LONN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score64% positive
- Total reviews211
- Release dateNov 17, 2022
- DeveloperSixSense Studios
- PublisherSixSense Studios
Company pages: Developer: SixSense StudiosPublisher: SixSense Studios
LONN Steam news
LONN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- LONN | New Content 2.0 | Bounty Adventures Roguelike Mode, Warhammer + More! - 23 December 2022
Hey Bounty Hunters! Update 2.0 brings a mix of game improvements and new game content for our current and new players. Let's start with the new game content 2.0 Update Bounty Adventure Mode This mode is in the experimental section within the main menu level. You'll be able to go into roguelike layouts for a Bounty Adventures Mission. You'll encounter different level layouts, enemies and weapons each time you go in. NPC's in Bounty Adventures have dialogue with you so make sure to talk with them. They will help guide you and fill you in on the map objective and some background about the place you're visiting. Hinting at a few things we'd like to expand upon one day. You'll be able to select background music for the game mode from the music selector. You can also select none if you just want ambient noise. By default the music is off so you can choose which track you'll like. We've added…
- LONN | Update 1.0 | Post Beta Feedback - 12 December 2022
Hey everyone! We've been working hard the past few weeks to bring you Update 1.0 We've been engaging with the community on our discussion page, reading reviews and watching YouTube videos to identify the most important parts of the game to work on and improve. We want to thank everyone who tried the beta out, we appreciate your time and feedback. This video is a nice summary of the update but there are many more improvements that were not shown in the video. 1:1 Hands with Motion Controller We've now made the hands 1:1 with the Unreal Engine motion controller. You shouldn't have that underwater feeling or delay anymore. The hand rework is massive part of this update. It impacts many features as you'll see below. Hand Presence and Animations The hand will now respond to what you're touching/pushing on your motion controller. Hand Stickiness on Surfaces Your hands or objects you place and…
- Vol.2 LONN Advanced Physics Gameplay - 16 September 2022
Hello everyone! We're back with a LONN Community Update. This week we'll be looking more into the gameplay of LONN. Steam has a 5mb limit on gifs, you'll find higher quality versions on our website Showcase Gifs Advanced Physics Character As mentioned in the last Community Update we have advanced character physics systems. Here you'll see the climbing system used to get hidden loot. You don't just grip climb, you can mantle any surface. When you push on surfaces your body will produce force. When playing LONN make sure to take full advantage of our advanced physics character to explore every part of the map. We've had a lot of fun playing with the climbing systems during development, maybe too much fun. Full Physics Combat Since we went for a full physics character all aspects of our game include physics; objects in the world and enemies. While fighting enemies be it WUX-n, Drones or Bo…
- Vol.1 Physics and Dynamic Movement - 2 August 2022
Hey everyone! We're back with the latest edition of LCU (LONN Community Update). This week we're discussing our Kinesis Physics System. From the very beginning...a long time ago...we decided on developing core systems that allowed for player freedom in a virtual world. We didn’t want hands to go through walls, enemies to be interacted with in one way only or for exploration to be teleport based. We wanted the experience to be immersive and for the player to feel presence; accepting the virtual world as real. We’ve developed a core system built on physics for the player, enemies, world and objects in LONN. This allows all gameplay systems to connect and work together simultaneously. If you run into an enemy and see an object in the world. Grab, throw and hit them with it if you see a fence with a lock, try climb over it or use a dagger or crowbar to break it if you run out of ammo, grab…
- Vol.0 The World of LONN - 12 July 2022
Hello everyone, Thank you for following LONN and welcome to our inaugural Steam community update! As we get closer to launch, we will be sharing exciting news and updates, just for you. Topics will include gameplay, story, characters, mechanics, weapons…and….shh….will you be the first to see fresh content!?! Keep a sharp lookout. Firstly, a brief history about LONN. LONN is ~3+ years in the making. The idea was conceived on Feb '19, when SixSense was formed in Sydney, Australia. Our announcement trailer was revealed to the world on Nov '19 and from that day we set out to create an impressive and immersive gaming experience. Why make a VR game? It’s serious fun. We love the immersive experience after putting on a headset and the feeling of being in a new environment and having a realistic experience using your body to control your character to interact with the world. What influenced us…
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