SPSTEAMPULSELIVE ANALYTICS
Full Animal Party

Full Animal Party Steam metadata

John L. | Mar 23, 2020 | game

Released

0players observed · 26 September 2026 - 00:13:50 UTC

ActionCasualIndieEarly AccessMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)630
  • Revenue (VGI)$2,304
  • Review score76% positive

Full Animal Party metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)630
  • Revenue (VGI)$2,304
  • Review score76% positive
  • Total reviews21
  • Release dateMar 23, 2020
  • DeveloperJohn L.
  • PublisherCraftificial Studio

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: John L.Publisher: Craftificial Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Full Animal Party Steam metadata

Full Animal Party metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1116590/metadata
Steam Storehttps://store.steampowered.com/app/1116590/
Steam Communityhttps://steamcommunity.com/app/1116590
PCGamingWiki search
IGDB searchSearch IGDB for Full Animal Party

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 16 positive, 5 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

8

Platform releases
  • Steam 23 March 2020

Latest Steam announcements

  • Grab the powerup! minigame update - 13 April 2021

    New minigame: Grab the powerup! An arena style game where platforms fall over time and grabbing the soda powerup will give the player a big boost to push the rest of the players off. Online sync seems good and the only thing it seems to need is more aggresive AI which will be tweaked during this next week along with some general fixes. Also: - Fixed an issue in which you could not select a minigame in offline practice and custom online because new text in front of the preview images would prevent it.

  • March + April Hotfixes - 2 April 2021

    - Extended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally. - Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering) - Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off. - Solved an issue in which the drone in Mad Drone would go out of bounds. - Solved an issue in Iceberg where the lifesaver would sometimes be propelled really far. - Fixed a bug in Glass Fortress where players would get stuck below a platform when returning to their positions (may require to tweak the values, report if happening again) - Fixed an issue in One, Two, Freeze! where turrets would…

  • January hotfixes - 27 January 2021

    Changelog: - New green event tile in boards: it will change the sheriff star/food vendor position when landing on it. (and leaves a special red tile behind) - Fixed some cases in which players would permanently increase their speed. (requires testing) - Lowered reflexes a bit for hard bots in Jump Or Roll (they were pretty difficult to beat on that skill) - Lowest graphic setting now uses less texture resolution resulting in a small performance increase. - Replaced "Linear" mode option in Online Minigames menu with "Starter" option, a pack with recommended minigames for new players. (It will be set as default the first time hosting a game) - The minimap where players and objectives are marked in Snowy Peaks board will also be less visible when the storm increases until it disappears, remember the roads! - Fixed an issue in Ink Spheres where players would be launched in a random directio…

  • Construction Site minigame update - 11 January 2021

    New minigame: Construction Site, get those concrete bags to your spot and steal them from other players by rolling into them!. https://i.postimg.cc/KjWBnrxx/mini35game.gif - Important fix: Fixed an issue in which volumetric lighting would not be visible inany game that implied using it (like Solar Energy). - New steam achievement for Abducting and Scoring minigame. - Reduced Blind curse area size even more. - Increased Cannon Frenzy minigame pace. (Increased cannon blast effect area and force) - Fixed a small issue in Forklift madness related to online syncing. Delayed for next version due to sync problem: new type of tile in which moves either the food vendor or the sheriff in their respective boards. Known issue to fix for next version: players changing their speed permanently after a particular series of events/pressed keys.

  • Snowy Peaks Board & Fixes - 21 December 2020

    - New board: Snowy Peaks. Will probably add an extra event and routes may change in a future depending of testings Fixes changelog: - Fixed wrong spanish localization references in Western Land. - Fixed a small issue related to saving tiles in Station board. - Corrected an issue where you could drive the UFO in the abducting minigame and boat in Sunken villa before initial countdown was finished.. - Fixed a new issue in Samurai Climb which prevented online players from earning points. (non related to next issue) - Fixed an issue in Classic Shoot minigame, Non-Stop running, Toxic and Lava Parkour that prevented players from earning points. (A code update caused these new issues). - Choosing negative money win condition on Hexagon Island will make minigames give 10% less money every 3 turns. This is to prevent non-ending matches. (Requires testing) - Player swap position tile would not wo…

  • Menu rework update - 30 November 2020

    Changelog: - Images when a minigame is selected are replaced with small gameplay videos (more descriptive) - Reworked menu style. (May change colors though) - Testing better collision detection for the golf balls, they should not got through geometry anymore with high speeds. - Implemented basic online collisions in Golf Islands. - Added sounds for golf ball impulse and hit. - Some characters would get stuck in a small slope in Non-Stop Running minigame, fixed. - Fixed a small issue when clicking Configure Controls inside Players Config menu. - Bots are now mandatory to fill empty spots instead of optional. Next board will arrive during December: Snowy Peaks.

