- Extending Interactions - 29 August 2026
A lot of things are happening at Tau Ceti Labs, and development continues on our flagship, LithoBreak.We have just refreshed the equipment window to include five tabs: Maintenance, Operations, Logistics, Upgrades, and Stats. This is the window we intend every piece of equipment to use. The frame stays consistent; Operations changes to match the machine.These equipment windows are a standard size now, which unlocks two very different ways to use the same interface. At the site construction console, several equipment windows can be open at once for managing a site. In first person, selecting a machine will bring that same window to the tablet—one focused machine at a time. The tablet's construction menu is next, bringing building and equipment control into one in-world tool.The Sifter window is still an internal work in progress, not a public-build announcement—but it establishes the foun…
- From the Wreckage - 31 July 2026
Another full moon, another moonthly LithoBreak update.This moonth, we rebuilt the foundation beneath LithoBreak.The goal is one clear journey: wake inside the crashed Esperanza and begin building a first useful site.This starts with a blockout, which we will flesh out into a full ship in the moonths to come. We have a first version of the tooling in development to let us build out the Esperanza and all the 60 plus pieces of planned equipment through the game. It is hard to convey just how important and impactful this tooling is, but it is a work multiplier that makes larger projects like LithoBreak possible.Speaking of tools, we have also strengthened automated testing and moved it into our build workflow so fewer bugs make it through development. This saw the addition of the TauCetiBuildAgent that automates the testing and uploading builds to Steam.The public Steam build has not change…
- Rebuilding - 29 June 2026
Welcome back to another Moontly LithoBreak update.In this update, we are introducing the first core introduction experience. Starting with a BEAVER and a cache of damaged parts salvaged from the crash. This is the new-game startup that has been planned for a while now, now starting to take shape on the experimental branch in our open-development style.The only thing verified to work is placing the new BEAVER charger down and constructing. More parts are available to build other equipment, so we encourage you to build whatever you can and let us know what does and doesn't work.There is a lot that is going on behind the scenes to make this happen, from migrating the rovers to physics simulations to reshaping how the multiple sites share resources with each other. This is going to be a long process, but it will only build from here.If you have a chance, we invite you to kick the tires on t…
- Return of the Console - 2 June 2026
Another full moon, another moonthly LithoBreak update.This one is small and still on the experimental branch, but it is an important step toward getting the main game loop back together.Last moonth was Quick Slots: better inventory behavior, quick slots `1` through `0`, and less magical oxygen handling. This moonth, the visible progress is site placement.Right now you can:- breathe the air volume around the console- start up the console- place down a site- place a mixer in that site- inspect the mixer UIWhat you cannot do yet:- build the mixer- run production- play a full site loop- walk away from the console and expect to breathe empty spaceThe long-term direction is still to make the first site work, then build toward real exploration and future multi-site gameplay. That starts with site placement, equipment placement, construction, resources, and production all agreeing with each oth…
- Quick Slots - 2 May 2026
It's time for another Moonthly™ updateThis moonth brings a backend overhaul to a lot of systems, with some first fruit being an update to how the inventory works. We will be keeping the latest build on the experimental branch because the changes so far are not complete and things like the console aren't working yet. So read on for the first glimpse at the incoming changes or jump on the experimental branch to kick the tires on the inventory update.I, Christian Moe, am going to confess personally here. Among my worst ideas as the lead developer of LithoBreak was the inventory quick slot system that would only allow 1-4 keys to be assigned and would get rearranged every time you dropped an item.How annoying right? Who would have ever thought that was a good idea?Well, me apparently. Sorry for that, but it is fixed now!Now we have quick slots 1 through 0 that can all be assigned freely and…
- Voxel Visuals - 1 April 2026
Another full moon, another LithoBreak update.This one is all about the voxel terrain getting its legs under it — faster, clearer, and finally starting to look like something you’d actually want to explore (instead of something that looks back at you and says “work in progress”… which, to be fair, it still is).What’s New🌍 Voxel Terrain Visuals — Big UpgradeThe temporary placeholder materials are gone.In their place: still-work-in-progress-but-way-better materials.The surface now has:More consistent texturesBetter color palletDifferent textures for slopes and overhangsIt’s not final — but it’s heading in the right direction visually.⚡ Terrain Loading — Prioritized Where It MattersOne of the biggest issues last update was terrain would load from lowest detail and load in the detailed close terrain last.That’s been addressed.Terrain now loads:Closest to the player firstThen progressively o…
