- Updates and Workshop - 6 February 2026
Good morning, good afternoon, good evening, and good night everyone!The incidentI am not completely done with my confusing, disorganised, haphazardly assembled task list, but I've gotten far enough that I can finally reopen the Workshop without having anything to worry about. Please enjoy and I am genuinely sorry for having it closed for so long.I'm going to be paying close attention to the Workshop with my eyeballs. You might notice some changes in how the game works, and especially in how it deals with mods. First of all, mods no longer auto-update. They need to be manually approved if their contents have changed. This might cause some issues with mods that edit their contents during runtime. They have to be approved every time you load the game. This is something I have to address in collaboration with modders. This should be resolved at some point. The vast majority of mods work fin…
- Security Update - 3 February 2026
Hi everyone!Please update your game. Whether you are on the default, beta, or alpha branch, ensure your game is updated to the latest version. You can do this by verifying game files. Keep your game updated as I publish more improvement constantly.After some talking and reading, I can say with decent certainty that the mod spread by uploading itself onto the Steam Workshop by overwriting your own uploads. It also reset your preferences, deleted contraptions, and reset your achievements. It seems to have had no other effects or means of spreading.I've been publishing patches that prevent this mod (and mods like it) from being loaded. If you are on the latest version of the game, it's safe to open (even with mods).As for the Workshop, unless Steam responds to me soon, I still can't provide an estimate on when it'll be reopened. However, once a large enough percentage of you have updated t…
- Urgent PSA - 1 February 2026
Hello! I have temporarily disabled the Workshop for People Playground. Nothing has been deleted. A malicious addon has spread itself throughout the Workshop. For now, I can't say with absolute certainty what this mod has done, what it does, how it does it, or any other useful information. What you should do Update the game by verifying game files Go to your game directory and delete the "mods" folder. Go to "Steam\\steamapps\\workshop\\content\\1118200" and delete the folder. Unsubscribe from mods that were updated/uploaded after January 30th. If you have any uploaded mods, check if they were recently updated without your consent. What I'm going to doI'm going to talk to Steam about this and see what can be done. Ideally, the Workshop will be restored. I will work on a patch that should prevent this from happening ever again. It's unknown how long this will take. I am very sorry for all…
- 1.27 patch 5 - 8 January 2024
Added Better gib physics SFX Changed Improved dripping SFX Fixed Minor collision issues Excalibur issues
- 1.27 patch 4 - 6 January 2024
Hello :) Added Excalibur Blood splats on dismemberment Some new dismemberment sounds (new tear sfx and blood dripping sounds) New procedural shatter masks Changed Increased visible damage on dismember Adhesive coupler no longer sticks to phase-linked objects Fixed Objects that were previously incorrectly unaffected by time scale or volume settings are now fixed Energy sword boiling effect underwater FIRST POST OF 2024!
