- Grab the powerup! minigame update - 13 April 2021
New minigame: Grab the powerup! An arena style game where platforms fall over time and grabbing the soda powerup will give the player a big boost to push the rest of the players off. Online sync seems good and the only thing it seems to need is more aggresive AI which will be tweaked during this next week along with some general fixes. Also: - Fixed an issue in which you could not select a minigame in offline practice and custom online because new text in front of the preview images would prevent it.
- March + April Hotfixes - 2 April 2021
- Extended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally. - Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering) - Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off. - Solved an issue in which the drone in Mad Drone would go out of bounds. - Solved an issue in Iceberg where the lifesaver would sometimes be propelled really far. - Fixed a bug in Glass Fortress where players would get stuck below a platform when returning to their positions (may require to tweak the values, report if happening again) - Fixed an issue in One, Two, Freeze! where turrets would…
- January hotfixes - 27 January 2021
Changelog: - New green event tile in boards: it will change the sheriff star/food vendor position when landing on it. (and leaves a special red tile behind) - Fixed some cases in which players would permanently increase their speed. (requires testing) - Lowered reflexes a bit for hard bots in Jump Or Roll (they were pretty difficult to beat on that skill) - Lowest graphic setting now uses less texture resolution resulting in a small performance increase. - Replaced "Linear" mode option in Online Minigames menu with "Starter" option, a pack with recommended minigames for new players. (It will be set as default the first time hosting a game) - The minimap where players and objectives are marked in Snowy Peaks board will also be less visible when the storm increases until it disappears, remember the roads! - Fixed an issue in Ink Spheres where players would be launched in a random directio…
- Construction Site minigame update - 11 January 2021
New minigame: Construction Site, get those concrete bags to your spot and steal them from other players by rolling into them!. https://i.postimg.cc/KjWBnrxx/mini35game.gif - Important fix: Fixed an issue in which volumetric lighting would not be visible inany game that implied using it (like Solar Energy). - New steam achievement for Abducting and Scoring minigame. - Reduced Blind curse area size even more. - Increased Cannon Frenzy minigame pace. (Increased cannon blast effect area and force) - Fixed a small issue in Forklift madness related to online syncing. Delayed for next version due to sync problem: new type of tile in which moves either the food vendor or the sheriff in their respective boards. Known issue to fix for next version: players changing their speed permanently after a particular series of events/pressed keys.
- Snowy Peaks Board & Fixes - 21 December 2020
- New board: Snowy Peaks. Will probably add an extra event and routes may change in a future depending of testings Fixes changelog: - Fixed wrong spanish localization references in Western Land. - Fixed a small issue related to saving tiles in Station board. - Corrected an issue where you could drive the UFO in the abducting minigame and boat in Sunken villa before initial countdown was finished.. - Fixed a new issue in Samurai Climb which prevented online players from earning points. (non related to next issue) - Fixed an issue in Classic Shoot minigame, Non-Stop running, Toxic and Lava Parkour that prevented players from earning points. (A code update caused these new issues). - Choosing negative money win condition on Hexagon Island will make minigames give 10% less money every 3 turns. This is to prevent non-ending matches. (Requires testing) - Player swap position tile would not wo…
- Menu rework update - 30 November 2020
Changelog: - Images when a minigame is selected are replaced with small gameplay videos (more descriptive) - Reworked menu style. (May change colors though) - Testing better collision detection for the golf balls, they should not got through geometry anymore with high speeds. - Implemented basic online collisions in Golf Islands. - Added sounds for golf ball impulse and hit. - Some characters would get stuck in a small slope in Non-Stop Running minigame, fixed. - Fixed a small issue when clicking Configure Controls inside Players Config menu. - Bots are now mandatory to fill empty spots instead of optional. Next board will arrive during December: Snowy Peaks.
- Golf minigame Update - 17 November 2020
Changelog: - A new golf minigame (Missing features list on bottom). - Improvements to the abducting minigame. - Reduced the arena size of Blind Curse to spice the minigame up. (Will probably reduce it more) - Modified the corner lamps in Blind Curse so players cannot climb on them. - Fixed wrong minigame description in spanish localization. - Fixed an issue in Basket It! in which local players were not being able to move their aim horizontally. - Fixed an issue where wrong skin colors would apply to the wrong character. - Giraffe character would stop a small moment after rolling. Fixed. https://i.postimg.cc/kGRD4bVk/Full-AP-MG34.gif Missing features/known issues about the new minigame: (to be implemented/fixed this week) - No collisions against online players (golf balls can block each other but won't be pushed when colliding with force). - Some extra sounds to be added. - There seems t…
- Abducting and Scoring minigame update - 2 November 2020
New version features some fixes and a new minigame available for public testing o/ Changelog for new version: - Added chinese localization for missing strings. - Fixed wrong name shop in Western board. - Increased arrows event speed In Western board. - Sometimes platforms in Lava Parkour would decide to not carry the player with them, implemented a new behaviour for this and hopefully the issue won't appear anymore. - Improved bot behaviour in Bombing Garden minigame, they will not get stuck as often. - Added a laser sound to One, Two, Freeze! minigame turrets. - New minigame: Abducting and Scoring!