- 90,000,000 km² of Empedocles - 3 March 2026
🌕 Moonthly Update — The Voxel Moons PreviewAnother full moon, another moonthly LithoBreak update.This one is different.The old moon terrain is gone.In its place: an in-progress preview of LithoBreak’s new voxel moon system.This has been years in the making.Why Voxel Moons?We have wanted mineable, real-scale voxel moons for a long time.The problem wasn’t desire; it was figuring out how to do it right.As far as we can tell, no one has implemented voxel moons at this scale using a Body-Centered Cubic (BCC) grid. Most voxel guides, engines, and tutorials assume cubic grids. Almost everything online points you toward marching cubes on cube voxels.That works, but it wasn’t what we wanted.Exploration FirstThe vision for LithoBreak leans heavily into exploration.Real terrain has strange formations, unexpected slopes, ridgelines, bowls, impact scars — places that feel like no one has stood ther…
- Suit Up - Full Moon Update - 2 February 2026
Another full moon brings us a big LithoBreak update.This one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, so let's suit up and jump right in!What’s New🧑🚀 New Character & Suit VisualsThe player now has a refreshed character model and EVA suit.This is a big step toward a more readable, grounded look that fits the tone of LithoBreak: functional, industrial, and a little worn. Expect this to evolve as we add color options, more wearables, and HexaHold items.🎒 EvaPack Update — The First WearableThe EvaPack backpack is now fully visualized on the character.Equipment you install actually shows up on your backOxygen tanks, batteries, and other HexaHold items are no longer abstractWhat you’re carrying is reada…
- HexaHold - Full Moon Update - 5 January 2026
We’re a couple days late on this one, but the Moon was patient — and so was the inventory system.This update focuses on HexaHold, our new foundation for how character-handled items live on your player, your suit, and the things you personally carry around the moon.It’s here. It works. And there is more to come.What Is HexaHold?HexaHold is our take on inventory, if you squint at it through a hard-sci-fi engineering lens.Instead of a grid of identical squares, everything fits onto a hexagon-based layout, with tighter space and meaningful ports.If you’re thinking “Diablo inventory, but hexes,” you’re not wrong — but there’s a twist:Items remain visible on your pack when storedItems can be rotatedPorts have capabilities beyond just storageMany HexaHold nodes support things like:Power transferOxygen transfer(Soon) fuel, water, straps, and moreYour inventory isn’t a bag-of-holding — it’s a vi…
- You Can Die Now - Full Moon Update - 5 December 2025
Good news, survivors! You’re finally mortal.In this update, we’ve given your character what every space engineer secretly dreams of: the ability to die in horrible and preventable ways.What’s Inside☠️ Player Death (It’s About Time)Your body is now a fragile meat-based system. Keep it alive by managing:Oxygen – run out, and you’ll experience nothing in short order.Temperature – overheating or freezing both do what you’d expect.Hunger – starving takes longer, but it’s not a pleasant way to test your medical bay.Meteors – bringing an impactful way to go out.Respawn protocols are still loosely defined — so maybe take care of yourself.🎒 The EvaPack™You now start with an equippable EvaPack backpack, designed for the modern lunar wanderer who doesn’t enjoy suffocating.Install an Oxygen Tank and Battery Pack to extend your time outside.The battery powers a heat pump that regulates your body te…
- Full Moon Update — Gadget Preview - 8 November 2025
Hey builders,This month’s full moon update is a sneak peek at the flashlight gadget. Perfect for those dark corners and late-night expeditions, the DecaLumin will shine the path to a brighter tomorrow. This flashlight get a texture pass in the near future and more gadgets will be coming to slot into the suit HexaHold nodes. Speaking of the suit, it is progressing along and will be here soon! Join the Community· Wishlist LithoBreak on Steam to stay updated· Join our Discord to share feedback and connect with fellow explorers— The Tau Ceti Labs Team
- Hexa Madness — Purity & Parts - 4 October 2025
Hey builders! Today’s impactful Full Moon Update brings a fresh identity, cleaner co-op, and the first big steps toward deeper crafting. What’s insideMeteors & Dust Dynamic meteor streaks now blast ejecta plumes into the rarified atmosphere, and new ambient dust particles add depth and mood to the horizon.New Logo & Branding We’ve refreshed our look across the store. You’ll see the new mark on the Steam page, while the beloved alchemical symbol remains the in-game LithoBreak Corporation logo.Improved Multiplayer A better host/join flow and stability improvements to help you spin up sessions faster and start a session from a save. We’ve also made small UX tweaks to make playing together clearer.Material Purity Grades Resources now have visible purity grades. Recipes care about minimum quality for improved properties. Refining and processing can raise the grade so your parts perform bette…
- Quick Update: Printer Progress - 18 July 2025
We are wrapping up some major improvements under the hood to bring metal stock materials and metal parts into the game. The good news is we are starting to see the parts literally coming together, as in the Printer in the background of this image just made the finishing parts to construct the Sifter! More updates to come, and we are dropping new builds on the experimental branch on a weekly basis. Stay tuned!
