- Announcement: Spellslinger Towns! - 17 April 2024
Hi everyone! After some silence it's time to reveal what we've been working on in the past few months... a brand new game! Spellslinger Towns is a city building game that invites you to break the rules and create the weirdest situations, all while creating and expanding your own territory, defending it against intruders, trading with allies, and more! Come find out more over here, and be sure to wishlist the game if you want to support us. Spellslinger Towns Store Page Additionally, we've already written our first Dev blog where you can read about the game in a bit more detail. Check out our Dev blog here!
- Outpost: Kingdoms is out! - 13 September 2023
Outpost Kingdoms is now available for purchase! You can check out the trailer here! If you'd rather do some reading, here's a list of the new features: A whole new tier of buildings, including the Lectern, Lightning Scion and Gilded Cannon Fight new monsters and bosses in Chapter 3. Maybe even some dragons?! Make new combos and optimize your base with the Spinners and Large Aura's such as the Telescope and Burning Sword buildings. Craft your own sword and start fighting from up close! Unlock a new end-game with Eternal Items Buy unique bonuses from cross-kingdom traders 240 New upgrades Each run takes place in a different Kingdom, with different properties Unlock the Season Picker! Wear fancy new capes Unlock new Customization Perks Become rich by mining pure Gold Craft Mythic Items! To celebrate, there are also a few smaller changes that come along with the release patch. Balance Steam…
- Outpost 2.0.3 - 6 August 2023
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! This update also contains a lot of work I've been doing on Chapter 3, which is coming along nicely for Outpost Kingdoms. Be sure to wishlist it if you haven't already! Balance Talents Bonus resources for killing a boss per talent tier: 1/3/5/7 Wood and Stone -> 3/6/9/12 Wood and Stone Buildings Corrosive Potions Armor Penetration: 1 -> 2 Corrosive Potions Cost: 2 Wood, 1 Stone -> 2 Wood, 2 Stone Caustic Cauldron Armor Penetration: 3 -> 4 Minions & Bosses Drumstick Speed: 0.9 -> 0.85 Larry the Snail Speed: 0.8 -> 0.75 Call Of The Void (Chapter 2) Positive Effects Gain 50 Stone -> 60 Stone Gain 100 Wood -> 120 Wood 50% Chance to gain 200 Wood -> 250 Wood 50% Chance to gain 100 Stone -> 125 Stone Negative Effects Slow player by 50% -> 35% Days only last 10 seconds…
- Outpost 2.0.2 - 4 April 2023
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! Balance General Chapter 2 exp gains increased by 20% Chapter 2 minion health decreased by ~10% Minions and Bosses Drumstick Health: 675 -> 600 Larry The Snail Health: 1150 -> 1000 The Archdruid Health: 2000 -> 1900 King Crawler Health: 1850 -> 1750 King Crawler Speed: 1 -> 0.95 Buildings Bear Trap Damage Per Second: 0 -> 1 Spikes Damage Per Second: 1 -> 2 Just Some Fire Damage Per Second: 2 -> 3 Other Added an upgrade that gives bonus resources when killing a Boss Added an upgrade that gives permanent bonus attack speed for turrets Added an upgrade that gives permanent bonus range for turrets Added an upgrade that makes enemies spawn further away from the shrine Added a new option that allows you to rescale your ingame UI. Bugfixes Lower graphics settings now pr…
- Outpost 2.0.1 - 5 March 2023
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! If you'd like to contribute with your suggestions, join our Discord Server! Features Added 4 new fishing treasures! Seasons now have their own foliage instead of the generic grass and flowers everywhere Improved seasonal particles and post processing a little, adding to the atmosphere Added a new item effect that improves fishing treasure chances Added an upgrade that grants bonus resources when starting at a later day Balance Enemies Drumstick (Chapter 1 Night 20) health: 750 -> 675 Larry The Snail (Chapter 1 Night 25) health: 1300 -> 1150 Items (these changes only apply to new items) Trap damage: +15% Trap armor penetration: +15% Bow damage: +10% Bow attack speed: +10% Loot from chests: +10% Chest spawn rate: +10% Runestone spawn rate: +5% Buildings Cogwheel:…
- 2.0.0b Patch Notes - 24 February 2023
Balance When a Wisp can no longer upgrade your tools, it now gives +1 Wood and Stone _per night_ (at least 5/5). Chapter 2 minion scaling has been reduced to match Chapter 1's scaling. In practice this means Chapter 2 Night 50 is ~35% weaker than before. Water and mountain "blobs" are now a little smaller, which means there are fewer chances for very bad maps and very good maps to form. This basically means less RNG on map generation! Corrosive Potions cost: 3 Wood, 2 Stone -> 3 Wood, 1 Stone Caustic Cauldron armor penetration: 2 -> 3 Windmill cost: 5 Wood, 3 Stone -> 6 Wood, 4 Stone Windmill bonuses: +30% range, +30% AS -> +25% range, +25% AS Other Added an option to disable cosmetic building animations. Added an ingame timer Bugfixes Fixed a bug where projectile models would be rotated backwards Fixed a lot of other bugs in previous patches for which I was too lazy to make patch notes…
