- Update 1.2 - Deeper Challenges - 8 September 2025
This update makes PROTOCOL 11 smoother and more challenging. Difficulty was increased with more enemies and reduced player health, and several bugs were fixed, including power-up activation, UI prompts, and odd character behavior. We also cleaned up unused upgrades and sprites, polished particles, and made various level improvements.Visuals have been enhanced with LBAO lighting, improved animations, and updated artwork. Audio has also been adjusted with fixes to breathing sounds. The demo is now re-enabled so new players can try the game before diving into the full experience.Here's the changelog:Increased difficulty (more enemies, reduced player health)Tweaked level design lighting, introducing LBAO (Light-Based Ambient Occlusion)Improved animations and updated artworkForce jetpack to be given in levels after 4Improved particles for certain entitiesFixed issue where power-ups don’t act…
- 1.0 Version is finally here! - 27 August 2024
Version 1.0 is here! We're excited to announce that our game is now out of Early Access! With this update, we've made many big and small changes, including cool new effects, improved character animations, fixed display issues, and new multiplayer levels and surprises for you to enjoy. Dive in and experience the definitive version! Here's the changelog: ⦁ Fixed UI elements incorrectly affected by post processing ⦁ Added LUT and better bloom effects ⦁ Added classic blood effects ⦁ Robot companion now have expressions ⦁ Larvs now have more variations and pickup effects ⦁ Improved medic AI and VFX ⦁ Improved VFX on enemy robot spiders. ⦁ Controls can now be tweaked in-game. ⦁ Improved animation while using ladders. ⦁ Added 3 new multiplayer levels. ⦁ Updated glyphs for Xbox, Playstation and SteamDeck controllers. ⦁ Improved Main Menu's navigation. ⦁ Multiple level improvements. ⦁ Fixed reso…
- SteamDeck Support - 22 August 2024
Hello Steam Deck users! We’re excited to announce that PROTOCOL 11 now fully supports the Steam Deck - and it works perfectly! With this update, we’ve ensured that the game is fully compatible with the device's controls. However, if you need to use a mouse for any reason, we’ve also enabled touch screen support. Additionally, we’ve added Steam Deck glyphs (those little button icons) along with new ones for PlayStation and Xbox controllers. This update is currently available in the debug branch. To access it, just go to Properties -> Betas and select "debug" The update will be rolled out to all customers on the default branch in just a few days. We hope you enjoy this update, and we’re glad that PROTOCOL 11 can now be played on the go! Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
- Patch notes EA 1.1.4 - 16 March 2024
Updated both Win and MacOS builds. This fixes a soft lock on level 5, where rockets didn't respawn. Also fixed character acceleration, which fixes run start/end animations and gives a much smoother movement feeling. Implenting new input system for multiplayer broke that. Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
- Local Multiplayer now available! - 20 December 2023
In our ever-lasting commitment to this project, we've added local multiplayer mode where you can challenge your friends! Choose your characters and battle it out—aim for 10 points to claim victory. And there's more in the future: upcoming arenas, a "last man standing" mode, awesome weapons, and plenty more to keep your gaming experience fresh. We've also fine-tuned controller support for Xbox 360, Xbox One, PS4, and PS5 controllers—now with vibration support included! Generic gamepads are also supported natively. If you use Steam Input, please disable it. And by popular demand, you can now customize your keys! Your feedback matters, and we're dedicated to making the game exactly how you want it. Enjoy! Other changes include: Final boss cannot be longer killed by vertical takedowns. Improved character animation, its speed is now determined by how much the left stick is held. Characters w…
- Patch notes EA 1.1.3 (aka: Looking at) - 30 November 2023
Another round of polish and fixes! We want players to have a great experience on the Episode 1 before jumping on new content. ⦁ Players can now look at points of interest. ⦁ Main character won't deploy weapon after looting, if enemies are not around. ⦁ Fixed player animation issues when quickly turning directions & dropping down ⦁ Fixed speed issue when dropdown was canceled at the top of a pushable crate. ⦁ Simplified cave section on level7 ⦁ Fixed atlas issue on main character skeleton. ⦁ Improved takedown death animation. ⦁ Improved collectible FX. ⦁ Robot buddy will keep its flashlight ON after level transition. ⦁ Combat improvements (enemies won't drop ammo for snipers, tank enemy won't use jumpers) ⦁ Minor dialog corrections. Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
- SUPER Cute Alien legacy edition now available and exciting news! - 26 November 2023
