- We're joining Eastern Martial Artists Week | v1.3 is on its way - 24 July 2026
Travellers of the Desert,The desert winds have once again turned toward the East. We're delighted to announce that Sands of Salzaar has been invited to join 2026 Eastern Martial Artists Week.From the sands of Salzaar to the flashing blades of the Jianghu, the spirit of the Xia knows no borders.Meanwhile, we've been hard at work on the v1.3 update, aiming to bring new systems into the game and make both its content and mechanics richer. It's all still in development and testing for now — but the moment there's news to share, you'll be the first to hear it.Until we meet again in the desert!
- v1.2.1 Update Log - 13 April 2026
\ Faction siege notifications have been moved to the side panel and no longer appear as interruptive pop-ups.\ Fixed an issue where event flags could prevent Arcane skills from being learned. Flags are now set after the event finishes.\ Fixed a issue with the Berserker's Path of Awakening skill tab.\ Fixed an issue where the Berserker's Awakening questline would not trigger correctly.\ Fixed an issue where NPC weapons would not update automatically.\ Fixed a compatibility issue that prevented some mods from modifying character attributes.\ Fixed an issue where asynchronous loading could cause some character models to become stuck on screen.\ Fixed an issue where follower count settings could fail to apply.
- v1.2 From Shatter to Reforge OUT NOW - 13 February 2026
Hi everyone!With the Year of the Horse fast approaching, we would like to wish everyone a Happy New Year in advance. Sands of Salzaar will be participating in the Year of the Horse Spring Sale! From February 12 to February 26, the base game will be available at a 60% discount (matching its historical low), and all DLCs will be 50% off.New Story for BerserkerThis story follows the Ursine tribe, whose future hangs by a thread after they are brutalized by a force even more savage than their own.Now, as fate takes a sudden, violent turn, will he double down on this path, or will he seek a different way forward?In-party Heroes InteractionsAdded a brand-new in-party character interaction feature, giving heroes with different personalities and backgrounds completely new ways to converse.Each character has their own story, and their relationships with one another are intricate. You can uncover…
- Windstop Strategy & Sands of Salzaar Bundle is around the corner! - 15 January 2026
Greetings, Travelers of the Great Desert!We are excited to announce a new collaboration bundle with Windstop Strategy! Through this bundle, you can grab both Sands of Salzaar and Windstop Strategy at a 10% discount!This is a "Complete the Set" bundle, meaning if you already own one of the games, you can still use the bundle to pick up the other title at the same discounted price.Sands of Salzaar is a fantastical tale of an exotic land. Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.Windstop Strategy is a region-suppressing strategy RPG. The young master of Hu Yan Men, SITU's peaceful life has been overturned, by a sudden massacre. As the new leader of Hu Ya…
- v1.1.20 Update Log: Fixed the building upgrades issue - 24 October 2025
Travelers of the Desert,We’ve received your reports about the building upgrade issue — and here comes the fix!This update also adds a handy new Quick Sell feature to make trading smoother.Huge thanks to everyone who took the time to report these issues to us!v1.1.20 Update LogFixed a bug that caused abnormal building upgrades.Added a Quick Sell feature to the selling interface.Fixed a bug that caused coloring issues.
- Autumn Sale is coming | A Brand-new Building Interface - 30 September 2025
Travelers of the desert,Hi! Steam Autumn Sale is coming, and our base game is having a 60% off discount. Also, DLC4 is having a new historically low price at 50% off.We've also launched a new patch, and here the patchnotes:v1.1.19 Update LogA brand-new building interface: the entire building panel has been redesigned with improved information display.Dual skill bar: players can set up two different skill layouts and switch between them at any time during combat.New capture toggle: a setting option to enable or disable the capture feature.Key mapping: supports freely adjusting button positions on mobile devices.
- Publisher Sale by XD | Hero of Chaos Bundle now on live - 16 September 2025
Hello travelers of the desert,Sands of Salzaar is joining the Steam Publisher Sale by XD, and a limited-time discount across all platforms is just around the corner! The sale will run from September 15 to October 6 (10 AM PT). On Steam, the base game will be 60% off, and our DLC Land of the Eclipse will hit a brand-new historic low at 50% off.We’re also teaming up with Three Kingdoms Mushouden to bring you the “Hero of Chaos” bundle, available at an additional 10% discount. We hope y'all will enjoy carving out your own legend in these turbulent times.Meanwhile, we’ve been cooking on some new content for Sands of Salzaar. Development and planning still need a bit more time, but we’ll be sharing updates as soon as we can!
