- Warden of the Isles — Update 1.0.17 - 25 August 2026
Multiplayer: legion banners fixedAll three of your legion banners now appear at your base in online matches. Previously only one of them showed up.Throwing a banner moves that legion again, and your units rally to where you placed it.Playing togetherOnline multiplayer has moved to a new version. Everyone in your group needs to be on 1.0.17 to see each other's matches.
- Warden of the Isles — Update 1.0.16 - 16 August 2026
Smoother head movementWe tracked down and fixed the judder some players saw when turning their head. Turning should now feel clean and stable.No more freezing when you switch windowsClicking away from the game used to pause it completely.Sharper, more responsive trackingHead and hand movement now line up more closely with what you see, and we've reduced visual artifacts while moving.MultiplayerIf you lose connection, you now get sent back to the room list with a message instead of being stuck on a loading screen.Everyone needs to update to play together.World and visualsStables being built now prevents other buildings from being built on it.Fixed goblin archers and bosses looking wrong when seen from far away.Under the hoodUpgraded to a newer version of the game engine for better performance and stability.
- ⚔️ MAJOR UPDATE: Multiplayer Is Here! - 21 July 2026
The biggest update yet has landed, and it changes everything: Warden of the Isles is now multiplayer. For the first time, you can share the islands with other real Wardens, as allies or as rivals. 🎉Battle other players 🛡️ Face off against real people in live PvP: 1v1 duels, 2v2 team battles, or a free-for-all with up to 4 Wardens. Command your legions, summon golems, hurl fireballs, and outsmart an opponent who can do all the same things right back at you.Get hands-on with your enemy ✋ This is VR, so the fight gets personal. Reach across the battlefield and physically grab your opponent's soldiers with your own hands and throw them. Guard your own troops by keeping them inside your banner's safe zone, where enemy hands can't touch them.Win the isles ✨ Smash your rival's Shard of Channeling to knock them out of the match. The last Warden (or team) standing wins.Play your way 🤝Team up…
- ⚔️ Warden of the Isles - Update - 15 June 2026
A big polish update has landed! This one focuses on making the islands look better, run smoother, and squash a long list of bugs from your reports. Thank you for playing and sending feedback. 🙏✨ New & Improved⛏️ Brand-new gold mines - Gold mines have a completely new, far more detailed look. Best of all, a mine now visibly changes depending on what's happening inside: you can tell at a glance whether it's busy with a worker digging away, or sitting idle and waiting for someone to put to work.⚡ PerformanceSmoother big battles - A large optimization pass means the game holds up much better when lots of units are fighting at once.Distance detail - Faraway units and buildings now render in a lighter way, freeing up performance for the action right in front of you.Plenty of behind-the-scenes efficiency work so everything feels a little snappier.🛠️ Bug FixesUnits now stand still properly wh…
- Patch Notes May 21st - 21 May 2026
Bug FixesFixed the giant golem's death effect appearing the wrong size - it now matches the golem's actual body.Fixed fireworks sometimes playing silently.Fixed a spell that could summon 4 extra units the first time it was cast in a level.Fixed workers occasionally walking to the wrong mine after being reused.Fixed achievements crediting buildings that were already on the map, instead of only the ones you build yourself.VR / ComfortFixed the fade-to-black transition not fully covering the screen on Quest 3.TutorialFixed a tutorial step in Order on the Border that wasn't working correctly.The Built To Be Broken level now starts you with 100 gold.UIImproved hover highlighting so it scales correctly in the world, including the banner panel.PerformanceReduced loading and memory overhead by tuning how units are pre-loaded for each level.
- Patch Notes - 18 May 2026
PerformanceFaster startup and lighter memory use. The main menu loads quicker and uses less RAM.Smoother gameplay. First-time spell casts and unit interactions no longer cause a brief hitch.Bug FixesEnemy elementals in Battle with the Elements now properly activate instead of standing around as inert rocks.Large units that shouldn't be picked up (golems, cavalry, catapults, Elven Greatbow, large enemies) can no longer be accidentally grabbed after they've died and respawned.The screen no longer fades to white during scene transitions after you use Reset Progress.Dead units (workers, soldiers) no longer leave their menus floating in the air.The chest in the main menu now lights up properly when you reach for it.Banner overlays on the player are positioned correctly.Visual & UIRefreshed loading screen with a new logo.Cleaner Builder and Wood Cutter unit menus.Small main menu polish.
