SPSTEAMPULSELIVE ANALYTICS
Isles of Adalar

Isles of Adalar Steam metadata

Peakway Software LLC | Oct 22, 2020 | game

Released

0players observed · 22 September 2026 - 16:44:01 UTC

AdventureIndieRPGEarly AccessLevel EditorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)4,560
  • Revenue (VGI)$69,945
  • Review score46% positive

Isles of Adalar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)4,560
  • Revenue (VGI)$69,945
  • Review score46% positive
  • Total reviews152
  • Release dateOct 22, 2020
  • DeveloperPeakway Software LLC
  • PublisherPeakway Software LLC

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Peakway Software LLCPublisher: Peakway Software LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Isles of Adalar Steam metadata

Isles of Adalar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1112620/metadata
Steam Storehttps://store.steampowered.com/app/1112620/
Steam Communityhttps://steamcommunity.com/app/1112620
PCGamingWiki search
IGDB searchSearch IGDB for Isles of Adalar

Reviews, pricing, and metadata

Review summary

Mixed

46% positive, 70 positive, 82 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 22 October 2020

Latest Steam announcements

  • Update on Isles of Adalar - 7 February 2024

    I was working on another game but I am now working on Isles of Adalar again. I am incorporating everything I learned from working on that game. I am using the opportunity of porting to Unreal Engine 5 to rethink everything. I have spent way too much effort on the level editor. I still am going to support mods but now it is through JSON files. All the data is in JSON files and scripting is done through LUA instead of the in- game level editor. I am trying to focus on the gameplay. I wrote a design document and I think I have what I want in the first island planned out as well as the game mechanics. It will be awhile before I upload the new version, I want it to be playable. I wanted to show my progress. I have been concentrating on building up the UI as well as the character creation system and quests. This shows the new character screen. I am trying to standardize everything. I am using…

  • Peakway Software Update - 5 February 2023

    Dear Isles of Adalar Community, I would like to take a moment to express my appreciation for your support and to provide an update on the status of the game. I regret to inform you that I have not been able to post updates over the past year. In April 2021, my partner stepped away from the project and I took on additional work to make ends meet. As a result, progress on the game was slow and I was unable to work on it full-time. However, I am excited to announce that I am now working on a new, smaller game. This game is a single player, turn-based, rogue-like dungeon crawler that I hope to have completed by 2024. I am using this opportunity to apply what I have learned and develop a plan for addressing some of the challenges in Isles of Adalar. My goal is to generate enough revenue from this new project to hopefully return to Isles of Adalar. I am currently not seeking funding or volunt…

  • Critical bug fix - 28 March 2022

    Fix issue where going into a dungeon would crash the game.

  • island creation changes - 22 March 2022

    Fixes - fix crash when creating an island Changes - tweak the traditional climate preset and biomes to have more variation.

  • March 2022 update - 20 March 2022

    Changes - show any perks required to use an item in the inventory UI - add option to always show health and stamina bars Bug Fixes - fixed bug where picking some class templates in character creation would break the game. - fixed bug where some class templates were shown when they were not supposed to be shown. - fixed bug where sometimes switching tabs in character creation would break the game. - fixed a bug that sometimes occurs when trying to save a game. - fixed bug where staffs were floating instead of being in the character's hand

  • New update with graphics and performance upgrades - 17 February 2022

    This update has major changes that upgrade graphical fidelity and performance. Loading A level is no longer loaded for the main menu or for character creation (black background instead). This improves load times. New terrain shader Support for up to 16 terrain textures (previously maximum of 7 textures) Much better performance Better visual quality Can eventually support snow and rain. Dynamic occlusion Integrated a GPU dynamic occlusion system. Much better performance especially with dense scenes Point light shadows are much less expensive so they are now all enabled instead of most turned off Less visible popping between LOD levels Lower memory and CPU usage New ocean shader Much better performance Better visuals No more visual artifacts when sun reflects off of the water Much better underwater rendering visual quality New biomes Load A_Start_Island2.lvl to see the new biomes and the…