- 0807 Update Log - 7 August 2025
Fixed an issue where enemies instantly killed by certain skills did not drop loot. Fixed a bug allowing the facility in the to be upgraded multiple times. Fixed a bug where defeating Land of the Eclipse bosses using special mechanics could prevent normal loot drops.
- v1.1.16 Update Log (Increased the limit on auto-generated NPCs) - 6 August 2025
Basic Game\ Increased the limit on auto-generated random NPCs and added an option to toggle random NPC generation. This can be adjusted in Settings → Game.\ Added an option to change the game difficulty in Settings → Game.\ Resolved a bug where entering battle with more than 255 combat skills caused the game to freeze.\ Fixed a bug where persuading a captive with a full party could cause the captive to disappear.\ Fixed an issue where recruited characters could join the team in a broken or glitched state.\ The in-game configuration file IntvalConfigs.xlsx is now re-enabled, allowing mods to add options to the Settings menu.Tournament DLC\ Fixed a bug where players would sometimes enter Tournament matches with troops.The Eclipse Hive DLC\ Improved the layout of the Land of the Eclipse's equipment forging interface.\ Adjusted difficulty selection so the lowest difficulty now starts at Nor…
- V1.1.14 Update Log - 8 July 2025
Dear Desert Travelers,In this update, we’re introducing a new feature: randomly generated NPCs, along with new talents related to captives.Once the “Execution” feature is enabled and the game progresses, players who prefer a swift and decisive approach may find that some factions don’t even have anybody left. To prevent this situation, we’ve designed a new automatic NPC generation system. The generated NPCs will come with different skillsets and outfits based on the starting region of their faction.As the months tick by, the world will once again bustle with life no matter how many NPCs you execute. However, newly generated NPCs are based on models and might only have access to a few set talents and skill pages, meaning that they'll be inferior to the original NPCs.V1.1.14 Update LogAdded new talents related to Captives. Added a character creation system that populates different regions…
- v1.1.13 Update Log: Improved Combat Pathing & Mod Compatibility Fixes - 28 March 2025
0328Update Log 1. Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck. 2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts. 3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction. 4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited. 5. Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available. 6. Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics.
- V.1.1.12 Update: Celebrate the Lunar New Year with a Special Promotion! - 24 January 2025
Travelers of the desert, We’re excited to announce a new update, packed with bug fixes based on your feedback. Plus, Sands of Salzaar will be on sale starting January 30, with a two-week discount! Updated Content V.1.1.12 Patch Notes: 1.Fixed an issue where resources failed to store in the Treasure. 2.Fixed a display bug affecting city income. 3.Fixed a probability-related bug when recruiting soldiers from the Dungeon. 4.Adjusted Treasury settings: you can now customize the ratios for "Keep," "Recruitment," and "Development" independently. Child Rearing DLC V.1.6.1 1. Fixed a bug where pregnancy events did not trigger as intended. 2. Fixed a bug pertaining to timing issues with pregnancy-related quest triggers. 3. Fixed a bug pertaining to missing rewards for certain child-rearing quests. 4. Reduced the intervals for child-rearing events and quests. Wishing you all a joyful and prospero…
- Dec 25 patchnote: fix the bug related to DLC1 - 25 December 2024
The issue of abnormal display when DLC1 is activated has been fixed.
- v1.1.10 Update Log - 18 December 2024
Travelers of the desert, We've just released a new update, introducing enhancements to the Captives system along with numerous bug fixes. Oh, and we're running the Winter Promotion on Sands of Salzaar—now available at its lowest price ever for the next two weeks! V1.1.10 Update Log New Feature of Captive system Accommodation for Captives: You can now configure food rations and healing for both heroes and soldiers. Proper rations help captives replenish health, increasing your success rate when recruiting them. However, a lack of food—while boosting recruitment success—can harm their health. Chiefs from various tribes may now approach you to request the release of their captives. If a dungeon containing captives is breached, the captives will either be released or captured by enemy forces. Captives in your squad now have a chance to escape if you exceed the limit. Adjusted the probabilit…
- Winter Sale and New Update around the corner! - 14 December 2024
Travelers of the desert, Hi everyone! The Winter Sale is just around the corner, and our discount will kick off across all platforms starting Dec 18, lasting for 2 weeks. Additionally, we’ve been cooking on the new patch for a while, and we’re glad to announce that the update will go live next week! This update is expected to spice up the Captive System, plus some much-needed bug fixes (the non-exp one, for example). So, see you guys soon!
