- COMBAT - 1 June 2022
We are entering the advanced production stage. We have a lot to show from Siege of Irdor. Starting today, every 3 weeks we will drop a new devlog about mechanics, story, gameplay, and this little precious thing that makes this game unique. Just keep in mind materials presented here come from early stage of production and can differ in the final game. COMBAT SYSTEM As you have probably seen, Siege of Irdor is a Real-Time Strategy/City Builder/Tower Defence mix. You have to defend your kingdom - Irdord, but you can fight outside the walls if you think your army is strong enough. Your units as enemies use 3 sorts of weapons. Melee weapons. Swords, pikes, axes... fists, and more Every strategy fan must know the pleasure of using archers. We don't want to disappoint ranged weapons fans. You will be able to "shoot" a lot here. If you are looking for a "big boom" effect siege weaponry should b…
- Siege of Irdor Teaser Sneak Peek - 30 March 2022
Greetings Irdor defenders, We have prepared for you a sneak peek of the gameplay teaser that is coming and some screenshots. The teaser is already added to the Steam card but you can also check it out (a bit longer with added new content from our other games) here on the latest showreel: More stuff and content are coming soon. More screenshots, gifs, and videos you'll find posted regularly on our Twitter account. Yours, "Siege of Irdor" HardCodeWay Team
- Defenders of Irdor - 25 January 2022
Greetings Defenders! Now, as we know, what terrors came from beyond Portal, it's time to meet brave warriors of the Irdor. The entire industry of the City has one purpose - to keep those guys well fed and equipped, ready for the Night. Every Irdor's unit has its counterpart in the Shadows army, but we ensured they had their strengths and weaknesses. Let us take an Archers: He is better equipped than rag wearing archers of Shadows for the first sight, and they also have better range and more devastating shots. Human archers are pretty expensive to keep, though, and most of the time, you will find shadows outnumbering you by a lot. Archers can be further upgraded while shadows don't seem to have high esteem for ranged combat (they prefer to flood the enemy with a backup of magic and arcane infused walking war machines like Taran). We will discuss all those units separately in future Devlo…
- Devlog #8 Shades beyond the Wall - 16 December 2021
Greetings Defenders! It's been a while. Guess we owe you some goodies :) The army of darkness has grown of two new enemies. The unstoppable force that will meet impenetrable defences of the Wall. THE mightiest of all shadows. Pure rage packed into an ironclad of magic-infused heavy armour, basically a walking siege machine. Taran means the battering ram in Polish, and we believe this name fits him well. There is no unit in forces of humanity that could toe a toe with him. The fragile but fearsome backbone of ranged troops in the army of darkness: Equipped with light armour and a bow, Shadow Archers support frontlines with a constant barrage of arrows. Alone they are almost no threat, but the bow is a weapon you use in mass during the battle. Thankfully when it comes to ranged troops, humanity stands superior. "If you know the enemy and know yourself, you need not fear the result of a hu…
- Siege of Irdor - 16 September 2021
Greetings Defenders! We have a few important announcements. Big Battle: Defend the Wall new name is Siege of Irdor Our Steam Store page is now updated with a new art style The Publisher has changed to Vision Edge Entertainment. VEE are publishing another game of HardCodeWay "Dinos Reborn". We are very happy with the professionalism and results of the devteam. Therefore we have decided to extend our cooperation and publish another game of HardCodeWay. Let's recap what Siege of Irdor is all about. In 1038 a gateway appeared out of nowhere from which all sorts of nightmares started to crawl out. Vast numbers of determined and fearful warriors stood against the army of darkness. They fought and died in huge numbers. Humanity stopped the Evil but... never defeated. Now they are back. We play as the commander of The Wall. It is a massive blockade combined with the town and villages built afte…
- Devlog #7 The Trade and The Village - 28 July 2021
