Stonedeep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score46% positive
- Total reviews105
- Release dateOct 9, 2021
- DeveloperDirefang
- PublisherDirefang, Smuttlewerk interactive
Genres: Simulation, Strategy
Company pages: Developer: DirefangPublisher: Direfang, Smuttlewerk interactive
Stonedeep Steam news
Stonedeep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 2021.12.14.0 - 14 December 2021
Fixed defeated dungeon achievement.
- Patch 2021.12.9.0 - 9 December 2021
Fixed Dwarves walking through tiles or over edges. Added Additional Music tracks Fixed constant lag when changing ui scale. Ui Scale now gets applied 0.5 seconds after last changing the value. Fixed bug with animations
- Patch 2021.11.19.0 - 19 November 2021
Achievement for watchtower fixed. Reproduction rate adjustments. Weather adjustments. Building prioritization feature changed. Added memory for marriage decisions. Pair of dwarves may ask after 5, 10 , 15 days again. Fixed sound effects bug.
- Patch 2021.11.1.0 - 1 November 2021
Improved loading time on start. Fixed Achievements.
- Patch 2021.10.14.0 - 14 October 2021
Building houses before the tavern in the tutorial caused a ui bug. Resources on the ground now despawn after 7 days, because to many resources crashed the game. Dungeons could not be opend if they were closed while pressing the level up button.
- Patch 2021.10.09.1 - 9 October 2021
9 Star monsters had wrong stats Fixed some more visual issues with clouds Fixed some visual issues with the night sky On some Resolutions the Quest list was not visible
- Stonedeep Is Now Released!! - 9 October 2021
Finally! After 4 years of climbing mountains, fighting bugs, quenching thirst and healing wounds. The treasure, we forged, is finally ready to see the light of day. Working together day and night, we dreamed of this day for such a long time. And the day is now! We are very proud of what we created, even if it is still somewhat of a diamond in the rough. Okay, enough of all that sentimentalism. Let's talk about the game. So what did Stonedeep become In the last two years since the early access release? Stonedeep is and always was a fantasy colony simulation game. You can choose the difficulty you want to play, and mostly can choose how you want to grow your colony. It is not a game that gives clear directions on what you should do, instead it lets you do want you want to do. Specialize in culture, production, military or trading. Find different ways to quench the thirst of your colony an…
- Patch - 3 October 2021
Peegs did follow forever Sticks in dishonored shelter would go into minus Added more variation of monsters to spawn also outside the dungeon Missing localization key for items added Blood effects should not show on ladders anymore Added Feedback bubble when dwarfs can't store resources to a depot Fixed some visual things about building tools Ladders can't bebuild on dungeons anymore Firefly lanterns can't bebuild in the middle of water springs anymore Pumpkins now get destroyed when dwarfs structure below it destroyed Text in Notification on building condition didn't work Fixed some visibility issues with the quests list on the right side Missing localization key from quests added Fixed some German tutorial texts Added more UI Feedback while building mine cart lifts Mines located near sulfur would produce malachite instead of sulfur Fixed issues with the text size of the seed and kingdo…
- Patch 19.09.2021.0 - betatesting branch - 20 September 2021
Removed a lot of typos Tools UI did not update after a research done. Added gold cheat to creative mode Game now pauses when opening the menu Pathfinder performance improvements New Music Fixed some issues with houses inside the tavern radius
- Patch 13.09.2021.0 - 13 September 2021
Fixed issues with 12.09.2021.0 where dwarfs wouldn't get products from a few buildings like the mine
- Patch 12.09.2021.0 - 13 September 2021
Fixed issues with health wheat miller Dishonored will now produce only the max amount of sticks they would need if they would have to reignite all their bonfires (bonfires*stick_per_bonefire) Dishonored will now not stop adding sticks to bonfires when monsters are around (stops constant binning of sticks into the depot, hopefully) Dishonored also now gets sticks from depots and adds them back to his building. When dwarfs would get products from buildings, they search for more products to get and ignored that they should not get resources from for buildings like the dishonored shelter Issues that should be fixed (Please let us know if not): "Everytime I assign someone as Wheatmiller, their Health changes to 1/1. Must be some kind of bug..." "So, why wheatmillers appear to die is that they are reduced to 1 hp. Guessing the same for tattoo artists and barbers." "sticks are STILL being prod…
- Patch 10.09.2021.0 - 10 September 2021
Fixed some issues with loading save files related to cook, barber, tattoo artist (stuck at 46%) Adjustment on the pathfinder Fixed some issues with dishonored and rats Lower max binned sticks in dishonored shelter Issues that should be fixed: "Unable to load from save game. I also tried to continue a game and it froze at 46% on loading."
