SPSTEAMPULSELIVE ANALYTICS
Soul Scathe

Soul Scathe Steam metadata

Bluelight Construct | Feb 18, 2022 | game

Released

0players observed · 22 September 2026 - 05:31:48 UTC

ActionIndieRPGDungeon CrawlerVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,770
  • Revenue (VGI)$25,991
  • Review score80% positive

Soul Scathe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,770
  • Revenue (VGI)$25,991
  • Review score80% positive
  • Total reviews59
  • Release dateFeb 18, 2022
  • DeveloperBluelight Construct
  • PublisherBluelight Construct

Genres: Action, Indie, RPG

Company pages: Developer: Bluelight ConstructPublisher: Bluelight Construct

Top Steam chartsTop 100 gamesGame directorySteam Store page

Soul Scathe Steam metadata

Soul Scathe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1094960/metadata
Steam Storehttps://store.steampowered.com/app/1094960/
Steam Communityhttps://steamcommunity.com/app/1094960
PCGamingWiki search
IGDB searchSearch IGDB for Soul Scathe

Reviews, pricing, and metadata

Review summary

Mostly Positive

80% positive, 47 positive, 12 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 July 2020

Latest Steam announcements

  • bHaptics official support for Soul Scathe released! - 31 May 2022

    bHaptics official support for Soul Scathe is now released! Vest, arms, and facial interface are all supported, providing players with directional feedback for attacks, collisions, spells, potions, and environmental effects. If you'd like to purchase bHaptics hardware, you can buy from the official site: https://www.bhaptics.com/ Let me just say that feeling the footsteps of golems, the impact of dragon fire, or the drill of a fire elemental is quite an experience, so I hope you bHaptics owners enjoy. - Blueberry

  • Chapter 3 Launch and Full Release - Available Now! - 18 February 2022

    Chapter 3 and the full release for Soul Scathe is here! Explore hours of action RPG combat and exploration as you venture through procedurally generated dungeons and test your skills in trials to gain dungeon souls, artifacts of power that help you get stronger so that you may challenge and defeat the Gatekeepers, the toughest foes found within the labyrinth of dungeons. Thanks for all the support on the game, and I hope to hear more about your adventures!

  • Soul Scathe Update 2.1 - 22 November 2021

    Fixed: The Absolute Ruin legendary spell now correctly shows the appropriate texture for chapter 2 areas. Electron Coil is more reliable on colliding with the new chapter 2 enemies. Removed/added several colliders where needed in chapter 2 areas. - Blueberry.

  • Chapter 2 Launch Trailer - Available Now! - 12 November 2021

    Chapter 2 for Soul Scathe is finally here! Featuring a heavy Dark Souls inspiration both from the world and enemy encounters in more bright yet still haunting dungeon environments. Chapter 2 continues the story progression, featuring new enemies, locations, and more dungeon souls to collect in an all-round more challenging chapter. The new enemies are tougher and/or more aggressive, often capitlizating on fire damage, so definitely be sure to bring some ice spells to counter their resistances!

  • Chapter 2 Teaser - 3 November 2020

    See the first glimpse of Chapter 2 here, featuring new enemies, spells, areas, and more. Coming soon!

  • Soul Scathe Update 1.245 - 23 September 2020

    Fixed: There is no more text overlap when selecting locomotion options in the options window. The collider for the central platform in the hub is now functioning correctly. The exit to menu button in the hub now works properly again. - Blueberry.

  • Soul Scathe Update 1.24 - 16 September 2020

    Added: There is now an options menu selection for basic graphics settings, providing improved texture and shadow quality over previous builds of the game. Changed: Potions now only break if they are empty, avoiding accidental misuse. Fixed: Sheathing a weapon is more reliable. Corrupted Vessels no longer sometimes cause you to be permanently stuck in place. The potion slots on your waist now properly highlight in green. Work currently continues on Chapter 2, which will be a major content update. When I can share more, I'll be sure to post on here so stay tuned! - Blueberry.

  • Soul Scathe Update 1.23 - 11 August 2020

    Added: There is now an options menu selection for Teleport Climbing that allows you to teleport through climbing sections when you press the grip button. Only use this if you need this level of comfort. Fixed: The 3x use limit of Circuit Renewal will now decrease by 1 upon successfully healing rather than upon the initial cast. A collider that was in the way of climbing in one of the climbing sections has been altered. A Corrupted Vessel in a particular dungeon floor has now been altered to ensure it properly sticks to it's path.

  • Soul Scathe Update 1.225 - 7 August 2020

    This is a small update to fix weapon holstering for Index users. Changed: Index controller users must now let go of the controller grip to holster a weapon in the same spot as before. Shoulder holsters have been moved back very slightly to help avoid weapons accidently holstering during combat. - Blueberry.