  • Golf minigame Update - 17 November 2020

    Changelog: - A new golf minigame (Missing features list on bottom). - Improvements to the abducting minigame. - Reduced the arena size of Blind Curse to spice the minigame up. (Will probably reduce it more) - Modified the corner lamps in Blind Curse so players cannot climb on them. - Fixed wrong minigame description in spanish localization. - Fixed an issue in Basket It! in which local players were not being able to move their aim horizontally. - Fixed an issue where wrong skin colors would apply to the wrong character. - Giraffe character would stop a small moment after rolling. Fixed. https://i.postimg.cc/kGRD4bVk/Full-AP-MG34.gif Missing features/known issues about the new minigame: (to be implemented/fixed this week) - No collisions against online players (golf balls can block each other but won't be pushed when colliding with force). - Some extra sounds to be added. - There seems t…

  • Abducting and Scoring minigame update - 2 November 2020

    New version features some fixes and a new minigame available for public testing o/ Changelog for new version: - Added chinese localization for missing strings. - Fixed wrong name shop in Western board. - Increased arrows event speed In Western board. - Sometimes platforms in Lava Parkour would decide to not carry the player with them, implemented a new behaviour for this and hopefully the issue won't appear anymore. - Improved bot behaviour in Bombing Garden minigame, they will not get stuck as often. - Added a laser sound to One, Two, Freeze! minigame turrets. - New minigame: Abducting and Scoring!

  • Western Land Board Update - 17 October 2020

    After some days of public testing new board is officially implemented. Note this is one of the most intensive boards in terms of objects/behaviours quantity so please report in case of negative performance problems. New features: - Multiple ways and paths to select from. - Day progression system: night will arrive during the last turns of the game and money (or penalties) will be increased. (Night should be more intensive in terms of performance) - Four news events: train movement, bank robbery, arrows shooting and free sarsaparilla on saloon. - Simple minimap implementation so players can see their global position and where to go. (also in Station board) - Remaining moves during a player turn will now show above their heads. (also in Station board) Board hotfixes: - Fixed? an issue in which the train event would glitch and would never stop going. Report if this happens again. - Fixed a…

  • Western Land Board Public Testing - 12 October 2020

    New board is already available for an initial public testing, note there are some features to be added over the next couple days which includes: - Three remaining events: bank, arrows shooting and saloon event. - Sensible AI pathing decisions. (almost implemented) - A simple map showing target objective and player positions (also in station board) - A counter above the player head with the remaining moves during the current turn. (also in station board) - Maybe some western people decorating the board (will think something to liven station board up too) - Light flickering for night torches & firecamps. There will probably be some rare issues to be fixed but should be completely playable until end turn. Will post a Steam major release update as soon as all features above are implemented (wednesday-thursday probably) Also some fixes: - Fixed an issue in One, Two, Freeze! in which online p…

  • Build 0.45 Release - 28 September 2020

    New game plus fixes while waiting for the new board. - New minigame: Wrecking Rock - Fixed the teleporting effect in Hexagon Island, which was a bit offsetted. - Added some minor extra detail to Hexagon Island. - AI in Solar Power is now easier. - Game will now exit automatically if in online mode the host disconnects or if there are not human players left in the match. - AI in West Gold won't be as persistent is it now in chasing players, will attack other bots more often. - Fixed? an issue in which a player would show wrong skin in an online game resulting in a horrible character color tone. If this does happen to anyone again, please report so I can further debug the problem. (Rejoining the lobby should fix it since it seems to be a desyncing bug) Work continues in the new board: it's one of the most complete so far, with branching paths and a dynamic system of day/night. https://i.p…

  • Build 0.44 Release - 15 September 2020

    Mainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board. 0.44 changelog: - Almost all minigames camera intros are now much smoother and will properly aim to players. - Fixed an AI bug in Filming Action in which bots would get stuck running in a random direction. - Fixed a heavy bug in Glass Fortress in which screen would be all white and minigame wouldn't run (basically because somehow the level decided to disappear in the compilation) Released as hotfix. - Online players (clients) would not score on One, Two, Freeze! due to a synchronization problem, it should be solved (thanks to Ardrox and VindeeR). - Fixed a bug in which special score after playing Ink Spheres would persist in other minigames of the same type (like the race one) resu…

  • Build 0.43 Release - 9 September 2020

    New minigame and minor content addition to several trials. 0.43 changelog: - New minigame: Cannon Frenzy Note that compensation is still required, may increase the blast distance of landing cannonballs, etc. It will depend on public testings. - Added a couple more seeds to Glass Fortress. - New Steam achievement for Sky Platforms. - Added two more possible seeds for bombing garden. - Fixed a navigation problem while using controller in online room creation menu. - Minor performance improvements to Roll and Roll minigame. Remember you can report bugs inside the game's Discord or using the mail: [email protected] Keep them coming!

