- Venture Seas - March 2024 - Progress Report - 31 March 2024
Venture Seas Godot - Progress Update ◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈ It's been a busy period behind the scenes and it's about time for a progress update so here we go! Godot Progress & Coding > The most complex coding tasks are out of the way! > We're keeping the new Combat / Inventory system under wraps for now, but the functionality is mostly completed (although all graphics are placeholder). > The most difficult / main parts of the 'Visual novel scene system' is essentially completed (just need to add easy/quick stuff, e.g. code for playing music etc...) > Basic functionality for most screens have been ported over from the Java version. > We've also been experimenting with new possibilities in Godot, such as a code based 'jiggle physics' system for characters (rather than a pre-animated jiggle) This will allow for a 'physics-based' boobie jiggle whenever character…
- Venture Seas - January 2024 - Progress Report - 10 January 2024
Venture Seas is not Dead! I'll start this out with a simple and upfront apology, I am genuinely extremely sorry for my lack of communication about Venture Seas. This was a shitty reaction to stress on my part, which I made worse and worse the longer I was absent. For those interested in the 'why' of my silence, or more details on my personal situation, feel free to continue reading at the link below. Otherwise, I hope ya'll can get excited again with me about the new direction for Venture Seas! Venture Switch: Detailed Apology ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The Future of Venture Seas One of the biggest issues with Venture Seas has always been that it was coded using Java - a language I feel was not suited for my own experience, and the task at hand. This is a large part of why things that should be simple (bug fixes or small alterations) can become extremely complex, a…
- Venture Seas - Sisters of the Abbey - Beta Bug Fixes - 21 October 2022
Venture Seas has updated with more fixes and tweaks!! (See the changelog below) Beta Changelog Easier to obtain the quest items for the Abbey quests (see discord #tip-n-resources) Fixed crash when attempting to load deck files Added new Abbey initiation scenes to 'Coomer Mode' menu Please join the official discord to report any bugs you find in the beta branch: https://discord.gg/C7JKZKS Thank you so much for your attention and feedback! Stay tuned for further updates.
- Sisters of the Abbey - New Beta Build Release - 19 October 2022
A new content update is now live on the Steam Beta Branch! If you wish to play this build, make sure to switch your game version to the Steam Beta Branch! The previous beta build has been pushed to the main branch and is now considered 'Stable'. -------------------------------------------------------------------------------------- The update features an expansive series of new side quests at the , with new lewd animated scenes and 'femdom/bimbofication' content! (see full changelog list below) The Abbey can be unlocked by visiting the city of Kharish and visiting the tavern until a scene introduces the nuns of the Abbey. Please list your found bugs and issues to the appropriate channels in the official discord! https://discord.gg/C7JKZKS -------------------------------------------------------------------------------------- ----------------------------------------------------------------…
- Venture Seas - Bleakfyre Harrows - Beta Bug Fixes - 20 June 2022
Venture Seas has updated with more fixes and tweaks!! (See the changelog below) Beta Changelog Updated base game frameworks (LibGDX) to latest version ----This is very likely to cause some bugs/functionality changes ----NOTE: I accidentally lost about 2 days of code when doing this, and had to manually recover it. Recent bugs could resurface if I missed any code. Added further validation to fix main story progression on load Removed DynamicBook system from code Removed 'Censors' system in settings (too much work to maintain, for little benefit) Replaced 'blushing' graphics on all characters (caused issues with new tinting system) Removed 'pec jiggle' from all male characters on right click (but kept genital jiggle) Added game version to the bottom of the Title Screen Assigned specific texture rescaling filters to different types of graphics ----Essential after updating the libgdx framew…
- Bleakfyre Harrows - New Beta Build Release - 31 May 2022
Edit 1: Reuploaded build with progression fix for existing save files. Edit 2: Uploaded another progression fix to Itzayula town... (restart Steam to force update) A new content update is now live on the Steam Beta Branch! If you wish to play this build, make sure to switch your game version to the Steam Beta Branch! The update features a whole new story chapter, with a new town, dungeon, and lewd animated scenes! (see full changelog list below) Please list your found bugs and issues to the appropriate channels in the official discord! https://discord.gg/C7JKZKS -------------------------------------------------------------------------------------- I'm compelled to explain why this particular update took an unusually long time to be released. The TL;DR of it is that I had been suffering from a debilitating mental depression from an unclear physical cause, which I believe I have now overc…
- Venture Seas - December 2021 Progress Report - 23 December 2021
We've been rushing to get a beta release out before the 25th, but unfortunately, Christmas is right around the corner and we can't get something playable (or with complete artworks) ready in time this year :( Big apologies for not having something new to experience for the holidays in Venture Seas, but hopefully the new content will be a lot more enjoyable, with us given more time to refine the latest content release and ensure as few bugs as possible. Here are some artwork/animation previews to tide you over until we release the next patch after Christmas! It has been a hard year for many people, so we hope all of you and the people you love have a great time during the holidays! -------------------------------------------------------------------------------------- Please join the official discord to report any bugs or issues: https://discord.gg/C7JKZKS Also follow our official twitter…
