- Dungeons of Edera 2 Annoucement - 1 November 2024
We are excited to officially announce our next project, Dungeons of Edera 2! Return to the land of Edera, where you play as a sword-for-hire, exploring environments, competing for contracts, and waging guerrilla warfare to become a legendary mercenary, alone or with friends. That's right, DOE2 will have co-op!! Please help support us by wishlisting us on Steam! https://store.steampowered.com/app/2373130/Dungeons_of_Edera_2/ Want to help play test this winter? Join us discord discord.gg/monstertoothstudios
- Dungeons of Edera: Patch 1.06 - 8 August 2022
Hail adventurers! This patch brings a few QOL changes, bug fixes, and introducing first part of HU translation! Check out below for full details 1.06 Dungeon Runner invulnerability bug fix Changed language on character screen reset to be more clear it is a total reset Part 1 of HU translation Improvements to Dungeon Runner portal spawning Archery Buff now clears correctly Quick tap X to change between melee/ranged weapons, Holding will still bring up Quick menu other misc fixes...
- Dungeons of Edera: Patch 1.05 - 26 June 2022
Hail adventurers! Another hotfix coming out with more bug fixes and localization improvements Check out below for full details 1.05 French Localization improved Magic Find bug fix Dungeon Runner - all mercenaries are available for hire Player will no longer stumble backward when hit from behind Possible fix to attack becoming unresponsive when attempting to cast simultaneous spells other misc fixes...
- Dungeons of Edera: Patch 1.04 - 24 June 2022
Hail adventurers! Another hotfix coming out with more critical bug fixes and changes Check out below for full details 1.04 Spider Boss movement slowed Miniboss names are now different from Dungeon Bosses Hub Travel Fix Swap shoulder button added to keybindings Additional Loading screens added Overall package size slightly reduced other misc fixes...
- Dungeons of Edera: Patch 1.03 - 24 June 2022
Hail adventurers! Pushing out another hotfix with some bugs fixes and changes in enemy scaling. Check out below for full details 1.03 Enemy Scaling based on equipment greatly reduced Keybinding can now overlap Aura Buff will now reset correctly when changing characters Keybinding Image fix Fix for arena boss Fix to Mage AI targeting players out of sight Dungeon Runner Portal spawn tweaks Enemy Freezing bug fixed Troll Animation hitboxes tweaked Canyon missing quest item spawn fixed Reset default keys now working correctly Quest Reward now shows in center of UI Other Minor fixes
- Dungeons of Edera: Patch 1.02 - 19 June 2022
Hail adventurers! Pushing out a few key QOL and bug fixes - check out the full details below 1.02 Hitstun/Hitstop reworked Option to disable Hitstun/Hitstop added to options Title Screen UI Fixes Reduced stunlock buffer time for enemies - after 5 hits enemies will be immune to further stunlock for 2 seconds (Bosses 3 hits) Fix to Necromancer Boss Spawn Retire Achievement Fix Numerous Spelling Fixes in Lore Blizzard Spell - increase number of icicles from 8 to 12 Additional loading tips Updated Spell Descriptions to clarify requirements Added Spell Cost to Spell Toolip
- Dungeons of Edera: Patch 1.01 - 18 June 2022
Hail adventurers! Pushing out a patch to rollout the reworked Null Harbor and some other QOL updates and bug fixes. 1.01 Null Harbor Overhaul Option to disable elemental weapon trail added in Game Settings Offhand filter added to inventory and stash First Person Key added (Default \) Misc Bug Fixes
- Dungeons of Edera: 1.0 Release - 16 June 2022
Hail adventurers! The big day is here, three years in the making. 1.0 of Dungeons of Edera is now available! I can't thank the folks who have been apart of the early access journey enough - you all helped me drive design, fix bugs, and gave excellent feedback to help make DOE what it is today. So what does 1.0 mean for DoE? I've completed what I have set out to complete for Dungeons of Edera, all of the base features are in that I initially planned. I will now be focusing on bugs and continuing to polish the core experience, and I ask that folks continue to join and report bugs in our discord, and continue to share their ideas. First patch after 1.0 you can expect a remade Null Harbor! 1.0 Localization Improvements Tutorial changes based on gamepad or keyboard UI Improvements for Keyboard and Gamepad Keybinds now update UI immediately AI Fireball is no longer homing Armor Talent Disasse…
- Dungeons of Edera: Pre 1.0 Patch - 26 May 2022
Hail adventurers! I am excited to announce we have picked a date for our 1.0 release - June 16th! It has been a very long journey up to this point, over three years of solo development to get here, and this game has come such a long way thanks to the community for all their ideas and feedback given since DoE started early access in August 2020. While I started this project solo, the team grew over the years as I got some amazing people to jump onboard and help build out the storyline, create new environments, design spells, and drive our social media. These folks have been outstanding partners and I can't thank them enough for all the hard work they poured in this project. So what does 1.0 mean for DoE? I've completed what I have set out to complete for Dungeons of Edera, all of the base features are in that I initially planned. I will now be focusing on bugs and continuing to polish th…
- Dungeons of Edera: Patch 0.9.4 - 12 May 2022
Hail Adventurers! Pushing out another patch adding another achievement, some additional tutorials, more boons, and bug fixes. Also available now is our Founder's Pack DLC - Anyone can pick this up for free prior to the release of 1.0! Check out the full details below 0.9.4 Retire Achievement Added Retire Tutorial at level 20 added Dungeon Runner: 5 health potions given on boss kill Sufract Berserker Available as companion Wakara Assassin available as companion Several New boons available Tooltip Improvements Other minor fixes... What's coming up next? Check out our roadmap on trello!
