- Founders' Fortune Update 1.3 - Hobbies, Fixes, and Quality of Life Changes! - 18 August 2026
Hello everyone!It's time for another Founders' Fortune Update!In the last week, I've secretly been scouring the forum to see what the community's biggest wishes and issues were and went on to fixing and rebalancing. Without further ado, here is the...ChangelogHobbiesColonists now pursue their hobbies on their own much more than before. (44% instead of 18% of idle interaction decisions).A colonist now keeps a main hobby after some minutes of practice. This makes them work on their one main hobby more and more, instead of switching around all the time.Fixed an issue where the music hobby specifically would not trigger colonists playing instruments on their own.BalanceThe fun need decreases 35% slower, so you don't have to micromanage it as much.Ghost quest rebalance: lots of players had problems triggering this one and collecting the achievement for it. Now, the math has been rebalanced s…
- Founders' Fortune Update 1.2.11 - 13 October 2025
This update just fixes a couple of flowers that had the wrong size after last week's update. Thanks to @downdruss for the report!Happy playing!
- Founders' Fortune Update 1.2.10 - 7 October 2025
Security Update A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for Founders' Fortune. Am I at risk? Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps behind the scenes already. Now game developers are updating, too. Also, this vulnerability is only exploitable in combination with other vulnerabilities. Still, it's important for devs to fix these issues to keep players as safe as possible. What about content updates? Founders' Fortune is a finished game and we only fix bugs or bigger issues. We usually wait for a bunch of reports to come in and address them all at once. There are only minor changes on our list at the moment, so the next minor…
- Founders Fortune Update 1.2.9 Fixes - 24 May 2024
Hello everyone! Long time, no see! This update fixes 3 things: Fixed books created by colonist writers not appearing in your storage Fixed children getting a bad thought about not getting paid enough salary right after growing up. Updated some translations. Since Founders' Fortune is a finished game, I don't check by the forums as often anymore. Still, if there are any other bugs I have missed, let me know in the comments. I hope you've been enjoying the game! New Game in the Works For the last 5 months we've been working on a new game. We have learned a lot during the development of both Founders' Fortune and InfraSpace and hope to apply it all to make our 3rd game the best one yet. If you enjoy Founders' Fortune, you might be happy to know it goes a little bit into that direction again... Though there are some major differences to Founders' Fortune, too. It's more of the similar atmos…
- Hobbies Update Patch 1.2.8 Released - 7 October 2022
Hello everyone, another bugfix update incoming: - schedule no longer interferes with people that are locked up or being carried to a bed - fixed an issue with resource modding (.json load order) - forester now care for small trees automatically - doubled probability to do hobby in free time - fixed an issue where selecting the hardest difficulty wouldn't enable the challenger achivement Happy playing!
- Hobbies Update Patch 1.2.6 Released - 4 October 2022
Hello everyone, releasing a balancing and bugfix update today: Balanced garden flowers to be a lot easier to keep alive Balanced risky joke from -10 to -7 when it goes wrong Negative thought from elixir of life no longer disappears when colonist falls unconscious Fixed migrants not having body cam (necessary for them to use dresser after they join) Fixed villager getting stuck after disabling combat mode Fixed underwater dead colonist Fixed production issue when continuing on an old save Happy playing!
