SPSTEAMPULSELIVE ANALYTICS
Dead Hand

Dead Hand Steam metadata

One Man Army Games | Jul 26, 2019 | game

Released

0players observed · 22 September 2026 - 16:27:23 UTC

IndieRPGStrategyRogue-likeTurn-Based TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)758
  • Revenue (VGI)$10,136
  • Review score79% positive

Dead Hand metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)758
  • Revenue (VGI)$10,136
  • Review score79% positive
  • Total reviews29
  • Release dateJul 26, 2019
  • DeveloperOne Man Army Games
  • PublisherOne Man Army Games

Genres: Indie, RPG, Strategy

Company pages: Developer: One Man Army GamesPublisher: One Man Army Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dead Hand Steam metadata

Dead Hand metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1117480/metadata
Steam Storehttps://store.steampowered.com/app/1117480/
Steam Communityhttps://steamcommunity.com/app/1117480
PCGamingWiki search
IGDB searchSearch IGDB for Dead Hand

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 23 positive, 6 negative

Price and discount

$4.99 (75% off from $19.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Camera Comfort, Custom Volume Controls, Adjustable Difficulty

Achievements

11

Platform releases
  • Steam 26 July 2019

Latest Steam announcements

  • Update 1.42 - 3 July 2026

    Just a small patch implementing achievement stacking.Full Patch Notes Unlocking a difficulty-tied achievement will also unlock the lower difficulty equivalent achievements. Reaching level 4 on any non-custom difficulty will also unlock the "Training Wheels Off" achievement (the one you get for completing Practice Mode). The game will check at startup if any lower difficulty achievements should be unlocked retroactively. This happens before the Steam Overlay is fully initialized, so you likely won't see the pop-up notifications. However, the newly unlocked achievements will appear on your profile/game stats. Dead Hand now has Trading Cards / Badges and some Point Shop items, in case you missed them. Cheers!

  • Update 1.41 - 26 June 2025

    I've been tinkering a bit with the engine, upgrading some components, and decided to backport the changes to Dead Hand. Changelog follows: Full Patch Notes Switched from the venerable DirectSound API to XAudio2, upping the minimum requirements to Windows 10 as a result (can't do that yet, still have players on Windows 7). Replaced the Lua 5.2 interpreter with LuaJIT, improving performance on low-end CPUs. Updated RecastNavigation library to the latest version. Pathfinding improvements. More robust actor snapping to ground algo. As usual, fixed a bunch of minor bugs and memory leaks. Have fun!

  • Hotfix 1.4a - 23 May 2025

    Hotfix for a crash that happened when an enemy managed to kill itself several times over in a single attack action.

  • Update 1.4 - 31 March 2025

    Surprise Update 1.4 (not an Aprils' fools one, honest!), containing some requested fixes and additions as well as a few new music tracks. Here's the changelog: Full Patch Notes The level exit beacon could cast broken shadows on certain combinations of AMD cards and driver versions. The "Player Turn" HUD indicator now has a turn counter for the current level when in Turn Based Mode. Added audio cues for the Hunter/Killer drone appearance warning messages. When an enemy kills itself (eg: by ramming the player when low on health) the game pauses for a moment to give the player time to process it. Updated to VS2022, the Steam client will download new redistributables if necessary. Fixed very rare cases where enemy parts other than Hulls could drop with 0 SP. Added a confirmation dialog to the mid-run Quit Game options in the Pause Menu. Added four new music tracks by Z Asmut, from the "Soun…

  • Hotfix v1.3b - 3 October 2022

    Fix for a crash that happened when a Multiple Rocket Launcher was destroyed while having some of its rockets mid-flight or queued to launch.

  • Hotfix v1.3a - 3 July 2022

    Small hotfix to include the Escape Pod Plasma Torch files in the retail Pakfile, since they were missing from v1.3

  • Update 1.3 - 24 June 2022

    Update 1.3 is live with the usual slew of tweaks and fixes plus a couple of bigger changes addressing some relatively common grumblings about the game. First, some of the main difficulty modes have been redesigned: EASY mode now has been made considerably easier, giving the player a damage bonus, double the starting supplies, longer times before the H/K spawn and lower enemy density on top of the usual enemy damage reduction. NORMAL mode, which used to be that enemies dealt 75% damage has been replaced by what was previously easy mode, where enemies deal 50% damage. The rationale for this change is that, on one hand, a 25% damage reduction didn't give you that much more survivability over taking full damage, so the previous normal difficulty felt somewhat redundant as it overlapped quite a bit with hard mode. And on the other hand the previous easy mode was a bit of a misnomer by not be…

