GRIME news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players35 · 24 September 2026 - 12:43:11 UTC
- SteamPulse tracked peak230
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews6,456
- Release dateAug 2, 2021
- DeveloperClover Bite
- PublisherAkupara Games
Company pages: Developer: Clover BitePublisher: Akupara Games
GRIME Steam news
GRIME news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- GRIME II IS OUT NOW! + Launch Sale! - 31 March 2026
GRIME II IS OUT NOW! + Launch DiscountHey everyone! Please have fun playing GRIME II! I hope playing it will make you feel like you've been listened to all those years since the first GRIME came out! :)ITEMS - No more finding an item you'll likely never use at the end of a difficult challenge. -> Every item is, useful, permanent and evolves throughout the game.NON-LINEAR - The world is far more open and can be tackled out of order.VISUAL VARIETY - Each area is designed to be far more visually distinct and full of personality.FAST TRAVEL - Has been changed away from the "stag-station" style system and should be far more convenient, while still earned.STORY - The world has a far richer history with many more NPCs and stories to discover. (But impatience is a highly desirable trait, and those wishing to skip can choose to do so.)BUILD VARIETY - Play however you want! Melee or ranged, with…
- Get your HANDS on the GRIME II Demo now! - 22 November 2025
The first public GRIME II demo is available now! We’ve worked perilously hard to bring you this experience, and we hope you enjoy it.We know you’re hungry to learn when GRIME II will release, but please know we’re working hard to make it the best game possible. We’ll share the release date when we’re ready but, until then, we hope you can enjoy the demo and this new trailer!GRIME II is in very large part the result of ABSORBING your feedback for GRIME over the years. So please, help us GROW. We would love to hear whatever thoughts or feedback you have for the demo! :)Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape. Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surrounding…
- GRIME II Dev Diary 4 - So... what about parry? - 17 October 2025
Hey Yarden GRIME director again,After showing you some of the many ways where GRIME II is different from GRIME, it's probably time that- as a parry loving player myself, we talk about that.I assume most of our present fans are into parrying, so rest assured, it's back and far more versatile.So, first starters, there is now an attribute (Pliability) that directly increases parry damage.AND a parrying skill tree, with many new (and familiar) traits to modify it with.You will also be able to freely invest and refund any of the traits whenever you are in a checkpoint.As with the first game, you can still parry projectiles from the get-go, it would have felt weird to lock it behind a trait.Additionally, you can now parry in the air right from the start as well. But that's not all... as mentioned before, there is a HUGE gameplay variety in the weapons. And some of them can make use of parry a…
- GRIME II Dev Diary 3 - Item Molds - 24 July 2025
Hey Yarden GRIME director again, and it's time to quickly touch upon consumables. In particular, how useless they are, because... well, they're consumed upon use.This is frustrating both because it encourages hoarding (guilty as charged of that myself), but it's probably even more frustrating for those that actually use them, only to die anyway and not even reap the benefit of losing all of those items!Items that they likely worked hard exploring the map and taking on challenges to gather.That fucking sucks. So instead, we have Item Molds.Item Molds refresh at checkpoints, and the more of them you find in the world, the greater your overall quantity of them per run will be.Which bring me to the 2nd issue with Consumables... that a lot of the time, they're just not very useful.This is because in a game that has leveling and all sorts of other progression systems that make you far more po…
- New GRIME II Trailer Revealed in IGN Live - 9 June 2025
Are you ready for another sneak peek into the hauntingly surreal world of GRIME II? We’re excited to share our brand-new trailer with you, which just featured as part of IGN Live and contains some never-before-seen footage from in-game! Set in a world obsessed with art, GRIME II is an action-adventure metroidvania where you play as a character known only as a Formless, an art mimic who can absorb creatures and summon molds in their shape. With the mold system, you’ll be able to absorb your enemies and transform them into living weapons, new temporary forms, powerful utilities, and much more. Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters. Want to…
- GRIME II Dev Diary 2 - Enemy Molds - 7 May 2025
Dev Diary 2 - Molds Hey! Yarden GRIME director here. Last Diary I talked about Health Wards and how you would obtain new Molds, Creature Molds specifically. The Molds are cast using a Paint resources gained from attacking enemies, and scale with attributes to become a part of the many different possible builds. Some Molds can be sent forward for quick, ranged attacks... Some Molds will have you become them for a powerful attack, or flurry of attacks. Somewhat like Black Myth: Wukong. Other Molds can offer powerful utility, apply debuffs, launch enemies, and more... But there is another kind of Molds... Item Molds. Their goal is to hopefully prevent hoarding behavior (which I am also guilty of), while also replacing the disappointing tedium of finding single use consumables that you'll hardly ever use. But more on that on the next Dev Diary... Until then, a reminder that we post WEEKLY u…