- Western Land Board Update - 17 October 2020
After some days of public testing new board is officially implemented. Note this is one of the most intensive boards in terms of objects/behaviours quantity so please report in case of negative performance problems. New features: - Multiple ways and paths to select from. - Day progression system: night will arrive during the last turns of the game and money (or penalties) will be increased. (Night should be more intensive in terms of performance) - Four news events: train movement, bank robbery, arrows shooting and free sarsaparilla on saloon. - Simple minimap implementation so players can see their global position and where to go. (also in Station board) - Remaining moves during a player turn will now show above their heads. (also in Station board) Board hotfixes: - Fixed? an issue in which the train event would glitch and would never stop going. Report if this happens again. - Fixed a…
- Western Land Board Public Testing - 12 October 2020
New board is already available for an initial public testing, note there are some features to be added over the next couple days which includes: - Three remaining events: bank, arrows shooting and saloon event. - Sensible AI pathing decisions. (almost implemented) - A simple map showing target objective and player positions (also in station board) - A counter above the player head with the remaining moves during the current turn. (also in station board) - Maybe some western people decorating the board (will think something to liven station board up too) - Light flickering for night torches & firecamps. There will probably be some rare issues to be fixed but should be completely playable until end turn. Will post a Steam major release update as soon as all features above are implemented (wednesday-thursday probably) Also some fixes: - Fixed an issue in One, Two, Freeze! in which online p…
- Build 0.45 Release - 28 September 2020
New game plus fixes while waiting for the new board. - New minigame: Wrecking Rock - Fixed the teleporting effect in Hexagon Island, which was a bit offsetted. - Added some minor extra detail to Hexagon Island. - AI in Solar Power is now easier. - Game will now exit automatically if in online mode the host disconnects or if there are not human players left in the match. - AI in West Gold won't be as persistent is it now in chasing players, will attack other bots more often. - Fixed? an issue in which a player would show wrong skin in an online game resulting in a horrible character color tone. If this does happen to anyone again, please report so I can further debug the problem. (Rejoining the lobby should fix it since it seems to be a desyncing bug) Work continues in the new board: it's one of the most complete so far, with branching paths and a dynamic system of day/night. https://i.p…
- Build 0.44 Release - 15 September 2020
Mainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board. 0.44 changelog: - Almost all minigames camera intros are now much smoother and will properly aim to players. - Fixed an AI bug in Filming Action in which bots would get stuck running in a random direction. - Fixed a heavy bug in Glass Fortress in which screen would be all white and minigame wouldn't run (basically because somehow the level decided to disappear in the compilation) Released as hotfix. - Online players (clients) would not score on One, Two, Freeze! due to a synchronization problem, it should be solved (thanks to Ardrox and VindeeR). - Fixed a bug in which special score after playing Ink Spheres would persist in other minigames of the same type (like the race one) resu…
- Build 0.43 Release - 9 September 2020
New minigame and minor content addition to several trials. 0.43 changelog: - New minigame: Cannon Frenzy Note that compensation is still required, may increase the blast distance of landing cannonballs, etc. It will depend on public testings. - Added a couple more seeds to Glass Fortress. - New Steam achievement for Sky Platforms. - Added two more possible seeds for bombing garden. - Fixed a navigation problem while using controller in online room creation menu. - Minor performance improvements to Roll and Roll minigame. Remember you can report bugs inside the game's Discord or using the mail: [email protected] Keep them coming!
- Build 0.42 Release - 2 September 2020
0.42 changelog - New cool minigame: Glass Fortress. - Improved bots AI in the racing minigame, they are now more of a challenge depending on their selected skill and won't get stuck as often. - Slightly accelerated Space wreck minigame and AI is now more aggresive (depends on skill). - Fixed an issue related to score not working properly in some games because of a 0.41 update behaviour -Revamped graphics for Sky Pillars game and improved slightly AI behaviour. Also renamed it to Sky Platforms. - Increased camera distance in Nine Colors minigame. In other news: implementing cinemachine in the project which will allow better intro cutscenes for minigames (if it's viable) and preparing the foundations for the third board.
