Happy Grumps news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews5
- Release dateJul 17, 2020
- DeveloperGlenn LaBarre, Drew Conley
- PublisherGlenn LaBarre, Drew Conley
Genres: Indie, Strategy, Early Access
Company pages: Developer: Glenn LaBarre, Drew ConleyPublisher: Glenn LaBarre, Drew Conley
Happy Grumps Steam news
Happy Grumps news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update #8 - The Big One! - 1 January 2023
To adapt the famous quote, "No game development plan survives first contact with reality." How does one summarize 1,474 commits across two years? For starters, we can forgo any kind of changelog - no one needs to read a short novel of updates. Here are the highlights: - Created an enemy "intent" system - Added a new level! - Added new Grumps! - Left behind our esoteric "turns" system - Adopted a straight-forward "hearts" system - Updated our puzzle generation sections - Overhauled our item & pickup system - Changed our item unlock process - Improved support outside of fullscreen - Created a future expansion for Happy Meadows As we continue in Early Access, please send us your feedback at [email protected] And while we work on an in-game tutorial, you can find a placeholder at https://happygrumps.com/tutorial/ Thank you for playing! - Glenn and Drew
- 2022 Update News! - 20 October 2022
Whew! It has been a while, but we are here with a big blog update for Happy Grumps! Here is a sneak peek of what is coming next. An enemy "intent" system It used to be a guessing game to determine which enemy would target your Happy Grumps. Now you can see enemy intent to help you calculate your next move. New levels, new gameplay, & new Grumps! New grumps - like these vanishing wizards below - add a new layer of strategic considerations and randomization between runs. We have added a new level and updated our "turns" system to respond to player feedback (more on that announcement later). New items to unlock! We completely overhauled our items & unlock structure to reward players who love mastery. And we also added an in-game speedrun clock plus more run stats for number-loving folks. New animations, improved windowed mode support Thanks again for being an Early Access supporter! We pla…
- Update #7 - New languages! - 16 December 2020
We are happy to announce that Happy Grumps has two new translations: French and Russian! Many thanks to our translators for this round - Sarah Loyal, the Keetons, & the Lenchiks. Here is a quick rundown of our other changes: Moved the "Help Text" toggle into the Options Menu Updated the Options Menu system to streamline future support Added a new song to the jukebox Prevent chests from being smashed in Snow World Prevent the Wizard from showing an incorrect Item Pickup UI when teleporting near an Item Fixed a bug that prevented the Wizard from using the Break trinket Fixed a rare crash during the Collector Rescue cutscene Special thanks for this update goes to "Namadu" for their feedback and help with bug-stomping. 2021 is almost here! It has been about six months since we launched Happy Grumps into Early Access and we are looking forward to more Happy Grumps in the coming year. Thanks…
- Update #6 - The Lost Scholars - 8 November 2020
As an homage to the games of the 80s and 90s we grew up playing, Happy Grumps now has some properly buried secrets. Eventually the internet will reveal them all, but for now we have left some hints with The Lost Scholars. These two characters will also grant you mid-level blessings such as extra Dodge, Grit, Turns, or Max Turns. And with new secrets, comes new Trinkets: a Compass for revealing the entire map and a Whistle for warping into unvisited rooms. Crumbling Tiles: The Caverns now has some proper Crumbling Tiles which fall away when Grumps move across their space. Watch your step! And if a Grump lands on a Crumbling Tile, they will be lost in the Chasm (which is an instant defeat for the hero). This small change has made a big difference to emerging gameplay. We love dynamic gameboards. You can expect to see more effects like this down the road. Level Exit: Clearing a boss no lon…
- Update #5 - Dodge & Grit! - 2 October 2020
