CRAZY CAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1129340
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperJamoly Co
- PublisherJamoly Co
- Parent gameNot available
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Jamoly CoPublisher: Jamoly Co
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
CRAZY CAGE Steam news
CRAZY CAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Input Delay Fix, Charged Melee Swings, flappy flight & better physics collisions - 12 July 2020
Today's update fixes a very long standing bug which resulted in an enormous constant input delay to the character. Without this input delay the character control feels much better. Additionally fixes were made to the characters arms & melee physics & collision processing to fix the clipping that sometimes happened and make the arms less stiff but also less prone to shaking all over. This update also introduces a new feature: Charged melee attacks! Hold the melee button to pull your characters arm back until fully charged then let er rip! Melee attacks do extra damage depending upon how charged they were before the swing. Releasing right as the charge is full results in the most effective hit but holding a charge past full delivers a hit which is still better than an undercharged hit. Flying has also been updated so that to fly you now need to time your arm flaps to attempt and maximize…
- Big Improvements - Performance gains, Physics, Character Stability, Full Gamepad - 27 June 2020
*Edit: Pushed another update saturday to address some spawn collider issues and further stabilize the left arm, as well as a few small map fixes. Hello! I am happy to be pushing another update! I have worked hard on performance improvements (I'm sure there are still a few more iterations I'll have to go on this) but it should be greatly improved. Character stability & collisions getting stuck have been worked on. Guns have been re-balanced to be more fair against melee, this included a buff to boosting and the knockback from attacks in the opposite direction of your boost has been lowered. Boosting was also worked on to provide smoother movement and allow up steeper inclines. Scorestreaks were made to be easier to avoid and kill as well. The pre game launcher settings have been removed in the newest Long Term Production support version of Unity so an in game graphics menu had to finally…
- BIG update & new video - 29 May 2020
Hi! Very happy to be delivering a new public announcement & game play video after all this time. I have been hard at work on many new features, fixes & optimizations. Hoping to get into early access soon, this summer! I will be pushing this update to the steam beta in a few days. I am hoping to participate in a few indie events such as the Big Indie Pitch which drew the motivation for making a new video. Thank you everyone, hope to play with you soon! Cody
- Huge physics overhaul, improved framerate performance & stability - 20 November 2019
This physics rework was necessary to help support lower end machines and in trying to make the online experience better and more consistent. More optimizations will be coming in the future but most of my focus is on finishing up and tightening the mutliplayer. We've had several successful online beta tests so stay tuned! I'm very excited about the progress of the game :)
- First Dedicated Server successfully setup for CRAZY CAGE! - 7 November 2019
Playing against bots with 30ms ping on a headless linux dedicated server build from Philly to Canada! The online gameplay is getting pretty smooth. Planning on releasing the dedicated server builds for players to step up their own dedicated servers too :)
- Private Beta has begun - gameplay video against bots uploaded - 24 October 2019
https://www.youtube.com/watch?v=R1qodq9DLdM CRAZY CAGE Private beta is live on Steam! Getting ready for public release soon!! Finally made that gameplay video of me against the bots too! If you like to stream/make videos/test early games hmu and I might be able to send some early keys out :) Thanks!
- October release - New updates with killfeeds, scoreboards, teamplay & better AI - 1 October 2019
I've been hard at work on lots of great features, including match scoreboards, killfeeds, teamplay, enhanced AI & more maps! WIP Scroll-able scoreboard, killfeed, team stock match and new Crazy House arena My final list for the road to the 1.0 release only includes - some needed optimizations I have already identified, & finishing up with the networking/matchmaking & corresponding matchmaking UI's. The game is so much fun to play with bots, I have spent a lot of time practicing with them. I think you'll really like it & I can't wait to play with new people. Keep posted for the release date and the incoming launch sale! I also will be posting that gameplay video I promised very soon. Regards, Cody Jamoly Co
- Pushing for a September EA release, new gameplay video showcasing AI coming soon - 17 September 2019
I've been hard at work trying to get CRAZY CAGE ready for you all! There is not much more on my checklist until I can release the first alpha early access version, complete with 4 player split screen, AI bots & multiplayer! In the meantime I hope to drop a new short gameplay video soon showcasing the AI bots versus the developer. I may have made them too challenging at their default settings.. so who will be the final fighter standing?? Can't wait to get more updates out! Thank you all for your patience, Cody Jamoly Co
- CRAZY CAGE is coming very soon! Please put it on your wishlist to stay updated! - 31 August 2019
I've been working very hard and am happy to announce a hard date for the first early access release will be posted very soon! I'm sorry to keep you all waiting but it will be worth it! I really appreciate everyone who has wishlisted the game so far, if you haven't yet please do put the game on your wishlist. It means a lot to me! Please also join our community on Discord where you can see a work in progress dev blog and submit and vote on ideas for the game: CRAZY CAGE Discord Server Please also follow JamolyCo on Twitter and help spread the word about CRAZY CAGE Thank you - I look forward to updating you soon, Cody Jamoly Co
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