- v1.1.05 Update Log: fixed the none-exp bug; Future Plans - 30 September 2024
Travelers of the desert: We've just launched an update. With this, we've fixed bugs relayed to us in detailed player reports, improved capture mechanics, and adjusted the prices of captured soldiers. And of course, we'll be taking the opportunity to share our plans for future updates, too. V1.1.05 UPDATE LOG: ●Price Changes The Ransom Broker now considers more team factors when presenting a price for captured units. Instead of basing prices solely upon captured units' recruit costs, the team's total number of Captive Squad units remaining will also be taken into account. ●Captures We've improved the capturing logic, increasing the factors that come into play when deciding a capture's chance to succeed. Examples include the target's rank, and the number of captives your team has. We're further addressing issues in which some players found they weren't gaining any EXP after combat. If you…
- Sep 11 UPDATE LOG (Fixed resolution related bug, fixed recruitment related bug) - 11 September 2024
Increased the number of days NPC leaders take to return once exiled, as they are now exiled deeper into the desert. Fixed a bug that made players unable to speak with the Blacksmith. Fixed a bug related to Resolution settings. Fixed a bug where recruiting minions didn't deduct recruitment attempts. Fixed a bug where the Ransom Broker sometimes forgot to take captive heroes with him. Fixed a bug where NPC leaders would always fail when recruiting generals. NPCs now provide generals with higher remuneration, meaning that they will be able to attract more generals. Fixed a bug where the same character sometimes appeared in the party and captives tabs at the same time. Fixed a bug where captives would refuse to proceed to the desert when exiled. There's now someone to oversee that the captives are indeed exiled. Fixed a bug where captives could also be taken during dungeon and text battles.…
- Captives Feature Launching - Biggest Discount Ever is ON - 6 September 2024
Travelers of the desert: It's been a while! We've mentioned in a previous update preview that we would add a new feature: Captives. It's been under development for a while now, and we're happy to announce that it's going live with this patch! In the current build, once you defeat an enemy army, they will be able to rebuild a large army in just a few days and begin attacking you anew, which has led to overly frequent battles in the late game. Plus, war has been the only means with which to annihilate your foes once and for all. Thus, we've thought of adding the Captives mechanic to enable players to make captives of the enemy's wounded units. If you want to learn more about the ins and outs of the new feature, or if you have any questions or worries, feel free to check out these two development journals where we go into greater detail and answer a few common questions. https://store.stea…
- Summer Sale, TO BE A HERO Bundle available, Bug fixes - 25 June 2024
Travelers of the desert: Hi everyone! The Steam Summer Sale is about to begin, and our 50% off discount will be kicked off across all platforms from Jun 25 to Jul 11. Additionally, we’ve brought you the TO BE A HERO Bundle with Hero’s Adventure and Warm Snow. May all travelers be able to experience the joy of life! We are also going to have the following bugs fixed next week: Fixed the bug where Puncturing Giant’s Smasher had no range stat Fixed the bug where the display of UI on some mobile screens was partial Fixed the bug where the EN voice acting was accidently removed Fixed the bug where part of the EN text was missing Added the Dynamic Lighting feature back Updated the UI of Ember Workshop During the past months, we’ve been working on the development of the Captives feature. As this function involves a wide range of stuff, there are also many adjustments and designs required. Neve…
- Update Log-[RAM Improvements][Progression-Halting Bug Fixed][Captives Progress] - 29 March 2024
Travelers of the desert: Travelers of the desert: This time around we've continued to remedy lag. We came to realize that some art assets weren't fully integrated which in turn led to them taking up unnecessary RAM. This will be resolved with the ver. 1.0.45 update. What's more, we're adding further support for the mod editor. For this new expert version, we'll be making available most UI menus so that modders can replace or change these out. We'll also provide a feature where you can upgrade simple mods to expert ones and make it easier to create resource packs. Fixes ●Fixed a progression-halting bug with the Spirit Witch's story: This bug has been present in our localized versions and was caused by section breakers. The issue should be resolved in the new version; yet, this isn't the only place in the game where this has been happening. We'll look over our localized versions again and…