Big news! SUPER Cute Alien DLC is now free for everyone who already has the game! It brings back the old campaign and multiplayer, so get ready for some serious nostalgia and fun. https://store.steampowered.com/app/2710330/PROTOCOL_11__SUPER_Cute_Alien_Legacy_Edition/ And guess what? We're already working on Episode 2 and are bringing back the classic multiplayer mode! (concept, not final artwork) What can we expect from Episode 2? Continuation of the Story Phil navigates Buenos Aires' ruins, aged by time, in pursuit of Fita. A few years have passed since the catastrophe, and survival intertwines with the quest for this mysterious beacon. Metroidvania Genre Unlocking new areas is vital to Phil's survival and understanding the city's secrets. Mastering tools and abilities reveals hidden passages essential for progress. Broken Buenos Aires Amidst debris-strewn streets, players discover re…
- Patch notes EA 1.1.2 (aka: Critical Hotfix) - 22 November 2023
Fixed jetpack collision for enemies being removed after a level restart/transition. Fixed UI crafting message not appearing correctly at the top. Fixed AK-47 bullets applying physics forces twice. Doing critical hits on jetpacks should be now easier. Disabled critical hits on first enemy, on Intro level, to avoid music issues. Disabled vertical takedows on Noclip mode and on robot spiders. Old lady will face the character if near. Player won't holster weapon if nothing is equipped. Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
- New console, vertical takedowns and Quality of Life updates - 22 November 2023
Enjoy a brand new console that lets you control your game in a much advanced way, including new cheats. Cut-scenes were added, a new vertical takedown and critical hits. Experience faster and smoother gameplay, more gore and realism, and various bug fixes and level polish. Finally, we have made various level design tweaks, improving the aesthetics and the gameplay of the game. Here's the full change log: ⦁ Added console and cheats 💡Press HOME to toggle the console. Here's the list of available cheats: noclip (makes you fly around the map) god (invulnerable) episode_one_complete (enables the use of skins and a level selection area) give_ammo give_money give_items (things like medkits, bombs) give_resources (things like wood, rag, chemicals, etc) ⦁ Added cut-scene & small tutorial on prison sequence, feedback on hacking and button door is now easier to activate 🎬🔧 ⦁ Added vertical take…
- MacOS + Demo builds - 14 June 2023
We're excited to share the latest updates and improvements in the development of our game. Here's a summary of the key milestones and features included in Version 1.1.1: MacOS Builds We're thrilled to announce that the game is now available for MacOS users. With the new MacOS builds, players can enjoy the game on their Apple computers and experience the thrilling gameplay firsthand. Time-Limited Demo To give players a taste of the excitement our game has to offer, we have introduced a time-limited demo. This allows players to explore a portion of the game, for 30 minutes, showcasing our mechanics, immersive world, and gameplay. Additional Skins In response to player feedback, we have expanded the selection of skins available in the game. Players can now personalize their characters with even more options, enhancing their gaming experience and allowing for greater self-expression. Bug Fi…
- New campfire experience, player skins, story collectibles and more! - 10 May 2023
Our latest game update is out, and it's packed with exciting new features and improvements! Version 1.1.0 is one of the largest updates PROTOCOL 11 has seen in its lifetime! Campfire has been reworked: https://i.imgur.com/wmeJK1z.png New boosts effects by eating/drinking: https://i.imgur.com/j2lG0t1.jpeg Player skins available for purchase with in-game currency: https://i.imgur.com/oEPN0Eg.png Story collectibles: https://i.imgur.com/zuC7B2p.png A new "Valuables" section in the campfire: https://i.imgur.com/3pqL4yi.png Plus, there's a level selection feature with previews after completing the episode: https://i.imgur.com/mqvmK9p.png We've also made significant improvements to gamepad camera, footstep sounds, and fixed gamepad/mouse hybrid system issues. Enjoy these enhancements for a better gameplay experience! Here's the full log: ⦁ Reworked campfire. Now players can eat/drink for boost…
- Outfits, Expanded Story & Early Access Rewards - 11 April 2023
We are excited to announce that we are currently working on expanding the character outfit options in our game, along with adding new story elements to enhance your gaming experience. Player customization is an important aspect of any game, as it allows players to express their individuality and personal preferences. Being able to customize your character's appearance and outfits makes the game more immersive, and helps players feel more invested in the world they are playing in. Most of these skins will be available for everyone, for free but a few ones will reserved as an exclusive rewards for early access backers. Thanks so much for your support! Finally, the story is the heart of any game, as it provides the framework for the world and the events that take place within it. The more detailed and engaging the story is, the more invested players become in the game and its characters. E…
- Translations are now live! - 31 March 2023
