- Update to version 1.0.2 - 20 May 2022
Hola, amig@s! In this small 1.0.2 update we squashed some bugs and improved menu handling in pause: BUG - minor - when jumping on dialog init with NPCs char can stuck in the ground blocking other actions BUG - trivial - jumping on dialogue start may not display the very first message BUG - medium - when rushing through the objects in powerup mode char can be killed by the objects UI - reduce navigation delay in the pause menu Extra - entering dialogue mode with NPCs is improved
- Ensuring correct version 1.0.1 - 13 May 2022
Ensuring correct version 1.0.1
- Marketing package update to v1.0.1 - 13 May 2022
Marketing package update to v1.0.1
- Contest time! - 6 May 2022
Hello everybody! In order to celebrate the launch of Flippin Kaktus next week, we decided to spice things up and bring you even more excitement! Yes, that's right! Contest time! The rules of this contest are very simple. It's time to activate your creativity! What would one of our characters say to our spiky hero? And what would be the answer? All you need to do is to write your own text on the picture above and send a link to it in the comments. The contest lasts until the premiere day - 12.05.2022. We will announce the winners the day after. We have 5 Steam Keys to give away 🌵 Good luck and have fun!
- Flippin Kaktus Date Reveal - 20 April 2022
Hello everybody! It's been a while since we posted something here, but don't worry - the game is still in development and we are working on it as always, with great passion and involvement. This post will be special because we have amazing news for you! It's time to announce the Launch Date for Flippin Kaktus! Yes, the big day is coming! Flippin Kaktus launches May 12, 2022! We wanted to say a huge THANK YOU for wishlisting our game, it really means a lot. 🌵 We also prepared a date reveal trailer for you, so feel free to watch it down below and of course, leave the feedback - it's always appreciated! Thank you for reading, and have a nice day!
- Flippin Kaktus Steam Playtest is Here! - 9 December 2021
We are at an exciting time where we are almost ready for people to get a closer look at Flippin Kaktus! Our game has now been accepted onto the Steam Playtest feature. In light of this, we have decided to gather some feedback about gameplay, mechanics, and level design so that we can adjust it before the release.. If you are a fan of action-filled side-scrolling run-and-gun types of games we invite you to sign up for the playtest of the latest version of the game Playtest feature TODAY! From the 9st December, we will be granting access to a small group of you in order to get as much info about the game as possible. We will use this time to incorporate some fixes, and adjust the gameplay so that the game will shine! After playing the game you’ll be asked to do a quick survey - please fill in all the details and give us as much as you can - it will help the game, we promise :) Any further…
- Flippin Kaktus pokes its way into the Indie Cup Event! + Screenshot Contest - 7 October 2021
Hello, my cacti with or without black ties! First things first, I have to thank all of you for wishlisting the game here on Steam and for leaving feedback through the various top-or-not secret channels. Both of these things not only help me reach more people to share my labor of love with but also let me know that there are people out there who care! They care about something I made! It still feels crazy to this day, and I am so grateful to all of you for this crazy feeling, may it never go away. Now then, vamos al grano, as they say. Today I’m happy to announce that Flippin Kaktus is taking part in the Indie Cup Event on Steam that runs from 7th to 11th of October (aka it starts now!). I’m so excited for my game to reach more people, and I’m honored to participate in this competition. I hope I can count on your support and that you will cheer me and Flippin on in this contest. Screensh…
- FLIPPIN KAKTUS with the Best Audio award at Indie Cup - 16 September 2021
GREAT NEWS! We're so happy to announce that our action-driven, pixel art game has been awarded in the BEST AUDIO category at Indie Cup. We couldn't be more proud of this distinction :) Check out the winners in all categories here: Cheers! rage++ & No Gravity Games https://store.steampowered.com/app/1119010/Flippin_Kaktus/
- Flippin Kaktus nominated in two categories at Indie Cup!!! - 12 August 2021
GREAT NEWS! Our platform game is nominated in two categories at Indie Cup and we can't express how much we're excited about it! Flippin Kaktus is nominated for: 🌵 BEST PC GAME 🌵 BEST AUDIO Keep your fingers crossed for out little amazing, sometimes angry, cactus! Cheers! https://store.steampowered.com/app/1119010/Flippin_Kaktus/
- DevLog #1: The Rise of Kaktus! - 29 July 2021
