SPSTEAMPULSELIVE ANALYTICS
Siege of Irdor

Siege of Irdor Steam metadata

HardCodeWay | To be announced | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID1103820
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHardCodeWay

Siege of Irdor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1103820
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHardCodeWay
  • PublisherGaming Factory S.A.
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: HardCodeWayPublisher: Gaming Factory S.A.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Siege of Irdor Steam metadata

Siege of Irdor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1103820/metadata
Steam Communityhttps://steamcommunity.com/app/1103820
PCGamingWiki search
IGDB searchSearch IGDB for Siege of Irdor

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • COMBAT - 1 June 2022

    We are entering the advanced production stage. We have a lot to show from Siege of Irdor. Starting today, every 3 weeks we will drop a new devlog about mechanics, story, gameplay, and this little precious thing that makes this game unique. Just keep in mind materials presented here come from early stage of production and can differ in the final game. COMBAT SYSTEM As you have probably seen, Siege of Irdor is a Real-Time Strategy/City Builder/Tower Defence mix. You have to defend your kingdom - Irdord, but you can fight outside the walls if you think your army is strong enough. Your units as enemies use 3 sorts of weapons. Melee weapons. Swords, pikes, axes... fists, and more Every strategy fan must know the pleasure of using archers. We don't want to disappoint ranged weapons fans. You will be able to "shoot" a lot here. If you are looking for a "big boom" effect siege weaponry should b…

  • Siege of Irdor Teaser Sneak Peek - 30 March 2022

    Greetings Irdor defenders, We have prepared for you a sneak peek of the gameplay teaser that is coming and some screenshots. The teaser is already added to the Steam card but you can also check it out (a bit longer with added new content from our other games) here on the latest showreel: More stuff and content are coming soon. More screenshots, gifs, and videos you'll find posted regularly on our Twitter account. Yours, "Siege of Irdor" HardCodeWay Team

  • Defenders of Irdor - 25 January 2022

    Greetings Defenders! Now, as we know, what terrors came from beyond Portal, it's time to meet brave warriors of the Irdor. The entire industry of the City has one purpose - to keep those guys well fed and equipped, ready for the Night. Every Irdor's unit has its counterpart in the Shadows army, but we ensured they had their strengths and weaknesses. Let us take an Archers: He is better equipped than rag wearing archers of Shadows for the first sight, and they also have better range and more devastating shots. Human archers are pretty expensive to keep, though, and most of the time, you will find shadows outnumbering you by a lot. Archers can be further upgraded while shadows don't seem to have high esteem for ranged combat (they prefer to flood the enemy with a backup of magic and arcane infused walking war machines like Taran). We will discuss all those units separately in future Devlo…

  • Devlog #8 Shades beyond the Wall - 16 December 2021

    Greetings Defenders! It's been a while. Guess we owe you some goodies :) The army of darkness has grown of two new enemies. The unstoppable force that will meet impenetrable defences of the Wall. THE mightiest of all shadows. Pure rage packed into an ironclad of magic-infused heavy armour, basically a walking siege machine. Taran means the battering ram in Polish, and we believe this name fits him well. There is no unit in forces of humanity that could toe a toe with him. The fragile but fearsome backbone of ranged troops in the army of darkness: Equipped with light armour and a bow, Shadow Archers support frontlines with a constant barrage of arrows. Alone they are almost no threat, but the bow is a weapon you use in mass during the battle. Thankfully when it comes to ranged troops, humanity stands superior. "If you know the enemy and know yourself, you need not fear the result of a hu…

  • Siege of Irdor - 16 September 2021

    Greetings Defenders! We have a few important announcements. Big Battle: Defend the Wall new name is Siege of Irdor Our Steam Store page is now updated with a new art style The Publisher has changed to Vision Edge Entertainment. VEE are publishing another game of HardCodeWay "Dinos Reborn". We are very happy with the professionalism and results of the devteam. Therefore we have decided to extend our cooperation and publish another game of HardCodeWay. Let's recap what Siege of Irdor is all about. In 1038 a gateway appeared out of nowhere from which all sorts of nightmares started to crawl out. Vast numbers of determined and fearful warriors stood against the army of darkness. They fought and died in huge numbers. Humanity stopped the Evil but... never defeated. Now they are back. We play as the commander of The Wall. It is a massive blockade combined with the town and villages built afte…

  • Devlog #7 The Trade and The Village - 28 July 2021

    Greetings Defenders. As said in the last Devlog we are not alone against Invasion. The game will be divided into two kinds of maps. The Town map and The World Map. We will talk about The World Map another time. The first and main one is The Wall and the Town we are building nearby. Let's call it Town Map for now. It is the core of our game economy and the main battlefield. Here we are building, managing and fighting in RTS gameplay. We also will receive a variety of story quests and randomized side-quests here. Zug Zug intensifies. This map is BIG. It will contain The Portal area, No-mans land, The Wall, The Town, The Village, The Forest, The Sea or Lake (we need to decide, Big Lake with rivers is more tempting) and some more areas. Country rooooads.... Today we will talk about the Village. During the campaign, there will be a possibility to help rebuild the Village and establish Trade…

