- v1.1.7 [patch 17] - 4 February 2024
BUG FIXE - The Discord link takes you to a functional channel. ADDITION - The Steam Cloud is now activated.
- v1.1.6 [patch 16] - 4 November 2023
BUG FIXES - The french sentence in the "new game menu" has now corrected, the word "casse" is change to "case" : "Avant de choisir une difficulté vous pouvez cocher la case ci-dessous". - The Discord link takes you to a functional channel. OPTIMIZATION - The size of the textures has been decreased, they are now more optimized.
- v1.1.5 [patch 15] - 17 November 2022
ADDITION - Adding an icon in the splashscreen during the auto save text.
- v1.1.4 [patch 14] - 12 September 2022
BUG FIXES - The french sentence at start in the central core is now corrected to "Décidément, et ce n'est que le début !". - The french sentence at start in the central core is now corrected to "vous pouvez vous familiarisez avec les capacités basiques de Cubi tout à l'ouest de la zone...". - The third boss in the Between Security Gateways 1 can now be beat. The issue was related to the auto aim system looking for a missing item.
- v1.1.3 [patch 13] - 21 March 2022
BUG FIXES - The energy block can now be destroy. - When the auto aim is disabled the line stay on the player without magnetization. - If the auto aim is disabled / enabled with gamepad or during transition keyboard / mouse to gamepad in the pause menu the auto aim line don't disappear. - When we switch keyboard to gamepad the line do not update fastly his position. It's already in the right position.
- v1.1.2 [patch 12] - 9 February 2022
ADDITION - You can now use the B (XBOX) or O (PS) button with gamepad to leave the windows or the pause menu. CHANGE - The trail with gamepad is now more stylized (neon effect). The trail is stopped in max range of auto aim. BUG FIXE - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (this time the problem is really corrected).
- v1.1.1 [patch 11] - 8 February 2022
ADDITION - The icon keyboard return have been added to the dialog (feedback). BUG FIXES - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (undo). - Critical chance text in character info window in Fragments section is now the good text. - In character info window in Fragments section the second "Chance de critique" is now well write. - In the SG2 the text critical chance point is now well displayed. - The goal window will not close automatically at the end of a dialog when you complete a serie of goals even if you have deactive the goal window. It'is the best way to avoid inconsistencies between different goal / goals situations completed. You must close it manually each time. - In the transfers window the map indicator for the SG2 and SG3 South (entrance) is now well placed on the first blue transfer in the south. - The title…
- v1.1.0 [patch 10] - 31 January 2022
ADDITION - You can now use the keyboard input "Return" to pass the dialog. BUG FIXES - The letter W of "WARNING! You are in fight..." is no more cut by the menu line that goes down vertically. - When you open the goal window the green FX appears sometimes, due to the validation of the goal. Now the goal window will be open automatically when you complete a goal. - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking. - Damage text in character info window "Info" page is now well displayed, it's now equal to 0.25 and not 0.025. - The white shield in the the "Security Gateway 5", "Between Security Gateway 3" and the "Security Gateway 6" have now a feedback when the player is well in. OPTIMIZATIONS - Material of prism activate and prism side FX are now the same. - Material of dangerous block and moving dangerous block are now the same…
- v1.0.9 [patch 9] - 12 November 2020
ADDITIONS - Discord icon is now present in the main menu. He redirected to the unfair discord. - Website icon is now present in the main menu. He redirected to the unfair website. BUG FIXE - The "inputs" background disappear correctly when you have no more prisms to buy in the "prism parts" (prismatic program trader). OPTIMIZATION - Deletion of several useless input setting.
- v1.0.8 [patch 8] - 1 May 2020
BUG FIXES - LsMD is now correctly display in the SG4. - LsMD in the "character info window" for the SG6 and BSG3 has been reversed. - When the interchange 2 is failed the good song is now played in the SG5. - Music during the encounters against the old defense program do not stop now. - Damage stat not go outside the underline in the "character info window". - Traveler steam success can be obtain. - "I have no time" steam success is now activate just after the destruction of the large program. - The 3 differents end steam success can't be obtain in the same time. - The difficulties success can now be obtain after destroying a main program. - "I know all of them" steam success can be obtain.
