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Clans to Kingdoms

Clans to Kingdoms Steam news

Clans to Kingdoms | Aug 1, 2019 | game

Released

0players observed · 26 September 2026 - 00:13:12 UTC

IndieSimulationStrategyCity BuilderMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score35% positive

Clans to Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score35% positive
  • Total reviews17
  • Release dateAug 1, 2019
  • DeveloperClans to Kingdoms
  • PublisherClans to Kingdoms

Genres: Indie, Simulation, Strategy

Company pages: Developer: Clans to KingdomsPublisher: Clans to Kingdoms

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Clans to Kingdoms Steam news

Clans to Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2nd Year Anniversary - 10 August 2021

    Special Promotion comemorating the game 2nd aniversary.

  • Update v1.2.0.6 - 21 April 2021

    Solves bugs related to the joystick/gamepad controllers: detects more joystick/gamepad types than before; not all joystick/gamepad commands would work with 'Mouse Acceleration' setting off; it was not possible to redefine the joystick/gamepad controls while in-game; right/left axis were swapped.

  • Update v1.2.0.2 - v1.2.0.5 - 10 April 2021

    Corrects the following: occasionally when the AI proposed an Alliance and the player accepted, the diplomatic stance was not correctly changed; the selected army path would sometimes (for brief moments) be shown out of place (mostly when moving the mouse to and out of the top pane); introduces a small delay when highlighting each map tile (avoids the occasional blinking between adjacent tiles). At the moment this delay cannot be set on any of the settings menus, can be edited in the file 'settings.ini' (setting 'SelectDelay' under 'Game Play'). Allowed values are between 0 and 150, default value is 75, a value of 0 corresponds to the previous versions; update v1.2.0.3 solves a bug unintendedly introduced in update v1.2.0.2, the selected army would not move or you would need to click several times until it actually move. update v1.2.0.4(.5) solves other bugs introduced in update v1.2.0.2…

  • Soundtrack & Low Res Models - 2 October 2020

    The game Soundtrack by Abdenara can be bought from the 15th of October onwards: Clans to Kingdoms Soundtrack In addition it is released the new game version 1.2 with the following new feature: adds low resolution models (low poly) so that game performance is increased. These models are displayed for zoom greater than the 'shadows/Buildings Zoom' settings. When shadows are off you can choose to play with low resolution buildings only by ticking the settings option 'No Detailed Buildings' (this significantly increases performance for low end systems); and the following corrections: in the construction menu, the retrieved materials for demolishing towers was incorrectly displayed together with the retrieved materials for demolishing walls; when razing settlements wall and towers materials where not added to the plundered materials; when razing full settlements with research buildings the g…

  • Update 1.1.3 - 30 July 2020

    Corrects bug that would stall the game when moving the current map position. Apologies for this bug. This is a unreported bug and for the tested systems only happened once in over 100h testing time, however do not know what the frequency on other systems, could be more frequent or never happening.

  • Update v1.1.2(.1) - Shadows - 19 March 2020

    revises shadows computation (tree and fish shadows were sometimes not displayed correctly); 'Highest' setting value for shadows is discontinued, however the remaining setting values scale with screen resolution (were fixed in previous versions); increases fps at expense of increasing cpu usage (for all systems); fps are by default caped at 30fps, maximum non capped is 60fps as opposed to 40fps of the previous versions (v1.1.2.1 patch adds the option 'Max 30 Fps' to the 'Graphics Settings Menu'); finishes corrections to zoom in/out (it was still snapping near the lower edge of the map, this case was undetected during tests)

  • Update v1.1.1 - 3 March 2020

    adds 2 music tracks to the game sound track (please note that by mistake it was originally announced that the game included 11 music tracks while only 10 were included, there are now 12 original music tracks by Abdenara); the graphic quality is now decreased when zooming out, this allows for up to 30% increase in fps for low specification systems (the increase for medium/high specification systems is relatively small). Accordingly there are 2 new graphic options (Graphics Settings Guide): Texture Detail Zoom: % of max zoom from which texture detail is decreased; Shadows Zoom: % of max zoom from which the shadows fade away; corrects swaped text in controls menu (when choosing key for Printscreen was asking for joystick button).

