DestructoPod news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJul 25, 2019
- DeveloperBC Games
- PublisherBC Games
Genres: Action, Indie, Early Access
Company pages: Developer: BC GamesPublisher: BC Games
DestructoPod Steam news
DestructoPod news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New FPS Mode (Update v.0.9.2) - 27 September 2019
Hello Everyone, DestructoPod contains a new FPS mode. Players can now perform battle from the ground. Run the course for a completely different experience. Jump over structures with controllable hang time. The controller aim stick has been converted in to a strafing stick. Strafing the pod to the side helps avoid incoming projectiles and helps lay down attack fire. Cut towers in half with ease. Spent the last month optimizing all the systems and found some areas that could be greatly improved. DestructoPod runs a lot faster now. I'm starting to think about porting to handheld devices. I’ve also been polishing the game with new textures and a new arena. Thanks for your feedback and support. Cheers, Helmar
- Trench Wall Texture Update - 8 August 2019
Greetings Pod Racers, The game controller is good to go for the moment so it's back to polish. The trench walls are first in line with a canyon lift, starting with new texture maps. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35186080%2F2c6e1622a6a36efb4e55410ec91a1c2da59d2dae.png This is a repeating texture but it's not super noticeable. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35186080%2F70e2654157375d54292aacd90c224e27383ea484.png Adding some embedded rocks should help break up the pattern too. Here is a slow fly through. https://www.youtube.com/watch?v=cM3yPaE5xzI Thanks for your support. Cheers, Helmar
- Full Auto (Update v.0.9.1) - 3 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35186080%2Fdf1b95c6d2e12bebb615477b3c7107597efad549.png Hi Everyone, DestructoPod has gone full auto rapid fire. No more single shot per click required. Hold down the fire button and blaze away. The pod requires fast steering to avoid obstacles and enemy fire, but it also needs finer aiming controls to take out targets as well. Using the mouse to fly and aim is easy, but terrible for hard turns. Especially if you wish to do a U-turn. For this, use the ‘A’ and ‘D’ keys to perform hard left and right turns. This setup works well (at least for me) for very fast and accurate game play. Controllers are a different story. Putting both these qualities in a single controller stick that has only about an inch of movement is problematic. So I opted to use both controller sticks for steering. One stick for faster flight steering and…
- Development Update - 30 July 2019
Hello Everyone, The Star Wars trench run was a big inspiration behind DestructoPod. I wanted to create a game that encapsulated the excitement I felt when I saw the X-wing fighters scream down the Death Star’s trench avoiding blasters. I than augmented the idea with twisty canyons and other obstacles to make the game more challenging. But I’m realizing flying is not for everyone. In fact, flying in narrow corridors can be actually quite challenging. So I’m considering adding a FPS mode that is similar to how the “Mindless Mayhem” level is played. Players could than run the course instead of fly it. All other aspects of the game would remain the same. The controller remains my biggest Achilles heel. I’ve always used the keyboard/mouse to play games and avoided controllers. I’m simply bad at using them. I figure if I can get it to the point where I can fly it well using a controller, ever…
- Early Access Started - 27 July 2019
Hello Earthlings, DestructoPod is now early access, and I have started to get some game play feedback. It would appear that the early levels maybe too difficult. Running into anything causes damage and when you are just getting started, running in to the canyon walls is inevitable. I’ve reduced the amount of damage caused by these impacts significantly. Pod speed and angle of deflection are both used to compute damage. A full speed run straight in to a canyon wall will now only cause 2% damage (It was around 12%). Grazing the canyon walls produces no damage at all. DestructoPod now has full controller support. My thanks to the Valve staff for their most excellent advice. The default controller configuration is now much more in line with what is typical of most games. Default configurations have been setup for the Steam, PS4, and Xbox controllers. Thanks for your support. Cheers, Helmar
- Adding Steam Controller Support - 24 June 2019
Hi folks, I'm in the final days of prepping DestructoPod for release and decided I need to add a lot more controller flexibility. Currently the game is only setup for xbox. Using steam’s controller system I will be able to fully support the steam, xbox, and ps4 controllers. The change has already made the game controller easier to use and much more flexible in its setup. Unfortunately, this also means that I need to delay the launch by about a week. Need to perform some stress testing on this change and get it signed off. Sorry about that, but this will definitely result in a much better controller experience. Also, if you have a controller setup that you think would be ideal for DestructoPod, please let me know. Thanks for your support!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 August 2019 | Full Auto (Update v.0.9.1) | 2412159905934559658 |
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