  • Game Update - 21 October 2021

    Sorry that the game updates have slowed down. I am doing contracting work to pay the bills so I don't get to work on the game full-time. I am continuing to work on the game however. Updates will probably be 3 months apart now but there will be more frequent updates for the test build. Instructions to use the test build can be found on the PeakwaySoftware discord server. Should you buy the game right now? Unless you are interested in playing with the editor I would wait for awhile. Once I redo the start of the campaign would probably be a good time. This is a long-term project that will take awhile to get to a beta early access level. Please check in every once in awhile to see how it is progressing. Changes Upgraded from using Unity 2017.4 to Unity 2020.3 This improved load times but caused a lot of bugs that had to be fixed. There is no longer a resolution dialog when starting the game…

  • Gameplay update - 8 July 2021

    This update expands and changes some of the gameplay systems. Make sure to start a new game to see all the changes. Attributes Some attributes have been renamed, some have been removed and some new ones have been added. Here is the current list of attributes. Strength : effects amount of health and health regeneration Endurance : effects amount of stamina and stamina regeneration Athletics : effects speed of player Melee weapons : effects amount of damage that a player does with melee weapons Ranged weapons : effects amount of damage that a player does with bows General magic : effects amount of mana and mana regeneration Dark magic : effects power of dark magic spells Light magic : effects power of light magic spells Elemental magic : effects power of elemental magic spells Natural magic : effects power of natural magic spells Smithing : allows creation and upgrading of weapons and arm…

  • Major gameplay update - 28 May 2021

    Combat changes https://i.imgur.com/f9LZV82.png Make sure to start a new game to see all these changes. Game now pauses in single player when the game menu is shown, when in inventory, in the map, and picking locks. Monster movement is slowed down. Monsters move around less in combat in general. Monsters no longer push the player around when they are attacking. Monsters, items, spells, and stats have been re-balanced for easier and more intuitive combat. Monsters and players no longer move during normal attacks making combat easier to follow. Encounters now scale according to how many companions the player has. This allows solo play to be viable. Added sounds for when entities get hit and when they die. Also changed the weapon swing sounds. Fixed issue where the player could easily hop over monsters by running into them. Replaced capsule colliders with box colliders which seems to have h…

  • AI Scripting Tutorials and More - 22 February 2021

    New Guides/Tutorials We've just finished the second wave of our modding tutorials. There are now 25 guides total that cover level design and AI scripting. The next phase will cover modding and steam workshop. The new guides don't seem to be visible on the community hub yet so you can access them with this link for now. Link : https://steamcommunity.com/profiles/76561198086002749/myworkshopfiles/?section=guides&appid=1112620&p=1&numperpage=30 Hit Markers We've added hit markers to give additional feedback on successful hits. You can enable/disable hit markers for each combat type individually within the game's settings. So if you only want hit markers for to appear for ranged combat, we have support for that. Crime System We've done a lot more work to our stealth and crime system. The campaign isn't developed far enough to utilize it in game yet, so we made a video to showcase the possib…

  • New Combat System and More Gameplay Changes - 28 January 2021

    It's been a while since our last update and there's good reason for that. We've made some core gameplay changes as well as some changes to the game's core infrastructure that will vastly improve the user's experience. There were some changes to the quest system that will likely break your previous save games. We recommend you start a new game to experience the new changes. New Combat System We now allow for the player to freely move in any direction while attacking. Those who are familiar with 'The Elder Scrolls' series will feel very at home with this change since they are no longer forced to move forward during attacks. Power/Lunge attacks will still move the character forward. Successful hits will now play an animation to give the player more hit feedback as well. Hovering Entity Stat Bars We've removed the stat bars at the top of the screen for entities and now tied it to the entity…

