Underspace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players6 · 9 October 2026 - 22:36:45 UTC
- SteamPulse tracked peak99
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews434
- Release dateApr 10, 2024
- DeveloperPastaspace Interactive
- PublisherCamlann Games
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Pastaspace InteractivePublisher: Camlann Games
Underspace Steam news
Underspace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.57.1: Patch Notes - 1 October 2026
Hello starchasers! As promised I'm back with another patch to address gamebreakingly softlockingly pertinent issues, plus a variety of other small goodies. Cat pics? What? What do you- Oh, right. Okay, here's a few.Anyway the game's going through a massive deep dive of bugfixing and polish and that's... involved. I've still got some 43 pages of bugfixes and notes on stuff, part of which is incorporated into the game (namely in the starting regions). It also includes some extra bits, like a new depth of field option for dialogue camera and lots of readability passes.Anyway, changelog time!Changelog is as follows: NEW FEATURESThe pause button now skips launch/landing cutscenes.If you can’t hail a ship the target interaction menu will now reflect that by greying out the option.Selling a ship to a shipdealer now also sells any equipment aboard that ship.You can now select nav items on the m…
- Version 1.56.1: Patch Notes - 15 September 2026
Hello again starchasers! I'm back sooner than you may have expected, back with a decent sized patch that's here mostly to address a myriad of reported multiplayer issues, amongst other things. This was originally going to just be a small hotfix, but more and more reports came in and it kind of ended up as a full patch... thing. You don't care though, do you? You just want some cats.Of note to those people modding the game is that I've updated and uploaded a variety of resource archetypes for modders, including dungeon tilesets, character models, and more, for free use in whatever derangements you want. We all know you're hard at work on that Yunelese romance mod. Anyway, let's get into the actual changelog now.Changelog is as follows: NEW FEATURESOptimized Nagris Depot’s interior significantly and added some additional music cues. Many ships now have proper inventory icons when scanning…
- Version 1.55.6: Patch Notes - 27 August 2026
Hello starchasers! Been a hot minute, hasn't it? I was aiming to push this patch to the main branch earlier in the year, around the end of June, but there was SO much testing, fixing, and work that had to go into it on top of everything else in my life that it ended up getting pushed by pretty far. Perks of working on this by myself, I suppose. You're just here for cats though, I know.I debated delaying this update until a proper 1.0 launch, but so much of this represents such a fundamental change for Underspace under the hood that I felt that getting it into the hands of you, the players, soon rather than later would only be a net benefit to society as a whole, so here we are.Update OverviewModding! The name of the game here is modding. Underspace previously had mod support for a variety of things like ships and equipment, but with this new update I've brought forth a lot of new moddin…
- Version 1.54.6: Patch Notes - 25 June 2026
Hello starchasers! You should have expected a new patch to coincide with the Steam Summer Sale; I'm a predictable kind of guy like that. There's not too much new stuff here: it's mostly fixing a ton of (some pretty serious) bugs in multiplayer, as well as refining various options that are already there. Anytime you see these public patches, they're going to be in this vein right up until 1.0 (since that's multiplayer's campaign and voice acting). That being said, plenty of new modding features and options are included! This includes things like being able to better import and export controller layouts, improved tagging for the Steam Workshop, being able to delete your multiplayer character, and being able to edit radio stations in-game. Now some changes are being done to a lot of modding stuff going forward. Future SDK guides and documentation are going to be hosted online, most likely…
- Version 1.53.0: Public Multiplayer Beta - 25 May 2026