  • Update 1.24 - 7 June 2021

    Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels. Here's the detailed changelog: Patch notes Enemy Tankettes may now drop Ablative Cooling Gel. Buffed Killdozer boss stats, as it was too easy to one shot it in a single turn and its ramming attack didn't do enough damage. Fixed some instances where a C-RAM Boss wouldn't fire its gatling gun after running out of rockets. Fixed minor lua error when mounting a previously used Twin Mount. When scanning an enemy, its "base AP per turn" now includes any Overclocking Module bonus. The End of Level 3 Menu no longer shows the "Save and Exit" option on a Practice mode run. Player related entries in the combat log now say "Player" instead of the player's starting AWP class. Scrapyard entries registered after deploying an Escape Pod now list the correct s…

  • Update 1.23 - 26 January 2021

    I've been doing some engine work lately, and this change was significant enough to merit being backported to Dead Hand: Changed the PAKfile compression algorithm, resulting in considerably faster loading times.

  • Update 1.22 - 14 September 2020

    Update 1.22 is live bringing local Hi-Score tables plus the usual assortment of fixes and tweaks. Here's the detailed changelog: Patch notes Added a per difficulty level "Hi-Score" table under the "Scrapyard" Main Menu entry. If you have a saved game in progress the "Kill Count" stat won't take into account enemies destroyed prior to this update. Increased amount of rocket ammo carried by MRL equipped LAV type enemies. Fixed bug where the initial part of the ending sequence wouldn't display properly if the hidden movement screen was being shown at the time. Mounting a lighter Hull or Chassis would allow you to keep large weapons mounted on incompatible (smaller) hardpoints. Incompatible weapons are now dismounted. Fixed enemies being able to melee through the ground when navmesh polys overlapped in the y-axis. Have fun!

  • Update 1.21a - 9 August 2020

    Hi all, Here's a hotfix for an issue where destroyed enemy hulls could keep "phantom" weapons mounted and, when kept stored in the inventory, would prevent the savegame from loading. Cheers!

  • Update 1.21 - 8 August 2020

    Update 1.21 brings fixes for a couple of elusive bugs regarding navigation mesh generation & pathfinding. Here's the detailed changelog: Patch notes Fixed some instances of NavMesh actor obstacles not updating correctly when transitioning from Real Time Mode into Turn Based Mode. Collapsed all NavMesh vertical layers into a single tile in order to fix connectivity and pathfinding issues when digging deep downwards. Slightly delayed the appearance of Hunter Killers in Accelerated Mode, since you're more likely to want to fully explore each level. Small tweaks to the AWP Stats screen. Interrupt chance is now shown as a percentage. And I'd like to end the announcement with a reminder for new players who might be struggling with the difficulty: There's a "Tactics Primer" guide you can read and a 3 level video playthrough you can watch to get some ideas on how to better approach a new Dead H…

  • Update 1.2 and Anniversary Sale - 27 July 2020

    Update 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve. "Accelerated Mode" reduces the size of every level except for the last one to a mere 5 rooms and skips levels 2, 5 & 8, leaving only the tier transition levels and the boss levels; making for a 6 level long successful run. Loot rates (both enemy drops and supply crate chances) are increased in order to allow the player to gear up before every boss fight. "Accelerated Mode" can be toggled in the "Select Difficulty Level" menu. It's available for all difficulty modes and doesn't affect steam achievements; they can be unlocked as usual, regardless of "Accelerated Mode" being toggled. Here's the detailed changelog with the usual assortment of minor fixes and tweaks: Patch notes Implemented a new "Accelerated Mode"…

  • Update 1.16 - 21 June 2020

    Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix. Patch notes Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount. Lowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping. Increased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Scout and Recon class enemies. Lowered enemy density and raised drop rates in tier transition levels (4 & 7). Improved the calculation of level camera bounds. When swapping hulls would cause the currently selected weapon to be dismounted, the game will now automatically select the first mounted weapon…

  • Update 1.15 - 1 June 2020

    Update 1.15 is live with a few improvements and balancing tweaks. Patch notes Replaced Sniper/Brawler Trio minibosses' "Armor Plating" hull module with a "Targeting Coprocessor" module and a "Ground Penetrating Radar" module respectively to make them more vulnerable to 5.56mm fire. Removed the "Choose Amount" menu when picking up item stacks in favor of picking up the whole stack if possible or as many items as you have storage space for if not. Note that you can still partially discard stacks from your inventory at 0 AP cost. Fixed some instances where the post-shooting wait period would end before a ricocheting projectile had hit its final target. The log console now shows a message when a miniboss is present in the current level, and the presence of a miniboss slightly delays the appearance of the Hunter Killers. "Custom Difficulty" mode now mentions that it doesn't unlock progress a…

  • Dead Hand Update 1.14 - 23 March 2020

    Hi all, Another small update: Having a twin mount equipped would prevent the savegame from loading correctly; this has now been fixed. Cheers!