- People Playground 1.27 - 21 October 2023
If you are having issues with your camera, uninstall Cloddymod. 1.27 - October 21 2023 Added New map: Reactor A5 Decoupler Adhesive Coupler Pointer Counter Office Chair Office Desk Office Computer Office Monitor Naval Mine Chain "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons Blunt impact can now emit blood particles Blunt impact have a chance to cut the skin open Sound effects for bullet cracks and whizzes. Grid and angle snap size settings with optional keybinds Bus window can shatter Some ambient sounds in the main menu "Artery sections", where cuts and shots will emit a larger, more focused bloodstream Changed Bullet holes age more visibly and eventually cause larger bruises Casing ejection particles no longer scale with the weapon Closed suspicious mod rejection loophole Made tempered glass shatter quicker Changed map selection buttons…
- 1.27 preview - 12 August 2023
Preview 1.27 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. Note that this build does not include the activation rewrite. This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Added New map: Reactor A5 Decoupler Office Chair Office Desk Office Computer Office Monitor Naval Mine Chain "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate Blunt impact can now emit blood particles Blunt impact have a chance to cut the skin open Sound effects for bullet cracks and whizzes. Grid and angle snap size settings with optional keybinds Bus window can shatter Changed Casing ejection particles no longer scale with the weapon Closed suspicious mod rejection loophole Made tempere…
- Recent changes, in case you didn't know - 4 March 2023
Hello everyone. Sorry if you expected a fantastic content-filled update today, this is just a list of every update since 1.26 because I noticed not everyone was aware that the game is always being updated, whether it shows up on Steam News or not. If you want to stay up to date (for real) then you're better off joining the Discord server or reading the blog. Steam News is cool and everything but it exists in a weird limbo between the immediate interactivity of Discord and the complete lack of it on the blog. There is information on there that isn't available anywhere else. 1.26.6 - March 4 2023 Added Some extra checks when uploading items to the Workshop to prevent unclear failures When a mod is uploaded from within the game, it is modified slightly to make it harder to blatantly reupload Limb.StrengthMultipliers, a float array that is used to adjust the final motor strength of the limb…
- People Playground 1.26 - 29 December 2022
1.26 - December 29 2022 Added Wooden Binding Jet Engine Freezing limbs will now damage tissue Metal scraping sparks Activator Electrode You can now edit object rendering layers (context menu option & optional keybinds) Local fire propagation on large flammable objects Procedural gore fragments on crush (disabled by default, enable in settings) Functional weapon attachments (capacitor, explosive, scope, laser, flashlight) Tyres can pop/deflate Burnt leaves will now slowly disappear Brain damage can be disabled in settings "Toggle UI visibility" optional keybind ModAPI.SerialiseJSON, ModAPI.DeserialiseJSON, ModAPI.DeleteJSON Nitroglycerine will explode when the container is charged by something like a battery The optional OnUnload static method is now called when the application is closed for all loaded mods. Bullets can now dismember limbs in addition to them already crushing limbs Fire…
- 1.26 preview - 31 August 2022
Preview 1.26 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Click here to read the realtime changelog. 1.26 - Definitely not August ?? 2022 Added Wooden Binding Jet Engine Freezing limbs will now damage tissue Metal scraping sparks Tyres can pop/deflate "Toggle UI visibility" optional keybind ModAPI.SerialiseJSON and ModAPI.DeserialiseJSON The optional OnUnload static method is now called when the application is closed for all loaded mods. You can now edit object rendering layers (a little box will appear in detail view, but there are also optional keybinds) Bullets can now dismember limbs in addition to them already crushing limbs Fire Extinguisher is a little more ani…
- People Playground 1.25 - 13 July 2022
1.25 - July 13 2022 Added Split up settings into more categories: General Gore Visual effects User Interface Video Audio Goreless mode: no blood, no gore Brain damage and relevant poses. Permanent unless treated. Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play. Dismemberment could now expose stringy tissue that will loosely hold the limbs together Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles Cobblestone wall Stone brick wall Stone brick Ray Cannon Liquid Duplicator Cardiopulmonary Bypass Machine Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled) Foliage leaves sway ever so slightly Dimly lit objects are now desaturated to prevent unnatural looking brightness from vibrant objects Burned foliage will now shimmer and char Destroyed c…
- 1.25 preview - 30 June 2022
