Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1114990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Sep 24, 2019 |
| Developer | Alan Goff |
| Publisher | Alan Goff |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | 1 user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 1 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1114990/ |
Short description
Simple on the surface, but complex deep below, It Pays To Be A Winner is a 1v1 turn-based strategy game that pits players brain against brain across a square-tile landscape. It's kind of like chess, but not at all.
About this game
Yang Gang As a proud member of the Yang Gang, one dollar of every purchase will be donated to his campaign. If you would like to learn more about Presidential Candidate Andrew Yang and his campaign, please go to his website where you can sign up to win the Freedom Dividend and learn about his policies: Help define the future of strategy After giving away some free copies of the game and getting feedback, the first update has been published! Artillery Platforms do 20 damage, used to be 25 APCs cost 30, used to be 20 Added a UI element to show that the game is waiting for an opponent to continue End Turn button only appears when it's your turn units/buildings can't do anything on the first turn of their life Added a deselect button, you can still deselct by clicking on an empty tile, but this is clearer and will help you avoid accidentally firing on friendly units/buildings/etc. Added a destroy button that destroys the unit/building currently selected, could be useful for getting rid of old buildings that are in the way of your units/new buildings If you're interested in helping define the future of this game, want a free copy to try out, or just want to find someone to play, join the discord: About the Game Strategy At the Core It Pays To Be A Winner is meant to be a strategy game. When I hear strategy, that means no bs, just cold hard logic, tactics, and creativity and that's what this game offers. To achieve this goal there is virtually no RNG bs in the game, the only case being the generation of the map(We've gotta keep it a little interesting). This means that combat can be planned, and your battle plans can be thought of in terms of facts and not praying on rolls. Every unit will do it's precise amount of damage, and every unit will take it's precise amount of damage. There are no excuses to loss in this game, if you lose, it means you got outplayed. $ave Dat Money This game doesn't feature Fetty Wap, but it does feature an in-game economy. In order to get units, buildings, and upgrades you'll have manage your in game economy and buy them. This means you'll have to be smart in considering what units or buildings to buy, when to buy them, and sometimes mak…
Supported languages
English * * languages with full audio support
