SPSTEAMPULSELIVE ANALYTICS
Keep the Keep

Keep the Keep Steam metadata

Nebulate.me | Mar 15, 2023 | game

Released

0players observed · 22 September 2026 - 07:40:14 UTC

IndieStrategyPvPTurn-Based TacticsPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)630
  • Revenue (VGI)$4,894
  • Review score100% positive

Keep the Keep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)630
  • Revenue (VGI)$4,894
  • Review score100% positive
  • Total reviews21
  • Release dateMar 15, 2023
  • DeveloperNebulate.me
  • PublisherNot available

Genres: Indie, Strategy

Company pages: Developer: Nebulate.me

Top Steam chartsTop 100 gamesGame directorySteam Store page

Keep the Keep Steam metadata

Keep the Keep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1126110/metadata
Steam Storehttps://store.steampowered.com/app/1126110/
Steam Communityhttps://steamcommunity.com/app/1126110
PCGamingWiki search
IGDB searchSearch IGDB for Keep the Keep

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 21 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP

Achievements

23

Platform releases
  • Steam 29 July 2021

Latest Steam announcements

  • Keep the Keep v1.23.2: post-release upgrades and bugfixes! - 22 March 2023

    Good day, Keepers! It’s been a week since Keep the Keep got released and so far we are pleasantly surprised at how much feedback we’ve gotten from you so far! (a special shout-out here to our Discord followers). With your help, quite a few small issues have been found and fixed during the past few days: It’s now possible to cancel the tower selection by pressing the Escape button It’s no longer possible to encounter a grey AI opponent in the Quick Match The campaign map will now focus on the last level you have played and not finished, the “Continue” button in the main menu will launch it The towers panel mysterious barracks appearance fixed Builder tower animation corrected Level names being replaced by their codes (like Level7b, for example) fixed Balance issues with Level11b and Level7b fixed, now those should be more interesting to play Wacky AI behaviour when triggering them to att…

  • Keep the Keep fully released! - 15 March 2023

    Keepers, rejoice! Today is the day we finally release Keep the Keep out of Early Access! After almost three years of development and 1.5 years in the EA, it is time to release the game and let it be for a while. And, despite being our first product of that scale, Keep the Keep has attained plenty of features over that time: 50+ main Campaign levels, puzzles and AI battles alike to challenge your mind; Quick AI Match - Getting a randomly balanced set of towers and fighting an AI opponent on a random map; Local (hot-seat) and Online Multiplayer will allow you to enjoy battling up to 4 friends on various battlefields; The Map Editor, to get all kinds of puzzles (or AI battles) designed in the game and share them with friends as .ktk files; Full English and Russian localisation for 1000+ campaign story dialogue replicas, for a pretty typical-looking story that might be deeper than it seems!…

  • Keep the Keep is finally coming to release on March 15, 2023! - 13 March 2023

    Greetings, you all, good sirs and ladies, Keepers and spectators alike! Today we are excited to tell you: the time has come for us to finally release Keep the Keep out of the Early Access! On March 15th, there will be the final version release - 1.23.1! It's been a long and rather bumpy road with all sorts of adventures, upgrades, trials and errors on the way - and we are so, so glad that you've taken it with us! After almost 3 years of development, 1.5 of which have been spent in early access, it's finally time to say: we are ready to release our Keep the Keep (feels almost like a child at this point). It's actually crazy how much has this journey taken us, but thanks to you, our players, our friends and our supporters, it's been a pleasure and a lot of valuable experience. You see, Keep the Keep, while being our first game of that release calibre, is a game like no other - which is bo…

  • Keep the Keep v1.23.0: Massive UI Overhaul and Multiplayer Bugfixes! - 11 March 2023

