SPSTEAMPULSELIVE ANALYTICS
Space Mercenary Shooter : Episode 1

Space Mercenary Shooter : Episode 1 Steam news

Synthetic Systemz | Jul 19, 2019 | game

Released

0players observed · 25 September 2026 - 05:20:56 UTC

ActionViolentFPSSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Space Mercenary Shooter : Episode 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews28
  • Release dateJul 19, 2019
  • DeveloperSynthetic Systemz
  • PublisherSynthetic Systemz

Genres: Action

Company pages: Developer: Synthetic SystemzPublisher: Synthetic Systemz

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Space Mercenary Shooter : Episode 1 Steam news

Space Mercenary Shooter : Episode 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Space Mercenary Shooter Episode 1 & 2 Major News Update - 12 December 2022

    Start off the new year with some excitement! Space Mercenary Shooter Episode 1 & 2 will be available to play completely free of charge beginning in January 2023.

  • Update 1.2 - 6 February 2020

    Update 1.2 brings a variety of updates and bug fixes to the game. One of the major goals of this update was increasing game stability/performance. A summary of some of the changes can be found below. Graphical changes -Tweaked camera filters and post-processing effects. -Re-textured Various objects -Re-modled Turrets and various other small objects. -New Lighting system -UI Improvements to menu / in-game -HUD enlarged and background added Gameplay Changes -Shrunk shotgun spread -Slowed enemy projectiles - Crosshairs better reflect actual weapon spread - Enemy placement re-balance in some levels. Performance -Framerate Increases -More stable on levels with large amounts of light objects. -Improved Culling system

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