- v1.0.18.3 Hotfix - 11 September 2026
We got a new hotfix for you! v1.0.18.3 is now available to download for Windows! Unfortunately Mac will not receive the update at this time, as our build pipeline for Mac has already transitioned fully to builds for v1.0.19.FIXES:Fixed an issue where the bug reporter became unable to report bugs due to a server migration on our sideFixed music for Quarters Customization and Aquatics not obeying the music volume sliderFixed players falling out of Engineering when near the upper deck repair stationMP: Fixed chairs staying occupied when the player sitting in it disconnected from the serverMP: Fixed spawning issues for clients connecting to a serverMP: Fixed multiple issues for clients when being teleportedMP: Presumably fixed a crash near the Mess Hall (we are unable to reproduce it)
- v1.0.18.2 Release - 15 March 2026
As our development focus shifts to v1.0.19, we did want to put out a minor patch, that includes the following: NEW: Spanish was added as a language option. (100% translated) Chinese (Simplified) was added as a language option. (35% translated) FIXES: Fixed an issue where you would fall out of Engineering when using the catwalk Fixed an issue with the Security Office Mission task not giving credit when completed Fixed an issue where the game would appear as "Orville Fan Game" in various locations on Windows (Task Manager, Taskbar, etc) Adjust sit/stand location for chairs in the Stellar Cartography Adjusted the helm console to be a little friendlier to longer translations and to be easier to navigate overall Fixes issue with replication on the comms panel Bridge Video Player should be working again As v1.0.18.1 was never shipped to Mac, all changes from that version should now also be av…
- v1.0.18.1 Release - 22 December 2025
This patch release includes bug fixes, additional localization updates, and updated Christmas theming, just in time for the holidays! This patch extends Version 18 of TOIFE -- See full release notes for v18 Here BUG FIXES * Fixed mesh issues, camera, and level unloading in multiple locations * Reticle is now hidden in third person view, to correct misalignment vs. player's line of sight. * Removed ability to flip axis controls from in-game pause menu (will return in v19) * Fixed an issue where player can get trapped in chairs (Win Only) * Fixed high quality hair reflection issues (Win Only) * Fixed irregular moon space locations not unloading * Fixed alternate reality lighting * Fixed Christmas theme music not responding to volume setting GENERAL IMPROVEMENTS * Updated Christmas theme music -- now with more jingle bells! (Win Only) * Added interact tips to E-Sim Bowling Alley basketball…
- v1.0.18.0 Release - 20 November 2025
EXPLORE THE GALAXY! The galaxy is a big place – trust us, we’ve done the math! We’ve connected the wires from Stellar Cartography (and Isaac’s bridge station) to the helm, allowing you to go beyond the initial library of space locations and explore the galaxy! Use the long range sensors to explore the neighborhood around your current position, zoom in to other stars, planets (and even moons), and then plot a course and engage Quantum Drive! As part of this, we’ve added several new space locations, including additional nebulae designs, a new Supernova location, other star types, and a new Terrestrial planet. You’ll even find some planets located within their star’s habitable zone sporting atmospheres, allowing you to take a shuttle down for a little surface exploration! We’ve redesigned the shuttle flight experience to give you more control, from takeoff to landing. Just watch the paint…
- v18 Public Beta 5 - 1 September 2025
v1.0.18 Public Beta 5 is now live! To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please please make sure you are consistently encountering the issue, and provide us as much detail as you can about how to recreate it so we can fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue! The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are the highlights: SHIP/SHUTTLE IMPROVEMENTS: *New space location for Supernovas! *Fixed issue with Orville drifting away or not being able to move after exiting Quantum Drive *Fixed issues with Orville weapons firing backwards or not at all *Made it easier to get back into the ship if you park too close to the planet *A…
- v18 Public Beta 4 - 7 July 2025
v1.0.18 Public Beta 4 is now live! To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue! The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are the highlights: CAMERA-RELATED FIXES: *Inspect should be working again *Players should not rotate in chairs when first person camera is active *Alt-Look at the helm should be working again *Fixed cinematic camera going into character in hallways *Improved exterior views in several areas FLIGHT-RELAT…
- v18 Public Beta 3 - 11 May 2025
v1.0.18 Public Beta 3 is now live! To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue! Keep in mind that DX11 is deprecated. While this will remain so for the foreseeable future, we have fixed an "issue" that caused meshes to be deformed. As a result DX11 is somewhat more usable again, but please keep in mind that not everything may be DX11 compatible so you may run into some other issues. v1.0.18.0b3 NEW In Third Person you can now control how far out your camera is with your scroll…