  • Build 0.42 Release - 2 September 2020

    0.42 changelog - New cool minigame: Glass Fortress. - Improved bots AI in the racing minigame, they are now more of a challenge depending on their selected skill and won't get stuck as often. - Slightly accelerated Space wreck minigame and AI is now more aggresive (depends on skill). - Fixed an issue related to score not working properly in some games because of a 0.41 update behaviour -Revamped graphics for Sky Pillars game and improved slightly AI behaviour. Also renamed it to Sky Platforms. - Increased camera distance in Nine Colors minigame. In other news: implementing cinemachine in the project which will allow better intro cutscenes for minigames (if it's viable) and preparing the foundations for the third board.

  • Build 0.41 Release - 24 August 2020

    Fixes and a new minigame available for testing. - New minigame: One, Two, Freeze! - Improved collision detection in the forklift minigame, this should further prevent vehicles getting stuck with each other but a new behaviour is probably required programmed from zero. - Fixed the auto-driving item problem happening when using it on the right side of the grass area in the Racing minigame. - Updated chinese localization for Lunar Station board. - Fixed a problem related to board descriptions not showing correctly in some language localizations. - Most game controllers will now have their pads pre-assigned, this helps in games like Toxic!. Also menus can be navigated using the controller pad. (Requires testing) - Players can now skip dices animation in boards by pressing any key. - Changes to Filming Action game: reduced the duration by 15 seconds, camera can now randomly enter a small rus…

  • Early Access 0.40 Board Update - 10 August 2020

    Lunar Station has fully arrived! An arcade board which takes place on a moon facility consisting of several biomes habitats. The objective of the game is moving around the board while acquiring batteries from the vendors. There are four types of tiles: Blue (get money), Red (subtract money), green (event: change the position of barriers) and yellow (shops and other minor events). Two shops are available with six different items, check notes for 0.39 and 0.40 for a description. Minor issues may appear here and there, feel free to report them! Version 0.38 Changelog - Creation of base board for Lunar Station. (So much work in so few words) - Implementation of the needed changes in main menu to allow board selection, both in offline and offline modes. - Implementation of the needed changes in board scripts to allow a more arcade gameplay compared to Hexagon Island (P.e. dices not allowing…

  • New Board Public Release - 2 August 2020

    New board is now available for public testing: Lunar Station. This one is more arcade in terms of gameplay compared to Hexagon Island: tile-based events and items to be acquired. The main objective in this case is to gather the most batteries from the vendor machines before the end of the game. Remaining changes to implement this week are: - A second vendor machine located on top of the board with the following items: - A barrier control item: an item that will allow to cycle the barriers, with the same result of landing a green tile. - A golden magnet: allows to steal one battery from the chosen player (expensive though!) - A keycard that allows access to a secondary area. - Effects for items use. - Secondary area to be accessed with the keycard. - Bots configuration for items use. - Maybe a map for general use. New version also includes some fixes: - Implemented online collisions for…

  • Build 0.36 Release - 15 July 2020

    - New cool minigame: Ink Spheres! (Bots will have a better behaviour during this week and online collisions have to be implemented) - Players are now able to trade commerces with bots too in Hexagon Island (was not implemented due to a mistake). - Increased physics steps number for the racing minigame, this should fix the stutters when steering at the cost of a bit more of processing power. It will be balanced further if the processing power increase is too much. - Fixed the welcoming message which was mistakenly set to a non-readable black color. (Thanks to Tino Huber) - During pause time (offline mode since the game doesn't pause in online) physics have been modified to not halt with the main time parameter. Glitches like players, bots and other objects suddenly being launched towards sky will probably disappear (requires testing). - Fixed a critical bug in which an online player woul…