  • Soul Scathe Update 1.22 - 5 August 2020

    Added: A brief heartbeat sound and screen flash will now play if you drop below 40% health. A blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire. You can now see your Captured Soul count in your spell selection menu where spells are assigned. Changed: There is no longer continuous haptics applied for a Release Dualcast. It will now only occur the once when ready to fire. The hands for Index controller users have been moved apart slightly. Weapons that were equipped in your hands or holstered are now saved and retain these states when loading a save, instead of spawning back at the Mistchamber hub shop. The barrels in the training area can now be destroyed/interacted with so players can test out spells like telekinesis. Secret items found in the hub no longer respawn if you've already grabbed it before. Some climbing areas have had the su…

  • Soul Scathe Update 1.21: Higher Difficulty and fixes - 2 August 2020

    Added: You can now view your level and gold amount on your waist belt. Changed: Spellcasting throwing has been adjusted so that the angle of a thrown spell is slightly higher to make it more accurate. Reduced the amount of gold received from coin bags by 40% to counteract the increased rate of their spawns. You can no longer deal damage to golems while they are in the middle of constructing themselves after being aggroed. You can still deal damage during construction when they revive. There is now a 10 second cooldown between decapitations via the Dismantler and 3rd tier strength passive bonuses. The Focused Spellblade energize ability now has a 5 second cooldown and the proc chance has increased from 5% to 7%. Enemies now have slightly more health scaling applied when you level up. Damage from all enemies except golems has been increased a little bit. Damage from Fire Skeletons has bee…

  • Soul Scathe Update 1.20: New Content! Corrupted Vessels - 31 July 2020

    New Content Feature! Added Corrupted Vessels. These can be found wandering the dungeon on certain floors once all enemies are defeated for that floor. These are invisible creatures that start to materalize and become visible when you get close to them. In order to properly search for them, you need to rely on your sense of hearing by listening to the 3D spatialized sound emanating from them. You will have 60 seconds to catch these moving Corrupted Vessels before they disappear. When captured, each Vessel will have a positive and negative effect displayed next to it, denoting what will happen if you consume it. The effects will only last for the remainder of the dungeon, and act as a double-edged sword mechanic where you gain something and lose something in return. Now that there is more content for the game, I will be fixing some more issues and tweaking balance over the next few days.…

  • Soul Scathe Update 1.10: New Content! The Soul Transistor Crystal - 28 July 2020

    Added: New Content Feature! Added Red and Blue Soul Transistor Crystals. You have a random chance upon opening a dungeon door to enter the Soul Transistor room with one of these crystals inside. You can choose to destroy or leave the crystals. Destroying a Blue crystal will reward you with several captured souls as Legendary spell currency and lengthen the dungeon. Destroying a Red crystal will reward you with 3 extra stat points, however these are lost if you are unable to complete the dungeon, and for added risk you also lose a level if above level 1. Added a tutorial for potions and potion slots at the beginning of the game. Changed: Spellcasting now gives you more vertical control. Mana Regeneration has been slightly decreased. Circuit Renewal now has more visual guidance to help the player know how to cast it. Fixed: The Basic Broadsword now correctly appears in the Mistchamber hub…

  • Soul Scathe Update 1.05 - 27 July 2020

    Added: Created a visual to accompany the eerie mimic awareness sound denoting when a mimic is found in a dungeon floor. Added text onto the dungeon entrance in the hub that shows the number of floors the next dungeon run will have. Changed: Selecting spells for the tutorials is now more clear with more detailed information. The highlighted brick in the climbing tutorial is now more easily recognizable as a climbing point and not a missing puzzle. Fixed: Mana Regeneration no longer slows down over a period of playtime. Input for Vive Cosmos Controllers now works correctly. Added some haptics for spells in places where it was previously missing. You can no longer switch spells while holding a dualcasted Frost Spear or Frozen Mine in that hand. You can no pick up weapons/items while holding a dualcasted Frost Spear or Frozen Mine in that hand.

  • Soul Scathe Update 1.04: Various Fixes, Balance Changes, QoL additions. - 25 July 2020

    Added: You can now see whether a weapon is equipped on your left/right shoulder by looking below at new icons next to your health bar. Added an error sound effect when trying to holster a weapon to a shoulder that already has a weapon holstered. An error sound effect now plays when trying to cast a spell without enough mana. Changed: A full dungeon run now consists of 5 floors in total, down from 7. Every dungeon completed increases the length by an additional floor up to a maximum of 8 floors. The mimic breathing sound is now even easier to hear than before. Mana now regenerates while casting or charging spells, and enemy spell resistance is now higher to compensate. Golems now take slightly more damage from melee weapons. Dual wielding damage and enemy stamina depletion is now lowered. Slightly reduced the cooldown between teleporting. The shop UI has been cleaned up a bit. The buy bu…

  • Soul Scathe Update 1.035 - 24 July 2020

    Fixed: Drinking potions is now more reliable. You can no longer cast spells while holding a potion in the same hand. Telekinesis will now interact with objects with the trigger held rather than requiring a trigger press. Telekinesis is more reliable on interacting with all objects with an additional layer of reliability on chandeliers. Dualcasts which use the crossguard stance for activation are now more reliable to cast due to a new detection system.

