SPSTEAMPULSELIVE ANALYTICS
Project Polygun

Project Polygun Steam metadata

Arkadia Galactic | Dec 15, 2021 | game

Released

0players observed · 23 September 2026 - 19:11:51 UTC

ActionEarly AccessViolentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$60
  • Review scoreNot available

Project Polygun metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$60
  • Review scoreNot available
  • Total reviews1
  • Release dateDec 15, 2021
  • DeveloperArkadia Galactic
  • PublisherArkadia Galactic

Genres: Action, Early Access

Company pages: Developer: Arkadia GalacticPublisher: Arkadia Galactic

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Polygun Steam metadata

Project Polygun metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1107390/metadata
Steam Storehttps://store.steampowered.com/app/1107390/
Steam Communityhttps://steamcommunity.com/app/1107390
PCGamingWiki search
IGDB searchSearch IGDB for Project Polygun

Reviews, pricing, and metadata

Review summary

1 user reviews

Review score unavailable, 0 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 December 2021

Latest Steam announcements

  • Update v0.2.2 - 3 July 2022

    Added a new map (Facility), a dark and close-quarters map lit up with NVGs, in a free-for-all Deathmatch hellscape.

  • minor map tweaks - 3 July 2022

    Hey hey! Just dropping in to let y'all know we've made a few slight tweaks to Bootcamp, and have modified the camera rendering and lighting.

  • We're Back!! - 2 July 2022

    Good afternoon, everybody - and happy Fourth of July weekend! This announcement comes as an incredible shock to us, and I'm sure it comes as a shock to you as well. To sum: we've recovered the development files for Project Polygun. Or at least, we've recovered most of them. We've lost nearly all the maps, and are now currently down to just our original Bootcamp map. Technically one or two of the other maps exist in the codebase, but we're planning on keeping those locked away for the time being. However, we feel that this gives us a very solid ground to start from, and build up from there. The Bootcamp map isn't perfect, but we plan on tweaking it over time until it reaches perfection, adding balances and whatnot based on your suggestions. Also, with this announcement/update, we've made a few modifications to the current weapons roster, including initial beta-polishing of our new Blaste…

  • We Need To Talk - 15 December 2021

    Top of the morning to ya, gamers. We're coming to you with a heavy heart. This past year has been incredibly rough on us all, and together we've gotten through some very difficult events - many that nobody could've seen coming. Unfortunately, one such event targets our community specifically, and it's this event that we would like to discuss with you today. Some time ago, shortly before the scheduled release of Project Polygun, we unfortunately lost access to the original development files. We've seen far too many excellent games go entirely defunct because their development team stopped caring about the project and never updated it. As a team, we're unilaterally uncomfortable with the idea of releasing a project into the wild only for it to never be updated. It would be one thing if Project Polygun was polished to perfection. But due to the nature of our design philosophy, that just is…

  • Road To Release - 1 July 2020

    Good afternoon guys, gals, and non-binary pals! Today's the first day of July, and so it's time for our monthly Road To Release update! First off, we'd like to finally introduce the first official Project Polygun map! Say hello to: Bootcamp - a small dual-military-outpost featuring fantastic rock formations and a crashed cargo jet in the center for opposing teams to duke it out across. Secondly, we've added in some nifty new particle effects. Specifically, ones for the smoke grenade and the frag grenade. Now you can blow up your enemies in adorable polygonal style! The last semi-major thing is the lighting change. Very bloom! Much sunrays! Many lensflares! Oh, and we finally got rid of those horrid robot first-person arms. There are still some issues with the way the model is being displayed, but at least the style is consistent with the theme. We might have to hire a new hand model, th…

  • Upcoming Release! - 12 June 2020

    Hey gamers, it's official! We've brought things to a solid point and now we're looking forward to our upcoming release. This is the official launch announcement of Project Polygun!! We're planning to release on November 2nd, 2020. Over the next few months, we're going to focus heavily on final polishing and bug fixes in order to get our game to a solid releasable state (as well as to focus on a ton of marketing in the meantime). Also, after all this time, we've FINALLY gotten source control set up. For the non-nerds: that means we now have a solid working environment for our team to collaborate on the game's code and files with ease, helping to expedite the development process and make things a helluvalot easier to do. We're looking forward to November, and can't wait to see you all on the battlefields! Much love, The Arkadia Galactic Team

  • WIP Wednesday - 10 June 2020

    Today is now the second Wednesday of June, which means it's time for what will no longer be your Weekly WIP Wednesday! Due to staffing changes in our team as well as various other factors, we're going to scale back our updates to a monthly rate. From this point forward, every update will occur on the 1st of each month, and we'll be building for the future. This allows us to focus on larger releases as well as to spend time curating special events for different holidays, on top of having more time to squash any bugs that may crop up during development. That being said, we've attached this update's changelog below, as always. Much love! ~CHANGELOG~ ~Updated Deagle fire sound ~Updated recoil for secondaries ~Adjusted falloff and range on sniper, players now need to adjust for bullet drop ~Adjusted damage on sniper ~Increased sniper fire rate ~Adjusted primary recoil on weapons to closer ma…

  • WIP Wednesday - 3 June 2020

    Today is now the first Wednesday of June, so it's time for your weekly WIP Wednesday! This week's update adds a whole new map and game mode, as well as some minor cleaning of the game files and some quality of life changes. First off, we hired a crew to fly out to Polygun Island and do some electrical work to get the lighting fixtures repaired. Now instead of trying to fight in pure darkness, there are bright lights illuminating key choke points throughout the map. The biggest and most exciting change for this update, however, is the new map and game mode. Introducing: Corporate. This map features a sprawling set of mirrored office buildings with plenty of hallways and cubicles to fight around while assisting your team in the new Capture The Flag game mode. With plenty of rooms and obstacles, there are lots of corners to lob grenades around and to peak over with your trusty shotgun. Loc…