Preview 1.25 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Click here to read the realtime changelog. Added Split up settings into more categories: General Gore Visual effects User Interface Video Audio Goreless mode: no blood, no gore Dismemberment could now expose stringy tissue that will loosely hold the limbs together Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles Cobblestone wall Stone brick wall Liquid Duplicator Cardiopulmonary Bypass Machine Minor extra details to the default bullet impact effect (only visible when Fancy Effects is enabled) Changed Beam rifle beam will now crush limbs if they can't be sli…
- 1.24 patch 5 - 24 May 2022
Some more small changes and fixes. 1.24.5 - May 24 2022 Added Cyrillic font support Fixed Logging oversight 1.24.4 - May 24 2022 Changed Hover thruster max height is now 10 km Fixed Brain-death being way too hard to heal Androids being impossible to revive sometimes Liquid exit tolerance & reliability Tritium permanence Auto-healing
- 1.24 patch 3 - 22 May 2022
1.24.3 - May 23 2022 Added Burn damage can heal Adrenaline undoes numbness Changed Bullet-holes can be a bit smaller Fixed Even more burning issues (endless burning) Regeneration speed being way too slow Brain-dead state not working correctly Tempered glass undo not working 1.24.2 - May 22 2022 Fixed Burning issues Inspector issues Other issues that are too small and numerous to list
- 1.24 patch 1 - 22 May 2022
1.24.1 - May 22 2022 A small patch to fix issues people have encountered & bonus additions. Added "Heart stopped" in living entity inspector if the heart has stopped working "Brain-dead" in living entity inspector if... yeah Fixed Human water impact damage is no longer excessive Error in bullet-damage-by-distance-calculation Bullet-wound damage response curve. The contrast between small round damage & big round damage is greater and more noticeable. More electrocution issues Android durability being almost infinite
- Gore update - People Playground 1.24 - 21 May 2022
1.24 - May 21 2022 Added Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy. Painkiller syringe Humans will pass out when they experience too much g-force Boat motor reverses on red signal For modders: support for transparent liquids For modders: Liquid.GetDisplayName() For modders: BloodContainer.ForceCalculateComputedColor Changed Completely rewrote body shader (this may make humans from older contraptions look weird) Blunt damage causes bruising (new look) Bullets make bullet holes Stabbing makes stab wounds Touching hot objects & friction causes burn wounds You can switch back to the legacy shaders in the general settings menu Important for modders: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound. Bullet impacts on bodies of water are more intense Stopping time has a shorter tr…
- 1.24 preview - 15 May 2022
Preview 1.24 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Added Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy. Painkiller syringe Humans will pass out when they experience too much g-force Boat motor reverses on red signal For modders: support for transparent liquids For modders: Liquid.GetDisplayName() For modders: BloodContainer.ForceCalculateComputedColor Changed Completely rewrote body shader (this may make humans from older contraptions look weird) Blunt damage causes bruising (new look) Bullets make bullet holes Stabbing makes stab wounds Touching hot objects & friction causes burn wounds You can sw…
- People Playground 1.23.9 - 14 April 2022
Some fixes for things + I want to go for walk. Zullen we nou gaan of niet? 1.23.9 - April 14 2022 Fixed Centrifuge bug on low settings "Sharing violation" error while compiling mods 1.23.8 - April 12 2022 Changed Should be impossible for the compiler server to stay alive
- People Playground 1.23.7 - 11 April 2022
1.23.7 - April 11 2022 Added Faster mod loading / compilation Small Boulder Fluorescent Lamp Invisible particle projectors are now visible in detail view Changed Instant death poison is instant again Made bottle stronger Boat motor no longer electrocutes everything when charged Boat motor now breaks at 800 degrees Celsius Organism inspector now considers an organism with a dysfunctional brain to be fully dead. Minor changes to blood pressure calculation Detached limbs no longer have a heartbeat lmao Spotlights emit some softer light too Mod compiling is now more compatible with older systems Fixed Decal layer stuff Android arm layer stuff Substructure lift layer stuff Minor optimisations Physics audio volume inconsistencies Minor change to a bus texture 🟥 Emergency stop button on lift not working sometimes Celsius* Note for Windows 7 users Your operating system is obsolete. But if you…
- People Playground 1.23.6 - 3 April 2022
1.23.6 - April 3 2022 Added "Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode. Android "skin" can be burnt off, just like pre-temperature-update versions Boat motor Changed Minor optimisations to do with dragging Slowed human internal temperature transfer rate If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately Made organisms more vulnerable to hot/cold environments Minor changes to metal impact VFX Save files containing foliage are now much smaller and will take less time to load/save Leaves will resize with the rest of the foliage Ceiling turret is no longer invulnerable to heat Fixed Weapons (and other things) not saving their position properly when held by a…