- Outpost 2.0 - 8 February 2023
It's here! Welcome to Outpost 2.0. With Outpost: Kingdoms launching soon (tm), it was time to make a big free update too. Outpost 2.0 makes the tower defence aspects a little more interesting, adding new enemy types, turrets, and more! If you'd like to support continuous development of the game, please make sure to wishlist Outpost: Kingdoms. It really helps out a lot! There's a lot to go over, so let's get started! New Towers and Buildings Sniper Turrets A new type of turret has been added: Sniper Turrets. These shoot slow, far, and hard. They aren't cheap though! Damage Aura Buildings These new buildings will grant surrounding turrets more damage or Armor Penetration! Maim Traps These new types of traps will deal damage and reduce healing when minions step over them. Enemy Types To make fights a little more dynamic and interesting, some enemies will now have one or more types. You'll…
- Outpost: Kingdoms - 3 February 2023
Hi everyone, it's been a while! I've been working on Valor for the last two years, and many voices have popped up asking about the future of Outpost. Well, I have some good news! Say hi to Outpost 2.0 and Outpost: Kingdoms! Outpost: Kingdoms Outpost gets its first expansion: Kingdoms! Expand and fortify your base with new upgrades, turrets, weapons and resources to surivive in the newest Chapter! Master all seasons to create the strongest base yet! The new features will include: Chapter III Lots of new turrets A bunch of new upgrades New special defensive upgrades A new weapon A new resource: gold! Eternal Items (stronger than mythic!) New gear slot: cape Season picker Hunting If you're interested, I'd love it if you'd wishlist the DLC here: Click here!. Thank you so much! Outpost 2.0 Before Outpost: Kingdoms launches, I'm also launching a completely free update: Outpost 2.0. This patch…
- Valor Holiday Giveaway - 9 December 2021
Hi everyone! We'd like to start this year's celebrations with a giveaway for you. We're doing tis on both our instagram and discord page, and you can enter the giveaway in both locations to double your chances! Click here to go to the Instagram post! Click here to go to the Discord post!
- Valor just had its first major update! - 1 November 2021
Hi everyone! I'm using this message to promote our new game, Valor, that came out in Early Access on Steam last week. The game just received its first major update: Affixes! Affixes make every fight unique by randomly adding extra obstacles, special enemies or giving extra powers to existing enemies. In a way, it's a bit Outpost in terms of randomization. Every fight is different! If you're interested in the game, check it out here! The game is still being worked on, so your feedback is very valuable. If you prefer to wait out the development first, be sure to wishlist the game!
- New upgrades and performance improvements - 18 October 2021
Hi everyone! It's been a while, and you guys deserve some new content. Here's the changelist: New Upgrades A new group of upgrades has been added that improves the loot you receive at the end of the game. A couple of players have won an upgrade that was named after them, so be sure to check out the names! A new group of upgrades has been added that increases the bow's damage whenever you are far from your base. New strategies await! A bunch of existing upgrades have received a new extra-expensive tier. For those who have all upgrades, here's a little thank you from us! Bugfixes and improvements The progress interface has been cleaned up a bit to improve visual clarity. Damage numbers will no longer render in photo mode Damage numbers will no longer render for enemies outside the current view, improving performance for everyone that has this setting enabled. General performance improveme…
- Photo Mode Challenge Results - 15 September 2021
We're glad to announce the winners of the Photo Mode Challenge! Congratulations! Winners will be contacted through Steam by me (Ne Vogel), so keep an eye out for an invite!
- Challenge: Photo mode! - 28 August 2021
Hi everyone! To celebrate our new instagram page, we're opening a contest to see who can create the best looking screenshot in Outpost. You can use photo mode, or a regular print screen. Just make sure to post the results as a screenshot to the Steam Community! So, what's in it for the winners? We'll pick out the top 3 submissions. All 3 submissions will get featured on ourinstagram page, and receive a free copy of our new and upcoming game. On top of that, the first prize also includes a new Outpost upgrade that will be named after you! We'll contact the winner to discuss the details. To summarize: The results will be made public on September 11th, 2021.
