- Update from the studio - 6 March 2023
Hello friends, It's been a while since we posted on We Are Legion: Rome's steam profile. This is due to several facts which we will lay down here. First of all, as some of you may know, the development for the game is on hold since 2022, since our previous publisher descided to cancel the project. After we regained the sole ownership of the game our goal was and still is, to bring WAL to PC and give you, gamers, a kick-ass slaughter set in ancient Rome times. For the last ten months we were solely focused on Bandit Simulator, our first FPP game project. The game went through quite a revolution since the begining of the development. We managed to ship a second demo for the last Octobers Steam Festival and provided several updates for the demo already. There is still some work in front of the team but we are closer to closure than ever before. Our next goal is to secure a publishing deal…
- Devlog #12 "Status" - 2 March 2022
Ave Legionaries Apologies for no recent letters from the battlefield. Just like Ceasar in Alesia, we are focused on reaching our goals and eradicating nasty bugs. Today we just want to reassure all of You that the game is still in development and share more goodies in the nearby future - like a little rendez-vous with this charming young man. Meanwhile, we are constantly improving our combat system, models, optimization, AI, and many other things that we will be sharing in Devlogs in the near future (fewer updates but more quality content)). Feel free to chat with us about the game on our Discord Channel https://discord.gg/KZwTUYmXqv Stay vigilant, Legionary! Ave Caesar! Yours "We are Legion: Rome" Team https://store.steampowered.com/app/1120790/We_are_Legion_Rome/
- Best present for Valentine's Day - 14 February 2022
What sort of present is ideal for Valentine's Day? Flowers? 🌹 Clothes? 👕 For a gamer? GAMES!! 🎮 As a token of our love for gamers on the occasion of the Valentine's Day celebration, we have prepared special discounts for nearly all Gaming Factory games with a bundle cheaper than a bouquet of flowers. Check it out: https://store.steampowered.com/bundle/24600/Valentine_Indie_Games_Bundle/ Let's celebrate together. Keep smiling and have fun playing. Gaming Factory Team
- Lunar Sale - best ever deals - 27 January 2022
To celebrate the Chinese New Year, we have prepared for our players the biggest discounts on our games and a special bundle at a great price. https://store.steampowered.com/bundle/24600/Lunar_Sale_Indie_Bundle/ Let's celebrate together. Keep smiling and have fun playing. Gaming Factory Team
- Merry Christmas - 24 December 2021
Merry Christmas & Happy New Year from >Gaming Factory
- Steam Autumn Sale - 24 November 2021
Hello! We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam until 1st December. Before we go through the games. There is a giveaway happening on our Discord. You can find answers to any questions related to the games or just chat with fellow gamers. https://discord.gg/a2fCwtXeUj And we have some freebies. Check out our free pre-Kickstarter demo of the Chains of Fury game https://store.steampowered.com/app/1121320/Chains_of_Fury/ And if you feel especially bloodthirsty after the Demo. There is more on Kickstarter: https://www.kickstarter.com/projects/gamingfactory/chains-of-fury Games on Sale: https://store.steampowered.com/app/881040/Bug_Academy https://store.steampowered.com/app/944250/Castle_Flipper https://store.steampowered.com/app/1031270/Farming_Life/ https://store.steampowered.com/app/1182280/Foodtruck_Ar…
- Steam Autumn Sale - 24 November 2021
Hello! We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam until 1st December. Before we go through the games. There is a giveaway happening on our Discord. You can find answers to any questions related to the games or just chat with fellow gamers. https://discord.gg/a2fCwtXeUj And we have some freebies. Check out our free pre-Kickstarter demo of the Chains of Fury game https://store.steampowered.com/app/1121320/Chains_of_Fury/ And if you feel especially bloodthirsty after the Demo. There is more on Kickstarter: https://www.kickstarter.com/projects/gamingfactory/chains-of-fury Games on Sale: https://store.steampowered.com/app/881040/Bug_Academy https://store.steampowered.com/app/944250/Castle_Flipper https://store.steampowered.com/app/1031270/Farming_Life/ https://store.steampowered.com/app/1182280/Foodtruck_Ar…
- Publisher Sale - 21 October 2021
Hello Electricians! Recently we have had new premieres, updates and announcements. To celebrate those events we have started the Publisher Sale that will be happening until 1st November 2021 Farming Life has been released. Build your own farm in a relaxing low-poly farming tycoon game. https://store.steampowered.com/app/1031270/Farming_Life/ Castle Flipper Major Update "Royal Tenants" - a free DLC sized patch just appeared! https://store.steampowered.com/app/944250/Castle_Flipper/ The Bakery Simulator will be released on 10th November 2021! There is a free demo to test your baking skills today! https://store.steampowered.com/app/1031120/Bakery_Simulator/ Sapper: Defuse the Bomb Simulator Full Release is coming. New missions, bomb defusing remake and more! More news in Devlog this Friday https://store.steampowered.com/app/1083070/Sapper__Defuse_The_Bomb_Simulator/ Gunslingers & Zombies F…
- Devlog #11 "Sanguis" - 24 September 2021
