- Sands of Aura: Hello Knights - 1 October 2026
Hello Knights! You cross this map by ship, across sand rather than water, in a realm that's well into its twilight. Sands of Aura is open-world action with souls-like combat, where the world is buried under a sea of sand and you sail the sandseas hunting for whatever's left worth bringing back to life. It does not go easy on you for trying, which we'd like to think is part of the appeal. It came to consoles earlier this year, with a PC patch alongside it. Sands of Aura is on sale during the Steam Autumn Sale, October 1 to October 8. Come and say hello: Discord X
- Sands of Aura: Souls-like Exploration at 60% Off - 25 June 2026
The world has drowned beneath an endless sea of sand, and only you can break the curse that buried it. Captain your sandship across a vast open world, dropping anchor at forgotten islands to explore what remains.Master deliberate, souls-like melee combat, customize your loadout for the fight ahead, and lose yourself in a hauntingly atmospheric adventure with hours of secrets to uncover.Sands of Aura is 60% off in the Steam Summer Sale, June 25 to July 9.Grab your copy and make sure to check out other great indie games on sale during the Summer Sale to add them to your collection.
- Console Launch and New PC Patch Now Live! - 26 February 2026
We’re excited to share that Sands of Aura is now available on PlayStation 5, Xbox, and Nintendo Switch.Alongside the console release, this update includes a range of bug fixes as well as several gameplay and balance improvements across all platforms, including PC.Targeting Assist System We’ve added a new targeting assist system to improve combat responsiveness and overall feel. This should make engagements more consistent and easier to manage during fast-paced encounters.Compass UI for Island Exploration A compass has been added while exploring islands to help with orientation and navigation. Given the game’s elevated camera perspective, landmarks can sometimes be difficult to track, and this addition is intended to make exploration clearer without removing the sense of discovery.Combat Balance Adjustments Numerous combat balance changes have been made to improve overall flow, encounter…
- A new season, a new deal! - 13 March 2025
If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th. Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection.
- Sands of Aura is part of Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 40% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1119840/Sands_of_Aura/
- Explore Sands of Aura in 8 New Languages - 3 February 2024
Hello Knights! We're thrilled to announce that Sands of Aura is now available in 8 new languages German, Spanish, French, Japanese, Korean, Portuguese, Russian, & Simplified Chinese. Thank you for your patience as we worked diligently to bring support for these languages! The wait is finally over! In addition to this extensive localization, our latest patch introduces quality-of-life improvements and bug fixes. A big shoutout to our amazing community for providing valuable feedback and helping us identify and address these issues. Your support helps make Sands of Aura the best version of itself. Explore all the details in our latest patch notes below. 1.01.23 - Patch Notes QOL Improvements Reduced Maveths Earth Drain health lost per tentacle. Reworked Bright Talisman, you should now have normal lantern light at all times and even brighter lantern light while holding the block. Added SFX…
- Hotfix Patch 1.01.10 - 23 December 2023
Patch Notes Fixed an unaccounted for state at The Colossus of Radiance. Fixed issue that’s would cause vertical camera rotation to lock during “A Natural Effect”. Fixed toggle option for sprint/dodge key binding being inverted. Fixed toggle option for large text mode being inverted and being applied to the wrong text. Added a separate queue system for activating spellblade while performing other actions allowing a smoother flow of using spellblade during combat. Fixed bug causing Spellsword armor effect to sometimes grant spellblade charges but not activate them. Rebalanced Alaira's damage in Hard Mode, it was unintentionally too high. Increased damage values for spellblades across the original 20 levels Added 20 more levels to spellblade to allow players to invest more into spellblade style builds Greatly increased damage bonus given by spellblade runes and increased max bonus to 300%…
- Hardmode Update & Winter Holiday Sale! - 21 December 2023