- Venture Seas - November 2021 Progress Report - 14 November 2021
Time for another progress update and, while we’re not quite there yet, it feels like everything really is starting to come together for this next build. (If you follow our twitter, you'll likely know some of this already.) First and foremost here’s the finished implementation of the new ‘Greblin’ race NPCs, a belligerent race of goblinoid enemies that infest Bleakfyre Harrows. But before you can get to grips with them you’ll have to negotiate your way past the voracious Swamp Goddess who claims ownership of these tainted lands. (Work in Progress) We've also finished adding a new 'mayan-influenced' city to the game, where you will meet the beautiful Priestess Akna! -------------------------------------------------------------------------------------- Please join the official discord to report any bugs or issues: https://discord.gg/C7JKZKS Also follow our official twitter: https://twitter…
- Venture Seas - September 2021 Progress Report - 10 September 2021
Progress update for Venture Seas! Just wanted to waffle about our progress on the next build. Firstly, I'd like to mention that we're trying out a social media posting schedule, so we can keep people more informed. I'll be posting info and artwork about the project on the Official Twitter. As for the next build, we've been working hard on Bleakfyre Harrows (the final 'main story' dungeon) and Itzayula (a new 'mayan inspired' swamp city) All of the dungeon scenes are written and implemented as a base, awaiting testing and final artwork. Here's some concepts of a new shortstack 'Greblin' race we've been designing for the new dungeon! Most of the main story content is now written and complete, all the way to the ending. The post-game will feature a new ship (an ironclad vessel) which will act as an opportunity to travel under the world-oceans, up into the sky-ocean or even new continents!…
- Venture Seas - D&D Bug Fixes! - 8 July 2021
Venture Seas has updated with more fixes and tweaks!! (See the changelog below) Beta Changelog Fixed Void Behemoth battle not triggering Fixed Lai Li battle not triggering Added info about 'zone cycling' to Zone Select tutorial Fixed crashes related to active deck leader, in deck builder Fixed perk list button incorrectly showing on friendly summons Fixed Aurelia relationship progression breaking if rejected footjob Fixed NPC Avatar related crashes when giving crewmates horns/monster ears Fixed crash after declining vinthal for sex after he walks you to your room Removed remnants of old towns/world map "scene checking" system Removed troll boss from boundless cavern combat spawning (unintended) Removed some unnecessary files from assets folder Please join the official discord to report any bugs you find in the beta branch: https://discord.gg/C7JKZKS Thank you so much for your attention…
- Dungeons and Dating - Content Update - Available Now! - 2 July 2021
The new content update has left Steam Beta Branch and has been officially released! An entire story chapter, with a new dungeon (new enemies, items and scenes!) An entirely new dungeon exploration system Complete rework of Combat Runes (which have also doubled in count!) New dating content for each main ship character (except Mehande), including sex animations Many many more changes (see full Changelog below) The game has also undergone massive amounts of bug fixes and system changes to make everything smoother and generally more fun to play! If you encounter any bugs, please let me know on discord and I'll fix them asap! https://discord.gg/C7JKZKS -------------------------------------------------------------------------------------- CHANGELOG Content Additions Main Story - Chapter 4 added ----New dungeon - Deepmount Caverns ----New Characters, Lewd Animations and Story Content ----Seve…
- Venture Seas - More Beta Branch Fixes! - 29 June 2021
The Beta Branch for Venture Seas has updated with more fixes and tweaks! (See the changelog below) Please consider taking the time to leave a Positive Steam Review at this current stage to support us (It helps us out greatly) (It can always be changed in future if you do not enjoy the final release of Venture Seas) Beta Changelog Fixed input locking when attempting impossible movement on expedition map Poison Miasma now poisons enemies, instead of your own crew Removed default crewmen from cheat menu option Added save validation to remove default crew from ship crew Fixed crash when using pastel pink hairdye on player Fixed combat events not generating properly (leading to many missing combat events) Fixed crash related to selling items at shop Fixed crewman info panel button not showing product items Fixed Crewmen Prospects returning to world map instead of leader character scene Fixed…
- Venture Seas - Beta Branch Fixes - 29 June 2021
The Beta Branch for Venture Seas has updated with more fixes and tweaks! (See the changelog below) Please consider taking the time to leave a Positive Steam Review at this current stage to support us (It helps us out greatly) (It can always be changed in future if you do not enjoy the final release of Venture Seas) Beta Changelog Fixed Lindon Loretta crash bug when accepting into brothel Fixed crash in yeti giantess scene when player has cock Code cleanup on AnimatedSex.Java (now SexManager.Java) Fixed dynamic player skin color not working Fixed dynamic player cock size not working Fixed maximum cock size issue with Aurelia footjob Fixed crash when visiting a hair stylist Fixed crash when talking to Vinthal on ship, when he is your romantic partner Fixed female player having penis for part of Vinthal sex scene Fixed Miraunda Jeweller having wrong name plate during scene Fixed nipple tap…
- Dungeons & Dating - New Beta Build Release - 24 June 2021
