Living Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score59% positive
- Total reviews37
- Release dateMar 6, 2020
- DeveloperSpecpixel Entertainment
- PublisherSpecpixel Entertainment
Genres: Action, Adventure, Casual, Free To Play, Indie
Company pages: Developer: Specpixel EntertainmentPublisher: Specpixel Entertainment
Living Dead Steam news
Living Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.1c - 18 March 2020
Changelog: Content and mechanics: Added ragdoll physics for non-special zombies Added Gameplay option to choose the type of roll/dodge Added UI sounds Added weapon pickup sound effects Added reload animations for: pistols/rifles/shotguns Added sound effects when reloading a weapon Added save system to store achievement progress - now you can complete an achievement over multiple game sessions. Added an option to hide in-game HUD (F8) Gameplay changes: Increased the chance of a weapon drop Big zombies now always drop something Bug Fixes: Shield of enemy charger would not break, resulting in him avoiding being stunned. Fixed a bug where enemy AI wouldn't load properly in a standalone version. You can no longer reload your weapon during roll animation. Few achievements were granted when conditions were not met. Achievements are now persistent throughout all game sessions.
- Update 0.1b - 10 March 2020
Hello survivors, We have a quick update that adds content and also fixes the bugs we have identified, so far, with the help of the Steam Comunity. Please help us by reporting any bugs/ errors encountered, we really appreciate it! Below is a list for this update: Changes: Added 5 new achievements Added floating damage text when zombies are hit Added an on-screen indicator when the player is hit Added auto-reload. Weapons will reload after you shoot your last bullet or when you try to shoot with an empty magazine Added new reload UI for better visibility Monsters now blink for a short period of time to indicate being hit Added in-game options Added key rebind menu Added a new weapon - rocket launcher Weapon on the ground now displays its own temporal name (until we name all weapons) Weapons now drop more frequently Intro window now will only appear once when the game is started Added addi…
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