- Dungeons of Edera: Patch 0.9.3 - 7 May 2022
Hail Adventurers! This patch we are rolling out some polish items, bug fixes and introducing more achievements! Check out the full details below Later this month, folks who have purchased Dungeons of Edera in early access will be able to grab our Founder's Pack DLC for free! 0.9.3 Additional Voice lines added Fix for head bug in tutorial Companion UI moved back to left side of UI Cooldown updates properly when using quick swap Fix to controller being able to open map and inventory at same time Null Harbor Talent fix Bandit Paladin move set nerfed Political Smackdown quest fix Companions are dismissed on death Buffs shown in inventory now stack correctly Temple Dungeon fixes Norak end game conversations added 9 More achievements to unlock other minor fixes What's coming up next? Check out our roadmap on trello!
- Dungeons of Edera: Patch 0.9.2 - 25 April 2022
Hail Adventurers! Pushing another patch out to resolve some issues and roll out some tweaks Check out the full details below 0.9.2 Storyboards no longer overlap with each other Controller improvements for UI Dialog no longer moves into first person AI infinity slash damage buffed Firebolt cooldown removed Crafted Wands fix Crafting iLvl selector Fix to Null Harbor quest bug Soulbound Fix Bow Headshot Fix Bow attack binding merged with melee attack bind Removed Founders Coat from game in anticipation of Free DLC for Early Access adopters coming in May What's coming up next? Check out our roadmap on trello!
- Dungeons of Edera: Patch 0.9.1 - 20 April 2022
Hail Adventurers! Putting out a quick patch to balance health and mana steal, as well as several bug fixes! Check out the full details below 0.9.1 Lifesteal & Mana steal now only deals a small % of your max health instead of static point Assigning spells to hotbar will clear previous binding You can now assign spell to quick spell key from Spell Tab Barrels no longer give Life/Mana steal Spider Boss Icon added Two Hand Sword Trail fixed On Talent Reset, starting talent point accounted for in reset When using controller, Hotbar will be removed for controller friendly UI Enemies health bar now should be hidden properly when they are out of agro zone Possible fix to Sufract Hub crashes 0.9.1 HF1 Emperor Boss abilities changed Fix to crafting Enemy health scaling reduced 0.9.1 HF2 Fix to hardcore not removing character controller improvements reset progress now removes everything except cha…
- Dungeons of Edera: Skill Tree Update - 15 April 2022
Hail Adventurers! With the Skill Tree patch we are pushing out the remaining talent unlocks for all skill trees! Along with this we are releasing several more modules for Shimmerspore Caverns, spell balancing changes, and a new mechanic where you will sacrifice your character to unlock the most powerful talents for a given class! We're getting closer and closer to the 1.0 release of Dungeons of Edera - we are targeting Late May / Early June! Check out the full details below 0.9.0 Character Retirement: Retiring your character will sacrifice your level 20 or higher character to unlock powerful talents in the common tree and of a class of your choice! Several new talent unlocks available Several Cave modules added Buffs are now shown on character screen Tutorial Optimizations XP gain for successful harvest of plants Poison Bomb spell buffed Multishot damage buffed Chain Lightning buffed Su…
- Dungeons of Edera: March Update - 28 March 2022
Hail Adventurers! The March update is here, and with it we are introducing lots of improvements to the character editor, adding new spells to unlock, and another pass on optimizations! Check out the full details below 0.8.9 Starting Equipment option in character creation - this determines your initial set of weapons and first talent point unlock Female Characters can now be created New Wakara Earth Shaman Spells New Wakara Assassin Abilities All AI Companion Base Health Increased AI Companion max stun lock reduced to two hits AI Companions will now target enemies you lock onto if they are not in combat Dismiss All Summons button added to Character Screen Spawning improved for Defense Shrines Enemy AI will now longer get stuck behind shrine Null Harbor Outskirts Dungeon environment tweaks Null Harbor Hub environment tweaks Possible fix to Dungeon Key colliding with AI Further Optimizatio…
- Dungeons of Edera: Boss Update - 17 March 2022
