- Linked Mask Game Boy Port is live on Kickstarter!!! - 31 July 2024
Finally after a lot of effort we bring you the Kickstarter of the Gameboy version of Linked Mask! The truth is that it has always been our dream to create a game for the original console, as you could see in the original PC game, we did our best to make the game have a gameboy aesthetic, now in collaboration with more friends this is possible! As you can see, we have tried to keep the style of the videogame so that it adapts well to the limitations of the console without losing its characteristic style! So thank you very much for the interest you have had in the game, due to budget issues we could not continue fixing it or adding new features, believe me I really want it to be so but it has been extremely complicated, so I put the effort to create this version, I hope you like the demo!
- Steam Game Festival 2021: Linked Mask hands-on preview - 4 February 2021
Take the addictive nature of Celeste, add a Mega Man inspired stage select, spice things up with some basic combat, and present it with a purposefully limited palette that smacks of the most recognizable gaming handheld. Linked Mask takes this formula and mixes up a batch of six grueling towers that will test the limits of your platforming prowess. Set on conquering a deity atop each stage, doing so will grant the player with a different mask and accompanying power. With tight controls, multiple abilities and weapons, clever stage design, and top-notch beats, Linked Mask is the game for any platforming perfectionist. The tower of the Non Mole awaits in the Linked Mask demo. The game looks very close to what we remember a GameBoy game looking like, but with several enhancements to bring it into 2021. Impressive parallax scrolling improves every scene with some truly awe-inspiring element…
- Patchnotes hotfix v0.3.5 - 18 June 2020
v0.3.5 Fix bug that didn't let the Kaizo zone to load properly, staying in black. The Spoonman Games team.
- Patchnotes update v0.3.4 - 18 June 2020
Thank you all for your feedback so far! We will keep pushing updates during the event so please share all your thoughts about the game, we really appreciated it :) v0.3.4 We have checked and removed a lot of instances where some grass and spikes were in the same tile making the spikes very hard to see. We have fixed the placement of some foreground elements in the Learn section so these don't obstruct the view when jumping is required. Colliders of the world were reviewed and fine-tuned, there were some weird slope and walls that now have correct collision shapes. Fixed a soft-lock bug in the Kaizo zone where if you got to the second checkpoint and the Crusher killed you just there it's position didn't reset, making you respawn inside the Crusher killing you over and over again. The Spoonman Games team.
- Patchnotes update v0.3.3 - 17 June 2020
Some changes have been done to help you better go through the Kaizo zone :) v0.3.3 Updated the Electrical Lines sprites so their On and Off states are way easier to differentiate. Updated a part on the Kaizo Zone where a small jump needed to be performed, the jump is still required but the gap to go through is a little bigger to make it easier to go by. FIxed a bug in the Start zone where some rocks didn't reset properly upon dying, You could collide with those rocks, even break them but not seem them. This is now fixed. The Spoonman Games team.
- Play New Demos by HypeTrain Digital – Steam Game Festival - 16 June 2020
Hi! We’re delighted to take part in the Steam Game Festival (June 16 - June 22), which is already live now! Throughout the event we've brought demos for each of the 8 games we are currently working on. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26684285%2F7abeae814099c7e99930eac874f252bae2418cb1.jpg All of them are in different genres, settings and styles. You will surely find something that piques your interest! All the content available for Steam Summer Festival is free, some demos are long, some allow infinite play. Here is a little sneak peek of every title available. Voidtrain https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26684285%2F24e19a0b140c0b6ba83248df68f6e3487ea01ea7.jpg Voidtrain is a first-person action/survival game where you become a crew member of an interdimensional express. Build your own train, upgrade it, craft weapons and tra…
- Patchnotes update v0.3.2 - 16 June 2020
We have made a quick update to address some small issues with the Linked Mask Demo. v0.3.2 The game now starts by default in full-screen and with vSync on. If you already opened the game before this fix you will have to start a Stage, open the pause menu, go to options and there change the resolution manually. These options are saved for when you reopen the game. A few checkpoints, tiles, and cameras have been fine tunned to look better. Additional gameplay elements have been added to the Kaizo zone. The Spoonman Games team.
- Demo is out and Non Mole Boss Fight Preview - 16 June 2020
Hello everyone. Today is the Day! The Steam Game Festival, Summer Editon has begun! During this time you'll be able to play the Demo of Linked Mask, we are eager to hear all your feedback :) The moment of judgment has arrived and the Demo of Linked Mask is now available, Non Mole will judge Viewer in his devil Dance, putting you between the sword and the thunder, literally. Without no more words to say. If you believe that it would be an easy final step, don't expect this Deity to bow easily. Have at you, joyful Viewer. I hope you are looking forward to playing the game! The Spoonman Games team.
- Kaizo Preview - 15 June 2020
Hello everyone. Tomorrow the Demo will go live as soon as the Steam Summer Event begins! We will be very active here in Steam during that time, looking at your feedback, hot-fixing any weird bugs and making a few live streams :) And now for a new video on this adventure to the demo release: The Kaizo zone is full of traps that will fully test the capacity of Viewer and with a big tribute to his ancestors he will be able to acquire an upgrade given by the Primal Gods. The objective of this game is to play in a fast and precise way, speed will usually be steady, let yourself carry on to the beats of the game and dance to the Deities' songs. I hope you are looking forward to playing the game! The Spoonman Games team.
- Learn Preview - 12 June 2020
Hello everyone. Next week the Demo will go live! We have made quite some updates to the demo that we hope you highly enjoy, there is still a lot of work to be done in this last stretch of development, but we are very excited to show to the public what we have. The truth in Linked Mask will be known trough the Masks that Viewer will collect in his adventure, but you also need to learn how to use them, each Tower will feature a Learn zone filled with the frozen souls that keep these places alive. Master Thunder and earn your right to keep the Mask. The hands shaped a path so you could know why Linked Mask is so eccentric in its way to show its detailed pixel art, regardless of all the technical limitations, the game feels like one. Our hands are willing to change. I hope you are looking forward to playing the game! The Spoonman Games team.
- New Demo release Date! - 8 June 2020
Hello! Just recently we have noticed that Steam has delayed The Steam Game Festival Summer Edition to June 16th, 10 AM PDT. We are part of this event so the demo itself won't be available until the Festival starts. I hope you can keep up with us for another week while we wait for the event to begin! In the meantime, we have worked some updates for the demo so at least you will have more content to enjoy :) The Spoonman Games Team.
- The Non Mole Electric Tower - 28 May 2020
Hello everyone. We re preparing for the upcoming Steam Summer Event, making sure the demo is in good shape, in the meantime here are some words from our Game Director and a new video about the level you will be playing this June 9th! In Linked Mask you will find the Non Mole Electric Tower, there you will go through different rails that will transform you into electricity itself! There will be guards stopping you in every step, but be careful and climb your way up the tower. This tower holds big generators inside, back in his day it served the civilization responsible for creating the towers, but now the tower it's on its own and its power is still real, electricity will go against you, testing your skill to the max. I hope you are looking forward to playing the game! The Spoonman Games team.
- The road to Steam! - 21 May 2020
Hello everyone! We've been working really hard amid these difficult times, getting closer to the final game each day and we are feeling confident in starting to share what we've done and what's to come, there is a lot to talk and a lot we want you to see ~ Starting today we will be using this platform to share all the important news and announcements of the game and also some cool Artwork! Our first important announcement will go live tomorrow, and later we will be doing at least one post each week to keep you all up to date. We are very excited about what's ahead and I hope you all can join us in this adventure