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Lenna's Inception

Lenna's Inception Steam news

Bytten Studio | Jan 17, 2020 | game

Released

0players observed · 24 September 2026 - 21:21:35 UTC

ActionAdventureIndieRPGFunnySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Lenna's Inception news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews293
  • Release dateJan 17, 2020
  • DeveloperBytten Studio
  • PublisherBytten Studio

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Bytten StudioPublisher: Bytten Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lenna's Inception Steam news

Lenna's Inception news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes for v1.1.8 - 22 January 2022

    Hey folks, a quick little patch here to address some issues that have accumulated. Patch 1.1.8: Fixes crashes affecting users with PS5 controllers. Fixes crashes caused by certain kinds of firewalls denying permission to make internet connections. Fixes the previously cursed, unbeatable seed 'Xindaris'. The quickest way to get help if you experience new issues with this patch is to email me at [email protected] with as much relevant information as you can.

  • Bytten Studio say not to sleep on Linux in their postmortem for Lenna's Inception - 18 January 2021

    Lenna's Inception is a top-down Zelda-like action-adventure game with a world that is glitching, with a style that can switch between 8-bit and 32-bit pixel art styles. Read the full article here: https://www.gamingonlinux.com/2021/01/bytten-studio-say-not-to-sleep-on-linux-in-their-postmortem-for-lennas-inception

  • Update 1.1 - 31 August 2020

    Hey everyone, the 1.1 update is rolling out, but it might take a couple of hours for your Steam client to get the update. For a taste of what’s changed check out the new trailer above, otherwise read on! New features: Steam Input support, which should allow more different types of controllers to work with the game New Game+ mode, which you'll need to beat the game using 1.1 to unlock (although you can do this with an old save file) New biomes New enemies & minibosses New weapons Spoiler log generation Seeded challenge modes Version 1.0.11 will continue to be available (but won't be updated). On Steam, you can install this by switching to the "v1.0.x" branch. To celebrate reaching 1.1, Joel Baylis, the composer on Lenna's Inception (and our other game Cassette Beasts), has put together a guitar medley remixing the Lenna's Inception soundtrack! If you enjoyed that, you can get the soundtr…

  • Patch v1.0.11 - 14 June 2020

    The patch that went out just now (v1.0.11) is a small one. This update fixes the GIF upload feature on the arcade challenges. Apologies that this wasn’t fixed sooner–I only found out about it yesterday! In case you missed it, we announced our new game Cassette Beasts last month. Some of you may have noticed hints about it in Lenna’s Inception, in the lead up to its announcement! Cassette Beasts is a monster-collecting RPG where you transform into the monsters you collect, and then fuse with your companions to create combined forms! Check out the website, store page, and the trailer: The v1.1 update for Lenna’s Inception is coming along too. And–oh, what’s this? Are these monsters fusing? I wonder what else Cassette Beasts and Lenna’s Inception have in common… 🤔 Until next time!

  • Patch v1.0.10 - 29 March 2020

    Hi folks, hope you're all keeping safe! I haven't left my flat or spoken to another human being in two weeks, but there's nothing new about that :) Luckily, the way we prefer to work at Bytten Studio is remotely, so we're still mostly unaffected at this stage. In fact we've been working on something very exciting that I hope will provide some of that positive news we all so desperately need. We'll be sharing that with you soon! In the meantime, patch v1.0.10 is on the way out. Here's what it contains: Fixes Removed a trademarked term from one of the books. Fixed a cause of ever-growing memory usage. (And the memory limit has also been raised in case there are other 'leaks' that haven't been reported yet.) Fixed a crash that could occur if input rapidly oscillates while talking to a pet. Fixed an exploit that would allow a player to clear the cheat-indicating 'C' next to their timer. Upd…

  • Patch v1.0.9 - 28 February 2020

    Hi folks, a new patch is on the way out! Here’s what it contains: Improvements Changed the color of the cursor on the 8-bit equipment menu to contrast better with the background If you’re playing with a timer and use a cheat or take a map screenshot, a letter C will be appended to your time (indicating that a cheat was used) Time spent in menus, dialogue and cutscenes is counted by the timer (only generation is excluded now) Your final time, and the name of the ending, is now shown in the credits if you play story mode with the timer enabled Added an easter egg (Note that the timer still works by counting frames and dividing by the frame rate. It’ll still drift a bit versus a clock on your wall, but after discussion on Discord, it was determined that this was marginally better than people being able to game the system by forcing a low framerate.) Fixes Fixed some challenges starting the…