    Greetings, our valiant Keepers! Have you thought, that we, perhaps, were gone missing yet? No worries, this rather long pause was due to us working hard on the latest update, to bring out a lot of important changes. Let’s get right into them. First of all, we’ve seen that you liked the Encyclopedia changes and have gotten out an absolutely massive UI redesign for a few more screens: 1. Multiplayer Lobby got completely redone thanks to a friendly helpful designer hand. The original version was rather clumped up and confusing in terms of what the player was supposed to do there, so we've made a more concise flow for you to use: As you could no doubt see, the current player shall now always be displayed in the top left part of the screen, above all the other players on the server; there is a logical grouping of server options (top right part of the Lobby) and player options (bottom right p…

  • Keep the Keep v.1.22.0: Encyclopedia & complete AI Support! - 18 February 2023

    Greetings, dear Keepers! Today we are happy to announce a multitude of awesome updates that will make your keeping much more enjoyable. First of all, we’ve completely overhauled the Encyclopedia screen: from now on, you shall see all of the relevant stats of any given tower next to its narrative description. This is very important for you, good folks, to understand how every tower operates and what are its strengths and downsides, it’s the number of health points and shooting range. Furthermore, we have added 2 more tabs to the Encyclopedia - Characters and Rules: the former will tell you some lore about the characters of Keep the Keep while the latter will finally shed some light on all the battle mechanics present in the game. Did you know that every Tower has its own initiative that it activates upon? Do you know why and how Soldiers and Golems move around and choose their targets? W…

  • Keep the Keep v1.21.2 is out: small upgrades and bugfixes! - 4 February 2023

    Greetings, fellow Keepers! A good day for an update, wouldn't you agree? Today we're releasing a bunch of small but noticeable changes that will make your Keeping better: 1. We've added a Privacy Policy to analyse your actions in the game and improve our levels' quality, both their balance and engagement. All of the data we collect is anonymous, as we're only interested in the stats here, not in your private affairs. Not to worry! 2. The infamous Mac exit crash was finally dealt with. In the future, we will make sure there are no such game-breaking issues anymore. 3. AI upgrades - the AI will be smarter about the tower placement related to Barracks, not to block their exits and also won't be careless enough to build towers under their own Sappers. More fun to play with, and in the next update, we shall be expecting Barracks tower support. 4. UI Quality - better Character dialogue skip i…

  • Keep the Keep v1.21.0: Back in Action! - 25 January 2023

    Greetings, fellow Keepers! We hope this update finds you in good health and mood. It's been a long while since the last change to Keep the Keep was officially announced, and there are a lot of tales to tell of what happened since then. 1. Welcome, Meridian4! First of all, we have successfully found ourselves a publisher, Meridian4! That might be a small step in terms of game design or gameplay, but it's a rather big vote of confidence for us. On that notion, we're quickly moving towards the game release! 2. The Story is finally there! The single-player Campaign is now complete, with all of its 48 Levels and whopping 16 381 words of dialogue! There are all kinds of different conversations exploring personal and diplomatic topics, as well as some dry humour and even short poems. Yes, indeed, at least one of the characters involved is a big fan of rhymed verses. Besides, we're introducing…

  • Keep the Keep v1.18.0 is out: All-Around Improvements and Linux Support - 27 May 2022

    Good day, fellow Keepers! Today we are introducing quite a bunch of new features and fixes for Keep the Keep. Took us a while, perhaps, but we are keen to address every issue that you might find out (please, report either here on Steam or join our Discord to do so) and also pump some good things as well. Let's get into it. 1. The story advances We are covering the next block of levels related to the usage of Barracks with this new update, further expanding on Key's story and introducing a new character into it (which you may see above). As Key and Isaac finally find some common grounds and come to terms, a new threat is looming on the horizon. Will they be able to handle it? Up to you to decide! 2. Editor Improvements From now on, you will finally be able to select whether you would like to fight a Static AI (basically skipping turns, good for making puzzles) or an actual AI opponent wh…