Hello, my cacti with or without black ties and welcome to the first devlog, the Rise of Kaktus! First I’d like to thank everyone for leaving feedback on the forums, and wishlisting the game. I appreciate hearing from you guys, and the wishlists give me the motivation to keep working because I can see how many people appreciate what I do. But anyway, let’s get to the meat of this post. Let’s go back in time... I’ve always wanted to make a game but I didn’t want to make it just for the sake of it. It needed to be something that comes from the heart, an expression of me as an author with all my quirks and special attention to detail. For example, the original "Flipping Cactus" is a joke image I made for fun. In it, a cactus plant (the stereotypical one with the "arms") has one thorn longer than others, which makes it look like it’s, well, flipping somebody off. Then, I got hit by this oxym…
- Flippin Kaktus - Progress Update #3 - 31 October 2020
Hi there! In this weekly progress update we'd like to share with you the latest news of the game development. Added flag for the helper to enable/disable via script; Added mechanism of smashing beasts by pushing the wagon; Added refactor stories output, skipping text and slides; Changed alpha of blur layer for deep undergrounds; Added simplify of anger and HP mods logic. And a few new NPCs added: NPC Cactus ghost that scares enemies; Padre NPC char; NPC Splinter + Pixel art update; NPC Survivor; Thank you for staying, see you in the next update! Yours, Flippin Kaktus Dev. Team
- Flippin Kaktus - Progress Update #2 - 24 October 2020
Hi there! In this weekly progress update we'd like to share with you the latest news of the game development. Updated game core - player progress save, statistics, records, delete some progress on a new game: Added rare power-ups that modify the character's health and rage; Added game finished, level and max level settings; Added level statistics after completion; Added enemy kills counter, powerup counter, time counter, and player deaths counter; Added refactor settings and default settings. And a few other updates: Adjusted blood particles flow when filled by a dash and / bullet; Added camera mechanism - pan, move to, move to a player; Added Ghost helper function; Ghost attack - sound FX added; Thank you for staying, see you in the next update! Yours, Flippin Kaktus Dev. Team
- Flippin Kaktus - Progress Update #1 - 16 October 2020
Hi there! In this weekly progress update we'd like to share with you the latest news of the game development. Added PostFX for the main menu; Set horizon levels for the birds to prevent flying on and under the ground; Added bounce effect for TNT/grenade; Added zoom in / zoom out camera mechanism. Few dialogue improvements: Dialogue mechanism - enabled widescreen stripes and initialization talk sequence; Added the mechanism for turning off the music volume during the dialogue, and turning it on after. Correction player's position when the dialogue starts in front of NPC; Thank you for staying, see you in the next update! Yours, Flippin Kaktus Dev. Team
- Flippin Kaktus Discord Q&A session - 7 October 2020
Hello there! In connection with the Steam Game Festival, we are also launching a Q&A session with the developer of Flippin Kaktus! We would like to invite you on 10.09 Friday from 2:00 AM (PDT) to 11:00 AM (PDT) in our discord channel where this event will be held in text format. Link to join the Guise discord: https://discord.gg/uZsZzaR Thanks for your support! Sincerely, Flippin Kaktus Dev. Team
- Flippin Kaktus Steam Game Festival Live Stream - 7 October 2020
Hello there! We are happy to announce our participation in the Steam Game Festival! In connection with this event, we encourage everyone who follows our game to join Flippin Kaktus Steam Game Festival Live Stream. The broadcast will be on Steam from Friday 2:00 AM (PDT) to Sunday 11:00 AM (PDT). It will be interesting and informative, we're waiting for all of you to come! Thank you for staying with us! Sincerely, Flippin Kaktus Dev. Team
- Flippin Kaktus goes to DevGAMM - 18 October 2019
Short but important update for us! Flippin Kaktus goes to DevGamm in about a month. We received quiet good feedback at Digital Dragons this year, but guess what - it gets better every day! Looking forward to see you at Showcase, present unseen features and majorly updated gameplay and maybe even fantasize about concrete release date ;) Here's link to the official site: https://devgamm.com/minsk2019/ And as usual, most current updates on Twitter! ¡Hasta luego!
- Thug city level and Robo armor - 14 October 2019
Hey there amigos! Long time no see, right? Buried in tasks and feature updates rushing towards you: Gene K is here with another dev diary session and some general updates from the Flippin world! We're finalizing thug city level, which was really really a challenge, but sure is inspiring and rewarding (in XP and more inspiration). We've added 2 new armors: one is a heavy barrel that reflects bullets and smashed enemies below. Another one is inspired by sci-fi action masterpiece from 1987 - Robocop. It's a bit bizzare when you know that game action happens in 1984, but it's fun, just let it go! This badass Robo suit allows Kaktus to use actual weaponry and has decent shielding that protects from bullets, fire and even missiles, launched from the brand new missile turrets. What's next? We're going back to 1914 to create levels in mountain area where Kaktus learns to handle a shot of tequil…