Hail Adventurers! Releasing an exciting update that completely overhauls all the bosses in the game with new moves and a balancing pass, plus a brand new boss, The Death Knight. We've also added some more basic support for controllers so you can scroll through menus with the right stick with ease! Check out the full details below 0.8.8.8 New Boss: Death Knight Boss Overhaul: Every boss now has different attack patterns and combos and will use their spells more sparingly. Lots of Health, Stamina, and mana balancing, and some updates to the AI to change patterns for certain bosses. Unique Weapons added for Bosses Undead, Death Knight, and Big Orc boss voice lines added Spider Boss model updated Spider mob model updated Death Balancing - Death on normal difficulty will only remove non soulbound items from inventory, you will now keep your equipped items regardless of soulbound status. Hard…
- Dungeons of Edera: Null Harbor Update - 24 February 2022
Hail Adventurers! With this patch we are brining you the overhaul of Null Harbor and the Outskirts of Null Harbor dungeon done by our awesome level designer! These new maps will highlight the medieval Nordic culture that inspired the Sufract Clans faction! Along with this we have done a massive overhaul on optimizations to make each level more consistent in performance. Check out the full details below 0.8.8.7 Null Harbor Hub overhauled New Dungeon: Outskirts of Null Harbor Previous Null Harbor dungeon repurposed as Trinity Bay Dungeon Bosses will no longer immediately start casting spells on Intro Barrel glow effect added to help identify which can be broken for gold and potions! Fixed physics bug which had enemies sometimes launching on death Optimization pass on all maps Increased walkability of Shimmerspore and Chasm dungeons Grentrep Forest boss module added Item name input now res…
- Dungeons of Edera: Armor Crafting Update - 6 February 2022
Hail Adventurers! The long awaiting Armor Crafting feature has arrived! Craft Armor and accessories at the crafting bench once you have unlocked Armor crafting in the talent tree! Along with this we are adding additional modules to Grentrep forest to add a bit more variety to the dungeon! Check out the full details below 0.8.8.6 Armor Crafting added Six new forest modules added to Grentrep Forest Crafted magic accessories now correctly apply selected modifiers Map tooltips improved Pathing improved for Chasm Dungeon Tell us how you are enjoying the Early Access of Dungeons of Edera - your feedback is important to help make the game even better! Please take this survey and let us know your thoughts: https://forms.gle/31m4rfF1GGJGFsBQ9 What's coming up next? Check out our roadmap on trello!
- Dungeons of Edera: Siege of the South Pt. 1 - 26 January 2022
Hail Adventurers! Happy New year! This patch we are bringing the first iteration of the final campaign Quest, the Siege of the South! This is a three part dungeon, where you will first defend your siege weapons against waves of enemies, then you will storm into the fortress to plant explosives at key locations, before facing off against the final boss! This first iteration will be a rough test of the mechanics, with polish, cutscenes and the new boss to come later! Along with this, we are introducing some balancing for items drops, reducing the drop chance for standard enemies and giving a huge buff to chests! You will also be facing off against mini bosses! Starting at normal difficulty, Mini bosses will spawn throughout the map - Number of mini bosses increases with difficulty! Check out the full details below 0.8.8.5 Additional Wakara Quests added Storyboards added for Wakara Quest L…
- Dungeons of Edera: 0.8.8.4 - 12 December 2021
Hail Adventurers! This patch we are making some tweaks to the scaling for increased difficulty at higher levels and increasing the chance of higher level enemies spawning based on difficulty selected, with this we are testing out an increased level cap to 70 and have slightly increased needed xp per level. We've also overhauled the undead skeleton faction models, and added a few spells the Friendly and Enemy fire mage have at their disposal! Check out the full details below 0.8.8.4 Skeleton Mobs models have been updated All spell underneath the level five level requirement (except for the Blood Mage) can now be accessed without hiring the class trainer! Enemy HP scaling increased max level increased to 70 chance for tougher enemies to spawn based on difficulty Enemy and friendly mages now have access to Fireball and Firewall spells Mage AI cooldown added for Inferno spell Needed XP betw…