Greetings Defenders. As said in the last Devlog we are not alone against Invasion. The game will be divided into two kinds of maps. The Town map and The World Map. We will talk about The World Map another time. The first and main one is The Wall and the Town we are building nearby. Let's call it Town Map for now. It is the core of our game economy and the main battlefield. Here we are building, managing and fighting in RTS gameplay. We also will receive a variety of story quests and randomized side-quests here. Zug Zug intensifies. This map is BIG. It will contain The Portal area, No-mans land, The Wall, The Town, The Village, The Forest, The Sea or Lake (we need to decide, Big Lake with rivers is more tempting) and some more areas. Country rooooads.... Today we will talk about the Village. During the campaign, there will be a possibility to help rebuild the Village and establish Trade…
- Devlog #6 Shadow Commander - 15 July 2021
Beware, Wall Defenders. He is coming. The Shadow Commander Or instead, we should say THEY are coming as we will face several Shadow Commanders during the game. They will have some core abilities in common, but they will differ every time you meet one of those. All of them will have heavy plate armour and sword. Some will bring Large Shields. When we manage to kill one of them, all enemy units receive statistics debuff. It creates a nice tactical choice on the battlefield and allows us to leverage the debuff effect for our benefit. Mind he will be always guarded by his bodyguards (unit not yet revealed) Every commander will have his own combat skills. Commander stats increase each time we met them. And to not make it too easy we made them quite big. Not as Big as Alpha Shadows but still... All Shadow Units so far with their relative size. Another perspective. Meanwhile, stay awake, Defen…
- Devlog #5 Video, Screenshots, Work in Progress. - 18 June 2021
Currently, our time is devoured by the technical aspects of the project. We add in-game quests, decrees, research and much more. We are also starting work on advanced artificial intelligence that requires time from us and which we will show soon. In this Devlog, we want to share some refreshed graphics and improved lighting with you. As promised, we are preparing a short video with each Devlog: Recently we have improved The Day and Night system. We made shadows and light reflections. We have added new water where you can fish or send hunting boats from the port. We put a lot of emphasis on food in the game - as we often said, it is a crucial gameplay element in Big Battle. We also added l destruction system of The Wall along with physics We are slowly bringing our units back to life :) - We are adding more and more animations to them and working on advanced artificial intelligence on th…
- Devlog #4 - The Wall - 31 May 2021
Greetings Defenders! From now on we will prepare short videos for every Devlog with a showcase of our current work. Without further ado, the video is below In the video, we can see level two of The Wall. Like most buildings in the game, it will have three upgrades, but upgrading a wall is a task way more demanding than other buildings. Like one might notice, The Wall is a tough nut to crack. Massive Gates, Towers and a Ditch. And it's not even its final form. As we were mentioned in previous Devlogs. The day is a time of Peace, and Night is a time of War. With more towers ready. We will set our archers on the walls and towers and various defence systems like boiling oil. Additionally, we will be able to support our defences with Siege Machines. Preferably hidden behind the Wall, but we are not going to stop Winterfell Tacticians from their shenanigans. We don't have cavalry for the fron…
- Castle Flipper - Premiere - 26 May 2021
Hi Folks! I know you wait for some content from this game but our friends have a premiere of Castle Flipper. Along with it comes: • Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper • Great deal on launch with very nice price - just 18.99$ - 15% • Royalty bonus for those who own House Flipper or/and Train Station Renovation • Be quick! The offer lasts between May 26 – June 2 Get "Castle Flipper" here: https://store.steampowered.com/app/944250/Castle_Flipper Watch the trailer: Go & make Medieval Times great again!