Sometimes spreading happiness takes some extra determination and lucky rolls. Based on 2020 so far, we would wager to say most of the time it is an uphill battle. Heroes can now find Gems in every chest which will boost your Grit (a last stand mechanic to help you resist defeat) and Dodge (which helps you avoid negative effects). Turns and Max Turns now also appear as Gems for better readability. Besides - collecting Gems is just plain fun :D We also sped up the victory screen and our turn tally system to propel you towards you next room faster. We grew up feeding quarters into arcade machines back in the 80s, so as gamedevs we have an ingrained urge for speed :D Under the hood, we also upgraded Game Maker 2.2 to 2.3 which... turned out to be a pretty big deal actually. At first, it created lots of bugs to smush. BUT the good news is that the performance of the game has gone UP. And the…
- Update #4 - Heart Balloons & Hammers! - 29 August 2020
Items are a classic part of a good roguelike dungeon crawler. Now Happy Grumps has Items to help your Hero spread Happiness! Each Item is intentionally overpowered, but they are balanced to only last for 10 turns. Coffee: Prevents sleepiness Flower: Prevents grumpiness Hammer: Destroys all walls Super Shield: Hero dodges all Hunter attacks Heart Balloon: Earn +1 Max Turn each move And more Items coming in future updates! To balance the game against the power of these items, we also made the following changes: We reduced player trinket slots to three down from four. Players who resume old save files will still have their fourth trinket, but it will not appear in the HUD. If that is you, we are sorry! You will get a one-time bonus of 20 turns on your save file by way of an apology. The Shield Trinket now grants all Happy Grumps a 25% chance to dodge. We reduced it down from 50% to compens…
- Update #3 - The King of Ghosts! - 31 July 2020
Our fourth unlockable hero is here!! We love how different heroes switch-up gameplay. The Ghost King transforms all Happy Grumps into Ghosts, which offers players an additional challenge through diagonal-only gameplay. The Ghost King is also required for discovering of the secrets of the game :D New Victory Turn Tally Screen This has been a long requested feature. Players wanted to see how many turns were used, stolen, and gained with summarized "net turn" result per room. The turn tally screen is still missing some much needed flair and fun (sorry!), but it gets the job done for now. Special thanks to players "Sara", "Drew", and "RamenAndVitamins" for suggesting this feature! (Bug note - the tally will be incorrect on your first room if you load into an existing run). Smaller gameplay updates Chests that contain keys or trinkets now also contain a generous +5 turns as well :D Reduced S…
- Update #2 - Better Choice Arrow UI - 27 July 2020
One of the things we love about Early Access is watching people play Happy Grumps on Twitch and YouTube. Not only is it exciting to see people have fun with our game, but watching people play helps us see where we need to improve the game. One of the glaring mistakes that became obvious over the weekend was the Choice Arrow UI. Players click on these arrows to talk with certain NPCs and chose directions to move from room to room. But it had these problems: The click boxes for the arrows were too small The arrows sometimes point to NPCs like the Shopkeeper, but you could not click directly on the Shopkeeper - just the arrow itself. This was misleading because it looks like you should be clicking on the NPC. I planned on updating this before Early Access launch, but I failed to anticipate just how confusing this would be to new players. Yikes! Sorry about that! The arrows did not have hov…
- Update #1 - Early Access Launch Week - 24 July 2020
Whew! What a week! We really enjoyed our first week of Early Access! It has been a lot of fun connecting with new people and hearing feedback. Thanks again to everyone who has been playing Happy Grumps and hanging out with us online. It has been great! We've got our first update live on Steam now: Fixed a bug that was causing some players to be stuck in the tutorial like some kind inescapable tutorial nightmare. HUGE thanks to @RamenAndVitamins for helping us find this bug! Fixed a bug that prevented Happy Ghosts from floating past other Grumps. Fixed music for the Trade Genie. If you haven't found the Trade Genie yet... well, they are connected to one of the secrets in the game. Added new SFX system to prevent certain sound effects from getting too LOUD. Updated gameplay UI to help players see which walls can be smashed on their turn. Updated wording in the placeholder "ending" cutscen…
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