  • Text/Language Mods & AI Revision - 5 February 2020

    adds text/language modifications to the game, new fonts and alternative/translation text can be modified. Mod instructions and templates (zip file) are in the folder '(game install Folder)\Mods' including the fonts: Czech, Cyrillic, Japanese and Devanagari+Bengali. The language mod files should be placed in the same folder; divides game difficulty into 'Management Difficulty' and 'AI Difficulty' which can be set on 'Game Settings' when starting a new game. Note that each of these difficulties have 4 levels: 'easy', 'standard', 'hard' and 'hardest'; implements some revisions to the AI and solves a bug that was slowing down AI civilizations evolution; for the AI difficulty 'hard' and 'hardest' the inhabitants have higher stats and militar units decreased view range); 'Flax and Herbs Forager' now upgrade either to 'Flax Farm' or 'Herbs Farm', depending on the existent farm buildings; it al…

  • Update v1.0.11 - 27 January 2020

    introduces an option for 'Mouse Acceleration', the default is 'off'. In case you prefer the mouse movement of the previous versions you can turn it 'on' on the Control Settings (also in-game). This was corrected by direct request; smooths camera movement, when it zooms in/out due to the clouds and terrain; revises camera rotations when near clouds and terrain edges (often the view height and rotation would jump due to the clouds); when changing in-game the 'View All' option updates the zoom (would only update when moving the camera after leaving the menu); the armies/settlements shortcuts can now be cleared (pressing + number marks/unmarks army/settlement) and when first marked are highlighted; corrects the water tiles highlight for non-standard 'water height' (this option can be set on the game settings when starting a new game); adds the number of turns until gaining/loosing a inhabit…

  • Small Update v.1.0.10.5 - 24 January 2020

    fine tunes some of the Graphics Settings; removes the 'Bloom GUI' option, our apologies for this, it was not ok.

  • Update v1.0.10.4 - 16 January 2020

    reduces map update times the camera position after load is corrected (sometimes would center on a distinct tile of the save game, for multiplayer games it always centers on the player capital) reduces late game load game times (depending on your machine up to 20s for 120x120 tile maps, there are no significant changes for early game loads)

  • Update v1.0.10.3 - 13 January 2020

    when breaking alliances the fog of war is correctly updated (this was a non reported bug); delay (waiting) times have been reduced at end of end turn, beginning of in-game save/load and for the time lines menu; in exchange the clouds update time after new alliances is slightly increased (it is correctly updated, however may be delayed a few seconds); note that the warning appearing in Update v1.0.10.2 is now obsolete. (in case you find any bug and want it corrected please let us know about it)

  • Small Update v.1.0.10.2 - 11 January 2020

    at the end of the end turn there is a warning with moving dots whenever the game is processing updates to the map.

  • Small Update v.1.0.10.1 - 22 December 2019

    the turn log was always showing 'free play' for the game victory conditions (this was due to the recent translations, the victory conditions were properly checked); in the multiplayer start menus when editing text and other players changed anything the edited text would be reset to the default text (this is corrected); when loading multiplayer games the player names can now be edited (please note that the names are still reset to 'player' to preserve player nicknames private, in case the players decide to broadcast the game or continue the game with distinct players).

  • Update v1.0.10.0 - 19 December 2019

    now available in French and German memory allocation revised (solves some undetected bugs) solves other bugs/issues (yet some corrections to the text, some control keys are now translated, mouse is now unconstrained when using Alt-Tab in windowed mode, at times the game would still crash with unplugged sound card)

  • Update v1.0.9.0 - 25 October 2019

    now available in Spanish and Portuguese English text fully revised menus and tutorials revised solves bugs in the army menus (create and split) names can nolonger be null (this issue could cause the game to crash) output files are now in wide character encoding, this update will force a reset of the game settings (using non latin characthers for civilization/capital/leader names would cause the game to crash, to keep your current settings you can open the settings file in notepad and 'save as' with 'UTF-16 LE' or 'UNICODE' encoding) it is save game compatible (for saved games the names are not translated)

  • Update v.1.0.8.0 - 16 August 2019

    fixes scaling of 'Production' menu; fixes information for discard/sell/buy of 'Production' menu that would be updated on the wrong place when scrolling the menu; changing settings in-game is now saved; when loading tutorials in-game shows the map in the load information pane; tweaks several graphics settings both in the start and in-game, namely 64bit output is discontinued and brightness range is reduced. Thanks to all, please let us know of any bugs/issues/problems.

  • Demo v.1.0.7.1 - 26 July 2019

    With the option 'View All' the warning pop-up ('meet new civilization') for players was removed and the AI civilizations no longer need to approach settlements and armies to meet and process information relative to other civilizations.

Patch notes and updates

S.noRelease datePatch nameGID number
121 April 2021Update v1.2.0.64074045244001591639
210 April 2021Update v1.2.0.2 - v1.2.0.54117954073004092202
327 January 2020Update v1.0.112597949245063120409
424 January 2020Small Update v.1.0.10.52597949245052105146
516 January 2020Update v1.0.10.43690071589842421939
611 January 2020Small Update v.1.0.10.22600199781648709652
722 December 2019Small Update v.1.0.10.12592316573859117328
826 July 2019Demo v.1.0.7.13364670677183585277

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