- Be quick and grab twisted soulslike RPG Grime for under $2 - 23 April 2025
Looking for a challenge to tide you over until the release of Elden Ring Nightreign? Well, Humble may have the answer, with its latest bundle, Return to Metroidvania, offering eight Metroidvania games, including the criminally underrated soulslike Grime , for as little as $14 / £10.62. That means you get each game for as little as $1.75 / £1.33. So, if you're in the mood for pain, look no further. Read the rest of the story... RELATED LINKS: Surreal 9/10 soulslike gets a definitive edition and free expansion This week's free game on Epic is a surreal Steam hit
- GRIME II Updates + Dev Diary 1 - 5 April 2025
Hey! Yarden GRIME director here... sorry to keep you waiting for so long about news for GRIME II, that was definitely NOT the plan. However, we have been hard at work this entire time, and aim to make it up to you with regular updates from now allllll the way up to launch with weekly updates on our Social Media pages. Updates like this- If you would like to see more clips and read more about one of our new combat mechanics in GRIME II read my full post here -> https://store.steampowered.com/news/app/2529790/view/534345939582716132
- GRIME Vinyl Now Available for Pre-Order - 11 October 2024
Hey Rockheads, We’ve partnered up with Materia Collective to bring the dark and gloomy GRIME Vinyl! From the instrumentals in minor that slowly come to life in the GRIME main theme to the fast paced action of the strings in The Final Performance, if you enjoyed the dreary environments in GRIME then this vinyl is an easy buy. Preorder the Vinyl here! https://materia.store/products/grime-original-game-soundtrack-2xlp-vinyl I promise that it won’t be filled with rocks. -riv otter
- Akupara Games Celebrates 8 Year with Sales and Livestream - 4 October 2024
Hey Akuparians! Guess what, it’s our birthday!, Akupara Games is turning 8 years old and to celebrate, we have put GRIME on sale for 48% off! Be sure to grab those deals, check out our lovely event page, and check out the sales! Maybe the game you’ve been waiting for is waiting for you here, with a crisp sale to match. https://store.steampowered.com/sale/akuparagames8thanniversarysale Also, to celebrate, we will be hosting a multi-hour stream with tons of activities, announcements, and more! Stream is starting at 11:45 PM PDT! We really hope to see you there - and here’s to another year of publishing your favorite indie games on the market https://www.twitch.tv/akuparagames - Riv otter
- GRIME Daily Deal! 45% off NOW - 21 April 2024
Calling all vessels! GRIME is part of Steam's Daily deal, dropping the price 45%, for a limited time only from April 20 through May 4th. It's safe to say GRIME is worth bragging about: Gold Winner of the GWB Game Awards in 2022, Best Character Design Award, amongst a handful of other renown wins... GRIME is notable addition to the soulslike metroidvania category. If you (or a friend) been admiring GRIME from afar, there's no time like the present! Be sure to snag a copy before this Daily Deal ends on the 4th of May. As always, stay tuned to our social and community networks for all things GRIME related: Twitter Discord Reddit
- Patch Notes 1.3.5 - 15 February 2024
Hey! Yarden GRIME director here, and this is PROBABLY our final final GRIME patch. Fixing a few more things reported since the previous one: - Fixed a bug related to pullable platforms. - Fixed a bug related to the platforming challenge in Unformed desert. - Fixed an issue with Spike Traps sometimes damaging the player when not supposed to. - Starting a new NG+ cycle will no longer break the game on placing a new map marker. - The player will no longer stay invincible after defeating the Dreamborn Terror. -Added missing localization of NPC dialogue in Abandoned Opus. Just like before, we will keep an eye out for major issues reported to us. As long as nothing significant pops up, this might be it from us for a while. Join our discord if you want to chat with us and the rest of the community. There's also a dedicated bug report forum there! https://discord.gg/grime Thank you all for bein…
- Patch Notes 1.3.4 - 31 January 2024
Hey! Yarden GRIME director here, and this could potentially be our final GRIME patch. It addresses all the final major issues that have been reported since Parting Shade launched namely: - Various issues with aiming Pull. - Being unable to bind alternative buttons for Pull, basic attack and special attack. - Fixed bug preventing players from pulling certain platforms. - Objects missing from an optional platforming challenge in Unformed desert. - Issues with platforming challenge in the Worldpillar. - Fixed a bug in which a consumable item would not be consumed upon use. - Fixed a bug that caused the game to teleport the player to a ladder if they die on one while having the vasehead trait. - Added a missing damage volume in Abandoned Opus. We will keep an eye out and if there are no major issues reported we may simply gather them all over a period of time for another patch, but as long…
- Hotfix 1.3.3 - 28 January 2024
Hey just a quick hotfix for: - Leaper Trait bug - Flower Foe Trait bug - Some Pullable platforms sometimes not working Next hotfix should be in the coming days and will address the issue with pull.
