- Hotfix 5 - 2.0.13 - 20 August 2022
Thanks again to everyone who posted bugs in the discussions or took the time to write a review. All feedback is used to improve the game. The changes this time are: Added Traps tutorial May have fixed a rare bug where Assassinating an enemy doesn’t hurt them. Fixed an issue where some weapons spawned by chests etc would not be interactible unless you walked away from them and then returned. Increased the size of all Glyphs of Force Added Hexes tutorial Fixed a bug that stopped the other hexes from spawning, meaning there are more than just ‘deadly’ hexes to be cursed with now. Zar spawns stronger enemies Fixed Female Knight not being able to parry Increased all boss’s stamina in general to make them less easily stunlocked by quick attacks with powerful swords Increased Lieutenant's base Stamina so that it takes longer before you can start staggering them with attacks Added more vending…
- Hotfix 4 - 16 August 2022
2.0.12 Flickering Portal fix Fixed a bug where buying multiple swords / weapons from the vending machine at once could sometimes result in them getting stuck in your hand. Made Shadow Step the reward for the first Broken Fort level and moved Portal to Level 2 Morgan only asks the first ghost if they have seen Erin, rather than dogmatically asking each one individually Biased gameplay spawning away from the edge of the mists so that gameplay should no longer spawn in areas that warn you to leave Melee (including kick) now does splash damage to destructibles, meaning that you don’t have to aim the crosshairs precisely at them for them to take damage. Fixed a bug where melee attacks were not being blocked by walls Fixed a bug where you could be credited for killing an enemy more than once, leading to hilarious ‘31/24 kills’ scores. Slightly increased the base mana cost for Beam Fixed a bug…
- Hotfix 3 - v2.0.11 - 13 August 2022
Hey Everyone. Thanks for all the bug reports in the Steam discussions. We have tried to address most of the issues that people have found this past week in this new patch. 2.0.11 Dodging now removes twice as many stacks of fire Fixed an issue where enemies would be invisible if you returned to the exterior after solving an adventure’s story Fixed an issue that could stop all Ghosts spawning Improved ghost’s navigation and ensured they will interact with you if you approach them Added Adventure Log tutorial Notes now go into your inventory and can be re-read in your codex Notes from puzzles that have already been solved don’t hang around looking like bugs Fixed a bug with very small Experience rewards sometimes not being given to the player Fixed an issue where too much furniture had become see through Lowered the resolution of some textures to make room for some others Tutorial to break…
- A few words from lead developer Toby Gard. - 11 August 2022
Hello! Just wanted to take a moment to talk about the release of Dream Cycle. It’s been a long and rewarding road to get here. From the initial concept of making an Indie Action Adventure game to here has been a windy and sometimes obscure path. Action Adventure is the most costly and time intensive single player genre to make. Teams typically start at 100 people (our team was 2 plus some amazing short stint contractors) and the costs are astronomical for publishers and consumers. With Dream Cycle I was wondering whether it would be possible to make an Indie version of that. A game that could stand up in that extremely premium field, and deliver on the gameplay and experience for a price point that would typically be impossible. The trick would be to lean into the incredible tools and assets available from Epic and their marketplace, coupled with proceduralism to deliver the breadth of…
- Hot FIx 2 - 9 August 2022
2.0.10 Fixed an issue that stopped Chests spawning in all levels except Broken Fort Slightly increased base time dilation for dodge Slightly increased base Weak Spot duration Increased chance of Perks and Spells spawning in base chests Fixed an issue where Talismans were not spawning anywhere
- Hotfix 2.0.9 - 8 August 2022
Fixed a bug where you could be ambushed when destroying the sticks that lock the vending machine in the tutorial.