  • WIP Wednesday - 27 May 2020

    Happy Wednesday, everyone! It's time for your weekly Work-In-Progress Wednesday update. This week's update brings a lot of polishing and some quality-of-life changes to the table. As always, the full changelog will be featured down below. For now, let's get started on featuring the biggest and most obvious change for Project Polygun: the lighting. While I don't want to say we overhauled the lighting, anything short of that would be stretching the truth - the maps look incredibly different with the new lighting changes. For now, we've only made changes to the lighting in Polygun Island and Bombtown, to an incredibly drastic effect. Featured in the image above is a shot of the absolutely gorgeous sunset effect seen in Bombtown - the entire map is covered in a beautiful orange hue, with a burning sun seen just over the mountaintops in the distance. The lighting on Polygun Island, however,…

  • Work-In-Progress Wednesday - 20 May 2020

    Howdy, folks! Today's Wednesday, so it's time for your weekly update. The biggest thing we've worked on is updating the different playable classes. Now, not only does each team have its own colorations, but each class has a distinct design. Assault Class Medic Class Scout Class Support Class We hope these changes will help to bring a tactical advantage to both opposing teams, allowing you to strategize with your squad and easily pinpoint which enemies are the most valuable targets. The majority of the updates for today have been graphical. Yeah, we know this update isn't very large, but we just got back into the swing of things and this update is literally just a couple hours worth of work (because we're wanting to get this pushed by noon local time) so you've gotta bear with us just a little bit.

  • Massive Overhaul - 19 May 2020

    Hey there, kids! Do you like violence? I know that we sure do! Life has been incredibly hectic lately and we've had to take development underground. But we're popping back up into the spotlight to announce a couple of major things. First off, we're in the process of changing our title's name. After a lot of consideration and debilitation, we've settled on "Project Polygun" as our flagship's namesake. The second biggest change is we're putting the Battle Royale mode on the backburner in order to focus on hosting smaller FPS game modes such as Team Deathmatch and Capture The Flag. Once these are fully fleshed out, then we'll hope to take another crack at the Battle Royale mode we've all come to know and love. That being said, BR will be unavailable for the time-being. In its stead are several new game modes, each featured on a whole new map.

  • Weapons and Inventory - 26 June 2019

    Hello guys, gals, and nonbinary pals! It's Wednesday, so it's time to update you all on the progress so far. This week brings some very exciting changes mostly to do with the weaponry, but we've also got a nice non-weapon-related update to cover as well. First and foremost, we've added in some new weapon models as well as weapon types, giving the game a bit more variety in your murder options. We've also added different ammo boxes that are specific for each weapon depending on what it's chambered in. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35278594%2F419c5392c066ca9bbd507939b9fcf78f4c373a23.png On top of this, we've completely revamped how the inventory works. Previously, you would pick up a weapon and find ammo for it, but that would be the only weapon you could carry. If you wanted a different weapon, it would be dropped and swapped for the new one. Ammunition…

  • Buildings and Models - 23 June 2019

    Hey guys, gals, and nonbinary pals! Today's update brings primarily graphical overhauls that help to flesh out the game world and make it more of a living world. One of the things we've done is added some more props to the southeastern town, and adding catwalks between some of the buildings. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35278594%2Fdd797cc99761a0c10ba70adcb411aeb51352f7fa.png Moving forward with the same mindset, we've overhauled the old military base. Now it's much bigger, much meaner, and much greener. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35278594%2F51acd0cb1b811e81e5a92222865555c27d9c4297.png Speaking of greener overhauls, we've completely changed the airplane! Now it flies in the direction it's pointing instead of floating sideways, and it's also a non-destroyed plane. Why? Because it just doesn't make sense for a plane…

  • Weapons and Graphics - 22 June 2019

    Good morning guys, gals, and nonbinary pals! Today, we're bringing you a minor - yet important - update to EACG, one that's going to lay the groundwork for things to come. The first major thing we've changed is the character model. We've implemented new animations as well as changed the mesh for the model entirely, ditching behind the default model of the Unreal Engine. Thanks a bunch, Synty! Secondly, we've added a few tweaks to the weapons that are sure to please: each gun now has their own range and sound effect, and we've also added a new and powerful Sniper Rifle - boasting extreme range and powerful shots, this weapon is incredibly deadly in the right hands.

Patch notes and updates

S.noRelease datePatch nameGID number
13 July 2022Update v0.2.24474904295767668905
23 July 2022minor map tweaks4474904295764542663
326 June 2019Weapons and Inventory2436926440563900916
423 June 2019Buildings and Models2415533798141816377
522 June 2019Weapons and Graphics2415533798137892714

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1107390
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateDec 15, 2021
DeveloperArkadia Galactic
PublisherArkadia Galactic
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type1 user reviews
Positive review percentNot available
Positive reviews0
Negative reviews1
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1107390/

Short description

Project Polygun is an upcoming first-person shooter. This game is poised as a lighthearted jab toward developers that keep their games in Early Access.

About this game

Project Polygun is an upcoming first-person shooter. This game is poised as a lighthearted jab toward developers that keep their games in Early Access. The initial goal when we theorized Project Polygun was to work with the community on implementing every request made. You want drivable tanks? Done. You want grappling hooks? Done. You want to be able to cast spells that turn your opponents into harmless rabbits? Done. The reality of the matter is that since we're only two individuals working on this project in our spare time, there will likely be a lot of requests that we miss. But we hope to stay true to our roots and make a sh*tshow of a project that the whole family will love - just for you. ~Much love, ~The Arkadia Galactic team~

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Project Polygun's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Polygun's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Polygun at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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