- Founders' Fortune Hobby Update Released! - 1 October 2022
Hello everyone and welcome to the Founders' Fortune Hobby Update! Founders' Fortune has been finished for a while now. Still, the Founders' Fortune community has kept playing and enjoying the game so a whole list of feedback has accumulated. We wanted to release a sizable update to fix any remaining gripes with the game, but just a couple of bugfixes are too boring, so we spent the last 3 months making an actual, full content update, which is out NOW! To celebrate the update, Founders' Fortune is 50% off! Hobbies + Fun Previously, your colonists spent a lot of time relaxing and socializing whenever they felt like it. Now, you gain more control: people don't start relaxing randomly, instead you'll have to fulfill their need for fun: The easiest way to have fun is simply socializing with others. This has the added benefit of building the friendships and relationships you want to see devel…
- Founders' Fortune Hobby Update Releasing Saturday Oct 1st! - 29 September 2022
Hello everyone and welcome to the Founders' Fortune Hobby Update! Founders' Fortune has been finished for a while now. Still, the Founders' Fortune community has kept playing and enjoying the game so a whole list of feedback has accumulated. We wanted to release a sizable update to fix any remaining gripes with the game, but just a couple of bugfixes are too boring, so we spent the last 3 months making an actual, full content update! The update is going to be released on Saturday Oct 1st, 1pm CET. Hobbies + Fun Previously, your colonists spent a lot of time relaxing and socializing whenever they felt like it. Now, you gain more control: people don't start relaxing randomly, instead you'll have to fulfill their need for fun: The easiest way to have fun is simply socializing with others. This has the added benefit of building the friendships and relationships you want to see develop in yo…
- Founders' Fortune Update Teaser - 9 September 2022
Hello everyone! We made something special for you... Playtesters apply on Discord
- Founders' Fortune Maintenance Update 1.1.4 Released - 29 June 2021
Hello everyone! I'm glad that many of you are still enjoying Founders' Fortune! Software quality has always been important to me, so I'm happy to release a sizable Maintenance Update today which fixes some of the issues that you have reported on the forums or on Discord. Fixes Fixed a bug where pirates would walk through gates sometimes Fixed a bug where a trader would need protection from pirates even though the player had "peaceful pirates" turned on Fixed a bug where animals wouldn't heal injuries Fixed a bug where tutorial messages would still appear after you turned them off in the settings Fixed a bug where you couldn't edit work orders on the workbench Fixed a bug where children could get strange traits when growing up, like optimistic and pessimistic at the same time Fixed a bug where carrying an enemy corpse over a trap would trigger it and hurt the villager Fixed a bug where r…
- Bugfix Update 1.1.3 - 22 March 2021
Just a small bugfix update today. - fixed an issue that was leading to upper floors staying visible - fixed a number of issues that have been reported in our error reporting system but probably didn't influence gameplay much
- Update 1.1.1 - 6 March 2021
Hey everyone, just pushed quickfix update to address 2 issues: Fixed an issue where health bars wouldn't disappear after people leave on ship Fixed an issue where people wouldn't go back to work after fighting if they had to change equipment first
- Founders' Fortune Update 1.1. is out! Traps, Multi-Tool-Racks & more! - 5 March 2021
Hello everyone! With Update 1.1 we wanted to smooth out some rough edges of the game. This means a load of bugfixes, but also some quality-of-life things like adding a multi-tool-rack, displaying the health of people when fighting and making bows a little more effective. Since we gained a bunch of new players since the 1.0 release, I also wanted to take this opportunity to highlight some of the most useful mods in the workshop to players who might not be aware those exist: Moveable resources lets you move trees, rocks, etc. Instant Object movement lets you move furniture without the help of villagers Increased Population lets you have up to 30 villagers Absolute Profession Priorities gives you more control over the villager AI - especially useful for advanced players! UIImprovements adds a bunch of extra information for your convenience There are also a lot of mods that contain balance…
- Founders' Fortune Update 1.1 brings Traps, Multi-Tool-racks, and more on Friday! - 3 March 2021
Hello everyone! You might remember that we were hinting about supplying you with an extra 1.1 update post-release, just for fun. Well, the update is done! Release is scheduled for this Friday, 6pm CET. Until then, let these pics be a teaser of what's to come ;) We hope you'll enjoy it!