- Incoming meteors! - 9 February 2025
Quick update. While finishing up the buildings, we went ahead and added meteors to give a bit more reason to build a roof over that equipment (and yourself). Better visuals are coming soon. Stay safe out there!
- Development Update: A New Focus - 10 June 2024
Dear LithoBreak Community, We hope this message finds you well. We want to take a moment to thank each and every one of you for your continued support and enthusiasm for LithoBreak. Your feedback and engagement have been invaluable to us as we work to make this game the best it can be. Pause on Episode Development We have an important update to share regarding the development of Episode 1 and future episodes. After careful consideration, we’ve decided to temporarily offload work on the episodes during early access. This means that while we have updated the Steam 'default' branch to include multiplayer functionality, it does not include Episode 1 content. We understand that this news may be disappointing, knowing most of you have enjoyed Episode 1 and are eagerly awaiting Episode 2. However, we believe this decision will ultimately benefit the game and the community in the long run. By f…
- October Video Update - 30 October 2023
Greetings, LithoBreakers! 🌟 👋 Welcome to the October LithoBreak update from Tau Ceti Labs! 🚀 Finally, some good multiplayer content! Amirite? 😅 🔗 Quick Links: 🎮 Sign Up for Playtest 👾 Join our Discord Community See you among the stars! 🌌 The Tau Ceti Labs Team
- September Video Update - 30 September 2023
Greetings, LithoBreakers! 🌟 👋 Welcome to the September LithoBreak update from Tau Ceti Labs! As always, your thoughts, feedback, and suggestions matter to us. Engage with our vibrant community, and let's shape LithoBreak together! 🔗 Quick Links: 🎮 Sign Up for Playtest 👾 Join our Discord Community See you among the stars! 🌌 The Tau Ceti Labs Team
- August Video Update - 3 September 2023
Greetings, LithoBreakers! 🌟 👋 Welcome to the August LithoBreak update from Tau Ceti Labs! Our host Moe guides you through what's new and exciting in the world of LithoBreak, covering everything from our latest hexagon advancements to equipment rendering optimizations. Enjoy! As always, your thoughts, feedback, and suggestions matter to us. Engage with our vibrant community, and let's shape the future of space exploration together! 🔗 Quick Links: 🎮 Sign Up for Playtest 👾 Join our Discord Community 🐦 Follow Us on Twitter See you among the stars! 🌌 The Tau Ceti Labs Team
- July Video Update - 31 July 2023
Greetings, LithoBreakers! 🌟 Buckle up for our July 2023 Development Update! This time, we're bringing you new, dynamic gameplay elements, thrilling visual enhancements, and a sneak peek into our future plans. Let's fire up those engines! 🚀 🔩 Ceramic Equipment Reconfiguration with Hexagon Snap Parts We have brought new life to the ceramic equipment! These Hexagon Snap parts will also become the foundation of the much anticipated factory and habitat building system, providing you with even more freedom and creativity. 🚀 Rover and Ceramic Equipment Development in Test Environments Get behind-the-scenes insight into how we develop the Rovers and Ceramic Equipment in our test environments. Witness the meticulous process that crafts your adventure! 🕴️ Player Movement Improvements – Jumping and Jetpacks Feel the thrill of improved mobility! We've added jumping mechanics, and a sneak peek…
- June Video Update - 3 July 2023
Hello, LithoBreakers! 🌟 We're super excited to bring you our June 2023 Development Update, which is jam-packed with new features, system improvements, and a glimpse into the future of LithoBreak! There’s also a behind-the-scenes look at how our team has been working to make your space adventures even more thrilling. Let's dive in! 🌕 🚀 First Steps towards Multiplayer! One giant leap for LithoBreak kind! Get ready to explore the universe with your friends. Join us in this video as we announce the upcoming multiplayer playtest signups. A new frontier awaits your crew! 🤖 State Machines Under The Hood Modders, rejoice! We're showcasing our new state machines that not only enhance the game’s performance but also open up a plethora of possibilities for modding. Watch how these nifty systems are bringing the game to life. 🌍 Language Support and Translations Bonjour! Hola! Привіт! LithoBrea…