- Patch 08.09.2021.1 - 8 September 2021
Fixed some Water engine issues
- Patch 08.09.2021.0 - 8 September 2021
Mine coal production increased Clockwork juice mill recipes adjusted to juice mill Thunder and rain sound was gone after some code changes Fixed some issues with the merchant Bonfires now get destroyed if block under it gets destroyed Hardy talent fixed. Fix Get Shield/Thrower/Rifle tasks Increased cost of work production in wood engines Day trader talent fixed Fixed issues with deleting save files Fixed issues with the water engine
- Patch 06.09.2021.0 - 7 September 2021
Added missing animations Localization fixes Fixed a bug were sometimes work would stack up in mine forever Fixed some issues with the scroll fields Construction bars would only show when clicked an already constructed building Fixed bugs in the notification UI (on the left side of the screen). We also implemented double right click to remove all notifications of the same type. Less CPU intensive Pathfinder
- Latest Content Patches - September 2021 - 1 September 2021
Hey everybody, here are some information about the latest progress and content patches we made in 2021. We finally created all the content we wanted to add while we are in early access. Content added 31.08.2021.0 New Resources Diresword, satyr tail, direfang, firefly, steel shield, stone soup, fine flamethrower, overclocked flamethrower, large finger bone, simple flamethrower, simple shield, mother stone, mix beer, enchanted steel shield, mix brew, father gold, dire rifle New Buildings Dungeon gate, spike trap, clockwork crossbow, mine cart lift, pounding trap, firefly lantern New Monsters & Animals Wolves, trolls, fairies, satyrs, fireflies, golems, maggots, skeletons, new frungkin types New Research tree We reworked the research screen and added specialization trees. Research points (gear symbols) can be obtained on the research tree to spend it on the research specializations. You ca…
- Patch 31.08.2021.0 - betatesting branch - 1 September 2021
Dwarfs don't wake up anymore when a monster is near Added absolute maximum of animals and monsters that spawn on blocks (amount of your dwarfs) Performance improvements UI Tavern now only get resources if their sum of beer is the same or below the average beer of all taverns Some buildings had the wrong offset (mainly clockwork buildings) Lowered the construction costs of clockwork buildings and engines
- Patch 26.08.2021.0 - betatesting branch - 27 August 2021
while digging, dwarfs would sometimes dig in the air because a block below them was destroyed Added higher and more gold drops on higher star monsters Resources were not destroyed when falling through map Dwarfs now fall down in the lava Dwarfs now die when they fall down the lava Ladders and dwarf structures could be build in "lava" Fixed some issues with the marriage applications Game seed and kingdom name didn't scale right or was not visible Lumber core prize at merchant was lowered to 15 gold Research spezi apple juiced increased from 10% to 20% Something was wrong with the random calculation regarding what spawns in dungeons. Each dungeon should now have different composition of monsters. Fixed fog of war bug Dungeon gates close correctly after loading Some resources on the ground did not have an icon assigned Throne room could be build 2 times after UI changes. You should only be…
- Patch 24.08.2021.0 - betatesting branch - 25 August 2021
dwarfs immunity to illness was increased Quack doctor would sometimes get stuck scrollbar of the loading UI wasn't working in the start screen Health bars sometimes would not show Fixed render queue issues with cloud shaders Research popup did only show once Improved performance in merchant UI Monster now can not spawn in min cart lifts Added new music Fixed bug where research items were researchable when they should not have been Dungeons would not reset spawn position when path to tavern exists
- Patch 16.08.2021.0 - betatesting branch - 16 August 2021
WARNING to game is currently pretty hard in the beginning. Fixed visual bugs in the user interface of clicked buildings Fixed visual bugs in the user interface of dwarfs info Added seed display on start of the game and loading screen Added Kingdom names, so you can find you save files easier Added saving for creative mode Monsters couldn't spawn(on tiles) but animals could because of a silly copy and paste mistake Scrollbar reset when Tool group changed Changed some spawn rates Added additional recipe for hooch (6 finger bones) Boozer did not fill his building with gold coins Some buffs were not saved to files Kingdom name and seed is now also saved in files You now can save in creative mode - currently, you can't change a normal game to a creative game. Also, currently it's not our plan to support changing a creative game to a normal game. Monsters spawn on tiles when played for 14 days
Patch notes and updates
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