Rocket Speed tests - 26 February 2021

    dev: - went back on nailer impulses a bit made it a pretty standard vertical only impulse no matter what, but bigger when in ground than wall - experimental rocket changes. speed varies and depends on character velocity: still = normal walk forward about 1/4 speed boost dodge forward about 1/3 speed boost dodge back very slow,

  • October 2020 cumulative update - 29 September 2020

    Video below, but to summarise changes in the last year or so - new more modern visual direction (low poly meshed) - chain step jumps - circle jump - optimising input / display lag https://www.youtube.com/watch?v=mwd22wIjhk0

  • Glitch Arena update #2 - 22 August 2019

    https://shockandrockets.com/glitch-arena-update-2/ https://www.youtube.com/watch?v=Eg2KbQsPENw

  • Major updates to movement - 24 July 2019

    https://www.youtube.com/watch?v=7PsjEPpde2M&feature=youtu.be

  • Current build stable, will stay for a bit - 13 July 2019

    https://www.twitch.tv/videos/452125737

  • Project Update - Hoony Mode! - 10 July 2019

    See the stream on Twitch

Patch notes and updates

S.noRelease datePatch nameGID number
14 August 2022August 20224598757090448998643
210 June 2022June update4480532686351584836
31 June 2022closing up the maps.4469272893488661964
423 January 2022Dev > Public4237325463681003847
523 March 2021Dev branch now public4048146376727617994
626 February 2021Variable Rocket Speed tests4060529371705080836

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