- Build 0.41 Release - 24 August 2020
Fixes and a new minigame available for testing. - New minigame: One, Two, Freeze! - Improved collision detection in the forklift minigame, this should further prevent vehicles getting stuck with each other but a new behaviour is probably required programmed from zero. - Fixed the auto-driving item problem happening when using it on the right side of the grass area in the Racing minigame. - Updated chinese localization for Lunar Station board. - Fixed a problem related to board descriptions not showing correctly in some language localizations. - Most game controllers will now have their pads pre-assigned, this helps in games like Toxic!. Also menus can be navigated using the controller pad. (Requires testing) - Players can now skip dices animation in boards by pressing any key. - Changes to Filming Action game: reduced the duration by 15 seconds, camera can now randomly enter a small rus…
- Early Access 0.40 Board Update - 10 August 2020
Lunar Station has fully arrived! An arcade board which takes place on a moon facility consisting of several biomes habitats. The objective of the game is moving around the board while acquiring batteries from the vendors. There are four types of tiles: Blue (get money), Red (subtract money), green (event: change the position of barriers) and yellow (shops and other minor events). Two shops are available with six different items, check notes for 0.39 and 0.40 for a description. Minor issues may appear here and there, feel free to report them! Version 0.38 Changelog - Creation of base board for Lunar Station. (So much work in so few words) - Implementation of the needed changes in main menu to allow board selection, both in offline and offline modes. - Implementation of the needed changes in board scripts to allow a more arcade gameplay compared to Hexagon Island (P.e. dices not allowing…
- New Board Public Release - 2 August 2020
New board is now available for public testing: Lunar Station. This one is more arcade in terms of gameplay compared to Hexagon Island: tile-based events and items to be acquired. The main objective in this case is to gather the most batteries from the vendor machines before the end of the game. Remaining changes to implement this week are: - A second vendor machine located on top of the board with the following items: - A barrier control item: an item that will allow to cycle the barriers, with the same result of landing a green tile. - A golden magnet: allows to steal one battery from the chosen player (expensive though!) - A keycard that allows access to a secondary area. - Effects for items use. - Secondary area to be accessed with the keycard. - Bots configuration for items use. - Maybe a map for general use. New version also includes some fixes: - Implemented online collisions for…
- Build 0.36 Release - 15 July 2020
- New cool minigame: Ink Spheres! (Bots will have a better behaviour during this week and online collisions have to be implemented) - Players are now able to trade commerces with bots too in Hexagon Island (was not implemented due to a mistake). - Increased physics steps number for the racing minigame, this should fix the stutters when steering at the cost of a bit more of processing power. It will be balanced further if the processing power increase is too much. - Fixed the welcoming message which was mistakenly set to a non-readable black color. (Thanks to Tino Huber) - During pause time (offline mode since the game doesn't pause in online) physics have been modified to not halt with the main time parameter. Glitches like players, bots and other objects suddenly being launched towards sky will probably disappear (requires testing). - Fixed a critical bug in which an online player woul…
- Early Access 0.35 Release - 7 July 2020
- Implemented 8 new characters: Bully the Bull, Croco the Crocodile, Trunky the Elephant, Ollie the Giraffe, Nugget the Hamster, Bogel the Hippo, Cecil the Lion and Tony the Tiger. - Implemented two new music tracks. - Implemented Japanese localization. - Implemented German localization (note that future updates to localizations will arrive in packs since the translators in task require at least around 400-500 words to work with, meanwhile new texts will be in English). - Rebuilt the contour of Blind Curse so it doesn't block player's camera view. - Fixed an issue with AI in Blind Curse in which bots would still chase a player even when outside the sphere range. - Changed main menu modes order, Offline Board will now be selected as default. - Updated main font to accept accents and other letter situations like german umlaubs. - Fixed a problem in which the last button pressed would be h…
- Early Access 0.34 Release - 30 June 2020
- AI improvements: - Implemented Aftermath Crosshair for AI in some trials. Bots will now use the bouncy balls against other players while jailed. Nº 2: Iceberg: bots will now pose a fair fight on top of the iceberg instead of trying to stay in the central platform. Also reduced the chance of bots to get stuck when pushed out of the top and try to climb again. Nº 18: Crazy Blocks: bots detect much better which blocks are sinking and will move accordingly. Increased their aggression a bit depending on their selected skill. Nº 19: Samurai Climb: made some improvements to AI behaviours, hopefully they will climb faster now. (Requires testing) - Hexagon Island: - Fixed a bug in which ocean water would progressively decrease its vertical position when enough turns have passed. - Fixed some camera problems when focusing on a player at the start of a turn while navigating the trade menu and on…