- V18 Public Beta 2 - 15 March 2025
v1.0.18 Public Beta 2 is now live! To access, select the "Beta" branch in Steam Library properties. Major Fixes this build: Fixed issues when spawning enemy ships Krill ships should now fight back AND blow up real nice. Fixed Mission System not showing updated task/mission status Fixed issue with Threat Mission Task falling out of QD before actually arriving at the threat Threat mission will now randomly have either type of enemy (Kaylon OR Krill) Multiple improvements made to the Tuhroz-Ghul event Fixed issue with repair parts disappearing when storage room unloads Fixed issue where player interactions with chairs, etc. would break after flying to moons/rocky planets Added corridor maps to the main stairwell and to more junctions on F-K decks. Feedback is welcome! Minor Fixes: Fixed HUD hull status issue upon respawn after player dies in shuttle Mesh, panel, and lighting improvements a…
- v18 Update! - 12 February 2025
INFO: The beta is available if you right click the game -> Properties -> Betas -> Select "beta" in the dropdown menu at the top. Following a small 2 year gap, we are proud to announce that our newest update is finally upon us, with a brand new PUBLIC Beta! We are intentionally not launching this to everyone, as we are aware of a few lingering issues. Nevertheless we want to hear what you think! If you find any bugs, you can report them either on our discord along with general feedback (Invite here). For bugs we are now introducing an in-game Bug Reporter. Simply press F3 and fill in the details to let us know of any issues you find! Major Changes Game has been updated to UE5.3, necessitating an update to the minimum system requirements. DX11 is no longer supported, and will be removed in the full release. You may encounter significant visual deformities if launching with DX11. Please do…
- Incoming Comms -- Alive and Kicking (and Developing!) - 13 April 2024
The reports of our death are GREATLY exaggerated. It's been more than a year since our last release, and I'm sure that's led to a lot of speculation about the status of the project, especially since the PREVIOUS year saw several releases corresponding with the ramp up to New Horizons. In short -- life happens. Several of our team have taken on new professional endeavors within the industry. They are definitely still with us, and help out as their schedules permit...we save the really hard stuff for them! ;) The other thing that happened was the series itself going on hiatus. Without a new season deadline, the urgency fell off, meaning we can take our time to ensure quality, AND all have better balance with our lives. (Bear in mind, this is a passion project -- we're all volunteers!) But even at a slower pace, v18 development has continued. Among the big things that's making it take so l…
- V1.0.17.6 September 2022 Update for New Horizons - 7 September 2022
We’ve made a number of performance and aesthetic updates to our New Horizons release, including: Boosted helm performance to improve donkey hugging at normal power allocation Fixed issues within the bridge navigation station affecting Quantum Drive usage Fixed room loading/unloading issues, NPC spawn issues, and external window issues Improved lighting (including alert lighting) throughout the ship Fixed repair system issues, and improved the overall repair mini game experience for low graphic settings Fixed e-sim chip functionality issue Fixed music not obeying volume controls in certain circumstances General cleanup of the mini map and room labels to make finding things easier Cleaned up a variety of mesh and panel issues throughout the ship What's next? We're on to v18, which includes an update to UE5.0!
- THE NEW HORIZONS UPDATE! - 1 August 2022
MORE THAN JUST A NEW PAINTJOB! The Orville: New Horizons introduced a completely overhauled look for the interior of the starship. This is our interpretation of those changes, including – A simplified internal layout. Were you getting lost? Didn’t know where to go? Well now it should be a little easier to get around, and a little harder to hide away from Admiral Christie! Entirely New Engineering room, including the wondersome Quantum Core. Bask in the glory of the rotating sphere of beauty! Astrophysics Lab. It seems that Isaac outgrew his old lab and now spends most of his time in the beautiful new Astrophysics lab down on the lower decks of Deck K. The Main Bridge didn’t escape an overhaul, more blue lights! New command chairs! New display panels! What more could you want? The Shuttlebay and new Shuttle! We bid adieu to the bubble-shuttles of olde, and welcome the expertly designed n…
- v17 Update! - 1 July 2022
In our very last release based on Seasons 1 and 2 of the TV Show, v1.0.17 represents a complete re-write of our underlying system. We think it’s worth the wait! Click here to read more - https://www.orvillefangame.co.uk/v17-update/ And soon, we'll set course for New Horizons!