- Dream Cycle moves from Early Access to Release! - 8 August 2022
DREAM CYCLE 1.0 IS OUT NOW The full wonders of the Dreamland planes are now ready for you and Morgan to explore! Raw Fury and Cathuria Games are pleased to announce that Dream Cycle is exiting its early access run, and the full 1.0 release is now live. We're excited to see you fully immerse yourselves in this narrative adventure and confront the Crawling Chaos that is set to damn the world within. Watch the launch trailer here! 👇 New key features that you can play with this release: Increased the number of map locations to 9 endlessly replayable areas, each with their own look and layouts. Increase the number of difficulty Tiers from 4 to 10. Loads more new enemies, weapons, spells and perks such as Assassin and Sorceress, that shift Morgan’s combat dramatically. Added several new cursed Totems with new effects, such as the Totem of blindness that blocks Astral Projection, creating zon…
- Dream Cycle 1.0 Release date announcement! - 29 July 2022
The full wonders of the Dreamland planes are close at hand. Raw Fury and Cathuria Games are pleased to announce that Dream Cycle is exiting its early access run, and the full 1.0 release will happen on August 8th 2022. For those new to Dream Cycle or who have been following along with Early Access, there’s a whole range of new updates to be excited about! These include: New locations to explore, deserts, mountains, jungles and more. A reworked difficult scale that adds challenge through puzzle and layout complexity rather than changing the enemy’s stats Many new enemies, weapons, spells and perks, including Specializations, can dramatically shift Morgan’s combat skills. Additional curses and new permanent effects called Hexes that result from failing or succeeding in certain puzzles. New interiors and completely re-worked level art across all maps.. Many additional puzzles, stories, and…
- Dream Cycle is 50% off in the Raw Fury Steam Summer Sale! - 23 June 2022
A warm (or chilly) greeting to you all, With Summer looming over us, avoiding pollen and staying inside has never been so tempting! 🐝 To (bee)less this occasion, you can grab Dream Cycle with 50% off from the 23rd of June to the 7th of July. Stay cool, /Raw Fury
- Dream Cycle Major Update 2: The Reforging - 23 May 2022
Welcome to the Dreamlands, Thank you for joining us as we've made the big move from beta branch to live branch! For those of you who played the beta, you'll see many more pins on the map, so have fun exploring! There have been various bug fixes and graphical updates, but otherwise, you'll be experiencing mostly the same game as presented in the beta. If you were one of the folks who participated in said beta and lost your save data, expect to encounter a note and chest in the Cavern. Please take a look and open it up for some goodies. Again our apologies for the saving issues. For everyone else, you'll notice significant changes in the game. We suggest taking the time to explore and put aside past experiences with Morgan to really get a feel for the new venture. The changes are numerous and too many to share, but below are some bullet points of the more significant updates. Story and Ad…
- Dream Cycle is 50% off in the Spring Surprise Sale! - 4 May 2022
To those who wish to walk the Dreamlands, Spring has truly sprung, and we’re celebrating with the surprise sale! To honor the occasion, you can grab Dream Cycle with 50% off from the 4th of May to the 10th of May. If you've waited before joining Morgan on her quest, now's the time to jump right in!
- The Dreamlands expands; a new update comes soon! - 27 April 2022
Hello to those who've stepped through the Deep Gate (and welcome to those about to take those steps), Early Access has been a journey for Dream Cycle, and we want to thank you for joining us each step of the way. Our last update (adding the beta branch) showed a whole new direction for the game. It was a bit of a jump into the unknown and a departure from what had come this far; we couldn't have done it without your feedback. So again, from Toby and everyone at Raw Fury, thank you! Now, what does this mean going forward? Well... In the next couple of weeks, we'll be pushing a relatively large update that will seek to expand and add more to what you experienced on the beta branch. The most substantial updates you'll encounter are when you enter the Deep Gate and view the world map; more pins have been added, increasing the number of adventures Morgan can take! We also want to be upfront…
- Beta branch is now open, new adventures with Morgan await... - 24 March 2022
New adventures await Morgan on the other side of the Deep Gate. It will take all her cunning, skill, and abilities to free the many trapped souls already taken. With each trip back through the gate, her thread to her own fading life grows weaker but return; she must. Only through her work can they be saved. Get your first look into the adventure Morgan faces as she tries to save humanity from an eternity of unwaking purgatory. Scour each shard for hidden stashes, the best of which will present their challenges to unlock. Face mighty guardians and hold off the crawling chaos. Only you can return these souls to their rightful human vessels. Join the open beta now.
