Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1122930 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Oct 22, 2019 |
| Developer | Duncan Keller |
| Publisher | Duncan Keller |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1122930/ |
Short description
Mournful Sword is a 2D Action Platformer in the vein of classic games like Shinobi and Strider, with simple, precise controls and challenging combat.
About this game
Rhen has lived her entire life without venturing outside the walls of her village, but a dark quest takes her to long-forgotten lands in search of something precious she has lost. Mournful Sword is a 2D Action Platformer in the vein of classic games like Shinobi and Strider, with simple, precise controls and challenging combat. My goal with Mournful Sword was to create a compelling and strategic combat system, but which was also easy to use, requiring only a single attack button. I went about this by creating a combo system where you can lock enemies in and defeat them with a single flurry of sword slashes that also open you up to being attacked by other enemies. In addition to being able to attack enemies from either side or above, you can even combo enemies in midair or below you as you fall onto them. But be careful, it requires excellent timing and careful planning. I also wanted to have a checkpoint system which harkened back to older games, forcing you not only to be able to complete a section of the game, but be able to complete it consistently. In terms of accessibility options, there is a game-speed modifier, an option to reduce button-mashing, as well as settings that add a visual element to the audio feedback. I hope you will make good of these if you need them.
Supported languages
English
