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Achron

Achron Steam news

Hazardous Software Inc. | Aug 29, 2011 | game

Released

0players observed · 24 September 2026 - 03:41:50 UTC

IndieStrategyTime TravelRTSMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Achron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews112
  • Release dateAug 29, 2011
  • DeveloperHazardous Software Inc.
  • PublisherHazardous Software Inc.

Genres: Indie, Strategy

Company pages: Developer: Hazardous Software Inc.Publisher: Hazardous Software Inc.

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Achron Steam news

Achron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Achron Devs Return With Another Time-Bending Game - 3 November 2016

    Back in the dim and distant past – or a simultaneous event to right now, depending on which philosophy of time you subscribe to – we were rather enraptured with the concepts powering a real-time strategy game known as Achron . An RTS based around time travel, wherein you could both revisit what had happened in the past and predict what might happen in the future in order to inform your tactics. Sadly the reality wasn’t quite as sweet as the idea. “Achron is a game that deserves to be played… but not an easy one to recommend buying”, reckoned Richard in 2011. A dev with that kind of design ambition is a dev that deserves to be watched, however, and so it that I was glad to hear that Hazardous Software are back with zTime – another game about time travel. …

  • This Curvy Beauty Sprang From a Solid Chunk of Aluminium - 11 April 2012

    I know, I know; a home theater PC barely counts as a gaming PC, but in the case of HardOCP forum member Achron's sexy metal creation I'm willing to make an exception. Warning: machining porn inside. Achron's "Acronym" project began some three years ago, when the then master's student tried to find a front-end media streamer for the HDTV he didn't possess. He searched around for packaged PCs and didn't find one that struck his fancy. Turns out his fancy was a little too fancy for existing product, so he decided to make his own. With convenient access to a machine shop, Achron went about making his dream HTPC a reality. There's a painstakingly-detailed log of his endeavor at the Hard Forum , following the process from concept to creation and all points in-between, complete with plenty of juicy machining porn. His shots of coolant splatter are downright filthy. I need a cigarette. Flip thr…

  • Time Enough: Now There’s An Achron Demo - 15 November 2011

    Brain-provoking time-travel RTS Achron , which Richard had a good old chat about here , has been out for a couple of months, but it’s been lacking a demo for cautious, interested parties to have a play with before taking any kind of plunge. That all changes today with a demo that gives you a taste of the linearity-shattering multiplayer. Developers Hazardous say: “The recommended way to download the Achron Demo is via torrent ,” but “The demo is also available via direct download .” Hooray! I’ve also posted a video of some of the multiplayer action below. (more…)

  • Achron Updated - 7 November 2011

    Achron version 1.1.0.0 RELEASED 2011/11/6 Summary: This release includes a prehosting multiplayer chat, ability to change game and replay speed, a performance improvement for long games, and numerous bug fixes and balance improvements. Achron changelog: changed hierarchy attack-move to break formation if issued order is to a nearby destination added toggle to pre-game lobby: subordinates can chronoport with commander using hierarchy added toggle to pre-game lobby: morphing during rechronport delay added toggle to main menu graphics settings: os-drawn mouse added toggle to in-game settings and main menu gameplay settings: unit gages display values increased range of chronofreeze area of effect from 13 to 17 reduced cost of all comm center/hub/mound buildings by one third reduced cost of Sepi by 3LC and Pharo by 9LC fixed bug: Octo would make RP on edited timeline if given cancel-progen-f…

  • Achron Updated - 1 October 2011

    Achron version 1.0.2.0 Released 2011/9/26 Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues. Achron changelog: * changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17; * increased Octoligo's anti-air weapon strength by a factor of 2.67; * increased Octoligo's price by 16.7% ;* lowered cost of Reaph from 7LC to 2LC; * changed chronobombs to ignore units during their rechronoport delay; * changed Reaphs and Foundations to repair units of any species; * added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them; * changed behavior of grounded air units to auto-rise up when attacking an enemy; * fixed bug: Octos would not attack foundation-based buildings unless manually moved closer; * fixed bug: commjammed and frozen teleporters were not ignored when trying…

  • Achron Update Released - 6 September 2011

    * added cinematic volume toggle to volume settings; * added toggle to enable/disable autosaves for single player levels; * disabled quick (radial) controls by default; * changed guards to be a little looser (campaign 3); * improved scrimmage AI start game logic; * fixed bug: Clone Challenge would not unlock Achievement when condition was met; * fixed bug: in main menu, immediately changing profile post menu load would return to active profile the first time; * fixed bug: Loading save games would play start-level cinematic; * fixed bug: moving Slingshot did not stop properly; * fixed bug: tooltip for weapon strengths for Incepter and Carrier; * fixed bug: Incepter creation would not account for missing foundation Power amount; * fixed bug: teleporting Vecgir RPs long distances would not work via Slipgates; * fixed bug: exploding Vecgir air vehicles could get stuck in permanent explosion…

  • Wot I Think: Achron - 5 September 2011

    Meet the time-travelling RTS that should be impossible. It’s called Achron , and we asked Richard to pull off the equally impossible feat of not calling it ‘Archon’ even once. That’s a completely different game. But we digress. Here’s Wot He Thought. (more…)

  • New Release: Achron - Buy now and get the Original Soundtrack Free! - 29 August 2011

    Achron is now on available on Steam! Buy now and get the Original Soundtrack DLC free until September 5th, 10AM Pacific Time! How would you command your forces if you stood outside of time? Send your units forward and backward through time to the very moment when they're needed most? Double your forces by sending them back to fight side by side with their past selves? Would you execute a feint by executing an attack on their resources, and then change your original orders to target their production facilities? Or would you go deeper... Achron is the world's first meta-time strategy game, allowing you to dynamically alter your past and future actions, send your units back and forth through time, even engineer temporal paradoxes that work to your advantage. Play through four single player campaigns, or then go online to face off against your friends in a fully dynamic temporal environment!

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2011Achron Update Released1144134698045298221

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