Beta translations for multiple languages have been added and users are encouraged to provide feedback on any issues or improvements that can be made! Besides English, we now support the following languages: Spanish French Chinese (Simplified) Japanese Korean German Russian Portuguese (Brazil) Thai Italian (Italy) Translations will have mistakes and we apologize in advance! If you are fluent in other languages, help us by tweaking some words or phrases, to have a higher quality translation for people in your country. Select your language at start up, or at any time via Options Menu. Here's a list of other fixes/improvements. Death feedback for robot spiders has been improved UI has been tweaked to improve readability AI reactions in certain scenarios have been slightly improved. Levels have been adjusted to make some jumps easier and to improve cutscenes. The ship battle feature has been…
- Multi-language support has officially started! - 17 March 2023
Multi-language support enhances the experience for non-English speakers, or for those that feel more comfortable speaking in another language. A week ago we officially started working on this by translating thousands of words. We believe we will have a beta for languages in about 3 weeks. Besides English, we will be supporting the following languages: Spanish French Chinese (Simplified) German Russian Japanese Portuguese (Brazil) Thai Italian (Italy) This list will, of course, expand as user requests more languages. We are a small indie company, 100% self-funded, but if things continue to go well, we would like to hire voice actors for full voice-over support for other languages, especially Spanish. Translations will have mistakes and we apologize in advance! If you are fluent in other languages, help us by tweaking some words or phrases, to have a higher quality translation for people…
- Patch notes EA 1.0.8 - 10 March 2023
Fixed silencer not being effective enough. Fixed gamepad issues on cutscenes. Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
- Patch notes 1.0.7 (aka: The Bandages) - 9 March 2023
https://i.imgur.com/IukGd2Q.jpeg Officially added bandages and are introduced with a cutscene that teaches the player how to craft and use one. Level5's intro section was modified to allow cutscene to happen. Also added new collectible in that new section. Improved character movement speed on certain situations. Tweaked crafting requirements so player cannot accidentally spend resources on other things, when a bandage or a jetpack is needed. This will avoid soft-lock situations. We will keep improving the campfire. Bugs will take priority but in next updates we will try to introduce outfits! Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server.
- Patch notes EA 1.0.6 (aka: The Rushed Jetpack) - 8 March 2023
We were forced to rush an update due issues on progression. Rolling this change back is additional work, so we pushed things as is. We are planning to improve the campfire experience, so players are now able to craft bandages. This needs to be explained better in a future update, but is okay enough for the time being. Fixed issue where players can't craft a Jetpack because they already got one. https://i.imgur.com/kgc4o2V.png Players are now able to craft bandages. Hold V on keyboard, Dpad Down on gamepad. This will be explained better in the next update. https://i.imgur.com/vpOktKk.png New resource type: cloth. Used to craft bandages. They can be looted from dead corpses (those already present in the world, not from kills) https://i.imgur.com/gvP8WS1.png Fixed issues related to player speed. Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Comm…
- Patch notes EA 1.0.5 (aka: Silent Firestarter) - 6 March 2023
Fixed Locator not being able to be picked up if touched angled surfaces. Removed screen shake for footsteps. Ammo boxes will have a light indicator for when are filled/empty. Made easier to pick drops. Fixed collision issues on level6. Fixed instances where player can shoot weapons while drawing. Fixed hostages "dissapearing". While not exactly a bug, they won't run away so players don't think it's a bug. Replaced zip lines for horizontal moving platforms, until we can come up with a better solution. Robot won't shoot enemies, when using a lookout, in stealth mode. This caused a few issues but is now fixed. Silencers are now more effective. Small level tweaks. Thanks @Silentrets and @firestarter109 for helping out fixing issues. We fixed everything we can replicate, but for those very very very rare bugs we welcome any type of information to help us solve it. We will keep squashing bugs…
- Patch notes EA 1.0.4 (aka The Weirdo) - 4 March 2023
Fixed rare instances where a feedback play can be null.
- Patch notes EA 1.0.3 (aka: The Magnetic x VanWol update) - 3 March 2023
Master and SFX sounds can now be changed properly in Options. Increased timer for Intro level. Fixed UI issues on pause menu. Improved takedowns. Tweaked UI to make more elements more readable/easy to understand. Fixed weapon firing while pressing dialog skip button. Fixed cut scene issues. Fixed small exploit where players could kill repelling enemies before they touch the ground. Fixed double jump issues on first levels. Reworked Bow Area so players can notice the weapon better. Fixed stealth kills animation/behaviour issues. Enemies will now detect players instantly, on later levels, when they come too close. Fixed issues when reloading. Increased range for melee weapons. Small tutorial for hacked robot. Adjusted level bounds. Small level tweaks. Made easier to loot wood components. Main character will clean its blood a bit when picks health. No longer "if you just want to get clean,…