Hello Knights! From our team to you, we wish you a Happy Holidays and a Happy New Year! In celebration of the festivities, our team has worked hard to develop our new feature: Hard Mode (previously described as New Game+). We are proud to announce that this feature is officially live. Hard Mode is Here! Sands of Aura will also be available for a discount between Dec 21st, 2023 - January 4th, 2024! New update, a holiday sale, it is certainly a time for cheers! We also wanted to take this moment to provide a quick update on Localization. We are still working on providing translations for Sands of Aura as soon as possible. Our current target is in the middle of Q1 of 2024, as we begin quality testing at the start of the New Year! We will continue to update you as we can. We appreciate your patience during this time as we work to provide you with a quality experience in the language of your…
- Sands of Aura OST Release! & A Mini-Update from Devs - 14 November 2023
Hello Knights! We have heard countless praises for the music heard throughout Sands of Aura, and we have a surprise for you today! Today, we are pleased to announce the release of the Sands of Aura Original Soundtrack composed by our very own, Eduardo Lopez! https://store.steampowered.com/app/2393300/Sands_of_Aura_Soundtrack/ Along with the release of the OST, we have a mini-development update from the team behind Sands of Aura! Localization We are still in the process of translating Sands of Aura for you. Here are the expected languages that will be supported in a future update: Spanish French German Brazilin Portuguese Russian Simplified Chinese Japanese Korean We have yet to determine a release date for the localization but we promise you we are doing everything within our control to get this update out as soon as possible! New Game+ The development team has worked on a plan to relea…
- Patch 1.00.50 - 11 November 2023
Patch 1.00.50 Change Log Fixed rare issue that could cause characters to disappear on islands if player died while they have a non bell rest point. Fixed rare issue that could cause loot drops to fail to drop any items. Fixed bug causing Blade Dancer talisman to not work. Fixed issue that would cause Furn to not accept the Modest Black Book under certain conditions. Fixed missing shadows on players weapon handles. Fixed bug causing health bar to not update correctly when player has a damage shield and they are adding to its health. Fixed bug causing health bar not to start at proper value when player is using Wilgrams Whiskey effect. Fixed bug not allowing player to upgrade spellblade when they have the exact required glint. Fixed description of the one handed stabbing fighting style. Fixed description of the Stalwart talisman. Fixed description of Ferrum weapon head codex. Fixed bug ca…
- Patch 1.00.49 & What's Next... - 4 November 2023
Hello Knights! For the past week, we have been on cloud nine with the support and love Sands of Aura has been receiving. Thank you so much! We just have so much gratitude for you all. We were on and maintained our position on the exclusive “New & Trending” list on Steam because of your support! We have seen an explosion of activity in our Discord and Steam Discussions. There was a massive spike in active players and reviews! All of this just made our hearts feel so full. Thank you all so, so much! While Sands of Aura is considered fully released, it does not mean our work is done. The Dev team is actively paying attention to all of the suggestions, feedback, reviews, discussions, bug reports, and just the overall passion during this past week. And we will continue doing more of the same. So while we won’t be able to address every single comment, we are actively working on everything our…
- Patch 1.00.48 Hotfix - 31 October 2023
1.00.48 Change Log Fixed instances of collision the player could get stuck on at The Cinderhold Removed damage area from forges in Starspire Refuge so players don't die while forging. Fixed collision at Radix Stronghold that allowed player to walk onto the sand ocean. Disabled ability for new stacks of echo bells to be stored in storage chest. Fixed rare crash that could occur when executing a special attack Moved the Main menu button to the bottom of the options in the player options menu to help with visibility Removed the toggle boat sailing options in gameplay as the boat no longer works in the way where that option does anything. Added an Unlimited frame rate option to the graphic menu Updated how the keybind menu closes, in a certain situation the graphics for changed keybinds would not update properly depending on how you exited the menu Removed an issue that would keep the Tutor…
- Patch 1.00.47 Hotfix - 29 October 2023
1.00.47 Change log Fixed crashes occuring when trying to add/remove runes from armor. Fixed crash occuring when using non QWERTY input devices. Fixed crash that could occur when loading into an island.