  • Patch v1.0.8 - 3 February 2020

    Hi folks, a new patch is on the way out! Here’s what it contains: Improvements Made the Tab Left / Tab Right buttons (used in the inventory) configurable. Fixes Fixed co-op players getting stuck off-screen when jumping a ledge on the edge of the screen Fixed the dungeon generator sometimes failing to place item checks–this caused for instance, the seed ‘Agulo’ to allow you to simply walk out through the screen where Lance dies, and skip it entirely. Fixed one of the endings giving back control to the player without the ability to warp or save. Adjusted some dialogue that occurs at certain times if you have memory #7 but not the others. Fixed Blast Protection tunics and potions not protecting the player from bomb-arrow explosions. Fixed the coins display on the inventory being hidden off-screen in ultrawide resolutions. Prevented use of memories during certain end-of-game moments when us…

  • Patch v1.0.7 - 28 January 2020

    Hi folks, a new patch is on the way out with bug fixes and a couple of speedrun-related improvements! Here’s what it contains: Improvements Added an optional in-game timer to story mode to aid with speedrunning. See below for details Made the positions and types of enemies spawned by the hallucination potion deterministic. On the same screen and the same seed, the same enemies will always spawn in the same positions Fixes A few users have reported an inability to launch the game on their machine. I've made some internal changes to the way the game starts that will hopefully resolve the issue, or if not, to at least log some additional information that will help track down the cause of the problem Fixed the cave music not looping correctly in 32-bit mode Fixed the perfect ending final boss fight locking up if you go into it with the hover effect on Black bars are now drawn along the side…

  • Patch v1.0.6 - 24 January 2020

    Hey everyone! We've got a patch rolling out tonight with a ton of bug fixes and quality-of-life improvements! Improvements We've added a 'Multiplayer' menu option to Story Mode. This menu option lets you assign controllers to player characters. If you haven't yet unlocked multiplayer it gives you a quest that will walk you through it All arcade challenges now start with the bicycle Made sparing Sandolphin and Delvin less awkward, and more like the other bosses: bring them down to their last hit point and then use the Power of Compassion The summary card for arcade challenge GIFs has been polished Removed the hovering effect from the blue, exploding, on-fire buff combo used on the final dungeon's minibosses and late-game cave monsters Whirligigs no longer receive buffs in miniboss rooms and caves Shortened the hallucination tunic minigame and made it more challenging Fixes Fixed inabilit…

  • Patches v1.0.4 and v1.0.5 - 20 January 2020

    Thanks for the warm reception everyone! ːsteamhappyː We're currently working on fixes for the issues you folks have been reporting. Lenna’s Inception might be a game about glitches, but some of them are unintended it seems! A couple of patches went out last night and just now. Here's what's in them! Patch v1.0.4 Fixed a couple of ways cut-scenes could be interrupted by phone calls and pizza deliveries. Fixed a bug that sometimes randomly returned control to the player during cut-scenes. Fixed some items of the player’s weaponry unintentionally palette-swapping to match the currently-equipped tunic. Patch v1.0.5 Fixed one of the final bosses dying instantly if you run into him at the right time. Fixed the map generator sometimes putting cave ladders in the way of dungeon entrances. Fixed a generator bug that created dungeons that can’t be completed due to blocked pathways. Removed a part…

Patch notes and updates

S.noRelease datePatch nameGID number
122 January 2022Patch notes for v1.1.84237325463679597203
214 June 2020Patch v1.0.113309530667987103513
329 March 2020Patch v1.0.102984138620256165821
428 February 2020Patch v1.0.92578812118957052394
53 February 2020Patch v1.0.82609208878395503408
628 January 2020Patch v1.0.72597949245066039702
724 January 2020Patch v1.0.62597949245051932424
820 January 2020Patches v1.0.4 and v1.0.53690071589856579853

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