- bHaptics official support for Soul Scathe released! - 31 May 2022
bHaptics official support for Soul Scathe is now released! Vest, arms, and facial interface are all supported, providing players with directional feedback for attacks, collisions, spells, potions, and environmental effects. If you'd like to purchase bHaptics hardware, you can buy from the official site: https://www.bhaptics.com/ Let me just say that feeling the footsteps of golems, the impact of dragon fire, or the drill of a fire elemental is quite an experience, so I hope you bHaptics owners enjoy. - Blueberry
- Chapter 3 Launch and Full Release - Available Now! - 18 February 2022
Chapter 3 and the full release for Soul Scathe is here! Explore hours of action RPG combat and exploration as you venture through procedurally generated dungeons and test your skills in trials to gain dungeon souls, artifacts of power that help you get stronger so that you may challenge and defeat the Gatekeepers, the toughest foes found within the labyrinth of dungeons. Thanks for all the support on the game, and I hope to hear more about your adventures!
- Soul Scathe Update 2.1 - 22 November 2021
Fixed: The Absolute Ruin legendary spell now correctly shows the appropriate texture for chapter 2 areas. Electron Coil is more reliable on colliding with the new chapter 2 enemies. Removed/added several colliders where needed in chapter 2 areas. - Blueberry.
- Chapter 2 Launch Trailer - Available Now! - 12 November 2021
Chapter 2 for Soul Scathe is finally here! Featuring a heavy Dark Souls inspiration both from the world and enemy encounters in more bright yet still haunting dungeon environments. Chapter 2 continues the story progression, featuring new enemies, locations, and more dungeon souls to collect in an all-round more challenging chapter. The new enemies are tougher and/or more aggressive, often capitlizating on fire damage, so definitely be sure to bring some ice spells to counter their resistances!
- Chapter 2 Teaser - 3 November 2020
See the first glimpse of Chapter 2 here, featuring new enemies, spells, areas, and more. Coming soon!
- Soul Scathe Update 1.245 - 23 September 2020
Fixed: There is no more text overlap when selecting locomotion options in the options window. The collider for the central platform in the hub is now functioning correctly. The exit to menu button in the hub now works properly again. - Blueberry.
- Soul Scathe Update 1.24 - 16 September 2020
Added: There is now an options menu selection for basic graphics settings, providing improved texture and shadow quality over previous builds of the game. Changed: Potions now only break if they are empty, avoiding accidental misuse. Fixed: Sheathing a weapon is more reliable. Corrupted Vessels no longer sometimes cause you to be permanently stuck in place. The potion slots on your waist now properly highlight in green. Work currently continues on Chapter 2, which will be a major content update. When I can share more, I'll be sure to post on here so stay tuned! - Blueberry.
- Soul Scathe Update 1.23 - 11 August 2020
Added: There is now an options menu selection for Teleport Climbing that allows you to teleport through climbing sections when you press the grip button. Only use this if you need this level of comfort. Fixed: The 3x use limit of Circuit Renewal will now decrease by 1 upon successfully healing rather than upon the initial cast. A collider that was in the way of climbing in one of the climbing sections has been altered. A Corrupted Vessel in a particular dungeon floor has now been altered to ensure it properly sticks to it's path.
- Soul Scathe Update 1.225 - 7 August 2020
This is a small update to fix weapon holstering for Index users. Changed: Index controller users must now let go of the controller grip to holster a weapon in the same spot as before. Shoulder holsters have been moved back very slightly to help avoid weapons accidently holstering during combat. - Blueberry.
- Soul Scathe Update 1.22 - 5 August 2020
Added: A brief heartbeat sound and screen flash will now play if you drop below 40% health. A blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire. You can now see your Captured Soul count in your spell selection menu where spells are assigned. Changed: There is no longer continuous haptics applied for a Release Dualcast. It will now only occur the once when ready to fire. The hands for Index controller users have been moved apart slightly. Weapons that were equipped in your hands or holstered are now saved and retain these states when loading a save, instead of spawning back at the Mistchamber hub shop. The barrels in the training area can now be destroyed/interacted with so players can test out spells like telekinesis. Secret items found in the hub no longer respawn if you've already grabbed it before. Some climbing areas have had the su…
- Soul Scathe Update 1.21: Higher Difficulty and fixes - 2 August 2020
Added: You can now view your level and gold amount on your waist belt. Changed: Spellcasting throwing has been adjusted so that the angle of a thrown spell is slightly higher to make it more accurate. Reduced the amount of gold received from coin bags by 40% to counteract the increased rate of their spawns. You can no longer deal damage to golems while they are in the middle of constructing themselves after being aggroed. You can still deal damage during construction when they revive. There is now a 10 second cooldown between decapitations via the Dismantler and 3rd tier strength passive bonuses. The Focused Spellblade energize ability now has a 5 second cooldown and the proc chance has increased from 5% to 7%. Enemies now have slightly more health scaling applied when you level up. Damage from all enemies except golems has been increased a little bit. Damage from Fire Skeletons has bee…
- Soul Scathe Update 1.20: New Content! Corrupted Vessels - 31 July 2020
New Content Feature! Added Corrupted Vessels. These can be found wandering the dungeon on certain floors once all enemies are defeated for that floor. These are invisible creatures that start to materalize and become visible when you get close to them. In order to properly search for them, you need to rely on your sense of hearing by listening to the 3D spatialized sound emanating from them. You will have 60 seconds to catch these moving Corrupted Vessels before they disappear. When captured, each Vessel will have a positive and negative effect displayed next to it, denoting what will happen if you consume it. The effects will only last for the remainder of the dungeon, and act as a double-edged sword mechanic where you gain something and lose something in return. Now that there is more content for the game, I will be fixing some more issues and tweaking balance over the next few days.…