"War, war never changes." There are those who win and those who lose. There are songs about the deeds of OUR brave heroes and scary lullabies about THEIR vile and murderous villains. Unquestionable truths better not to be questioned. Somewhere in the middle, a river of blood is continuously flowing. They were the bad guys after all. Right? Ave Legionaries! From the beginning of the creation of We are Legion: Rome we knew what kind of tale we want to tell through our game. It won't be black and white. It won't be in shades of grey either. The true colours of war are bloody dark red, muddy brown, and fiery orange. History is written by mighty fencers and woe to those who come between their blades. When we are thinking about Gallic Wars, Gauls and Romans the vision of civilized, disciplined and educated Romans will most often appear in our minds together with an image of hairy and savage b…
- Devlog #10 New Screenshots, GiFs and Creation Process Videos - 26 August 2021
Ave Legionaries! Today we want to share some new screenshots, gifs and creation process videos. Currently, we are focused on creating levels for our Battle Scenarios and gradually moving various mechanics, quests and graphics from prototype state to actual game. https://www.youtube.com/watch?v=ImQkmbmLVRk There is no proper Gallic Wars without dense, vivid forest where every step can lead to being ambushed. We are implementing various weathers as well. Roman Legionary fears no rain nor cold. A water animation. Meanwhile, we are constantly improving our combat system, models, optimization, AI, and many other things that we will be sharing in Devlogs every three weeks. Feel free to chat with us about the game on our Discord Channel https://discord.gg/KZwTUYmXqv Stay vigilant, Legionary! Ave Caesar! Yours "We are Legion: Rome" Titanite Games Team https://store.steampowered.com/app/1120790/…
- Devlog#9 We are Legion: Rome graphic artists' work in progress - 2 August 2021
Ave Legionaries! Today we want to share some of our graphic artists' work in progress. Do You remember our Centurion Armour concept art? This is how it looks for now. It will be implemented into the game further in the development process. Meanwhile, we are working on combat animations, balance and mechanics. As You can see, we want to have sword and board working together during the fight... ...To the ruin of our enemies. The camp looks more and more vivid. And some more on our Twitter: https://twitter.com/TitaniteGames/status/1420025363183374356 Sadly it's too big to put it on Steam due to the 3 Mb limitation for gifs. There is a new Creation Process video on Youtube where we are making Arena. Tell us what do You think :) Meanwhile, we are constantly working on improving our combat system, models, optimization, AI, and many other things that we will be sharing in Devlogs every three w…
- Publisher Discount Week - 23 July 2021
Hello! We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam! You can find short descriptions for games below, and if You have any questions, we are happy to answer. (best way to reach us for a quick response is to visit our Discord: https://discord.gg/kYpZmkBAgc) https://store.steampowered.com/app/881040/Bug_Academy/ There is a free demo available on the Steam page https://store.steampowered.com/app/1117330/Bouncy_Bob_Episode_2/ https://store.steampowered.com/app/944250/Castle_Flipper/ There is a free demo available on the Steam page https://store.steampowered.com/app/1086990/Commander_85/ Note Commander '85 has a free prologue version here: https://store.steampowered.com/app/1356460/Commander_85_Prologue/ One might be discouraged by Mostly Negative reviews of Commander '85. It's a very niche and complex game wi…
- Devlog #8 We are Legion: Rome Creation Process Videos part 2 - 13 July 2021
Ave Legionaries In the last Devlog, we shared our Creation Process Videos. Today we continue with those videos. Those are mostly level design videos so You can check Battle Scenarios maps today! Right now we are on the verge of a big milestone in game production. We will share it in the next Devlog. No one would have participated in the Battle of Gergovia if a village had not been established there. It will be a bloody battle for sure! Wait to the end and see how the Battle of Gergovia scenario looks like! Are you ready for hostilities around the Vosges Mountains? Are you ready to conquer Alesia? Meanwhile, we are constantly working on improving our combat system, models, optimization, AI, and many other things that we will be sharing in Devlogs every three weeks. Feel free to chat with us about the game on our Discord Channel https://discord.gg/KZwTUYmXqv Stay vigilant, Legionary! Ave…
- Devlog #7 We are Legion: Rome Creation Process Videos - 17 June 2021
Ave Legionaries In the last Devlog, we shared our idea for Battle Scenarios. Today we want to share actual game making process videos. Check out how we are making Gaul worthy of being conquered by Rome. The first one is creating the Gaul Warrior concept art. By using reference, sketch and outline to the finished model. The second video shows the process of creating a helmet model used by legion members with attention to detail, such as real battle damage or rust stains. The third video shows the work of level design on shaping the camp, placing individual elements so that the whole is coherent, aesthetic and gives the impression of natural space. The fourth video shows the work on the tower, which will be a vital element of the fortress that we will besiege. Meanwhile, we are constantly working on improving our combat system, models, optimization, AI, and many other things that we will…
