- Beta branch update 5 - 23 September 2026
fixed couple bugs where the scanning was not working correctlyadded boardslides and bluntsboardslides and blunts work differently than grind: skateboarding main game, i think this is the right way to do them, no need to double tap buttons anymore.added animations to almost fail when landing on too big angleupdated camera movementesc quits the gamebeta branch code: grindreworkgodot
- Beta branch update 4 - 18 September 2026
good weekend to everyone! here is a beta branch patch you can try now grind scanning/system has been updated, now its possible to grind on different shaped objectsfps raised from 60 to 120now theres added rest of the grind/slide tricks (still thinking how will i do boardslides)added different shaped objects to test levelsmooth transition to grind snappingbeta code: grindreworkgodotwill continue to work on this, enjoy!
- Beta branch update 3 - 16 September 2026
camera movement during grind changedwhile pushing you get more speed only when you really pushtrucks will rotate when you move left or rightmore grind tricks added:fs noseslidenoseslidetailslidebs 50505050now available on beta branch: grindreworkgodot
- Beta branch update 2 - 15 September 2026
new camera movementgrind snappingmany small changes for smoother gameplaycurrent tricks there is: fs crookedbs crookedbs tailslidekickflipheelflipi will add other flip and grind tricks, just need to clean up the blender file for faster export.
- News / Current situation - 17 August 2026
hello. its been couple years, been busy with projects. thanks for everyone who has bought the game. thanks for all the nice messages. i started this project on unreal engine 4, then switched to unreal engine 5. on ue5 there was some problems when updating in to latest versions. i think last update is from 5.2, and that broke the project. backup files got corrupted and everything was broken. all animations backups are fine and some assets. beginning of 2026 i started learning godot engine and text based coding. and i remembered this project. and now when there is AI which has changed the whole coding world, i wanted to try it out. so im vibe coding with godot for now. 2 weeks ago i started to build grind: skateboarding on godot. it is early, goal is to make smooth controller for skateboarding. there is now only kickflip, heelflip and frontside crooked, grinding. more will be added. you c…
- map update - 2 September 2023
updated to unreal engine version 5.2 new map: yard smoother animation transitions after grinding added automatic rotation on air if not over 180 degrees (cool flips) smoother rotations when ending grind for stair rails removed rail balance system (it was bad) fixed bug where you couldnt move on options after using customize screen when bailing, skateboard will bounce around player can now walk up stairs player can do firecracker down stairs
- upcoming update - 24 July 2023
hello, its been a while since last update, ive been away from game development. i will release new small game on august, but lets talk about Grind. i love this project, and been thinking about it last few days. today i opened the project files and started play with it again. it was fun. heres a list some things that will be on the next update. - unreal engine version 5.2. game will be updated to latest unreal version. i want to keep this project fresh with new tools available, and have it as a place where i can always return. - code cleaning. i will do some cleaning and optimizing the code for best performance. - removed rail balance mechanic. balance mechanic is removed because it wasnt done right, it was a bit clunky, i dont know if this will be added back in the future. - new map. i know that everyone doesnt like map creation. grind is built around that now, you have to set every obs…
- Tricklist - 4 October 2022
This was requested from community. Tricklist added to options menu. all tricks are from regular stance, for goofy stance everything is flipped.
- Grip tape bug - 17 May 2022
bug fix: grip tape rotations on wallbounce, grinding and manuals
- New engine version - 12 November 2021
game is running now with unreal engine 5 (unreal engine 5 is currently on early access state so crashes can happen) controls moved to options fixed jump or push during pause fixed editor part switching during pause fixed camera stays down when hitting a wall with manual
- Board contest - 20 September 2021
Board - artwork contest! you want to make your own board into the game? now you can do it. use your Photoshop or Gimp skills to make one, zip file has files for both of the softwares. board doesnt need to be super high quality i dont know how to choose the best boards yet, maybe strawpoll or then i just choose them. well see. link for the zip file: https://drive.google.com/file/d/1I9RHrmpRQ6yl6wzqMGet7Ogkm_DCrv9u/view?usp=sharing email your board(s) to "[email protected]" with title "board contest" and add your board file into the email. anything else than image files or something else than boards will be removed immediately. export images to png file! coolest boards will be added into the game!
- V-sync - 11 August 2021
spin momentum tweaked bs overcrooks anim tweaked fixed bug where you can grind straight up if wall blocks a rail added v sync option back new colors on balance meter
- Controls - 2 August 2021
fixed board push animation during ollie/nollie ollie/nollie state anims tweaked default field of view set to 95 added controls to pause menu possible fix for fatal error on hall reset (reset menu) possible fix when editor current item gets a bit off from grid
- Spin momentum - 29 July 2021
now in customize menu both trigger and shoulder buttons work on rotating character/board bag icons resized added new bag push speed nerfed from 0.25 to 0.175 new air spin system (spin speed comes from the left/right press power before jump)
- Frame limit - 18 June 2021
frame limit is now added into options. previously there was no limit and frames were running high and using gpu 100%. frame limit now drops the usage.
- Small update - 17 June 2021
added tree bench mesh changed, it is also grindable now 5-0 and nosegrind animations updated smoother hop out from rail on grind end (different tricks hop differently) possible fix for rolling sound playing on air
- Grind is live! - 15 June 2021
Grind is now available on steam! Been waiting for this day, some extra content and bug fixes will be there. First update list is already in the works. Hoping you enjoy grind, thank you.