  • Keep the Keep v1.17.0 is out: Story Advances, QoL Improvements! - 14 May 2022

    Greetings, fellow Keepers! This Friday we bring you a multitude of goodies: 1. Story Progress! Keylin's story, which started last time, advances forward to explore the new lands, overcome various challenges and meet some new people as well. While we have made a little bit of a retcon on mission "Cannonfrontation" to make the plot fit better, generally the character relations get more deep and complex, different political opinions are being spoken out, parleys and battles are happening and we are sure you're gonna like it a lot! 2. Campaign Fog of War While it was cool to see the whole map, it's about time to spice things up a fair bit. From now on, only the unlocked area of the campaign shall be shown while the rest will linger somewhere in uncharted territories, hidden behind the famous fog of war. A bit cliched, perhaps, but also more authentic. We gotta keep some secrets from our dea…

  • Keep the Keep v.1.16.0: Story and Characters! - 29 April 2022

    Good day, fellow Keepers! Today we have wonderful news for you: finally, our long 40-level Campaign is getting a proper plot story! Having a story in a game like this one might seem like a no-brainer, really, but there has always been a lot of work to be done yet since its initial release back in July 2021. Different priorities we had back then: implementing new towers, multiplayer features, AI and other useful things. But now, for the first time in all these months, we shall start taking care of the narrative. And here I humbly shut up and give the word to... Greetings! I am Keylin, an inventor apprentice from the free city of Evyreed. Dreaming of a better future for my people, I came from my village to the revered battle veteran, Master Gugo Borhond - to study both military strategy and tinkering. While he didn't really treat me any different than any of the other street boys initiall…

  • Keep the Keep II Anniversary 70% Discount! - 12 April 2022

    Greetings, fellow Keepers! Today is a very special day for Nebulate.me - it's been two years since we've made the very first prototype on Ludum Dare #46 and got quite a positive feedback from our audience. You could still play it for free on the Nebulate.me homepage, by the way. As one could see, the core idea has been there even back then in 2020, but the game itself was rather unpolished and lacked a lot of the content you see as normal today: the single-player campaign, 15 different Tower types, the Editor, the Quick Match mode, and of course the Multiplayer mode. Back then, we really believed that the Multiplayer IS the main reason to have Keep the Keep released, as it was incredibly engaging from our humble point of view - just getting to outsmart one another and get the other player cornered is really fun (well, at least for the winning side), and so we spent a lot of our developm…

  • Keep the Keep v1.15.0 is out: The Golem, AI and Balance improvements - 26 March 2022

    Good time of the day, fellow Keepers! This week, we proudly present you with a whole set of important updates! New Tower Type: The Golem First and foremost, we're going full speed ahead implementing new towers and increasing both your tactical flexibility and the overall game's replayability value alike! Tower of the week today is the mighty Golem, a hulking brute towering over puny little soldiers and other insignificant towers with its sheer scale! While very similar to Soldier from the Barracks in function, the Golem flounders around with the massive 3 health points, allowing it to survive a couple of hits with relative ease. Thus, when built up close and personal, the Golem will surely tear through the ranks of your opponent, sowing chaos and destruction as it goes and making them panic while trying to organise any semblance of effective defence. This, however, raises the importance…

  • Keep the Keep v1.14.0: Defender tower and AI Improvements! - 19 March 2022

    Good Day, fellow Keepers! Today we are happy to introduce yet another new Tower Type: the mighty Defender! This new Tower Type is, in fact, a very different version of the familiar and well-known Shield Tower: Defender has the same 2 health points, requires energy, can face both cardinal and diagonal directions... But here comes an important difference: while Shield tower protects itself from a given direction, Defender covers one nearby friendly tower instead, whatever it may be: a Keep, a Reactor, a Wall, a Soldier, etc. This allows for flexibility level unbeknownst beforehand since this new tower can be used both to quickly shield important nearby ally that's being pressed and to expand into the territory attacked by the opponent just as well. Indeed, the only thing important to keep in mind is that the Defender tower simply requires the allied tower to exist and have substance to it…