Hello Starchasers! Did you expect an update? A mainline update? I certainly didn't, not at first, but I met with the other members of our development team (pictured below) and we discussed the matter at length.We've reached the point now where the only remaining thing before our 1.0 launch (barring content reactivation and a shitload of bugfixes) is voice acting. The game is now, totally, in a feature complete state, and that includes everything for multiplayer! So, with that in mind I'd like to start expanding the range of people playing multiplayer, primarily to see just how badly it'll explode, as well as stress test the overhead of our master server and all that nonsense. Think of it like putting a fat black cat on a plastic train track: I'm trying to see just how much mass it can take before it all collapses.So, for those who missed it, this update brings forth a TON of new feature…
- Multiplayer Beta Branch: Update - 10 April 2026
Hello, starchasers! It's our second year annivesary for Underspace's early access release, and we've been barreling towards the full 1.0 release at a breakneck pace, with only a few major tasks left before we enter our beta for that! The cats are excited.Now, we've had a lot of new blood coming in since last month's big Steam sale, as well as a ton of work done on our multiplayer beta branch since it launched a little over a month ago! When that announcement was first made, I laid out a variety of missing features, and I'm sure many players are under the impression it's remained that way. That's not the case, of course. We've already had plenty of madcap space adventures together, including chasing storms and getting trapped in otherworldly space prisons!You can easily opt into our multiplayer beta at any time by going to your game's properties, and selecting an available beta branch fr…
- Multiplayer Testing Branch - 25 February 2026
Hello starchasers! What, did you think you'd never see me again? Did the Doubt Gnome whisper his foul magics in your ears and make you believe like this wasn't something that was gonna be pulled off? Well, surprise! Multiplayer's here! Sort of. It's going quite well, actually. I guess you could say that the cat's out of the bag on how we're handling it.Multiplayer Beta Branch Originally the plan was to make our multiplayer tests a closed, controlled beta. But, truth be told, I need data. I've got see how it runs, how badly it explodes, how much people can screw it up, if there's any balancing issues in PvP I can safely ignore because PvP balancing is for rubes, etc. We HAVE had some initial multiplayer tests for our private beta testing team, and things have been going great there.But now, we're opening it up to you, the community, as an opt-in beta branch. This beta branch contains the…
- Version 1.51.0: Patch Notes - 12 January 2026
Hello starchasers! My two-week sabbatical is coming to a close, and there's been a few bugs unleashed by the last update (and the whole fundamental-change-to-our-entire-file-format) that required a fix or two. Since I was also able to finish up some other bits and features (some requested by modders hard at work replacing starships with anime girls), I decided to include those as well. However, you probably only care about the cat pictures, right? Right. Typical.Satisfied? Now, let's get into the new stuff.Changelog is as follows: NEW FEATURESYou can now sit in every chair on stations.Mods can now load custom icons in via addresses (see the updated SDK guide for more information on this).Added mod support for ships with animation trees (see the updated SDK guide for more information on this).Mods can now load in custom keybinds, though you will still have to code your own code if you wa…
- Version 1.50.0: Patch Notes, Steam Workshop, & Year End Recap - 31 December 2025
Hello starchasers! It’s been a hot minute since the last patch announcement, hasn’t it. I’m sure the cats missed all of you, if they could understand such a concept.When was the last mainline patch? September, was it? Jeez, that’s a lot of time. Obviously, our beta branch has been receiving a ton of updates, but this here mainline main branch update took a while to get anywhere, in no small part because there’s a lot of new pieces and a lot of writing that had to go into it. A lot of writing. God there was so much writing, it was probably the most miserable slog of work I’ve ever had to do; this game is honestly way too big. As big as my cat is getting, and he’s a big cat.But, that’s over and done with now! It’s the final hours of the year, so it’s time to get all the stuff that’s been cooked up out and into the wild. There is a lot to it. It’s not our biggest update (in terms of conten…
- Beta Branch & Engine Update! - 19 September 2025