- Sands of Aura, out today, is a Soulslike RPG with Wind Waker-style open world sailing - 27 October 2023
If you love The Legend of Zelda: Wind Waker but wish it had more blood, death and inclement weather in it, consider Sands of Aura. Released out of early access today, this is a top-down fantasy action- RPG set in a swirling, post-apocalyptic world in which you build up a town and sail between island dungeons in a sandship. The sandship, or rather, "grainwake" sailing sees you bouncing merrily from dunes as vast, ominous structures loom out of the haze. The combat takes some inspiration from the Souls games, but the top-down perspective makes it feel like a classic arcade action title. Boss battles involve dodging or parrying colourful streaks, waves and clusters of projectiles. The developers, 12-person Chashu Entertainment, say it's a difficult experience. It looks it. Read more
- Sands of Aura - Version 1.0 Available Now! - 27 October 2023
Hello Knights! The long-awaited day is here! Version 1.0 is OFFICIALLY LIVE! It has been such an incredible journey to get here, one that we will never forget. The end of one journey marks the beginning of the next. This time... we hope you, the curious on-looker, take the next step and join us on our first steps in Full Release. And to those who have been together with us in Early Access, don't get off the ship yet! We're off on a new journey and you're coming along with us! If you haven't already got your ticket to Talamhel, take advantage of our limited-time 40% off Launch Discount! Being a small indie team with an enormous passion for the development of Sands of Aura, we hope you enjoy the experience we have crafted for you. If you would like to help us, you can do so by: Spreading the word - share our game with friends, families, and favorite streamers or influencers! Write a Steam…
- The Journey to 1.0 - 1 More Day!! - 26 October 2023
Welcome back Knights-To-Be! Wow, can you believe it? Just one more day remains. The day that determines the fate of Talamhel's begins tomorrow. A milestone day for us at Chashu Entertainment. We absolutely can not wait for you all to finally experience Sands of Aura as version 1.0! Sands of Aura - Version 1.0 officially releases tomorrow: October 27, 2023 11 AM CDT | 12 PM EDT | 9 AM PDT | 4 PM GMT! While we continue counting down the hours, minutes, and seconds till release let us resume our journey together as we remember our second and final year in early access. Year TwoAt the start of the second year, early access did not feel much different than at the end of the first. We had just released the Citadel of Steel update, began to analyze the feedback, and planned for the next update to incorporate the feedback. This became our development flow after our first major update, the Twin…
- The Journey to 1.0 - 2 More Days - 25 October 2023
Welcome back Knights-To-Be,Can you believe it? Our early access journey is coming to a close in just two days! TWO DAYS! It has been a ride filled with peaks and valleys, and we wouldn’t have it any other way. We have learned so much and faced challenges that have tempered our souls. And we relive those harsh lessons as we dive further into early access. Floaty in Early AccessGiven that Sands of Aura is the first title we have released as an early access title, there were a lot of lessons to learn for our studio. The first was that unfiltered feedback and critiques are a valuable source of inspiration, reflection, and motivation. We received a small number of reviews during the first few months of early access, and we analyzed each one. The type of reviews we received ranged from heartwarming to confusion. We had some who commented on the beauty of what we were trying to create and woul…
- The Journey to 1.0 - 3 More Days - 24 October 2023
Welcome back Knights-To-Be,With the day of 1.0 just three days out, our minds are filled not only with excitement but with anticipation of just how much we will learn from this experience. Each of our subsequent releases, be it a prototype, a playable demo, or our Early Access release, has taught us so much about ourselves and Sands of Aura. We’re eagerly looking forward to what 1.0 has to teach us as well. With that in mind, I’d like to recount some of our previous releases and reflect on what those experiences taught us. A knock at the door…. Not only did Sands of Aura generate interest among players at the Steam Winter Game Festival, it also captured the interest of several publishers! There was a lot we learned during this process and a lot of outstanding people that we met—many of whom we’ve kept in touch with despite deciding not to work together. We learned more about what Sands…
- The Journey to 1.0 - 4 More Days - 23 October 2023
Welcome back Knights-To-Be, As we come to day four of our countdown to version 1.0, we hope you’re beginning to feel the excitement. To distract ourselves and in an attempt to make the time go just a little bit faster, we’d like to continue regaling you with the tale of our development journey. Epic Megagrants…With a new year (2019) came a new GDC and this time we were coming in with realistic goals and realistic expectations. Our purpose was not to show anyone our project but rather to learn from other developers and connect with them. It had also been about 6 months since we’d all last saw each other in person, so this conference quickly became part reunion and part research. After spending a year analyzing our own failings, we had begun to recognize the weaknesses in our craft. With these in mind, we attended a variety of specific talks, interesting round tables, inspiring meetings,…
- The Journey to 1.0 - 5 More Days - 22 October 2023
Welcome back Knights-To-Be, With just five more days until version 1.0, the challenge going forward is keeping both our nerves and our excitement in check. We’re horrified at the thought of our game not living up to our expectations, to our players’ expectations. This is a feeling we’ve had since very early in the development of Sands of Aura and one we would like to reflect upon a bit. The first demo…GDC or the Game Developers Conference is an annual conference for game developers. It’s an opportunity to network, to meet with others passionate about games, and a chance to showcase your work to fellow developers with the hope of receiving some initial feedback. Our goal was GDC of March 2018. Our demo was to focus on showcasing level and enemy designs, our combat mechanics and the random loot drop rewards. Each of these were to be the main pieces of our game and we were excited to bring…