- Sticky Paws 2026.9.7 - Add OBS export & refactor Capture Mode options - 7 September 2026
Hey! This update makes Capture Mode easier to use when recording gameplay, with a consistent audio mix and optional OBS setup files.Capture Mode- Find Capture Mode at Options > Video > Capture Mode.- Capture Mode now locks its recording audio mix. Music and musical jingles are set to 0%. Main, Sound, Ambient, Footsteps, and Voices are set to 70%.- Options > Audio clearly marks the locked volume sliders. Turn off Capture Mode before changing them.- Options > Video now locks resolution, GUI scale, and fullscreen while Capture Mode is active.- Desktop Capture requires 1920x1080 at 60 FPS. Handheld Capture requires 1280x720 at 60 FPS.- Your previous audio and video settings are remembered. Use Turn Off and Restore Settings to restore them.- The Recording Checklist now includes audio checks and clearer setup instructions.OBS Recording Setup- On supported desktop systems, open Options > Video…
- What's New: Q1 2026 - 6 March 2026
Hello! This is Jonnil. We are introducing a new version of Sticky Paws, fixing a lot of things! Here is the changelog for the latest Sticky Paws version: General bug fixes • Fixed a bug that caused changed audio settings to not apply when exiting the pause menu. • Fixed a bug that caused players 2, 3, and 4 to be unable to control the map when playing in multiplayer. • Fixed a bug that caused thumbnails to not display on renamed custom levels. • Numerous small bug fixes • Fixed a rare softlock caused by ground-pounding the chair in the ending cutscene. Online • Added a manual refresh button for the online level/character lists. • Added pages to online level/character lists to improve compatibility on underpowered devices. • Fixed a bug that caused level and character thumbnails to not display correctly if the player had to reconnect to the server. • Fixed a bug that caused the level dow…
- Sticky Paws: DX update is out now! - 17 April 2022
Sticky and Catlyn are getting a major update to the game! A lot of work has gotten into adding customization features, such as custom characters and custom levels, and I hope that all of this will have been worth it in the end. The game came out on 1st November 2019, so that means this update is coming out 2 years and 5 months after release, this game has been part of my daily life for a very long time, working on Sticky Paws. I want to thank my fans for being patient with me, there were a lot of obstacles and a lot of focus on the customization part of this update, so in the end, we only got 1 more level added, but it's probably the best looking level yet. I felt very strongly about adding customization to the game, my vision was for the community to be able to contribute to the game, in any way people can. Even if these features don't get as much use as I hope, even if only a couple o…
- Sticky Paws DX - 28 May 2021
https://www.youtube.com/watch?v=gyT74Hv-MuM Hello, Jonnil here. I want to tell everyone that the beta branch for Sticky Paws DX is out right now, if you have the game on steam, you can right-click Sticky Paws in your library, then click properties, go to the BETAS tab, and then select “stickypawsremasteredbeta - A beta of the Sticky Paws Remaster”. It should then download the latest beta build, and you can play it. Keep in mind, this is still a work in progress, so not all levels are in the game yet, and some features might be missing. From now on, I will update this beta branch whenever I can, so you can play the latest beta build. I welcome all feedback on this project. I will now give more details. I created Sticky Paws, a platformer game where you play as a cat who can climb on walls, first released on Steam on 1st November 2019. I continued to update the game, added a new playable…
- Sticky Paws 1 Year - 1 November 2020
Hey, Jonathan Nilsson here, creator of Sticky Paws! It's been a full year since Sticky Paws first released. Time flies. I'm incredibly happy how all this turned out. This was the very first game that I have released on Steam, and I've learned so much. I want to thank the fans, you guys made this journey worth it, it was a lot of hard work, and I appreciate all the support. Sticky Paws is the game I'm the proudest of making, this is the kind of game I've wanted to make for a very long time. I just want to talk about some future plans here. I haven't really been making any updates for this game, the biggest update was the Catlyn update, and after that, I haven't been going back to update this game. Sticky Paws was made in Game Maker Studio 1, and I have now picked up Game Maker Studio 2, a much faster and better engine. I've been porting over the Sticky Paws framework to a new framework I…
- Catlyn Update - 15 April 2020
Sticky Paws is getting a major update! Here are some changes: New playable character, Catlyn! Bug fixes! Improved world map! New Keyboard Options! Character Select Screen! New alternative skins! Updated level editor! Custom Backgrounds in the level editor! (Tutorials how to do this will come in the future) Custom Music in the level editor! (Tutorials how to do this will come in the future)
- Update 1.0.0.46 - 26 December 2019
Bug fixes: • Fixed ground-pound bug where the player could sometimes ground-pound the wall. • Tried making the game run more smoothly by changing how objects despawn outside view. New Options: • HUD elements in gameplay now hide when it's not needed. • You can change how long time it takes before HUD elements in gameplay hides in gameplay settings. Press left or right to change this option from different states, you can set it from 1 second up to 9 seconds, or you can set it to "always show" or "never show". • Now you can change how to drop down from a horizontal rope if you go to input settings. There is an option called "drop-down from a horizontal rope". Press left or right to change this option from 4 states, you can drop down by either pressing "down or jump", "only down", "only jump" or "down + jump". • And more minor bug fixes and improvements! Level Editor: • The code for saving…
- v1.0.0.42 - 11 November 2019
New update! The black screen error is still being worked on, so please hold on for a bit more! If you're getting a black screen still I'm sorry and the issue will be resolved when more testing has been done. But here are some other updates! • Fixed Artwork Gallery, now you need to press a button to enter it instead of just touching the icon. There is now proper on-screen instruction on how to navigate the gallery menu. • There is now proper instructions on how to enter a level. • Sticky can now pounce toward the wall again faster if you're doing a wall jump. • And some more minor bug fixes. If you have encountered any more bugs, please tell me about it so we can fix them, thank you!
- v1.0.0.38 - 5 November 2019
The first-ever changelog! Let's see what's changed! Level Editor: -Ice Block. Make some slippery ground! -Emerging Spikes. The spikes that go in and out can now be placed! -The starting platform cannot disappear from the level now. -The ground appears correctly now. New Options: -Enable and Disable Background Layers. You can now choose individually what background layers you want to show up. Because the backgrounds are so big, and if you're running the game on a weaker PC, it might be a good idea to disable some of the background layers until the game runs properly without lag and without graphical errors. Go to "Options" in the main menu, then "Graphics Settings", then go to "Background Layers". You will see some more options, these are the background layers you can enable or disable individually: Background Layer 1. Background Layer 2. Background Layer 3. Background Layer 4. Foregroun…