  • Early Access 0.35 Release - 7 July 2020

    - Implemented 8 new characters: Bully the Bull, Croco the Crocodile, Trunky the Elephant, Ollie the Giraffe, Nugget the Hamster, Bogel the Hippo, Cecil the Lion and Tony the Tiger. - Implemented two new music tracks. - Implemented Japanese localization. - Implemented German localization (note that future updates to localizations will arrive in packs since the translators in task require at least around 400-500 words to work with, meanwhile new texts will be in English). - Rebuilt the contour of Blind Curse so it doesn't block player's camera view. - Fixed an issue with AI in Blind Curse in which bots would still chase a player even when outside the sphere range. - Changed main menu modes order, Offline Board will now be selected as default. - Updated main font to accept accents and other letter situations like german umlaubs. - Fixed a problem in which the last button pressed would be h…

  • Early Access 0.34 Release - 30 June 2020

    - AI improvements: - Implemented Aftermath Crosshair for AI in some trials. Bots will now use the bouncy balls against other players while jailed. Nº 2: Iceberg: bots will now pose a fair fight on top of the iceberg instead of trying to stay in the central platform. Also reduced the chance of bots to get stuck when pushed out of the top and try to climb again. Nº 18: Crazy Blocks: bots detect much better which blocks are sinking and will move accordingly. Increased their aggression a bit depending on their selected skill. Nº 19: Samurai Climb: made some improvements to AI behaviours, hopefully they will climb faster now. (Requires testing) - Hexagon Island: - Fixed a bug in which ocean water would progressively decrease its vertical position when enough turns have passed. - Fixed some camera problems when focusing on a player at the start of a turn while navigating the trade menu and on…

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2021March + April Hotfixes4023377846279166291
227 January 2021January hotfixes4050393736334816120
330 November 2020Menu rework update3856733252021186430
415 September 2020Build 0.44 Release4249665521698551048
523 June 2020Early Access 0.33 Release3384966595889275941
68 May 2020Pre-Board Update hotfixes3110243214560158788
721 April 2020Early Access 0.18 Release4654976078223174084

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1116590
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 23, 2020
DeveloperJohn L.
PublisherCraftificial Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews16
Negative reviews5
Total reviews21
Steam recommendationsNot available
Achievements8
Average playtime forever63 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1116590/

Short description

Full Animal Party is a 4-Player party game in which you will have to compete against other party animal players in 35 different minigames and four board modes in order to be the crowned victor. Hooray!

About this game

Full Animal Party is a 1 to 4 player online and local party game currently in early access. You will have to compete against other party animals in 35 different trials and four board modes in order to be crowned victor. Multiplayer modes The game supports local and online matches (online players can join your multi-local room) and bots are able to fill the empty spots once their behaviour has been configured in the remaining trials. Deceive your friends in skill trials or push them out of the platforming ones in a galore of hilarity. New boards update Hexagon Island has arrived! Acquire and upgrade properties or commerces and make your opponents spend all their money on them. Lunar Station is here too! With a more classic arcade gameplay, players will have to roam around the board and get the highest number of batteries possible for their space ships in order to win. It features six different types of items to mess with the rest of your adventure companions! More party animals to choose from Since version 0.35 the array of available characters has increased to 18, choose your favourite and feel free to request any color tone for them. What will arrive in upcoming updates: Upgrades to AI bots skills. More trials (and improvements to the current ones!) More boards for main mode. Extra characters. Optimizations to split-screen modes and the game overall. Join the community for updates and vote on which features you want to arrive sooner, which trials should be improved and which ones should be removed.

Supported languages

English, Spanish - Spain, Simplified Chinese, German, Japanese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
18Partial Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 26, 2026 to Sep 26, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Full Animal Party's USD price history spans from Sep 26, 2026 to Sep 26, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Full Animal Party's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 26, 2026 through Sep 26, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Full Animal Party at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-26$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2540,44726 September 2026 - 01:20:06 UTC1,818,368
2Dota 2401,75526 September 2026 - 01:15:38 UTC1,291,328
3Once Human18,41726 September 2026 - 00:14:07 UTC231,343
4Wallpaper Engine50,26826 September 2026 - 01:00:57 UTC150,271
5Human Fall Flat3,23825 September 2026 - 09:56:30 UTC127,516
6月圆之夜 (Night of Full Moon)15125 September 2026 - 20:07:09 UTC1,501
7Battle Teams 27726 September 2026 - 00:22:29 UTC7,966
8Party Animals3,02126 September 2026 - 00:53:25 UTC57,806