  • Keep the Keep v1.13.0: Domain Tower and Campaign level overhaul - 6 March 2022

    Good day, fellow Keepers! Well... probably, not as good as we'd like it to be, but still... we hope your dear ones are safe and you get to enjoy some playtime even during those days. 1. Today we are releasing to announce a new type of Tower - the Domain Tower. This tower is very different from all the other tower types you have seen (thus, we are being true to ourselves, keeping the towers actually separate from one another rather than replicating the same type over and over again with minor variations): Domain Tower expands your building area just like any other tower would Domain Tower is built immediately, thus showing the opponent your building plan for the turn Domain Tower can not be attacked by long-range towers such as Bow, Cannon, Catapult and Thunder, they simply ignore it instead; the same is true for the Sapper tower Domain Tower blocks Barracks and Soldiers; enemy Soldiers…

  • Keep the Keep v1.12.1: Trailer, Demo and Quick Match! - 11 February 2022

    Good day, dear Keepers! We hope you had a splendid week! Have you been wondering why did we go into silence for almost a month? Well, here's the answer: there was a lot of meta improvements we just had to release in one batch :) Here we go... 1. New Trailer As the new graphics actually changed the outlook of Keep the Keep quite a bit, it only made sense for us to also update our trailer, especially considering that the old one did not seem to be very engaging and not nearly as quick and furious as it should be! Thus, we have spent a couple of weeks refining our new game footage into something properly showing it off: Keep the Keep 2022 Trailer Now, after this part was quite over, we finally could be sure that the game would draw some attention whenever looked upon ;) And for the beautiful music, we are happy to thank Alexander Nakarada, check his art out here. 2. Demo Version We have re…

  • Keep the Keep v1.11.0 released: Game Speed Improvements! - 16 January 2022

    Good day, fellow Keepers! As usual, we have good news for you today - a new update has arrived after the last two weeks of development! So, what have we done? 1.A couple of new options for the Settings screen - "Animation speed" and "Fast Tower Animation" - Animation Speed is pretty straightforward - ranging from "Very Slow" to "Very Fast", it allows you to speed up or slow down the game, which will be quite useful if you would prefer to enjoy the animations a bit more or a bit less. - Fast Tower Activation, on the other hand, is a trickier and efficient way to streamline the game process. Essentially, instead of waiting for every tower to be activated in turn, we activate groups of towers of the same kind and the same player simultaneously instead, both shortening the turn animations and making them more spectacular, as you could imagine, towers shooting barrages of cannonballs instead…

  • New Year, New Graphics: Keep the Keep v1.10.0 is out! - 1 January 2022

    Happy New Year, fellow Keepers! We hope you had a blast celebrating the end of 2021, and are so glad to present you with a rather big update we have been working on for the last month or so! Finally, we have fully revamped the World Campaign graphics - and this is now ready for you to enjoy! As we've learned to model things on our own, so a more consistent style for Keep the Keep has grown - this shiny, naive and cartoony low-poly landscape is what we are aiming for and will be drawing like in the future. Some extra shaders, perhaps, some life for the countryside, wavering flags and rotating windmills... more is there to come, but rest to be assured, we're heading for a fairly convincing look! While it might have taken a while to accomplish, we are quite sure it's been worth it. Now, the next thing on our roadmap is to upgrade the trailer and make sure the game does not look unattractiv…

  • Keep the Keep v1.9.0: Graphical Updates - 10 December 2021

    Happy Friday, fellow Keepers! Have you missed Keep the Keep? This week we have some good news and a nice graphical update for you! - Better model for the CannonTower as we generally move in a more cartoony graphical style - New firing / explosion animations for the Towers so it would look more convincing and impactful for the viewer - Fluttering flags all around, making the whole landscape more alive Imagine how much better would the view be with the wind moving trees and crops around, water flowing through, mills rotating, etc. With your help, we're sure to eventually reach that day. What do you think, how would you prefer to see the game graphics evolve? All suggestions and ideas are welcome, both in our Discord group and directly in the comments here. And while the update is rather small this time, we are preparing something big to come in the following weeks: a totally new and graph…