- Parting Shade & Switch Port are OUT NOW + Patch Notes - 25 January 2024
Hey! Yarden GRIME director here, and I'm glad to announce that Parting Shade, our 4th and final Major Update is OUT NOW alongside our long awaited Switch Port. Parting Shade adds an entirely new endgame area to the top of the Weeping Cavity, just below the Vase rockheads. This area requires you to posses all traversal abilities because you are about to prove your mastery with them. Please enjoy our parting gift to you. Until we meet again... in the ambitious world of GRIME II. :) ---------------------------------- Parting Shade Patch Notes: New Content: New Area. New Weapon. New NPC interactions. New Achievement. Quality of Life: The following changes were made in attempt to give new players that have difficulties with Force management a better chance to embrace the system. Added a highlight recommending the Frail Arm Trait. (This is aimed at encouraging new players to give the first Fo…
- Surreal 9/10 soulslike gets a definitive edition and free expansion - 4 January 2024
Grime isn't the kind of game I'd usually pay much attention to, but it's becoming impossible for me to ignore its unique aesthetic, boss design, challenging combat, and wicked weaponry. Clover Bite has crafted an unforgettably horrifying experience with Grime and continues to work on the Metroidvania with updates and a coming sequel. If it caught my soulslike-averse eye, it may just catch yours with the new Definitive Edition and free expansion. Read the rest of the story... RELATED LINKS: This week's free game on Epic is a surreal Steam hit
- Surreal 9/10 soulslike gets a definitive edition and free expansion - 4 January 2024
Grime isn't the kind of game I'd usually pay much attention to, but it's becoming impossible for me to ignore its unique aesthetic, boss design, challenging combat, and wicked weaponry. Clover Bite has crafted an unforgettably horrifying experience with Grime and continues to work on the Metroidvania with updates and a coming sequel. If it caught my soulslike-averse eye, it may just catch yours with the new Definitive Edition and free expansion. Read the rest of the story... RELATED LINKS: This week's free game on Epic is a surreal Steam hit
- Parting Shade & Switch Release Date - 4 January 2024
Hey! Yarden GRIME director here and as promised, I'm here to announce that the release date for both Parting Shade DLC and the Switch Port issss..................... January 25th (25/1) So basically, in less than a month. The Switch version will launch with all the DLCs and titled as the "Definitive Edition".
- Update on Parting Shade FREE DLC & Switch port - 21 December 2023
Hey! Yarden GRIME director and uh... it's been a while huh. I'm sorry for the long wait and silence. Both regarding the Parting Shade DLC as well as the Switch port. The goal was for both to launch by the end of this year. However, this has been another instance of things just not going exactly according to plan. HOWVER. I'm not here to make excuses but rather make announcements! So, everything has finally been approved and we'll announce on Jan 4 (4.1) a FINAL release date for both Parting Shade AND the Switch port. PLUS. You'll discover that release date won't end up being all that far off from the previous estimate. Point is, this won't be another long wait. Pinky promise. As a small gesture of appreciation for those who are still here despite the long wait, here is a sneak peak at some of the new creatures from GRIME II, thank you for still being here with us!
- Hotfix 1.2.45 - 14 September 2023
Hey! Just a few final fixes for ToT in preparation for Parting Shade. -Fixed an issue with the Prey Gauntlet finishing fights as soon as they begin. -Jumping after Dash should elevate the player to about the same height now. -Bosses now give more Mass per NGP level. -Slightly enlarged the final boss's damaging colliders to better reflect their graphics. -Fixed Shapely Fidus'es lingering mines. -Optimized some boss encounters on the Low Fidelity setting. -Fixed some Rockhead ambushes in Lithic. -GRIME now costs you 0.20$ to install?
Patch notes and updates
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