- v1.0.7 [patch 7] - 15 March 2020
ADDITIONS - New option is added to make the game more permissive increasing the default player stats (LIFE + 100 (120), DAMAGE + 7-7 (10-12) Regen with prisms +28) named : I'm a noob. You can now chose to activate this option before choosing the difficulty. A new icon is appear when you chose this option in main menu and pause menu. - 2 news render settings are added "general details" and "precise details" this allows you to activate or not certain details (particles) in the levels. Disabling these boxes will improve performance for computers with difficulties. CHANGES - Quit button is now red. - Options "light in game", "brightness", "saturation" and "contrast" scrollbar now has 11 steps instead of being in free mode. BUG FIXES - Out world text have now a good size. - The increases and virus amplifiers found in each zone in the "character info window" are display well. - In main menu a…
- v1.0.6 [patch 6] - 26 January 2020
BUG FIXES - During the last boss, dash in a moving ray reset his force. - In the Cubi portrait the XP et F texts are now in the good place.
- v1.0.5 [patch 5] - 26 December 2019
OPTIMIZATION - Time played code is now better. BUG FIXES - The "inputs" background disappear correctly when you have activate/finish "computer", "switch", "interchange" and "alternator". - Child collider have been rename on all "melee swarm" to avoid problem cause of code check by name content. - The skills shield is functional in SG5 and SG6. - The skills shield do not add +1 in variable "In fight". - Text "Undiscovered map" no longer creates a problem in the central core. - The FX and SFX activates well when you enter for the first time in south transfer entrance of SG6. - When you open "character info window" or "map info" in the trigger of old transfer window in BSG3 the "inputs" icon appear properly.
- v1.0.4 [patch 4] - 12 November 2019
ADDITIONS - French language is now added, you can chose between english or french in the first game start or in options menu. - Icon of zoom out and icon of projectile speed with shot has now green when you use them. OPTIMIZATION - Suppresion of rigidbody on all "patrol mine", "protection generator" and "prototype" enemies. BUG FIXES - One text in the ending takes a normal time to disappear. - If we leave being "In fight" in the simulation zone and press continue button in the main menu, we now arrive in the central core. - When the skills shield is activated Cubi projectiles do not go through "destructible block". - Skills explosion can not be use on "energy block" if none prism has been unlocked. - Correction of a soil part in the BSG2. - Experiences, fragments and life are now updated when the character info window is open.
- v1.0.3 [patch 3] - 27 October 2019
ADDITION - Cubi icon is more visible in the "map window" (rotation and constant size change with time). OPTIMIZATIONS - UI (canvas) in start scene causes less slowing down. - Suppresion of collider on all "prismatic program", "shrine block", "switch event block start", "living cube", "transfer block" and "amplifier builder block". - Suppresion of rigidbody on all "destructible block". - Resizing of certain kind of elements. BUG FIXES - The "trap plane" of "high block trap" the first on the left of the SG6 appears normally when we walk past. - The "distance target" and "distance target guided" enemies detection works correctly after reset. - Background during loading are now adapted to all resolution. - Correction of a soil part in the SG4. - Placement correction of "in block" in the BSG3.
- UNFAIR is now available on Steam! - 22 October 2019
UNFAIR is now available on Steam! Users! Are you ready to take on the challenges awaiting you in the XNIRL? Come and show your intergalactic hardcore gamer skills!
- v1.0.2 [patch 2] - 21 October 2019
OPTIMIZATIONS - Opening windows and menus (canvas) causes less slowing down. - Suppression of rigidbody on "Cubi clones" in the central core and improvement of their collision. - Suppression of rigidbody on "multitask program interaction" in the central core. - Suppresion of collider on all "special block" and "next sg block". BUG FIXES - Fighting music gradually stops when Cubi is destroyed in all zones. - Transfer 1 of the BSG2 brings Cubi to the right place. - Amplifiers have now a total variable that allowed to correct his Steam success. - Texts fixed in the story ("Base abilities" to "Basic abilities") section and in the zone BSG3 ("Hold to transfer to OLD TRANSFERS WINDOW" to "Hold to transfer to OLD TRANSFER WINDOW). - The success of old bruisers programs is now unlocked normally. - Options menu is corrected in BSG2. - The arrows indicating a difficulty mode completed are no long…
- v1.0.1 [patch 1] - 17 October 2019
ADDITION - Added a brightness, saturation and contrast setting in the options with possibility to activate them for the menus. CHANGE - Buttons size increase in the windows in game to improve the joystick selection comfort. BUG FIXES - Correction of the Steam success code. - Certain conditions of Cubi do not disappear immediately in exit of transfer. - Text fixed.