- Soul Scathe Update 1.10: New Content! The Soul Transistor Crystal - 28 July 2020
Added: New Content Feature! Added Red and Blue Soul Transistor Crystals. You have a random chance upon opening a dungeon door to enter the Soul Transistor room with one of these crystals inside. You can choose to destroy or leave the crystals. Destroying a Blue crystal will reward you with several captured souls as Legendary spell currency and lengthen the dungeon. Destroying a Red crystal will reward you with 3 extra stat points, however these are lost if you are unable to complete the dungeon, and for added risk you also lose a level if above level 1. Added a tutorial for potions and potion slots at the beginning of the game. Changed: Spellcasting now gives you more vertical control. Mana Regeneration has been slightly decreased. Circuit Renewal now has more visual guidance to help the player know how to cast it. Fixed: The Basic Broadsword now correctly appears in the Mistchamber hub…
- Soul Scathe Update 1.05 - 27 July 2020
Added: Created a visual to accompany the eerie mimic awareness sound denoting when a mimic is found in a dungeon floor. Added text onto the dungeon entrance in the hub that shows the number of floors the next dungeon run will have. Changed: Selecting spells for the tutorials is now more clear with more detailed information. The highlighted brick in the climbing tutorial is now more easily recognizable as a climbing point and not a missing puzzle. Fixed: Mana Regeneration no longer slows down over a period of playtime. Input for Vive Cosmos Controllers now works correctly. Added some haptics for spells in places where it was previously missing. You can no longer switch spells while holding a dualcasted Frost Spear or Frozen Mine in that hand. You can no pick up weapons/items while holding a dualcasted Frost Spear or Frozen Mine in that hand.
- Soul Scathe Update 1.04: Various Fixes, Balance Changes, QoL additions. - 25 July 2020
Added: You can now see whether a weapon is equipped on your left/right shoulder by looking below at new icons next to your health bar. Added an error sound effect when trying to holster a weapon to a shoulder that already has a weapon holstered. An error sound effect now plays when trying to cast a spell without enough mana. Changed: A full dungeon run now consists of 5 floors in total, down from 7. Every dungeon completed increases the length by an additional floor up to a maximum of 8 floors. The mimic breathing sound is now even easier to hear than before. Mana now regenerates while casting or charging spells, and enemy spell resistance is now higher to compensate. Golems now take slightly more damage from melee weapons. Dual wielding damage and enemy stamina depletion is now lowered. Slightly reduced the cooldown between teleporting. The shop UI has been cleaned up a bit. The buy bu…
- Soul Scathe Update 1.035 - 24 July 2020
Fixed: Drinking potions is now more reliable. You can no longer cast spells while holding a potion in the same hand. Telekinesis will now interact with objects with the trigger held rather than requiring a trigger press. Telekinesis is more reliable on interacting with all objects with an additional layer of reliability on chandeliers. Dualcasts which use the crossguard stance for activation are now more reliable to cast due to a new detection system.
- Soul Scathe Update 1.03 - 23 July 2020
Changed: Enemy footsteps are now properly spatialized in 3D, making them more directional and much quieter at distances. It now takes an additional tick to freeze an enemy with Frostglaze. Golems frozen by ice magic now break out faster. Dropping weapons in a dungeon will now automatically equip them if entering the next room. There is a higher chance for items in chests and randomly placed items in dungeons to be money bags rather than potions. Fixed: Golems no longer collide repeatably with spike grate traps. Fixed an occlusion culling issue in the training area. Traps that can be affected by telekinesis can now only be performed once and only if the player has not sprung the trap. Items can no longer duplicate by returning to the menu from the Mistchamber hub. The quit to menu button is now more responsive. Mimics now have a slightly longer attack reach. Chests now less aggressively…
- Soul Scathe Update 1.02 - 22 July 2020
Added: You now have infinite mana in the training room for practicing against training dummies. An eerie creature sound now plays if you enter a dungeon floor with at least one mimic chest. The Level-Up effect/sound is now improved with better visuals and a more appreciable sound. Changed: A full dungeon run now has 7 floors in total, down from 10. Golems now have slightly less health. The mimic breathing sound when idle is now easier to hear. Fixed: All sound has been reduced in volume by half due to being too loud before. Music now properly retains it's volume setting in the options menu when going into dungeons or any other area. The special battle music for golem encounters cannot be overriden by the standard battle music when aggroing other enemies anymore. The reliability of grabbing climbing points has improved. You can no longer fall while aggressively climbing if two hands are…
- Soul Scathe Update 1.01: Fixes for Vive Crouching and Index Grabbing - 21 July 2020
Just a quick update. More will be coming later today. Fixed: - Vive users sometimes crouching while moving - crouching is now a double tap. - Index users randomly dropping weapons - you now grab/drop exactly as expected for the controller. - Blueberry.
- Soul Scathe is now available to purchase - 20 July 2020
Today, Soul Scathe finally launches in Early Access. It's been a long road and I hope you can enjoy what I've created. I set out to create a dark fantasy dungeon crawler experience that I wanted to play in VR, and I've had a great time making it. Remember this is the start of Early Access, so there will be more to come. You can view the roadmap here: https://steamcommunity.com/app/1094960/discussions/0/2577696996226639873/ Please provide feedback on the community forums or on discord: https://discord.gg/c96QPZk For now, please enjoy the game!