  • Official Modding Guides/Tutorials Phase 1 : Level Design - 21 December 2020

    Within the first quarter of 2021 we will be opening up the steam workshop for the community to download and share mods. Currently, we are working on modding documentation and improving the combat system. Documentation is going to be released as steam guides in 3 major phases, 'Level Design', 'AI/Quest Scripting', 'Modding and Steam Workshop'. The first phase is available now in the community hub and we encourage anyone interested in modding to go through the guides to get a better understanding of our tools If you plan to work on mods for 'Isles of Adalar' please join our official discord to connect with the developers and other modders. Discord Server : https://discord.gg/TSkhCCH

  • Week 3 - 4 Patch Notes - 24 November 2020

    From now on we will be doing patch notes announcements at the end of the month instead of posting them by the week. Our current focus right now is multiplayer stability. Fixes - Fixed the server ending a conversation with an NPC also caused the client's conversation to end even though they were talking to a different NPC. - Fixed the player and other player's markers sometimes disappearing on the map in co-op. - Fixed co-op character's name sometimes set to default instead of the name you chose in character creation. - Fixed bug where monsters would keep attacking player after they died in co-op. - Fixed bug where client would not get quest hint updates after quests had been started or steps had changed status. - Fixed bug where in co-op if the client started the conversation with an NPC they would get conversation options based on the host's traits instead of the client's. - Fixed bug…

  • Week 2 Patch Notes - 5 November 2020

    We've been able to have an extremely productive first two weeks thanks to the community helping us identify bugs and oversights! Fixes - Fixed not seeing loot hint or take hint if you are zoomed all the way out in third person. - Fixed issue where it is was difficult to get the revive option for companion. Kept showing loot option. - Fixed issue where conversation data was not updated to the latest version when loading from save games. - Fixed issues with the mouse scroll wheel not working in certain lists or working inconsistently, strangely. - Fixed character turning in character creation when typing keys into name edit box. - Fixed character screen title of effect list. It was saying Active quests. - Fixed books not being readable on lower texture size settings. - Fixed issue with damage over time from spells being completely negated by any sort of protection versus that effect type.…

  • Week 1 Patch Notes - 29 October 2020

    With new players coming in we've been able to identify and fix numerous issues in our first week of Early Access, here's a summary. Fixes - Fixed bug in save game where NPCs would stop working after loading a save game. Unfortunately the save games are bad so you will have to start a new game. - Improved looting hit box. Will work on this more later. - Fixed bug where the take gold button did not work when looting a monster or NPC. - fixed a save bug where save games with non-human player characters would not load. - reduced texture usage dramatically on quality levels lower than ultra that should improve performance on lower end machines. - Fixed lockpicking mini-game was showing the proper key if rebinded to a non-default key but not using it. - Fixed inventory window not displaying or using the proper key if rebinded to a non-default key. - fixed FOV issues. No more fish eye effect.…

  • Isles of Adalar Roadmap - 23 October 2020

    SUMMARY We believe it's very important to communicate often with our community and keep you informed with what is happening in terms of development. There's a lot of work that needs to be done in different areas throughout early access and with limited staff (only 3 right now) we can only focus on a few things at a time. We're not going to give timetables because we are notoriously terrible at predicting how long things take. So instead, we're going to break things up into phases of development. PHASE 1 : BUG FIXING/SMALL FEATURES/POLISH Even with less than 24 hours of people playing we realized this needs to be priority #1 right now. So feel free to report bugs and give technical feedback on the steam forums or discord. As developers, we tend to test things with a bias because we know exactly how the systems are designed and supposed to work. So when new people come in and do things we…

  • Setting Expectations : Should you buy Isles of Adalar? - 17 October 2020

    Intro We wanted to make this post to make sure players knew what they were getting into before purchasing Isles of Adalar. The release is scheduled for Oct 22, 2020 at 4:00pm PDT but before you get into the details of this post, we only recommend that you buy our game if you... 1. Are interested in helping to fund development. 2. Are interested in learning the level editor and mod tools early. 3. Are interested in bug testing or seeing how the game develops over time first hand. If you are interested in something that resembles a more finished product we recommend that you wait before making your purchase and keep up with the game's development by watching our devlogs which we will start posting again after the early access release. Campaign Content Originally, the plan was to make an extremely short early access campaign (that could be completed from start to finish) and then work on a…