We've got a massive list of changes, for the new iteration of the game. I've focused on fixing as many bugs as possible (focusing on the most annoying/game-breaking stuff first), but also adding a lot of slick additions to improve overall gameplay and comfort. If you wish to play this build, make sure to switch your game version to the Steam Beta Branch! We aim to push this game version to the main branch as soon as possible! So we can work on releasing the new dungeon content, This is why I ask for a CALL TO ARMS for all you kind players to test this version of the game and report your bugs to me for fixin'. The best way to report bugs is to create a text document of all issues/bugs you discover, and send that file in the appropriate discord channel. Official Community Discord! Thanks again for your support Please join the official discord if you wish to keep up to date with the develo…
- Venture Seas - April Progress Report - 1 April 2021
A new month has arrived, and yet another routine apology about not spending time to create an announcement post for Venture Seas and our amazing progress! The team has been craving a bit of fun, so we've neglected our highest priorities in favor of focusing on future content (which has slowed the build release schedule) But we've had some fantastic output in terms of inspiration and new content overall! I've mostly been experimenting with the fun side of coding, trying out ideas to improve existing gameplay/game feel. I've also been working on artwork for an intricate Tiana sex scene, which will function slightly differently to existing animations in-game. I'm aiming to reduce the amount of time spent animating (rigging, complex motions etc) in favor of more artwork/progression in the sex scenes (more similar to eastern hentai scene progression) This 'comic' style progression (with very…
- Venture Seas - February Progress Report - 4 February 2021
Just a quick news update about Venture Seas! We've made some progress on the development this month, but we are behind where we initially planned to be at this time. The Covid pandemic has affected our time frames more than initially expected, for various individual reasons. (which is unfortunately, out of our control) Here are some environment redesigns that Toxxy has worked extra hard on! We are currently working to refine the starter stages of the game, as well as evenly distribute many sex scenes throughout (each with an easy means to access) Thanks again for your support Please join the official discord if you wish to keep up to date with the development progress: Discord Invite Link Thank you so much for your attention and feedback! Stay tuned for further updates about our progress :)
- Venture Seas - Beta Branch Major Fixes - 30 December 2020
The Beta Branch for Venture Seas has updated with major fixes and tweaks! (See the changelog below) We've noticed more recent negative Steam reviews since releasing the latest beta build, which are really harmful to our standing on Steam. The Beta builds are NOT intended to present the game in a state to be formally reviewed. Our intention was just to provide a 'hands on' method of seeing our progress, and get a glimpse of what we are aiming to accomplish (and get some valuable input from players!) We've also heard concerns about gameplay systems negatively impacting content and artwork creation, but this is not the case thankfully! We have artists working hard and have built up a backlog of content. Our focus after refining the gameplay will be almost entirely on content implementation / creation. Please consider taking the time to leave a Positive Steam Review at this current stage to…
- Dungeons & Dating - Early Beta Testing - 21 December 2020
We've decided to give you guys an early playable preview of the upcoming build! You can play by joining the Venture Seas Beta Branch (Instructions Below). Although the new build isn't content complete yet we're excited to be able to give you guys a preview look and help keep you entertained over the festive period. The new year is upon as, and with it will come many additions to Venture Seas, including: An entire story chapter, with a new dungeon (new enemies, items and scenes!) An entirely new dungeon exploration system Complete rework of Combat Runes (which have also doubled in count!) New dating content for each main ship character, including sex animations Many quality of life / minor additions for a more comfortable / enjoyable experience There are several animations / scenes that are still missing (most dating content is still inaccessible), and the build still needs an overall po…
- Venture Seas - October Progress Report - 2 November 2020
We are past due for another progress report! Toxxy has been hard at work as usual, hammering out new sex content to compliment the dating progression for the main characters. He's been working on a scene where Kari takes charge in the bedroom... And also a scene where Aurelia gives the player a sensual footjob... Toxxy has also been working on the interface, drawing lots of amazing icons for the new expedition system! My work computer was out of commission for over a week, so that slowed down progress on coding... But I instead spent that time planning, and drawing content for the 'update after next' where the player visits a swampland tribe on the central continent, who worship a ruthless futa giantess. I've also revised my plans for the 'ending' to the main storyline, which should also be included in that update. Before and after that however, I've gotten all dungeons to a stable stat…
- Venture Seas - September Progress Report - 20 September 2020
It's about time for a progress report on Venture Seas! We've been working hard to get the new dungeon system in place, as well as various improvements throughout the game. All of the following images show 'Work in Progress' content. You can now scout for expedition events, and choose the most favorable path through a zone, depending on your current goal (finding new weapons, treasures, etc...) 'starred' events will also allow revisiting of sex scenes within dungeon, to replace sex scenes on combat defeat (so less chance of missing any lewd content) Toxxy is also working on updating the user interface artwork for the new systems. We started with a rough concept of the new map system, which is now almost fully functional in terms of coding. But we are now experimenting with the interface visuals. The new zone selection feature allows you to choose from randomly generated zones, which each…