SPSTEAMPULSELIVE ANALYTICS
Song of a Spirit

Song of a Spirit Steam news

Eisenstadt Studio | Jul 13, 2019 | game

Released

0players observed · 24 September 2026 - 00:55:15 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Song of a Spirit news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 13, 2019
  • DeveloperEisenstadt Studio
  • PublisherEisenstadt Studio

Genres: Adventure, Indie

Company pages: Developer: Eisenstadt StudioPublisher: Eisenstadt Studio

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Song of a Spirit Steam news

Song of a Spirit news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor patches about full screen and template songs - 20 October 2023

    I've updated the game to start in full screen automatically. You can toggle between full screen and windowed using F11 or ALT + Enter I've also patched the template saves insertion code. I shipped the game with a couple of template songs you can play around with and jam to but the game did not properly transfer the save files. I forgot to tell the game to first check if the save_data folder exists before getting it to copy over the save files. I have patched this but this will only affect first time install users. If you've already attempted to play the game and it failed to copy the save files, it would not attempt it again because when it tries the first time, it created a flag file to make sure it only does so once instead of every launch. And in those users cases it would have created the flag file regardless if it failed or succeeded in copying the save file. The good news is that…

  • All new re-build version now live! - 16 October 2023

    After 4-ish years, the game gets an all new breath of life as it's rebuilt from ground up in Godot Engine. All the unnecessary fluff like crafting and mining, which did nothing more than delay when you could finally place down the first few notes. All that nonsense really served no purpose and has been removed to make way for the creative mode. All sound orbs and tools are made available right away, just take a break, chill and make some tunes. Hope you enjoy. Next plan is to implement a more detailed game instruction manual. Last version had redirected the player to a hosted webpage where the game mechanics are taught. This was due to the fact that the game was initially made in Game Maker Studio which offered an abysmally piss poor Interface toolset. All the text drawing had to be done manually so any prospect of an in-game tutorial presented a monstrous time sink. An external web-bas…

  • Complete Rebuild from Ground up: Now in Godot Engine - 10 October 2023

    In light of this game receiving some attention and people purchasing it. I am going to give this a bit of overdue attention. This game was originally made in Game Maker Studio but as of last few years, Game Maker has both taken a monetization route I do not subscribe to and has, in light of my experience with Godot, has bee lacking in feature and productivity tools for many years. A lot of things that I assumed I have to program myself, simply exist in other engines as built-in features, and since my priority is making games - not making software for making games, Godot has taken over the pedestal as my top go-to engine for achieving my projects, faster, easier and more featureful. I want to give this project some attention but I don't want to open up Game Maker again. So I'm just going to remake the entire game in Godot instead. This whole game is a product of about 3 days of labor on…

  • First post Game Jam Update / Fix - 16 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35299503%2F24ed3a9e138f6f1bef8001241b2dbfb37d1b63eb.png After viewing some of the feedback from game jam users testing and streamers playing the game, the following updates have been compiled, bringing the following fixes and features. Features: Day / Night Cycle (game starts with dusk) Fireflies added Mining time has been shortened Info Tabloids now spawn at the start of the game, as well as when users open the inventory and crafting benches for the first time to instruct on how to play the game. Bugs: Debug Inventory has been Cleared Full Screen UI overlap has been fixed. Full Screen Mode (Alt + Enter) mouse inaccuracy has been fixed Other Notes: Presently, there is no world saving so every game, the progress starts anew. A save system is on my bucket list for the next update. I am also working on a story line and quest…

Patch notes and updates

S.noRelease datePatch nameGID number
120 October 2023Minor patches about full screen and template songs5218041989045466866
216 July 2019First post Game Jam Update / Fix2436927798965142792

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