- Open Mid Interactive Instagram! - 23 August 2021
Hi everyone, We finally made an Instagram. Click here to check it out! To gather some followers, we put up some milestones with rewards for the community, including Outpost updates! Oh, and we've also included a teaser for something new...
- 30/06 Balance Changes - 30 June 2021
Hi everyone! We have recieved a bunch of feedback concerning the rewards and experience gains in Chapter 2. That means something is off, and we hope this small balance path helps with that. The following changes have been made: All items gained from Chapter 2 are 12.5% stronger from now on. This should help you feel like the items you receive are an actual improvement compared to Chapter 1. All experience gains in Chapter 2 have been increased by 50%. That's roughly the equivalent of 2 extra nights. Hopefully that experience wall won't hit as hard now!
- Outpost 1.9: Collectors! - 28 September 2020
Collector Buildings A new type of building has been added: collectors! These buildings will automatically gather resources for you, but they cost energy to build. While not as efficient as your own hands, they will save you some time for when you'd rather do a quick run for items than a long run for experience. Photo Mode You'll now find a new "Photo Mode" in the pause menu, allowing you to easily create cool screenshots of your base, and show them off on the Steam Community! Main Menu The Main Menu just became more dynamic. You'll see your friends' characters hanging out in the background, and the buildings in the menu scene will upgrade along with upgrades you purchase. Other Changes Performance improvements for character navigation There is now a "buy soundtrack" option in the main menu for those who want to support development. You can now see locked character styles by hovering ove…
- Outpost 1.8: Chapter II - 18 July 2020
Chapter 2 After the events from Chapter 1, nature's defences have been depleted, and allowed the Void to breach its containment. Corruption is spreading across the lands, and you need to stop it. From now on, reaching Night 50 in Chapter 1 will unlock Chapter 2. Once unlocked, you'll be able to fight new monsters and bosses, unlock new items, customizations, and fight for the first place on the new leaderboard. Call of the Void Chapter 2 also features a new feature: Call of the Void. On days 1, 11, 21, 31 and 41, you'll be presented with a choice: Gain a short-term bonus, but also take a negative effect with it. These choices will vary through playthroughs, so you'll have to think carefully about which Calls of the Void you accept! Small Changes With the new chapter also comes a new tier of Talents! They come at a hefty price, though. We've started work on translating the game and are l…
- Outpost 1.7: Artisans - 1 June 2020
Item Crafting You can now disassemble all the items that you don't use, to gain Arcane Essence. You can then use your Arcane Essence to craft new epic items. You can choose the slot, appearance, name and stats! Customization The Customization code has been rewritten. As a result, you'll have to re-select your previously selected colors from the customization menu. There is also a new option where you can customize the color of your Shrine and its bullets! Additionally, there are now a couple of new item models and colors to choose from. There are also a few new item traits, discussed below. Fishing Spots There is now a new tool: the Fishing Rod. You can use this to fish in fishing spots you'll find scattered across the map. Fishing can give you resources, but also has a chance to give you special treasures that grant bonuses for your current run! New Talents Fishing Rod This one is simp…
- Outpost 1.6: Fortifications - 18 May 2020
New Buildings: Traps The building arsenal has been expanded with 3 new buildings: the Mudpool, Stick Trap and Barbed Wire! They all function as a barricade that will slow down (and sometimes damage!) enemies that walk over it. Berry Bushes You'll now find Berry Bushes scattered across the map as a rare spawn. You can collect them to replenish your energy a maximum of once per day. Choose carefully, because they do not respawn! New Talents Bow Damage These talents will increase your bow's damage by how much energy you have left. Will you save up your energy for extra damage? Berry Bushes These talents will increase the amount of energy you get from harvesting a Berry Bush. Small Changes Talents that you can not afford are no longer highlighted There is now water around the map edges SHIFT Building is now mentioned in the tutorial You can now also move by right clicking on the minimap Col…
- The Outpost Soundtrack is here! - 13 May 2020
Hi everyone, We released the soundtrack in the store for those who wish to go the extra mile. This way we can keep the base game free and bring the outpost experience to more people! It can be bought here: https://store.steampowered.com/app/1314660/Outpost_Soundtrack/ We have also just released a fix for a few bugs including the snowman and some navigation issues. Kind regards, The Outpost Devs