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2540,44726 September 2026 - 01:20:06 UTC1,818,3689,826,471Valve
Dota 2401,75526 September 2026 - 01:15:38 UTC1,291,3282,758,031Valve
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Aniimo120,70925 September 2026 - 22:13:34 UTC140,219Not availablePawprint Studio
PUBG: BATTLEGROUNDS116,27626 September 2026 - 01:15:39 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™101,32425 September 2026 - 18:39:36 UTC624,4731,047,228Respawn
Marvel Rivals87,03626 September 2026 - 01:15:02 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege75,12325 September 2026 - 22:49:03 UTC200,4761,547,383Ubisoft Montreal
Rust68,80426 September 2026 - 01:05:30 UTC259,6461,359,516Facepunch Studios
Overwatch®67,06026 September 2026 - 00:53:00 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe61,65625 September 2026 - 22:49:44 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat150,61326 September 2026 - 00:59:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Rust68,80426 September 2026 - 01:05:30 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero63,16026 September 2026 - 00:08:28 UTC546,13043,714Nugem Studio, Tesseract Studio
Geometry Dash53,91325 September 2026 - 20:14:14 UTC108,707590,977RobTop Games
Slay the Spire 251,01226 September 2026 - 01:16:07 UTC574,638199,438Mega Crit
Wallpaper Engine50,26826 September 2026 - 01:00:57 UTC150,2711,008,495Wallpaper Engine Team
Palworld46,67226 September 2026 - 00:27:19 UTC2,101,535451,088Pocketpair
Project Zomboid45,70225 September 2026 - 23:46:16 UTC122,811467,999The Indie Stone
Stardew Valley37,13526 September 2026 - 01:06:07 UTC236,6141,016,067ConcernedApe
Rocket League®34,82425 September 2026 - 21:24:25 UTC146,902579,707Psyonix LLC

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat150,61326 September 2026 - 00:59:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero63,16026 September 2026 - 00:08:28 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine50,26826 September 2026 - 01:00:57 UTC150,2711,008,495Wallpaper Engine Team
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
Diablo® IV27,37125 September 2026 - 23:42:36 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 423,35125 September 2026 - 21:59:25 UTC96,185193,399Maxis
Garry's Mod21,12426 September 2026 - 01:00:21 UTC73,7501,258,308Facepunch Studios
Dressmaker18,88425 September 2026 - 22:16:15 UTC20,210Not availableelyaradine, raithza, oomsarel
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Unturned14,63525 September 2026 - 20:07:56 UTC112,648564,603Smartly Dressed Games
Russian Fishing 414,37925 September 2026 - 07:27:51 UTC27,90689,773FishSoft LLC
Factorio13,76326 September 2026 - 01:19:13 UTC118,166233,918Wube Software LTD.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Slay the Spire 251,01226 September 2026 - 01:16:07 UTC574,638199,438Mega Crit
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
Palworld46,67226 September 2026 - 00:27:19 UTC2,101,535451,088Pocketpair
Project Zomboid45,70225 September 2026 - 23:46:16 UTC122,811467,999The Indie Stone
Path of Exile 229,39026 September 2026 - 01:15:57 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds26,87826 September 2026 - 00:36:25 UTC39,10324,686Jagex Ltd
R.E.P.O.19,47025 September 2026 - 21:50:08 UTC266,908420,693semiwork
BeamNG.drive16,18126 September 2026 - 00:13:02 UTC44,232392,944BeamNG
ARK: Survival Ascended15,52525 September 2026 - 22:51:20 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,24026 September 2026 - 00:56:58 UTC27,916111,695Afterthought LLC

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat150,61326 September 2026 - 00:59:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS116,27626 September 2026 - 01:15:39 UTC3,236,0272,744,193PUBG Corporation
Rust68,80426 September 2026 - 01:05:30 UTC259,6461,359,516Facepunch Studios
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
Delta Force37,65325 September 2026 - 20:36:57 UTC246,418192,933Team Jade
War Thunder35,43426 September 2026 - 00:49:56 UTC125,317781,076Gaijin Entertainment
Arena Breakout: Infinite31,88125 September 2026 - 21:43:57 UTC65,94478,112Morefun Studios
DayZ30,61225 September 2026 - 23:52:26 UTC78,739460,377Bohemia Interactive
Path of Exile 229,39026 September 2026 - 01:15:57 UTC578,562209,717Grinding Gear Games
Diablo® IV27,37125 September 2026 - 23:42:36 UTC64,51869,242Blizzard Entertainment, Inc.
Black Desert22,73225 September 2026 - 19:05:22 UTC59,91792,632Pearl Abyss

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.