Story in the Dream World -Volcano And Possession- news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateAug 31, 2019
- DeveloperNuriverse
- PublisherPolaris(붙박이별)
Genres: Indie
Company pages: Developer: NuriversePublisher: Polaris(붙박이별)
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Story in the Dream World -Volcano And Possession- Steam news
Story in the Dream World -Volcano And Possession- news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- This is a Story in the Dream World Series’s free public site announcement. - 11 November 2020
Story in the Dream World 1 –VaP- : https://nuriverse.itch.io/storyinthedreamworldvolcanoandpossession Story in the Dream World 2 –WGaS- : https://nuriverse.itch.io/story-in-the-dream-world-2water-gods-and-spirits Sorry to proceed ahead of schedule.
- This is the last notice. - 8 November 2020
Due to personal circumstances, all games currently uploaded to my Steam account will be removed before November 13, 2020. Steam refund conditions (within 2 weeks of production + within 2 hours of playtime) If you are satisfied, you can request a refund from Steam. In the future, if there are more new series works, you can upload them to Steam, We are not developing the next work yet. Instead, the two full editions that were posted on Steam will be uploaded to other game sites for free. I think that the price itself creates a barrier to entry when the work is not verified, It has been decided to release the two previously created works for free. (If all the store pages of my Steam account are deleted, I will first upload the version on Steam to the site called itch.io.) If you upload it to another game site, we will patch it whenever there is a fix, just like when it was posted on Steam.…
- Today's Update(Transformation sound effect volume reduction) - 18 October 2020
Decreased the volume of the sound when the boss of Chapter 1 and Chapter 6 transforms
- Today's Update (Result Screen Timer) - 1 July 2020
Initialize the result window timer so that the result Screen continues to appear even if it is cleared several times.
- Today’s 2nd Update(Adjust the BGM and Effect Sound) - 15 June 2020
Real-time application when changing the BGM size in the settings + so that the effect sounds that appear when going to the main screen in the settings are applied to match the set effect sounds
- Today's Update(Adjusted the effect saturation when defeating an enemy) - 15 June 2020
Decreases the effect's saturation and lowers object priority when defeating enemies.
- Today's Update(5th Chapter Difficulty Weakened) - 28 April 2020
5th Field(zako) Difficulty Weakened, 5th Boss's a few Pattern Weakened.
- Today's Update(Difficulty Adjust, Sound Error Fix...) - 19 April 2020
1. Weakening of many patterns (boss + Zolgae), strengthening of few patterns (boss) 2. Fixed the field BGM not turning off before the boss except for Chapter 1. 3. Chapters 4-6 darken the color of the field. 4. Decreased the sound volume of enemy bullets Delete and the sound of enemy Fire.
- Today's Update(Some Effect Sound and Pause Menu) - 20 March 2020
When a few bosses transform, when they go to the next chapter after defeating the boss, there is a popping effect (sound) in the background immediately after the boss is defeated, when an enemy is shot, when a player fires a shot, and some other sound effects Fixed the effect sound value of this main screen menu not being affected. Fixes the problem that after pressing the Esc key twice the first time when going to the 1st Chapter through the pause menu after 2nd Chapter in normal mode.
- Today's Second Update (3rd, 5th, 7th Boss Pattern Weakend) - 8 March 2020
3rd, 5th, 7th Boss Weakened some of the attack patterns.
- Today's Update(MusicRoom Select Moving) - 7 March 2020
Fixed count changes but selection display image did not move together.
- Today's Update(How to adjust the Sound(BGM, Effect) Value) - 18 February 2020
Sound(BGM, Effect) Value adjust way is Switch(On\off) -> Value Control.
- today's Update(3rd Stage Background Color, Explosion Sound) - 2 February 2020
3rd Stage Background Color is Darken, and 6th Boss's Summoned Enemy's Explosion Sound is smallen.
- today's Update(Stop Menu Come out) - 5 January 2020
When returning to the gameplay screen while returning to the main screen, pressing the Esc key twice fixes the stop menu. (Press once to come out)
- today's Update(7th Field Background Color Value) - 25 December 2019
7th Field Color is A little darker.
- today's Update(Bomb Key Response, Pause Menu add) - 18 November 2019
1. Bomb Key response faster. 2. Added 'Unpause' as the default option within the Pause menu on all gameplay screens (also paused with Esc)
- today's Update (6th field -> Boss Silence, Pause and Fade Out Panel bigger) - 8 November 2019
1. Chapter 6 When talking to the boss before the field, open the moment when the field BGM is cut off and when the boss BGM starts a bit, giving a sense of Silence. 2. Pause and Fade Out Panel is Bigger.
- today's Update(Japanese Language) - 3 November 2019
Fixed Korean kanji in Japanese UI to Japanese kanji.
- today's Update - 16 October 2019
1. If you enter the tutorial before starting the game, it works fine, but when you exit the gameplay screen and enter the tutorial, the parts that did not work correctly are fixed. 2. Fixed a bug where the debris didn't show up when killing an enemy in the tutorial.
- Today's Update - 11 October 2019
Player Character's Left and Right Move Animation and All Boss Left and Right Move Animation's Fixed.
Patch notes and updates
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