  • Dead Hand Update 1.13 - 28 February 2020

    Hi all, I've just pushed a small update that fixes some instances where the first level exit couldn't be reached without needing to dig a path to it. Cheers!

  • Dead Hand Update 1.12 - 3 December 2019

    Patch notes Update version 1.12 adds GUI Scaling, improving readability on high resolution and high pixel density displays. It can be configured under Settings -> Graphics -> GUI Scaling, where it can be set to one of the following values: Off : Disables GUI Scaling. Normal : The default value. Scales the GUI linearly when the vertical resolution is higher than 1080p. High : Scales the GUI linearly when the vertical resolution is higher than 720p. Intended for tablet pcs and netbooks with small, high pixel density screens. I've also upgraded the build toolchain to Visual Studio 2019. Steam will automatically download and install the new required redistributables for you.

  • The Flare Path: A2Z - 29 November 2019

    A is for Alphabetised wargame and sim news . Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path dunny and see what wargame and simulation news stories adhere to it. Below is this month’s bag – 25 bite-size stories involving virtual vehicles and surrogate slaughter. If you wince when someone calls a locomotive a train, and can put these three battles – Trenton, Turnham Green, Trafalgar – in chronological order, you should probably click where it says… (more…)

  • Dead Hand Update 1.1 - 28 October 2019

    Update 1.1 is now live on Steam bringing the following additions and improvements to Dead Hand: The Shredder miniboss The Shredder is a medium hovercraft equipped with twin-mounted gatling guns and an advanced targeting system array, allowing it to effortlessly punch through heavy cover by sheer volume of accurate fire. This miniboss has a small chance of appearing on levels 4 to 6. Practice and Custom Difficulty Modes Dead Hand has two new difficulty modes, "Practice" and "Custom". Practice Difficulty is a 3 level long game mode intended for players that find learning the ropes through repeated head-banging against the (not so) "Easy Difficulty" level a tad too grueling; and would prefer a less punishing environment for exploring the game mechanics. There's also a new achievement to be obtained when beating this mode. Custom Difficulty allows you to adjust several aspects of the game d…

Patch notes and updates

S.noRelease datePatch nameGID number
13 July 2026Update 1.421836506165570181
226 June 2025Update 1.411803527891513228
323 May 2025Hotfix 1.4a1800357164435523
43 October 2022Hotfix v1.3b4588629064125311716
53 July 2022Hotfix v1.3a4474904295767427081
626 January 2021Update 1.234043637702566942233
79 August 2020Update 1.21a3667572003469941217
823 March 2020Dead Hand Update 1.142698159409987523150
928 February 2020Dead Hand Update 1.132578812118957245847
103 December 2019Dead Hand Update 1.122551782186276127150
1110 August 2019Update v1.012412160539862231463

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1117480
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99 (75% off from $19.99)
Free to playNo
Discount75%
Original price USD$19.99
Current price USD$4.99
Release dateJul 26, 2019
DeveloperOne Man Army Games
PublisherOne Man Army Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent79%
Positive reviews23
Negative reviews6
Total reviews29
Steam recommendationsNot available
Achievements11
Average playtime forever575 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1117480/

Short description

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives.

About this game

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives. Along the way you'll explore abandoned caverns now populated by rogue robotic combat vehicles, scavenge parts to improve your weapons platform, engage in fearsome boss battles, and die multiple times in the process. Tense and engaging tactical combat and exploration. Modular combat vehicles, scavenge parts from neutralized enemies and upgrade your weapons platform. Gear based progression. No XP and no levels, your weapons platform is literally the sum of its parts. Old school turn based Action Points management. Freeform movement, no hexagonal or square tiles. Simulated projectile ballistics (no abstract and arbitrary "to-hit" chances) with triangle accurate collision detection. Fully destructible cavernous environment, dig foxholes to protect yourself from enemy fire or punch through your foes' cover with explosives! Procedural level generation for maximum replayability. No metaprogression. The difficulty becomes more manageable as your skills and knowledge of the game improve, not as you grind your time away. Permadeath.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Dead Hand's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -75%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -75%, with a lowest recorded final price of $4.99 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. The latest run records $4.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dead Hand at $4.99 in USD, with a listed base price of $19.99 and a -75% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$19.9975%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No change75% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$19.9975% (Steam sale)Steam Store - Steam sale

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