Crawling Of The Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews54
- Release dateApr 23, 2020
- DeveloperRunning Pillow
- PublisherRunning Pillow
Company pages: Developer: Running PillowPublisher: Running Pillow
Crawling Of The Dead Steam news
Crawling Of The Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Crawling of the Dead comes finally out of Early Access! - 23 April 2020
Exciting news! We finally ship Crawling of the Dead! After nearly 3 years in one man development the game is now out of early access! It was a long journey and quite frankly a little bit over-ambitious to make fully-fledged VR game with all the story, melee combat, rpg elements, procedurally generated dungeons and more in one man;) But hey, I was not satisfied with the current VR melee games which were just arenas and/or had terrible melee combat system, so I had to make one for myself;) If that succeeded or not is now up to you to judge, but I am somewhat pleased with the result. I would also like to send huge thanks to Bunzo, our community manager and tester for his feedback, enthusiasm and never-ending stream of ideas;) Without him, the game would never be in such a shape as it is now and possibly never even finished. If you like to share you experience, feedback or if you have any i…
- Content update - v0.61 - 15 March 2020
Hi guys! Finally instead of new features I was able to put some new content out;) As it might not be interesting for new players, old players have now something new to explore! List of changes: old catacomb floor removed new 3 catacomb floors. Each with different rooms story pushed further new enemy type in deeper catacombs 3 new swords and 1 new shield experience necessary to master any equip lowered Have fun!
- Better onboarding update is here - v0.58 - 27 February 2020
So yet another update is here. This one focuses primarily on better onboarding process. That means that experience in first floors are much more refined and there is a vr intro cinematics now which starts off the story a little bit;) The changes in first floor are aimed at new players. We tried to make the start not so punishing to new players and give them time to learn how the combat works and train themselves before advancing farther. Regarding the vr intro cinematics.. well.. I have never done such thing before so let us know what do you think of this style on our discord server;) ( https://discord.gg/DNc5hqx ) I would also like to point out that on floor 4 in cellars is now a new storage room which was created by our beloved Bunzo!;) It is his first room, but it is already great! More of his creative constructions are in pipeline;) List of all changes: Goblins on floor1 deal only 5…
- v0.52 - New story and german language update - 24 January 2020
Greetings everyone, new update is here. This update is mainly around new story and german translation. We changed the story completely, so it has more depth and sense. We now have complete story written and voiced over so no unknowns in that area and I only have to make the dungeon content for it;) Because all the story pages were changed, their number, occurence and ordering it is recommended to start new game from empty save slot. Otherwise you can miss some pages and some already collected pages in your notebook will be bugged. Next big thing is that the game is completely translated in german! It took quite some time and effort to find all the labels but we are pretty confident that finally we have them all;) These are the problems when you do not ever plan to translate your game, but you ultimately do;) Big thanks to Bunzo who voluntarily translated the entire game. The only thing…
- Dark Dungeons update - v0.44 - 16 December 2019
One other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:) Next, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;) Complete list of changes: various illumination of dungeon floors torch is now droppable, so you can throw it on ground to light up the area in combat…
- Belt update - v0.40 - 10 November 2019
After a long time the belt is finally here! We had some unexpected delays from various sources, but we are here, alive and kicking!;) The main focus of this update was feature desired by many - the belt. It is basically a set of quick slots where you can quickly put your gear aside. You can put weapons on the left and right side of your hip. One healing potion can be put in front of your hip, so you can now easily heal during the battle. Torch can be put on back of your hip and shield can be put behind one of your shoulders. Backpack is behind the other shoulder so now you can not usually grab it with both hands. Next are rare dungeon chests. These can be found in deeper floors and are even juicier that regular chests;) And arguably the most important and groundbreaking feature of them all - relighting candles!:) Well, maybe it is not such a big deal, but it opens door for next update..…
- Berserk! and many other improvements! - v0.25 - 13 September 2019
So another update is here. This one brings many small improvements and some combat changes. First the berserk was added. Now enemies can got berserk for a limited time which means they will frantically attack you no matter what. It is recommended to get defensive and try to weather this frenzy with as little injures as possible. It adds a nice variety to the combat. Next. Because of some bad press saying the combat is too passive/turn-based/reactionary by people playing just few minutes and fighting only a deliberately slow tutorial goblins, we made goblins in first floor twice as fast and we shorten the pause between each attack. This results in more intense combat with less waiting and more fighting. Together with new berserk feature it also increases overall difficulty a bit. An option to swap the action button demanded by some players is now in settings room. Now you can swap betwee…
- Free locomotion update is finally here! v0.21 - 2 September 2019
Finally a free locomotion is ready. It took a lot of testing and many incremental updates to do it right, but it finally seems to be working right. There are now two free locomotion control options in settings room besides teleport. Touchpad control and arm swinger. With touchpad control you use your touchpad on Vive or joystick on Oculus to move around, while in arm swinger mode you press the touchpad to activate walking and you walk by swinging your arms along the body like walking. Beware of motion sickness though. If you are prone to motion sickness in VR games, I highly recommend you turning the vignette on to block your peripheral vision, keep the movement speed low or to stick with teleport control mode. That being said, I would like to thank our dedicated tester Bunzo, who has a stomach like a sailor and who relentlessly tested each beta update. Thank you. List of changes in thi…
- Oculus support with new rotation options! v0.14 - 24 August 2019
Glad to announce the very first update. It focuses on adding various rotation options so all players (even those without 360degree tracking) can now play the game! We decided to split the update and push this as soon as possible and add free locomotion in next update rather than wait;) Here is the list of changes in this update: option to disable damage indicators for greater immersion option to disable overhead ui for enemies (hp bar and name) for greater immersion Snap rotate option for any controller (+optional 180 turn) Smooth rotate option for any controller (+optional 180 turn) Teleport+Snap rotate option for any controller (+optional 180 turn) Teleport+Smooth rotate option for any controller (+optional 180 turn) 15% smaller body collider, so you can block a little bit closer to the body and still not get hit better system to keep you inside the room. Should not push you outside t…
- Work on first update begins - 15 August 2019
First update will contain various options for free locomotion. We plan to add touchpad control and arm swing control with press to rotate or smooth rotation options. We also plan to add an option to hide health bars and damage pop ups for better immersion as well as other suggestions from community. So let us know your suggestions in discussion or our discord ( https://discord.gg/DNc5hqx )
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 September 2019 | Free locomotion update is finally here! v0.21 | 2415540140470022379 |
| 2 | 24 August 2019 | Oculus support with new rotation options! v0.14 | 2416665403776341239 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