Hello starchasers! No, this isn't the talky patch I've talked about, but there is news and a new opportunity for those willing to try it out. You want cat photos first? Alright, fine.Okay, got your fill? Onto more important matters! Beta BranchI spoke briefly on establishing a pre-update beta branch for the game, which is now available! This beta branch updates more frequently with far more unstable updates, and is mostly intended for testers and myself. That being said, because there's no real harm in it I've opened the beta testing branch up for everyone to experience.To download this branch, you need to open up your game's properties -> betas -> and then opt into the new testing beta branch under beta participation. The subsequent download may be sort of big, as a bunch of internal stuff changed (read on to find out what I'm talking about.)Engine UpdateThe big news with this beta bra…
- Version 1.47.0: Patch Notes - 1 September 2025
Welcome to September, starchasers! Now we all know it's about three days until that Bug Game releases, so all of us, myself included, probably don't give two rocks of an Ast's wing-thingies about any sort of other games at the moment, but that won't stop me from putting out this patch so I won't have any more obligations hanging over me. Well, minus any obligations to the furry screaming things I let live in my house.Current Affairs & Future UpdatesSome news about stuff that's currently happening, yeah? We've got a sale going on right now, which makes it a perfect time to jump in and complain about the lack of voice acting! Don't worry, it's coming eventually. Sadly, a lot of time was spent this month on some engine updates that, long story short, didn't pan out.For those users who have the game on GOG, you may have noticed that the game often lags behind on updates there. This isn't by…
- Version 1.46.0: Patch Notes - 8 August 2025
Starchasers! Hunters of the Union and beyond! Did you think I was done with you? Did you think you could let yourselves rest? We're done with patches when I SAY we're done (and when, you know, we've got multiplayer and stuff implemented). It's been a couple weeks, and on some level I wanted to wait a bit for this patch, but we've seen a big influx of new people playing and a few juicy tidbits and bugs fixed that were significant or neat enough that I wanted to get them put out in full. Then it turned out to be International Cat Day so I thought "well hey, what the hell, perfect timing" and so here we are. I guess you'd want a few cat pics to go with that, so here. This includes a guest appearance by our neighbor's fat tuxedo cat.Want some new features? Cause we got those!Update HighlightsCustom Content & CustomizationHouses! Remember them? I do. Sure we'll never be able to afford them b…
- Version 1.45.0: Patch Notes - 14 July 2025
Hello again starchasers! Been a bit, hasn't it? Lot of bug reports piling up. Unfortunately for you and me, these past two weeks have been spent moving halfway across the country and then waiting for my actual work materials and computer to arrive, so I haven't been able to address the various issues and softlocks introduced with Color Out In Space. The real funny part is none of those issues ended up being related to the new content at all, but stuff that hadn't even been touched. Weird.Anyway, everyone and every cat is all settled in now in our new place, which means I can get back to work. Our next big milestone update is the 1.0 release, which is multiplayer and such, but that's a ways out (since it'll need a lot of testing). For now, we've got a few smaller patches tidying things up here and there, as well as adding things like missing news stories, ambient NPCs, optimizations and…
- The Color Out In Space (Version 1.44.0): Patch Notes - 26 June 2025
Welcome one and all! Ladies, gentlemen, starchasers, sentient microbes and angry screaming swear crystals! The Steam Summer Sale has commenced and Gabe Newell has blessed our wallets with the blessing of being drained. My computer is packed somewhere in some box somewhere and I'm flying halfway across the country to an entirely new house while I write this, but that hasn't stopped me from getting our next huge update prepped, tested, and deployed RIGHT NOW. Welcome to this season's milestone update: The Color Out Of Space! This update's huge, given that it's both the first one in several months and a major milestone update to begin with, and comes with a lot of new and exciting places, systems, people, things, and nonsense.I know you've been desiring it like my cat desires The Chicken, so let's do a bit of a deep dive into what's included, alrighty? UPDATE HIGHLIGHTSNew WorldsUnderspace…
- Underspace: The Color Out In Space - 9 June 2025