  • You deserve an explanation for the delays. - 18 September 2020

    Overview Delays are never something a developer wants but sometimes they are needed. In this post we will get into the specifics of what is happening right now with the game. But before we do that, It's important that we take full responsibility for any miscalculations on our part and that the community knows they can trust us to be honest with them. This is our first time self publishing a game, so we hope that you can be patient with us. Bug Fixing and Stability The development team consists of one programmer and one designer. We knew that there would be a lot of bug fixing and testing as we made the campaign, but we underestimated how much time the designer would have to get pulled away from the campaign in order to assist in testing. Usually bugs are small and don't require both developers but at the start of campaign creation we ran into some big issues that required both developer…

  • Isles of Adalar Devlog #12 - 11 May 2020

    Please subscribe to our Youtube channel if you have not already. Official Discord Link : https://discord.gg/8nF4gUJ

  • Isles of Adalar Devlog #11 - 3 March 2020

    Be sure to subscribe to our Youtube channel if you haven't already.

Patch notes and updates

S.noRelease datePatch nameGID number
128 March 2022Critical bug fix4258723269523194853
222 March 2022island creation changes4259848535844003316
320 March 2022March 2022 update4259848535838667107
424 November 2020Week 3 - 4 Patch Notes3856732771972704686
55 November 2020Week 2 Patch Notes3887130640394277029
629 October 2020Week 1 Patch Notes3884878205212619530

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1112620
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateOct 22, 2020
DeveloperPeakway Software LLC
PublisherPeakway Software LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent46%
Positive reviews70
Negative reviews82
Total reviews152
Steam recommendations134
AchievementsNot available
Average playtime forever131 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1112620/

Short description

Isles of Adalar is an open world single player/co-op fantasy RPG that can be played in first or third person. The game is one part RPG one part RPG maker as it ships with an integrated level editor and Steam Workshop support. Users can mod the existing content or create their own.

About this game

MULTIPLAYER We've always wanted to experience this style of RPG with a few friends. With that in mind, Isles of Adalar will support up to four player co-op on release. However, we know multiplayer isn't for everyone so we will manually scale the difficulty of every encounter to keep the integrity of the single player game design. MOD SUPPORT Our vision is for Isles of Adalar to become known over time as a nearly endless RPG experience rich with narrative driven content. With this in mind we've designed our game to support mods and user generated content from the very beginning. Everything that exists in game is created using the same level editor that ships inside the game, so the modders have access to all the tools we use ourselves to create campaigns. Just shipping tools for modding is not enough to realize our vision. We are going to be actively working to build up a creative community around our game. This starts with making tools as user friendly and efficient to use as possible so that small teams of only a handful of people can make large scale campaigns. But in addition to the tools we will also be giving players extra content that is not used in the base game so that their campaigns can feel unique. This will range from environmental biomes, to different styles of architecture and even new enemies. ROLE PLAYING AND REPLAYABILITY Choice and consequence is at the core of our dialogue system. We use a hybrid (mostly) text based system that features non specific voice lines for NPCs. This allows us to have in depth dialogue with the characters in the world but also gives the player necessary feedback to reflect the NPC's general attitude and response to the player. For example, you may try to intimidate a bandit and if you fail the speech check you may get a voiced response saying something like "I won't stand for this!" but the text can be more in depth and context specific. Instead of using a speech skill to determine dialogue choices and persuasion success, the player can assign multiple personality traits to their character and these traits will give unique responses. The success or failure of a persuasion attempt is determined by both the player ch…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Isles of Adalar's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Isles of Adalar's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Isles of Adalar at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS316,18022 September 2026 - 17:43:47 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games

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