- The Orville Fan Experience - Release v1.0.16 - 24 March 2021
It's been a long time coming (a little thing known as a global pandemic has gotten in the way. How irritating!) but we're back, with a huuuuge release! v16 Features: COMBAT TRAINING Test your mettle against an alien invasion force! Play as either the Planetary Union or the Krill in either Deathmatch or Capture the Flag mode. Includes seven maps (Union Highrise, Refinery, Alien Mothership, the derelict USS Avalon, Krill warship and Freighter) QUARTERS CUSTOMIZATION Join the crew, complete with your own customized crew quarters! Claim your choice of vacant quarters on Deck D, choose a floorplan, and consult your trusty datapad to select from a large assortment of furniture, decor, and more. Lay them out to fit your personal style, and save your creations for recall in a future game session! We've even added a handy-dandy tutorial to help you get started. We've thought of everything! NEW A…
- The Orville Interactive Fan Experience | v1.0.15.5 Halloween Update! - 25 October 2020
Hey folks! The v1.15.5 Halloween Update is now live on Steam! To start the event, simply go to the Quantum Control console on the Bridge and go to the 'Tuhroz Ghul' location. One word of warning though, if you're in any way arachnophobic, stay out of the Briefing room while the event is happening. Also, this is intended to be a single-player event, and we can't guarantee that the event will function correctly in multiplayer, as it isn't designed to do so. We've also fixed some more of the high-priority general bugs in this release, so even if you're not interested in the Halloween event, you get updates anyway! Go you! With all that said, go check it out. He's waiting for you!
- The Orville Interactive Fan Experience | v1.0.15 Release! - 29 September 2020
We're back! With another huuuuuuge update. Multilingual translations! A Minimap! The E-Sim! and waay more. New Features! - Added an in-game map to help you find your way. Our #1 most requested feature! - Multi-language support, with SIX initial languages, and more on the way. Thanks to our awesome community volunteers! - E-Simulator is now functional!! We've loaded in three simulations -- Ed's Earth apartment, Leviathan Bridge, and the Bowling Alley (as seen in S2E06: A Happy Refrain), plus a bonus one you'll need to play detective to find. - You can now spawn Kaylon ships from the session host menu. Epic space battles commence! Pairs well with our beautiful new Nebula space location. - Upgraded the shipboard damage system to allow players to go around repairing the ship! Check out the Damage Report at Bortus' bridge console to see what's amiss. Our designers have been busy building out…
- Are you having problems with the latest update? Read this. - 26 June 2020
Howdy folks, since the release of the latest update yesterday, we started hearing reports about folks having issues running the game, so here's some suggestions to try and help with the most common problems : - If you're not running on Windows 10, you must select the 'DirectX11' option when launching the game through Steam. Our newest features are taking advantage of DirectX 12 and so the game defaults to this, but you can override this when launching through Steam. - Additionally to the above, if your graphics card isn't listed on either of these pages, launch in DirectX11 mode through Steam. https://www.geforce.co.uk/hardware/technology/dx12/supported-gpus https://wccftech.com/nvidia-amd-directx-12-graphic-card-list-features-explained/5/ - If the above doesn't help, try launching in DirectX11 mode anyway, because this is the same DirectX version that all previous releases of the game…
- The Orville Interactive Fan Experience | v1.0.14 Release! - 25 June 2020
In our biggest update yet, The Orville Interactive Fan Experience brings you all the cool things! More detailed information can be found on our website update page here https://www.orvillefangame.co.uk/v14-update/ Game Mechanics: - Engine update and tons of optimizations to improve performance - Added support for dynamic upscaling and Anti-Aliasing options to further improve FPS - Initial support for RTX! - A new ship-wide damage system, for when things get 'splody. Some systems may short out when damaged. Don't worry -- server host can reset damage in the Session menu. - New NPCs with custom animations that are both more realistic AND easier on performance; we will be phasing out the old NPCs over time - Added Emotes! Use middle-mouse button to properly express your happiness at this new release. - You can now inspect items. Thanks, Adam! - Improved System menu, including Alan's new "s…
- The Orville | Interactive Fan Experience | V1.0.13 Update - 4 March 2020
We're happy to announce the release of The Orville Interactive Fan Experience version 1.0.13! With a ton of core foundational changes (most of which you probably won't notice, but we know they're there) that will give us a lot more flexibility when adding cool new features later, and a bunch of fun stuff to check out. IMPORTANT NOTE: VR support has been removed from the project for the time being. We're a very small team, and supporting both desktop and VR versions has been incredibly troublesome, so for the time being we're removing VR support. We have every intention of bringing this back as and when we have the capability to support it properly. NEW FEATURES * Added Quantum Drive! Access it from the navigation console next to the helm. * Added forward-facing weapons systems to The Orville, controllable via the helm. Fire away! * Changed the way shuttles launch from the bay, which sho…
- v1.0.12 Release Patch Notes - 24 December 2019
It's been quite some time since the last game update, and during all this time, many have talked to us or merely posted under the community forums, implying that this project was dead because of the lack of posts on Steam announcements and game updates. But here we are, releasing our first major game update. We do take more time to get things up and running than other developers, but never forget that we are a group of not many developers which are working on their free time to bring everyone a free game. NOTE: Due to issues regarding Mac and Unreal Engine, the Mac release of v1.0.12 was delayed. Hang on tight since we are working on a way to solve the issues we are currently experiencing and an update should go live soon. Now, time for the patch notes! Since there have been an ENORMOUS amount of changes between the two versions (v1.0.11 and the new v1.0.12), here's a list of all import…