  • Keep the Keep v1.8.0 is out: Graphical Upgrades! - 26 November 2021

    Good day, fellow Keepers! Have you missed us for the last few weeks, perhaps? Well, today we have good news for you: it's about time to finally reveal our work and plans for the following weeks! As we have heard from our players, the graphical solution we have as well as the orthographical camera do not provide the best impression overall. Thus, we have taken the liberty to spend previous weeks learning Blender and working on the graphical improvements! While it takes a lot of time to develop, we wouldn't want to delay the updates any longer and the upcoming Autumn Sale is a perfect occasion to show you the new Combat Themes. Behold, the Summer! We hope you find the new view perspective to be as attractive as we do, as well as the improved shading system, not to mention the whole tileset of new models that we have developed on our own, way more flexible and consistent way to present the…

  • Keep the Keep v1.7.1 is out: AI-driven Campaign Levels and AI improvements! - 5 November 2021

    Good Friday, fellow Keepers! This week we keep our past promises: as you can remember from the last update, we planned to split important story-driving, learning levels from the ones that will simply propose an interesting challenge to solve for the people willing to try. Here's the new campaign map update: As you can see, from now on the main campaign line will be reasonably straightforward and have a very reasonable difficulty (corresponding to received feedback from the players), while the optional campaign branches will sometimes be really, really challenging (just make sure to check out those towers and castles standing aside). Besides 9 extra levels that we have developed for you to try, there were quite a few tutorial and AI bugfixes, related to the tower expansion, target AI prioritisation and Barracks usage. Yes, indeed, the humble Barracks became better in the hands of our sti…

Patch notes and updates

S.noRelease datePatch nameGID number
14 February 2023Keep the Keep v1.21.2 is out: small upgrades and bugfixes!5035622743885284046
224 September 2021Keep the Keep v1.5.1 is out: Graphical Improvements and bugfixes3936699406874787823
327 August 2021Keep the Keep v1.3.2 is out!4018887653985263591

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1126110
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 15, 2023
DeveloperNebulate.me
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent100%
Positive reviews21
Negative reviews0
Total reviews21
Steam recommendationsNot available
Achievements23
Average playtime forever460 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1126110/

Short description

Test your problem-causing skills with this strategic turn-based strategy multiplayer puzzle indie game. Build towers and destroy your Opponent's Keep via fast-paced turn-based combat that leaves all the tedious parts behind. Solve riddles solo or create some for your friends online!

About this game

A turn-based multiplayer strategy with puzzle elements that looks just like a tower defense game but really, really isn't. Experience novel gameplay While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting. Build a new Tower every turn to try and outmaneuver your Opponent on a constantly evolving battlefield. Choose your own playstyle There are many different kinds of towers available for you to select, made to allow you complete combat flexibility. Would you like to be highly aggressive, attacking your Opponent directly as soon as the opportunity presents itself? Would you prefer to build an impenetrable self-restoring defense? Would you set up some long-spanning plans to destroy the Opponent's base with your loyal soldiers? Up to you to decide! Outsmart thy Opponent The towers you pick before the battle are kept secret until built on the field. Turns are done simultaneously, so every turn brings an opportunity to force your Opponent to guess what kind of tower you will build this time. This allows for plenty of unpleasant surprises and sudden ambushes. Is this work under construction a vicious attack or a bluff? Should I expect a risky move from my Opponent or assume he's as afraid of me as I am of him? Psychological warfare plays a significant role in Keep the Keep! Join us on Discord Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it to help you find worthy opponents and good friends and allow us to hear you out directly and incorporate your feedback into our updates.

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
37Shared/Split Screen PvP
24Shared/Split Screen
27Cross-Platform Multiplayer
22Steam Achievements
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Keep the Keep's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Keep the Keep's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Keep the Keep at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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1Counter-Strike 2641,70522 September 2026 - 10:05:10 UTC1,818,368
2Once Human15,55322 September 2026 - 10:05:23 UTC231,343
3Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
4Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
5Dota 2502,47522 September 2026 - 10:04:35 UTC1,291,328
6月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501
7Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
8下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
9Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921

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