- Devlog #3 - Shadow Mage - 11 May 2021
Greetings Defenders! Today we would like to share with You our design for Shadow Mage. Details are WIP. For example, those runes will glow Old Archives says: "(...)Pale and clad in black, covered by runes glowing when they reach for their dark powers. Their magic could obliterate dozens in seconds and thank Ancestors of their fragile nature and noble warriors of the past who found the courage to approach those, or I would not write those notes today. " The absolute elite among Shadows. Even one mage present on a battlefield can drastically change its flow. Their area of effect attack will massacre troops of inattentive commanders. One shall try to engage them in melee combat as soon as possible and reassure that Heavy Shadows aren't around as they are designed to be perfect protectors of mages. We have decided to create two types of mages for our game per side (might change). We will ta…
- miniDevlog #2 - Food - 27 April 2021
Greetings Defenders! Subject for today: Food gathering buildings: There will be a total of five basic resources in the game: stone, wood, iron, food, gold Additionally, there will be one special "resource" that will use all of the above. There will be a resource amount limit expandable by Warehouse building. Today we will share the two food gathering buildings crucial for maintaining the Wall. Food will be mostly used for recruitment. If we fail to hold enough food people will leave our settlement. Note, almost every single building in the game can be upgraded up to the third level. There will be a forest nearby our main base. Hunters every morning will go there to gather food. We see hunting as a not a stable source of food. There will be chance that hunters bring nothing from their expedition. When they succeed they can bring a lot of food. Overall farming is a more stable source. htt…
- Devlog #2 - Shadows of Irdor - 20 April 2021
Greetings Defenders! Today we will share what lurks in the night and wait for You to make a mistake. Despise the long War, we don't know much about them aside from two things. They came from the portal, and they want us dead. We call them... Shadows https://i.imgur.com/JtsnD8V.png Shadows Light Infantry Concept Art. Still looking for a cool name for them :) A basic melee Shadow unit. Fast, aggressive, able to climb walls. Individually, it is not a big threat for a human warrior, but in a swarm, they can pose a threat to any defence. https://i.imgur.com/VK3qi3A.png Model ready might change until full release, but we like it so far. What do You think, Defenders? In Big Battle: Defend the Wall we will have Day and Night Cycle that will affect gameflow. During the Day, we will build, repair, prepare and send troops to do various missions in the vicinity of the Wall. We will share how it wil…
- miniDevlog #1 - 9 April 2021
Greetings Defenders! We have decided to run a side-series of smaller Devlogs to share various models and work in progress without diving too deep into explanations. Subject for today: Resource gathering buildings: There will be a total of five basic resources in the game: stone, wood, iron, food, gold Additionally, there will be one special "resource" that will use all of the above. Today we will share the two most basic resources gathering buildings crucial for maintaining the Wall, constructing new buildings and traps. Note, almost every single building in the game can be upgraded up to the third level. We will post a separate, full Devlog about resources in our game. Woodcutter's Hut https://i.imgur.com/cGMOZYJ.png Sawmill https://i.imgur.com/DRSRsZw.png Stonecutter https://i.imgur.com/6hStute.png Mason https://i.imgur.com/MyS6esA.png There will be a day and night cycle in Big Battle…
- Devlog #1 - Hello, we are HardCodeWay - 18 March 2021
Publisher note: We regret to inform you that Forestlight Games Studio is no longer producing the game. After several iterations of the early version of the game, we made a joint decision to discontinue further development together for various reasons. However, where the bad news ends, good news begins. HardCodeWay is now developer of title. The studio gathered many talented people and funnelled their creativity into Big Battle: Defend the Wall game. We believe we will be able to deliver a memorable and fun RTS game together. Fingers crossed :) Big Battle: Defend the Wall will receive regular updates about its development progress from now. We encourage You to become a part of development as we are always open to ideas and feedback. Add us to Your wishlist to stay tuned with the news. Now we leave The Wall for HardCodeWay to share their vision of a game. Yours, Gaming Factory S.A. Team h…
- Gallic Wars: Battle Simulator Premiere is TODAY! - 30 October 2020
Gallic Wars: Battle Simulator is out. Today the Roman Empire will tremble! Lead brave Gaul Warriors to Victory over Rome Empire! Have fun in the Tactical Roguelike Asterix&Obelix-inspired Strategy Game! Check our trailers and teasers on Youtube! https://www.youtube.com/watch?v=d9Z_ZC7pfOA https://www.youtube.com/watch?v=zdqJvsHKlts Not convinced yet? Feel free to check the free Prologue Version! https://store.steampowered.com/app/1431630/Gallic_Wars_Battle_Simulator_Prologue/ Or watch Live Stream on our Steam Page! https://store.steampowered.com/app/1067760/Gallic_Wars_Battle_Simulator/ Now with 20% off premiere sale! for 5$ only. Play in 8 language versions: Language Versions: Polish, English, German, French, Italian, Spanish, Brasilian Portuguese, and Chinese Feel free to leave feedback on our Steam Discussion or Social Media! Developer - MadGamesmith Twitter: https://twitter.com/andy…
- Commander '85 Premiere is TODAY! Check other game from Gaming Factory - 30 September 2020
Hello Dear Wall Defenders! Big Battle: Defend the Wall is still in development so we would love to propose You other Game from Gaming Factory that premiere is TODAY! Join the thriller story of Nuclear War and Deadly AI happening in Chicago 80'ties! https://store.steampowered.com/app/1086990/Commander_85/