- Steam Summer Sale 2021! - 24 June 2021
Hello everyone! We hope you are all having a great summer. To celebrate the summer sale, we're running a discount for Sense, and all DLC! The game, plus all DLC, is 35% off. https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ Plus, as you may have noticed, the game is currently featured in some areas under the genre tags for both Horror and Anime. How cool is that? We once again thank everyone for the incredible support you've shown the game. If you're a fan of us and the game's publisher, here are some additional titles on sale through them too: The Citadel - A fast-paced, stylized DOOM-inspired shooter from a japanese developer, with a unique artstyle. https://store.steampowered.com/app/1378290/The_Citadel/ Synergia - A cyberpunk thriller visual novel with beautiful highly stylized art and multiple endings https://store.steampowered.com/app/1047010/Synergia/ Pr…
- OST + Artbook Release & Weekly Discount - 29 March 2021
Hello everyone, Thank you all for your continued support of the game. We're happy to say that thanks to them both being finalized, we've rolled out 2 new bonus DLCs; the official 16-track soundtrack of the game, and a 51 page hi-res artbook detailing the game's world, characters, and more. https://store.steampowered.com/app/1547800/Sense___A_Cyberpunk_Ghost_Story_Soundtrack/ https://store.steampowered.com/app/1547810/Sense___A_Cyberpunk_Ghost_Story_Artbook/ Both have launched as of today and will run a special promo launch sale for the next week. We've also bundled these together with the main game in a new "Deluxe Edition" which will give an additional discount when buying both together, whether you've already had the main game purchased, or are yet to experience the game. https://store.steampowered.com/bundle/20491/Sense___A_Cyberpunk_Ghost_Story_Deluxe_Edition/ We're also partaking i…
- On Recent Events - 7 January 2021
Hello everyone, This is the publisher, Top Hat Studios, just wanted to drop in to say a few things. As many people know (or as some people may not know), Sense was recently covered by Nintendo Life for its upcoming Nintendo Switch release, in partnership with EastAsiaSoft. As a result of this coverage, Nintendo Life's article was shared in some twitter and facebook groups which made it their mission to harass and send abuse toward both us as well as the developers of Sense publicly and privately, including significant threats as well as doxxing in addition to other less than ideal messages and false information about the game. We responded rebuking these people, as well as saying in spite of this we would not change content in game. This lead to further controversy with us being accused of making up the controversy for a marketing stunt, which, as those who follow our social media may h…
- Patch 1.02 + Halloween Sale! - 29 October 2020
Hello everyone, and happy halloween! We're happy to say the 1.02 patch is now live, and we're also on sale for Halloween (and included in Valve's Halloween Sale Reel)! Here are the patch notes for 1.02: - Completely re-did the japanese localization and re-implemented it. - Added more clear visual instructions for the hiding spot mini game - Fixed an issue with an incorrectly tagged ghost photo (shinrei shashin) preventing the proper unlock of the “fatal frames” achievement. - Improved controller/gamepad integration and stability. - Fixed several visual glitches - Fixed an issue where the toolbox puzzle in apartment 204 could not be closed. - Further improved the stability of quick saves and auto-saves. - Fixed a bug in which collecting certain items out of order on the 6th floor locks progression. Please remember that if you have played the original demo, YOU MUST UNINSTALL THE DEMO and…
- Sense 1.1 - Update Now Live - 3 September 2020
Hi everyone, We're happy to announce that SUZAKU launched the updated 1.1 build of the game now on Steam, based off of the user feedback the game has received over the past few days. A full changelog from the developers can be seen below: CHANGES - Adjusted the difficulty and interaction on the “elevator” sequence in the lobby. - Added 14 autosave/checkpoint spots throughout the game - Added an unlimited “Quicksave” function to the pause menu, allowing players to save at any time, Unless in the same room as a ghost, or during specific events. - Due to the complexity and length of the game, utilizing this feature MAY cause unintended visual bugs or errors related to flag based animations or interactions. It may also cause progression bugs, so we highly recommend saving manually at save stations as well. - Added a function to NG+ , which removes the quick save option for added challenge “…
- Quick Update on Update/Sale News - 31 August 2020