Hello starchasers! It's been a hot minute or two since we last talked, huh? What was it, April? April seems like it was years ago. I bet you've been starving for cat pics, huh? It's taken quite a bit to get this update out, seeing as these two damn things want my attention at all hours of the day.In between being forced to sit on the floor with these things, I've been hard at work on Underspace's next big milestone update, which is due to arrive soon. Originally this was meant to come with Intergalactic Architecture, but given just HOW MUCH is in this update it's taken quite a while, but we're finally gearing up for release at the end of the month. This next big milestone is called The Color Out In Space. And, appropriately, it is heavily themed around customization.I won't try to spoil every big thing that's coming, but this update will include a ton of new character clothing options,…
- April 7 Content Update Broadcast - 7 April 2025
New Update! Intergalactic Architecture! Check it out the details: Intergalactic Architecture Update
- Version 1.42.0: Patch Notes - 1 April 2025
Hello starchasers! Today's April Fools so normally I'd be announcing something silly like selling ships for real money or adding battleships. But I don't make jokes, ever. So to that end, I'm releasing patch 1.42.0 for Underspace. This has a few new features but mostly it's implementing a bunch of background technology in preparation for our next milestone update, which has stuff like being able to decorate these houses. Will you be able to put a picture of my cat in this house? Yeah probably. It'll also have additional detailing and stuff for stations (as it was originally part of last milestone's feature list), however some stations are getting detailed now, like UHC-1. Onto the changelog! Changelog is as follows: NEW FEATURES Added more loading screen tips. Added a 1% for your save icon to have something special happen to it. Added a new alternate rendering system for on-foot section…
- Intergalactic Architecture (Version 1.40.0): Patch Notes - 13 March 2025
Welcome to March, starchasers! I hope you're having a better time of it than our cats did, seeing as they spent most of this month sneezing and being sick. They're better now though. Back to being normal weird furry things that never stop screaming. So! I've got good news and bad news. I'll start with the bad news: This milestone update had to be divided into two parts. What? If Warframe gets away with it we can too! I've been working nigh nonstop on this update but even with as run-ragged as I've been, there's physically no way I can do everything on the original agenda and get things out before the deadline (which is today, obviously). So, we've now split it into two parts, with the second part (featuring things like player housing, player customization, a pet system, an absolute metric ton of new little detailings, NPCs to talk to, full cockpit customization including the ability to…
- Version 1.39.0: Patch Notes - 5 February 2025
Welcome back starchasers! It's been a hot minute since I dropped a hot steaming patch onto your laps, how you holding up? Doing okay? Want to go back to sleep under the covers? That's fair. But let's talk patch stuff. We're aiming for our next big milestone update: Intergalactic Architecture is still on its way. We're aiming for a mid-March drop for it, and most of the interior models are complete, they just need implementation and decorating. We've also got lots of new ships coming, along with cockpits and everything. As for this current and latest patch, it's pretty small. Don't judge me too hard (my cats already do that), because it comes with a big new feature. That feature? Multiple missions at once! This was one of our most requested features that was actually implementable, and was originally meant to come with Faces in the Fog, but due to the sheer amount of work involved in mak…
- Version 1.38.0: Patch Notes - 7 January 2025
Starchasers! Anarchs! Those weird guys in Peerless that keep fighting over explosive cubes! Come one, come all, it's 2025 and our first patch of the year is now live. Is it the big update you've been anticipating? No. I posted that recap like a week ago, I can't spurt out seventeen planets in that time, even if I didn't sleep. I don't sleep anyway, because of this orange asshole. and this black dweeb. Anyway, a few new things in this patch, but it's mostly a lot of fixing and fixing and fixing. And fixing. But there's some straaaaange things happening out in space. Stranger than usual, I mean. Check out the notes below. Changelog is as follows: NEW FEATURES Scanner damage, autoturrets, and AoE explosions can now take down NPC drones. Screenshots are now saved into their own dedicated subfolders. Odd things are happening in the depths of the Veil… Added animations to nebula clearing wall…
Patch notes and updates
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