  • Devlog #6 Shadow Commander - 15 July 2021

    Beware, Wall Defenders. He is coming. The Shadow Commander Or instead, we should say THEY are coming as we will face several Shadow Commanders during the game. They will have some core abilities in common, but they will differ every time you meet one of those. All of them will have heavy plate armour and sword. Some will bring Large Shields. When we manage to kill one of them, all enemy units receive statistics debuff. It creates a nice tactical choice on the battlefield and allows us to leverage the debuff effect for our benefit. Mind he will be always guarded by his bodyguards (unit not yet revealed) Every commander will have his own combat skills. Commander stats increase each time we met them. And to not make it too easy we made them quite big. Not as Big as Alpha Shadows but still... All Shadow Units so far with their relative size. Another perspective. Meanwhile, stay awake, Defen…

  • Devlog #5 Video, Screenshots, Work in Progress. - 18 June 2021

    Currently, our time is devoured by the technical aspects of the project. We add in-game quests, decrees, research and much more. We are also starting work on advanced artificial intelligence that requires time from us and which we will show soon. In this Devlog, we want to share some refreshed graphics and improved lighting with you. As promised, we are preparing a short video with each Devlog: Recently we have improved The Day and Night system. We made shadows and light reflections. We have added new water where you can fish or send hunting boats from the port. We put a lot of emphasis on food in the game - as we often said, it is a crucial gameplay element in Big Battle. We also added l destruction system of The Wall along with physics We are slowly bringing our units back to life :) - We are adding more and more animations to them and working on advanced artificial intelligence on th…

  • Devlog #4 - The Wall - 31 May 2021

    Greetings Defenders! From now on we will prepare short videos for every Devlog with a showcase of our current work. Without further ado, the video is below In the video, we can see level two of The Wall. Like most buildings in the game, it will have three upgrades, but upgrading a wall is a task way more demanding than other buildings. Like one might notice, The Wall is a tough nut to crack. Massive Gates, Towers and a Ditch. And it's not even its final form. As we were mentioned in previous Devlogs. The day is a time of Peace, and Night is a time of War. With more towers ready. We will set our archers on the walls and towers and various defence systems like boiling oil. Additionally, we will be able to support our defences with Siege Machines. Preferably hidden behind the Wall, but we are not going to stop Winterfell Tacticians from their shenanigans. We don't have cavalry for the fron…

  • Castle Flipper - Premiere - 26 May 2021

    Hi Folks! I know you wait for some content from this game but our friends have a premiere of Castle Flipper. Along with it comes: • Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper • Great deal on launch with very nice price - just 18.99$ - 15% • Royalty bonus for those who own House Flipper or/and Train Station Renovation • Be quick! The offer lasts between May 26 – June 2 Get "Castle Flipper" here: https://store.steampowered.com/app/944250/Castle_Flipper Watch the trailer: Go & make Medieval Times great again!

  • Devlog #3 - Shadow Mage - 11 May 2021

    Greetings Defenders! Today we would like to share with You our design for Shadow Mage. Details are WIP. For example, those runes will glow Old Archives says: "(...)Pale and clad in black, covered by runes glowing when they reach for their dark powers. Their magic could obliterate dozens in seconds and thank Ancestors of their fragile nature and noble warriors of the past who found the courage to approach those, or I would not write those notes today. " The absolute elite among Shadows. Even one mage present on a battlefield can drastically change its flow. Their area of effect attack will massacre troops of inattentive commanders. One shall try to engage them in melee combat as soon as possible and reassure that Heavy Shadows aren't around as they are designed to be perfect protectors of mages. We have decided to create two types of mages for our game per side (might change). We will ta…

  • miniDevlog #2 - Food - 27 April 2021

    Greetings Defenders! Subject for today: Food gathering buildings: There will be a total of five basic resources in the game: stone, wood, iron, food, gold Additionally, there will be one special "resource" that will use all of the above. There will be a resource amount limit expandable by Warehouse building. Today we will share the two food gathering buildings crucial for maintaining the Wall. Food will be mostly used for recruitment. If we fail to hold enough food people will leave our settlement. Note, almost every single building in the game can be upgraded up to the third level. There will be a forest nearby our main base. Hunters every morning will go there to gather food. We see hunting as a not a stable source of food. There will be chance that hunters bring nothing from their expedition. When they succeed they can bring a lot of food. Overall farming is a more stable source. htt…

  • Devlog #2 - Shadows of Irdor - 20 April 2021

    Greetings Defenders! Today we will share what lurks in the night and wait for You to make a mistake. Despise the long War, we don't know much about them aside from two things. They came from the portal, and they want us dead. We call them... Shadows https://i.imgur.com/JtsnD8V.png Shadows Light Infantry Concept Art. Still looking for a cool name for them :) A basic melee Shadow unit. Fast, aggressive, able to climb walls. Individually, it is not a big threat for a human warrior, but in a swarm, they can pose a threat to any defence. https://i.imgur.com/VK3qi3A.png Model ready might change until full release, but we like it so far. What do You think, Defenders? In Big Battle: Defend the Wall we will have Day and Night Cycle that will affect gameflow. During the Day, we will build, repair, prepare and send troops to do various missions in the vicinity of the Wall. We will share how it wil…