Hi everyone, Publisher here again, we're dropping in to give a quick update regarding the status of the game. The developers at SUZAKU have been hard at work on the patch, and have updated us with a significant amount of patch notes, changes, and fixes. However, before making it live, we wanted to take a bit of extra time to QA the build on our end as well. Secondly, you may have noticed despite our last update, the game remains on sale. We had reached out to Valve and requested they remove the game from sale,but unfortunately due to Steam policy, we were unable to do so. That said, the game remains on sale, but we added a new section to the homepage above the description for now, explaining the current state of the game. Thus, the game will remain on sale, but we still do not recommend buying it until the patch comes out. We are looking to get the patched version of the game out this w…
- Statement from Developer + Temporarily Pulling From Sale - 26 August 2020
Hello everyone, This is the publisher here, just relaying a message from the developer, Suzaku. Please read below: This morning after looking at player feedback and negative reviews from over night, we came to a hard decision with our publisher Top Hat Studios to temporarily pull Sense from sale until the apparent design issues and bugs can be fixed and adjusted. We have contacted Valve to facilitate this, and this should be done within the next 24 hours. The Steam page will remain up. This is pretty crushing for us in a lot of ways, but we are doing what we think is right. Although this is a monetary hit, we have decided the game is not up to par with what we expected to ship, and that QA feedback rounds did not fully reflect player experiences. When we set out to make the game, I wanted to make a game in the method of old school survival horror titles like Fatal Frame , Resident Evil,…
- Sense is now live! | 不祥的预感今天正式推出! - 25 August 2020
Hello everyone! We are happy to announce that Sense is out, and the game is now available for release! It's been a long journey and we're glad we made it to this point. We hope you all will enjoy the game - it's been quite the ride and we're happy to finally be sharing this moment with everyone. The game will run at a 10% discount for the next week. As you play, be sure to leave any feedback, and be sure to leave a review if you enjoy the game! Reviews help us significantly. ------- 不祥的預感今天正式推出!!新版本支持很多種不同的語言,包括繁體中文和簡體中文。真的非常感謝各位粉絲的支持!希望大家享受我們的游戲! ---- 不祥的预感今天正式推出! !新版本支持很多种不同的语言,包括繁体中文和简体中文。真的非常感谢各位粉丝的支持!希望大家享受我们的游戏!
- Sense Releases Tomorrow! - 24 August 2020
Hello everyone! We are just dropping in to let everyone know we are releasing tomorrow, 8/25 at 10AM EST (7AM PST). We are very excited to be sharing Sense with everyone after a long, multi-year journey into development. The game has been tested on Windows, OSX, and Linux, and is playable in English, Simplified Chinese, Traditional Chinese, Japanese, and Russian. We hope you all will enjoy the game! See you all tomorrow!
- Releasing August 25th - 18 August 2020
Hello everyone, We're happy to announce that a week from today, on August 25th, we will be releasing Sense: A Cyberpunk Ghost Story on PC, Mac, and Linux through Steam. We have a brand new launch trailer, showing off the game, a stark contrast from the old alpha shown in the old trailer: You also may have noticed we added more screenshots as well as updated the steam banner art with new promos. We hope you will all enjoy the game when it comes out, we will be posting more leading up to launch. Thank you for sticking around and we hope you will enjoy it on its release.
- Unfortunate Release Date Delays - 31 May 2020
Hello everyone, Publisher here. Unfortunately, we've heard from the dev team the intended June release date is no longer viable because of some things that have occurred in QA. We've taken a look at the build ourselves, we agree it would be better to postpone the game until it can go through a few more QA cycles. While is content complete, we are uncomfortable rushing to release a game whose QA cycles would not be completed until the last minute. The good news is, however, that the game will now release alongside the console iterations of the game, and will also launch in an even more polished state. The developer has written their own public update regarding their thoughts on the delay here: https://www.kickstarter.com/projects/2030067069/project-sense-a-cyberpunk-ghost-story/posts/2813448 We apologize for the inconvenience. As of now, the game is now scheduled for August rather than J…
- Release Date Update + Sneak Peak! Finish Line in View! - 8 April 2020
Hello everyone! Hope everyone is doing well. Today we have a very exciting update, we're going to be talking about the upcoming release of the game! We know a lot of people are looking forward to the game - believe me, so are we! Currently, we are on track to finish the game before the summer, While we do not have a specific date yet, we are looking for a late May-early June release date, more likely within the first few days of June. We are extremely excited to be rolling the game out! For those wondering, this is specifically the PC version - console editions of the game will release shortly after the PC version. We are hoping to be able to launch with Simplified Chinese, Traditional Chinese, Russian, and Japanese. The script is currently being edited and will enter translation ASAP. We do want to launch with Latin American Spanish but are unsure of it will reach the deadline - in cas…