- Big game changes and new beta branch coming soon! - 18 March 2022
I’m happy to announce that the Beta for Update 2 is in testing and will be opening up to play on the Beta Branch in the next next week. This update represents a major change for the game. When we started work on it, the focus was just to add specific stories to every single adventure, but that goal ended up affecting almost every aspect of the game. The goal of Dream Cycle has always been to make a Procedural Action Adventure game. To my mind an Action Adventure game is a combination of exploring, combat, story and puzzles. The previous instantiation of the game delivered on exploration and combat but had no real puzzle or story elements in individual adventures. This update strives to add both. Adventures are now created around procedural ‘archeological’ stories. By that I mean stories told through objects found in the environment, as seen in the dungeons of games like Horizon Zero Daw…
- Dream Cycle is 50% off in the Lunar New Year Steam Sale! - 27 January 2022
To those who wish to walk the Dreamlands, Dream Cycle is now -50% off on the Steam Lunar New Year Sale! This discount will run from the 27th of January until the 3rd of February. If you've waited before joining Morgan on her quest, now's the time to jump right in!
- Our goals and future update ideas for Dream Cycle! - 24 January 2022
Folks, I'm posting on behalf of Toby who wishes to share some updates and thoughts on Dream Cycle today, enjoy! Hello! It’s been a little while since I last posted here. After the winter break, we are back hard at work on the next big update. The high level goal for Dreamcycle has always been to create a portal into infinite adventures. At the close of last year with Update 1 under our belt, it was a great time to take stock of the game. Thanks to community feedback and discussion, it is clear to me that Dreamcycle is falling short on a few fronts. While that’s to be expected in Early Access, one particular issue stands out as not a result of roughness, but as a fundamental design problem, and that is the lack of meaning. As we continued work of story adventures, it became increasingly clear that the other levels started to feel like filler. Because they only offered basic objectives to…
- Hot Fix 1.2.27 - 6 December 2021
This quick little update ads a "Challenge Rating" message at the start of each mission. It compares player level to the difficulty tier of the adventure to give a general idea of readiness to take on the map. There are 5 ratings. Easy Balanced Challenging Dangerous Deadly We hope this helps players avoid getting overwhelmed by unintentionally jumping into a way overpowering level and getting wiped out.
- Hot Fix 1.2.26 - 3 December 2021
A quick one to address the brightness issue when some Eidolons appear and a couple other items from the discussions. Thanks for the continued support and feedback! 1.2.26 Fixed an uninitialized variable that may have caused crashes after the logo movies. Fixed an issue with the lighting being too bright when some Eidolons appear Removed radial blur from sprint Added option to change Anti Alias method.
- Hotfix 1.2.22 - 25 November 2021
Fixed a bug that blocked access to Tier 5 adventures Fixed an issue that was spawning rewards at much lower tiers than they should have Fixed an issue that stopped you being able to execute directly after parrying Fixed an issue that stopped enemies health and stamina scaling correctly at higher tiers Increased perk and spell costs Increased crit strength of Katana, short sword and magic sword Fixed the warhorn sound not playing for crossbowers. Fixed a bug that prevented enemies from seeing you even if they were very close if you were hiding in a bush Slightly decreased Eidolon Health at lower levels
- Dream Cycle Major Update 1: The Quickening Update - 24 November 2021
Hi folks! Wake up and arm yourselves because, just like the game, this patch note is going to take you on a big adventure. Check out our new trailer and screenshots of the game (which you can view on our steam page). Listen to Morgan's tale as she reveals the predicament she's in. Join with her as her story unravels whilst adventuring through the Dreamlands. Her goal; to recover her own powers and thwart Randolph's sinister plans to become a god. Before we relay the multitude of changes your way, we want to take this moment to highlight a few things and, most importantly, thank you for taking this adventure with Morgan into Dream Cycle. We saw option customizations suggested by the community and can report that we've managed to include them into this build. You'll see such options as; more buttons can now be remapped, options to turn off motion blur, toggle/hold for crouch and run and t…