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Space Mercs

Space Mercs Steam news

Bearded Giant Games | Aug 2, 2019 | game

Released

0players observed · 25 September 2026 - 17:38:50 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score65% positive

Space Mercs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score65% positive
  • Total reviews48
  • Release dateAug 2, 2019
  • DeveloperBearded Giant Games
  • PublisherBearded Giant Games

Genres: Action, Indie

Company pages: Developer: Bearded Giant GamesPublisher: Bearded Giant Games

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Space Mercs Steam news

Space Mercs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1 - 0.7.5 - available on the Beta Branch - 7 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35155075%2F76ddc25724b20d4f50af7a2b1f971c4525d836b0.png Giants - Patch 1 has dropped on the Beta Branch. It features a few things but the most important are: Inverting the Y axis FPS Cap at a custom value Fix for auto targeting Invert Y Axis: Like the title says - toggle it to invert the Y axis for ALL supported controllers. Custom FPS Cap: Lock the game at your desired FPS, be it 30, 60, 90, 200 or what ever number floats your ship! Auto targeting is fixed in Battle Designer and Missions Some ships would end up not being marked with a red target when close by! This has now been fixed. This is just the first patch for this week! A few more will drop before the weekend when the patches will be merged with the public branch. You can switch to the Beta branch through the steam client! P.s. report your feedback here. Thank you…

  • Space Mercs - First week of updates officially starts! - 5 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35155075%2F9802ee9d6ba0e734fb4cfa08568bf24f01bb03ca.png Hello Giants! We've celebrated the release of the game over the weekend. At this current point in time, the game sold ~295 copies really within our expectations. This means we're almost 40% of the way towards my goal of having Bearded Giant Games 100% independent and focused on original game creation and client/freelancing work. But enough about this, let's talk about what you can expect from the game this week! For Space Mercs - we will going to establish a weekly routine of releases in a Tik-Tok fashion. On the Tik week, the game will see patches that contains bug fixes and quality of live improvements. During the Tok week we will be working on content updates and new features. Patches and updates start going up on the game's Beta branch during Tuesday or Wednesday…

  • [Battle Designer]: How many battleships can you take on? - 2 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35155075%2F8eaed3116c9907f845a4950a74ad8544ca705d7c.png Giants - I have something special for you on release day! It's called the Battle Designer and it allows you to setup custom battles of up to 4000 ships each. If you ever wondered how many ships of a given type you can take on yourself well, now you can! Setup your own custom 1000 Light fighters vs 200 Heavy fighters battle or go all out and just setup a Battleship war - it's up to you! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35155075%2F9802ee9d6ba0e734fb4cfa08568bf24f01bb03ca.png I designed this game because I wanted to feel like I'm part of a huge scale war, I wanted to fly around ships who are fighting each other and I think the Battle Designer brings the game ever so closer to that goal! With further updates I believe we can extend it to se…

  • [Game Launch]: Space Mercs - launches on Steam August 2nd - 2 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35155075%2F0d09e70da989f830abe77671aad85e26e1062b64.png Hello space mercenary Giants! Valve has approved our launch build and it brings me great pleasure to announce that Space Mercs will be available for purchase on Steam starting with August 2nd 2019 (today)! I’m pressing the big launch button around the hours 10:00 AM PDT 13:00 PM EST/EDT 20:00 PM GMT + 2. The game will be available on Steam for Linux and Windows for the price of $9.99 USD or the regional equivalent! Bellow you can find a couple of freshly taken screenshots from the game! Don't rub your eyes and don't change your prescription because you're seeing right! A 2000 vs 2000 gigantic space battle is taking place! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35155075%2Fecf8ddc3284abae6fd8cff4a82ef11e22ed987a1.png | https://steamcdn-a.akamai…

  • Enhanced graphics support for all computer specs - 4 July 2019

    Hello Mercenaries! The steam page and trailer received an overhaul as we have managed to secure optimal graphical performance even on the lower end computer spectrum. Both the video bellow and the attached images were recorded on a laptop with an integrated gpu (Intel HD 4000) and represents the minimum graphical quality of the game! Users with computers that surpass the minimum specs can toggle additional graphical effects. At launch, on the minimum hardware specifications, you can enjoy the following post processing and hardware based effects available by default: Screen Space Reflections Anti Aliasing Ambient Occlusion Bloom Color Grading The optional toggleable enhancements that can be used by people with more beefier specs include, but are not limited to: Depth of Field Real Time Shadows Eye Adaption Chromatic Aberation We're working on delivering the most extreme arcade space comb…

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