- Founders' Fortune original Assets released for Modders - 17 February 2021
Hey everyone, I hope you're enjoying the game. I recently got some requests from modders to make their job a little easier, so we're releasing some of the raw files we've used to make the game. It includes: The full model + rig + animations + textures of our current colonist character in all variations Almost all models of walls + floors + fortifications with materials before the graphics update Some selected furniture with materials before the graphics update You can access them here: FFModKit Some people would like to bring back pieces that have been removed in the graphics update and try modding new clothes. Let's hope it works out! I'm open to release other things or help out modders in other ways, so if you're working on a mod and need some help, feel free to reach out on the Discord or the Forum. Happy modding, Daniel
- Our next game is going to be a sci-fi city builder with production chains! - 22 January 2021
Hello everyone! Founders' Fortune is the type of game one could work on forever. And as you see with today's update, we still provide support and fixes and will do so in the future. However, if we never try making anything else, we will not improve as game developers. And that's why today, I'm happy to announce our next game: InfraSpace! InfraSpace is a sci-fi city builder - but every resource you produce has to go through your transport infrastructure. In order to thrive in this solar system, you'll not only have to start mining operations and manage production chains, but also make sure your road network is up to the task. You can find more details on its Steam page: https://store.steampowered.com/app/1511460/InfraSpace Free Alpha As with Founders' Fortune, we want to make the initial development accessible to everyone so that we can get as much feedback as possible! If you want to ch…
- Release 1.0.5 rebalances ghost quests and adds Japanese and Czech languages - 22 January 2021
Hey everyone! PSA: We just announced our next game! Check it out I just published update "Release 1.0.5" and with that you should be much more likely to get ghost quests and have people join your village. Building a relationship with friendly ghosts has a bigger impact on that probability. Also, age speed now impacts how fast children learn and get bonus/malus experience points to make it more balanced. If childhood is shorter, it also takes a little less time to acquire these points. The effect has not been completely balanced out, so if you want to have a long childhood and a lot of points, you can still do that. There are also a bunch of fixes: Fixed an issue where you couldn't load your save Patients no longer walk away when a doctor is taking care of them Fixed a bunch of translation issues Fixed a bug where goblins would spawn with green heads and different skin colors on the rest…
- Bugfix & Balancing Update 1.0.3 + Developer Name change to "Dionic" - 5 January 2021
Happy New Year Everyone! Update 1.0.3 Since no major issues have turned up in Release 1.0.2, I have waited a bit until enough small fixes accumulate to fix them all at once with this minor update. Enjoy! Features Official mod to alleviate motion sickness and make the game more accessible: https://steamcommunity.com/sharedfiles/filedetails/?id=2350875740 Balancing Can now build above fireplace Talking probabilities slightly more positive by default Flu healing success rate increased, especially for doctors with treatment skill Elixir of life available in medicine cabinet as well Changed interaction order for humans so "break up" isn't next to "kiss" Fixes Fixed bug where you on rare occasions couldn't load a save when the ghost quest was active Fixed bug where you couldn't select your resolution on some screens Can now build above dreamcatcher Children can no longer butcher animals You w…
- Bugfix Update 1.0.2 - 20 December 2020
Thanks for all the reports and feedback since the release! It's been pretty stable until now, but here are a couple of bugs I fixed: Fixed a bug where you couldn't enter the number in the production configuration of workshops Fixed a bug where some quests would disappear on reload Fixed a bug where the shift key didn't enable extra precision when moving furniture Fixed a bug where children could get the masterpiece quest Fixed a bug that spammed the error logs Fixed a bug where you couldn't load some old saves from Beta 1.3.1 If you find any more, don't hestitate reporting them. Happy playing!
- Founders' Fortune leaves Early Access and is now a full game! - 18 December 2020
Hello everyone! Founders' Fortune has been my main focus for 2 years now and I'm so happy we've been able to bring it through a great Early Access period and have been able to add so much more content than we've originally planned. In this post, I'd like to go through the new features for version 1.0, take a quick look back at how Founders' Fortune came to be, thank everyone that helped us get to this point and finally talk about what the future might look like. Before we get into the details, if you want to receive news on Founders' Fortune's future or any other games we might make, sign up here: http://foundersfortune.com/newsSignup Also, if you haven't seen it yet, check out our new trailer! Contents of this Update Since this is our update to leave Early Access, we have focused mostly on stability and correcting stuff that still felt off. Nevertheless, we have had time for some big e…