- Devlog #6 - Battle Scenarios - 29 May 2021
Ave Legionaries! In the last Devlog, we were visiting Roman Camp. Today, WE are going to WAR. The dense forest was the main theatre for battles during the Gallic Wars. Battle Scenarios Battle Scenario is where most of the game will happen. Here we will fight for the glory of Rome, Gaius Julius Caesar and our purse. We can start the Battle Scenario by talking to our commander in the Camp. Battle Scenarios will be NOT replayable until the game ends. What happens in Gaul Forest stays in Gaul Forest. When we finish the campaign, we can play any previous Battle Scenarios, possibly with an increased and/or customizable challenge level. One Battle Scenario can be quite long. They are divided into stages and events and usually contain optional side missions alongside the main quest for a certain stage. We are planning to make a checkpoint based save system. For example. The main mission is to f…
- Castle Flipper - Premiere - 26 May 2021
Hi Folks! I know you wait for some content from this game but our friends have a premiere of Castle Flipper. Along with it comes: • Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper • Great deal on launch with very nice price - just 18.99$ - 15% • Royalty bonus for those who own House Flipper or/and Train Station Renovation • Be quick! The offer lasts between May 26 – June 2 Get "Castle Flipper" here: https://store.steampowered.com/app/944250/Castle_Flipper Watch the trailer: Go & make Medieval Times great again!
- Devlog #5 - Arena and Camp Work in Progress - 7 May 2021
Ave Legionaries! In the last Devlog, we were visiting Roman Camp. Today, we will share our idea for Arena design and camp work progress. We also answer some of the frequently asked questions. Currently, we have a functional camp with textures still to be applied. Most of the NPC functionalities are working well too. There are many tests and trials ahead of us to find the perfect mood and atmosphere of the camp. What do You think? Should it be grim and dirty, or maybe "Glory of The Rome" approach? How Jupiter see his brave warriors now. Camp models overview We will add various decals to give a camp a character and a "people are living here" feeling. As we are part of Gaius Julius Caesar favourite X Legion, we believe their camp was the epitome of Discipline, and we are decorating our camp with this vision in mind. a campfire, a meeting place and probably the most joyful place in the camp…
- Devlog #4 - Victory and Roman Camp - 15 April 2021
Ave Legionaries! In the last Devlog we were sharing our equipment system idea. Today, we will talk about where to fix it and find reasons to break it again. Let's say we have just accomplished one of Battle Scenarios. This is our Victory Screen: https://i.imgur.com/BbUVrS9.png Work in progress, might change at full release. Every Battle Scenario will contain both main and side missions listed on the left. Side missions will provide an extra reward, but since healing is limited during the battlefield (more below), it's a risk to reward choice if the Player wants to undertake the quest, especially since it is possible to fail a quest. The "Challenges" is part of the Cohort System we will tell more about in a separate Devlog as part of character progression. Now we are back to our Camp, Victorious but wounded, and our armour is damaged. https://i.imgur.com/GGHZxpo.png Battle Scenarios main…
- Devlog #3 - Equipment of Gauls and Romans - 26 March 2021
Ave Legionaries! Let's start with the armours concept arts. We plan on making several types of armour including Lorica Hamata and Lorica Squamata that will be used in the early-to-mid phase of the game. In the last Devlog, we have started a discussion about equipment and shared Lorica Segmentata (or Lorica Laminata) concept arts with You. https://i.imgur.com/MKiTWCZ.jpg https://i.imgur.com/jzTAWEz.jpg They are our late-game heavy armours that will allow You to challenge Gauls with style and maxed skill tree in a high-prestige cohort. Meanwhile... https://i.imgur.com/UmELDt2.png https://i.imgur.com/CDwkk6T.png Join Roman Army they said... You will meet young ambitious people like You. They said... https://i.imgur.com/Z46y7MU.jpg https://i.imgur.com/9YJrFBJ.png We have some work in progress footage! You can check it out HERE or on the video further below Equipment The EQ consists of vario…
- Devlog#2 - Introduction - 8 March 2021
Ave Legionaries! We are happy to announce that from today we will publish Devlogs about game development every three weeks to keep You informed about progress and allow us to receive early feedback from the community. So without further ado lets dive into the world of ancient legionaries. Featured world: We are Legion: Rome will be happening in the world inspired by series of military campaigns waged by the Roman proconsul Julius Caesar against Gallic tribes colloquially known as the Gallic Wars. We will meet historical characters like Vercingetorix and fight in historical battles like the Battle of Bibracte. However, most of the background behind those events and people will be a work of fiction. It will allow us to be flexible and astounding in our storytelling. We do not aim at full historical accuracy, but we do not intend to deviate too much from it either. We want to make a realis…