  • Soul Scathe Update 1.03 - 23 July 2020

    Changed: Enemy footsteps are now properly spatialized in 3D, making them more directional and much quieter at distances. It now takes an additional tick to freeze an enemy with Frostglaze. Golems frozen by ice magic now break out faster. Dropping weapons in a dungeon will now automatically equip them if entering the next room. There is a higher chance for items in chests and randomly placed items in dungeons to be money bags rather than potions. Fixed: Golems no longer collide repeatably with spike grate traps. Fixed an occlusion culling issue in the training area. Traps that can be affected by telekinesis can now only be performed once and only if the player has not sprung the trap. Items can no longer duplicate by returning to the menu from the Mistchamber hub. The quit to menu button is now more responsive. Mimics now have a slightly longer attack reach. Chests now less aggressively…

  • Soul Scathe Update 1.02 - 22 July 2020

    Added: You now have infinite mana in the training room for practicing against training dummies. An eerie creature sound now plays if you enter a dungeon floor with at least one mimic chest. The Level-Up effect/sound is now improved with better visuals and a more appreciable sound. Changed: A full dungeon run now has 7 floors in total, down from 10. Golems now have slightly less health. The mimic breathing sound when idle is now easier to hear. Fixed: All sound has been reduced in volume by half due to being too loud before. Music now properly retains it's volume setting in the options menu when going into dungeons or any other area. The special battle music for golem encounters cannot be overriden by the standard battle music when aggroing other enemies anymore. The reliability of grabbing climbing points has improved. You can no longer fall while aggressively climbing if two hands are…

  • Soul Scathe Update 1.01: Fixes for Vive Crouching and Index Grabbing - 21 July 2020

    Just a quick update. More will be coming later today. Fixed: - Vive users sometimes crouching while moving - crouching is now a double tap. - Index users randomly dropping weapons - you now grab/drop exactly as expected for the controller. - Blueberry.

  • Soul Scathe is now available to purchase - 20 July 2020

    Today, Soul Scathe finally launches in Early Access. It's been a long road and I hope you can enjoy what I've created. I set out to create a dark fantasy dungeon crawler experience that I wanted to play in VR, and I've had a great time making it. Remember this is the start of Early Access, so there will be more to come. You can view the roadmap here: https://steamcommunity.com/app/1094960/discussions/0/2577696996226639873/ Please provide feedback on the community forums or on discord: https://discord.gg/c96QPZk For now, please enjoy the game!

Patch notes and updates

S.noRelease datePatch nameGID number
122 November 2021Soul Scathe Update 2.14227186657155934721
223 September 2020Soul Scathe Update 1.2453715990047691230172
37 August 2020Soul Scathe Update 1.2253667572003462133342
424 July 2020Soul Scathe Update 1.0353978319116839963563
521 July 2020Soul Scathe Update 1.01: Fixes for Vive Crouching and Index Grabbing4738301364299945456

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1094960
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateFeb 18, 2022
DeveloperBluelight Construct
PublisherBluelight Construct
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent80%
Positive reviews47
Negative reviews12
Total reviews59
Steam recommendationsNot available
AchievementsNot available
Average playtime forever423 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1094960/

Short description

Soul Scathe is a procedurally generated VR Dungeon Crawler RPG. Utilize many spells, weapons, and even the environment to fight against deadly foes as you explore the secrets of the Mistchamber Dungeons to reclaim lost fragments of your soul.

About this game

Soul Scathe is a VR Dungeon Crawler RPG with procedurally generated dungeons focused on reactive melee and magic combat. Embark on a journey as the Valiant Returner, a principal battlemage that died during battle in the past. Losing all sense of your past self, you are revived and guided by the Asapal Deity whom witnessed your last moments. They seek to restore your lost memories of the past by guiding you to collect the scattered fragments of your soul. Game Features Procedurally generated dungeons - Venture through the depths of dangerous dungeons, combating against deadly foes and traps along the way. Discover secrets, loot, and climb and explore a path through in order to survive long enough to find the Hallway Of Elusion and get back to the safehaven of Mistchamber. Spell Fusion System - Utilize 14 different base spells, many of which can be fused together by physically gesturing and combining the spells to create a brand new spell. In total there are 9 spell fusions, giving you 23 unique spells to cast. Reactive Melee Combat - Deliver hard blows to foes with responsive auditory, haptic, and visual feedback that can extend into decapitations and satisfying hits. Use The Environment Against Foes - Use everything at your disposal by turning deadly traps into equally deadly weapons. Bring down heavy chandeliers, lead enemies into hidden switches, and use telekinesis to control the mechanisms, delivering nearby devastation. Level Up and Personalize Your Style - As expected from RPGs, you can level up and assign stat points to give you the choice of how you want to evolve. bHaptics Support - Immerse yourself further with official support for bHaptics peripherals.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Medo Atos criminosos Violência Extrema
steam germany18Drastische Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Soul Scathe's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Soul Scathe's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Soul Scathe at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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