  • miniDevlog #1 - 9 April 2021

    Greetings Defenders! We have decided to run a side-series of smaller Devlogs to share various models and work in progress without diving too deep into explanations. Subject for today: Resource gathering buildings: There will be a total of five basic resources in the game: stone, wood, iron, food, gold Additionally, there will be one special "resource" that will use all of the above. Today we will share the two most basic resources gathering buildings crucial for maintaining the Wall, constructing new buildings and traps. Note, almost every single building in the game can be upgraded up to the third level. We will post a separate, full Devlog about resources in our game. Woodcutter's Hut https://i.imgur.com/cGMOZYJ.png Sawmill https://i.imgur.com/DRSRsZw.png Stonecutter https://i.imgur.com/6hStute.png Mason https://i.imgur.com/MyS6esA.png There will be a day and night cycle in Big Battle…

  • Devlog #1 - Hello, we are HardCodeWay - 18 March 2021

    Publisher note: We regret to inform you that Forestlight Games Studio is no longer producing the game. After several iterations of the early version of the game, we made a joint decision to discontinue further development together for various reasons. However, where the bad news ends, good news begins. HardCodeWay is now developer of title. The studio gathered many talented people and funnelled their creativity into Big Battle: Defend the Wall game. We believe we will be able to deliver a memorable and fun RTS game together. Fingers crossed :) Big Battle: Defend the Wall will receive regular updates about its development progress from now. We encourage You to become a part of development as we are always open to ideas and feedback. Add us to Your wishlist to stay tuned with the news. Now we leave The Wall for HardCodeWay to share their vision of a game. Yours, Gaming Factory S.A. Team h…

  • Gallic Wars: Battle Simulator Premiere is TODAY! - 30 October 2020

    Gallic Wars: Battle Simulator is out. Today the Roman Empire will tremble! Lead brave Gaul Warriors to Victory over Rome Empire! Have fun in the Tactical Roguelike Asterix&Obelix-inspired Strategy Game! Check our trailers and teasers on Youtube! https://www.youtube.com/watch?v=d9Z_ZC7pfOA https://www.youtube.com/watch?v=zdqJvsHKlts Not convinced yet? Feel free to check the free Prologue Version! https://store.steampowered.com/app/1431630/Gallic_Wars_Battle_Simulator_Prologue/ Or watch Live Stream on our Steam Page! https://store.steampowered.com/app/1067760/Gallic_Wars_Battle_Simulator/ Now with 20% off premiere sale! for 5$ only. Play in 8 language versions: Language Versions: Polish, English, German, French, Italian, Spanish, Brasilian Portuguese, and Chinese Feel free to leave feedback on our Steam Discussion or Social Media! Developer - MadGamesmith Twitter: https://twitter.com/andy…

  • Commander '85 Premiere is TODAY! Check other game from Gaming Factory - 30 September 2020

    Hello Dear Wall Defenders! Big Battle: Defend the Wall is still in development so we would love to propose You other Game from Gaming Factory that premiere is TODAY! Join the thriller story of Nuclear War and Deadly AI happening in Chicago 80'ties! https://store.steampowered.com/app/1086990/Commander_85/

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1103820
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperHardCodeWay
PublisherGaming Factory S.A.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night to survive against the armies of darkness.

About this game

Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night, to survive against the armies of darkness. FEATURES Build your fortress Gather and produce resources Manage your people & train the army Survive night sieges Fight in real-time with active pause Discover the story of shadows Deal with random events Adapt to weather and seasons Progress & upgrade technology, weapons & buildings BUILD YOUR KINGDOM Design , build and expand your kingdom from a little village into a huge stone castle. Construct houses, farms, production plants, manufacturing buildings, and other buildings needed to let your kingdom grow. Build walls, towers, gates, and structures to watch for the upcoming enemies. Collect resources from the environment using various building structures. Upgrade them to make buildings more efficient. Introduce new decrees and perform research to increase your chances of surviving the coming nightmare. Research can be used to improve units or create traps on the battlefield. Send out your villagers collect resources (wood, stone, gold, food) which are essential for your kingdom to grow. PROTECT YOUR VILLAGERS Create and train your army. To build an experienced army, you need recruits, resources, and time. Equip them with the best weapons you can afford. Use swords, bows, crossbows, pikes, armors, and don’t forget the magic. Unlock better gear by researching new technologies. Keep your army and settlers morale high, your people happy, healthy, and well-fed. Good town layout, smart task assignment and planning ahead will help you greatly. Plan ahead as changing weather and seasons will require different solutions. In winter you will have trouble finding food, in rain and fog it will be difficult to spot the enemy, and in summer you will have to face the problem of water shortage. Send scouts on dangerous missions deep into the Shadow Realm to gain valuable intelligence and find ways to better fight off attackers. Be careful though. If your men stay too long in these tainted, cursed lands they may die! DISCOVER THE STORY OF SHADOWS In 1038 a gat…

Supported languages

English * , French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Russian, Portuguese - Brazil * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Siege of Irdor's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Siege of Irdor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Siege of Irdor at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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