- Patch Notes - 16 May 2026
Visuals & UINew game-wide font All campaign and tutorial scenes re-laid-out to fit the new metrics.Hover highlight overhauled. The old version washed out into a soft glow and completely broke on transparent objects like icons and banner cloth. The new outline reads as a crisp band on everything.Banner highlight in particular: the cloth used to be invisible to the outline and certain angles let it peek through itself. Both fixed - the outline now wraps the full banner cleanly.Fireball gets its own tuned hover highlight.BalanceStarting gold raised across all 9 campaign levels. Tutorials unchanged.Cost rebalance applied across the board.Workers cost 50 gold each.AI & Gameplay FixesWorkers no longer get stuck navigating around obstacles.Tree-cutters now skip trees they can't actually reach, and won't stand frozen if their path stalls short of the trunk.Builders no longer freeze near constru…
- Climb higher, fight smarter - update notes - 14 May 2026
New Feature: Quick height adjustmentDedicated to Slappy - thanks for the suggestion.You can now raise and lower your in-world height without opening the menu:Y button on the left controller -> step upX button on the left controller -> step downEach press moves you one step, same size and same limits as the Up/Down buttons in the player menu. One press = one step (holding doesn't repeat). With the comfort vignette on (default), a quick fade hides the move like a teleport. If you've turned the vignette off in settings, the change is instant.Works on Quest / Oculus Touch, Valve Index, Windows Mixed Reality, Vive Cosmos, Pico, and other modern controllers. If your controller doesn't have two face buttons on the left side (legacy HTC Vive wand), the binding stays off and the menu Up/Down buttons still work as before.Bug fixesWorker heal stops working after the first cast per level. Heal woul…
- Warden of the Isles — Update (May 2026) - 12 May 2026
Three weeks of work since the last patch. Here's what's new:New legion command system - banners, stances (Stay Near / Search & Destroy), rotatable placement with live formation preview, and legion-mates that come to each other's aid.New building art - the player's buildings have been redone with fresh models and cleaner silhouettes.VR comfort toggles - snap vs smooth turning and the comfort vignette can now be turned on/off in settings.Smarter unit AI - better target priority, builders/woodcutters spread across work sites, no more pathing into walls or ping-ponging between targets.Big combat fixes - Mage/Priest/Necromancer/FireGolem animations and spells, pooled units coming back broken, a food-capacity bug that silently inflated your unit cap, and dozens more.Performance pass - all unit animations migrated to baked mesh animation, instanced tree rendering, batched combat broadcasts, an…
- 🏰 MASSIVE UPDATE — OpenXR, URP, Quest Support & Total Polish Pass - 21 April 2026
This is our biggest update yet. We've rebuilt major chunks of the game's core - rendering, VR, animation, performance, and combat - while squashing hundreds of bugs along the way. Here's what you'll notice.🥽 VR OverhaulMigrated from SteamVR to OpenXR for better compatibility and broader hardware supportAdded Valve Index & Vive controller models with improved grip and trigger bindingsSnap turn and smooth locomotion with speed ramping for more comfortable movementTunnel vignette during movement to reduce motion sicknessHeight-aware player so short and tall players both feel groundedFixes to hand positioning, throw direction, and grab accuracy🥽 Quest Support (Coming Soon)Full Oculus Quest build pipeline now in place — standalone Quest release coming down the line🎨 A Fresh Coat of PaintRebuilt the entire rendering pipeline for better visuals and performanceUpgraded water, skyboxes, parti…
- Warden of the Isles — Dev Update - 31 March 2026
Hey everyone! We know, we know - it's been a while since our last update. But rest assured, work has been happening behind the scenes, and we're excited to share what's been cooking! Here's what's been going on:Engine Upgrade We are currently working on upgrading the game engine to a newer version, which will pave the way for future performance improvements and new features.Main Menu Revamp The main menu is getting a facelift. It's starting to look more polished now.Progress Reset We are currently implementing the ability to reset your save progress directly from the menu. We've included a confirmation dialog to prevent accidental resets and a smooth screen fade transition for a cleaner start. This feature is still being polished.New VR Locomotion We've started experimenting with a new locomotion system, moving away from the standard teleportation method to a more direct, joystick-based…
- Achievements unlocked! - 11 March 2020
Warden of the Isles now with achievements!
- Warden of the Isles 1.1.1 Update - 4 March 2020
Update 1.1.1 is live! Changes: Moved Oculus hand position Spells in menu no longer highlighted when out of influence area Showing warning message when game window loses focus
- Oculus Support is live! - 21 February 2020
Warden of the Isles is now fully playable with Oculus. Enjoy!
- Warden of the Isles 1.1.0 Update - 20 February 2020
Update 1.1.0 is live! New Features Snap turn support using touchpads or joysticks. Audio volume control Height adjustment controls Balancing: Tutorial levels are now shorter Units detect range is reduced