- New Demo Update: Performance, Combat & More! - 15 September 2026
Hi everyone!MidKnight Story Demo v1.058.5 is now live on Steam!The demo is currently available to Kickstarter and crowdfunding supporters who received access to the game.As I’m working on the next section of the game, I’ve also been spending some time going back to the parts that are already playable. I ended up fixing quite a few things, especially with the combat, both with the sword and the gun, and I also spent a lot of time working on performance.The performance improvement in this build is actually pretty significant. On my RTX 4090, in areas where the recent builds were running at around 70–80 FPS, I’m now generally staying above 100 FPS without DLSS, usually around 105–110 FPS. With DLSS set to Quality, I’m seeing around 130 FPS and often higher.I’ve also seen a big improvement on my older development laptop, where the game went from barely reaching 30 FPS to around 45–50 FPS wi…
- MidKnight Story Alpha Version 1.058 - Journal & Face Mocap Dialogues Animations! - 4 March 2026
Hello everyone!Today’s update focuses on improving player direction through the new Journal system, enhancing dialogue presentation with facial mocap animations, refining gameplay and bringing various bug fixes for a smoother experience.Improved Inventory BackgroundThe inventory screen now features a full 3D background for a more dynamic look. Paran’s stance has been updated, replacing his default idle animation.Journal Page AvailableThe inventory system continues to expand, and the Journal is now available. This quest tracker keeps your objectives clear, with added commentary from Paran to provide lore and character insight.When an objective updates, it now appears directly on the HUD in the top-right corner, so you always know your next step.Fully Animated Dialogue MomentsRadio conversations between Paran and Sumael are now enhanced with facial motion capture! Alongside full voice act…
- MidKnight Story - Version 1.057 - Hotfixes - 6 January 2026
Hey everyone! This small patch focuses on polishing gameplay feel, fixing a few annoying bugs, and improving overall presentation. Here’s what’s new:FinishersImproved trajectory and impact for a more satisfying feel.Tweaked the detection cone: finishers now only trigger if the executable enemy is actually visible on camera (no more off-screen prompts).Handgun AimingFixed an issue where wrong animations played while strafing diagonally.Strafing with a handgun should now feel smoother and more consistent.Character ClothingImproved the fit of Paran’s outfit, especially around the jacket armpit area.Loading & First LaunchAdded a loading screen before the main menu so all assets load properly before the background appears.This mainly improves the experience when starting the game for the first time.ClimbingImproved climbing poses.Refined the IK system during climbing for more natural movemen…
- MidKnight Story - Alpha Demo Version 1.056 - Out Now! - 24 December 2025
Hello everyone!First of all, I wish you all a Merry Christmas! I just uploaded on Steam a new version of the MidKnight Story alpha demo: Version 1.056!This update includes a reworked damage system for Paran, featuring dynamic animations designed to make combat feel even more fluid and responsive.On top of that, a new finisher move has been added. Check out the video to see it in action!Dynamic Damage SystemI’ve added a new dynamic damage system. Quick damage animations play on top of Paran’s current actions, allowing him to react to light damage, like bullets, without interrupting combos or movement.While testing combat, I noticed that being hit often caused Paran to stop frequently, breaking the flow of action. With this system, Paran still takes damage and gives the player feedback, but will not be stopped mid-combo, run, or finisher, making combat much more fluid.This also applies to…
- MidKnight Story - Alpha Version 1.051 - Controller Rumble Feature! - 11 November 2025
In this minor update, I added rumble support for Xbox controllers, which should also work on PS5 controllers (though I haven’t tested it yet). I’ve polished some of the transitions in the main menu and pause menu for a smoother experience. I also improved the aiming system while taking damage: it now correctly detects when the aiming trigger is pressed, and aiming is fully disabled if Paran is heavily hit and thrown to the ground, making combat feel more responsive.Thank you,Your friendly indie dev,Mattia
- MidKnight Story - Alpha Version 1.05 - 5 November 2025
Hello everyone!I hope you are all doing great and had a spooky Halloween. I’m excited to share the latest Alpha 1.05 update for MidKnight Story, which brings a bunch of improvements, new mechanics, and bug fixes that I’ve been working on.VisorOne of the main points of confusion during testing was clearly identifying what the player could and couldn’t climb. To address this, I introduced the Visor. When activated, it highlights climbable ledges and interactables in yellow, loot and regenerative water fountains in green, and enemies in red, making exploration and navigation much clearer.This also allowed me to avoid relying on the usual permanent yellow paint seen in many other games, so the world can stay visually clean and natural while still giving players the information they need.Beyond its current functionality, I’m planning to expand the Visor in the future so it can help uncover w…
- MidKnight Story Demo – Update v1.045 - 1 September 2025
MidKnight Story Demo – Update v1.045Hello everyone!A new update for the MidKnight Story demo (v1.045) is now live on Steam! This version focuses on polish, bug fixes, and smoother gameplay flow.What’s NewNew stopping animations – more realistic, smoother, and precise for both run and sprint.Improved chest interaction – easier to trigger thanks to better stopping animations, wider interaction areas, and refined chest collision.Movement improvements – dodges are easier and more frequent, while running turn animations appear only when they should.Combat flow – Paran reacts much faster when damaged, keeping combat more fluid.Exploration – smoother transitions for better traversal flow.Visual updates – new shoes, pants, backpack, hairstyle, and goggles!Clothes feature better rigging and textures.Backpack is now fully rigged to the character with improved loot animations.The new goggles will…
- MidKnight Story is Live on Kickstarter! - 14 May 2019
MidKnight Story is live on Kickstarter! If you enjoyed the trailer and you are interested in knowing more about MidKnight Story's universe, check out the game's Kickstarter campaign !