SPSTEAMPULSELIVE ANALYTICS
Metal Heads

Metal Heads Steam metadata

Otreum Games, Nathan Francis | Mar 26, 2021 | game

Released

0players observed · 22 September 2026 - 12:18:29 UTC

ActionCasualIndieEarly AccessCompetitiveSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)1,260
  • Revenue (VGI)$11,067
  • Review score62% positive

Metal Heads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)1,260
  • Revenue (VGI)$11,067
  • Review score62% positive
  • Total reviews42
  • Release dateMar 26, 2021
  • DeveloperOtreum Games, Nathan Francis
  • PublisherOtreum Games, Nathan Francis

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Otreum Games, Nathan FrancisPublisher: Otreum Games, Nathan Francis

Top Steam chartsTop 100 gamesGame directorySteam Store page

Metal Heads Steam metadata

Metal Heads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1132670/metadata
Steam Storehttps://store.steampowered.com/app/1132670/
Steam Communityhttps://steamcommunity.com/app/1132670
PCGamingWiki search
IGDB searchSearch IGDB for Metal Heads

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 26 positive, 16 negative

Price and discount

$13.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP

Achievements

Not available

Platform releases
  • Steam 26 March 2021

Latest Steam announcements

  • 16th JUNE PROGRESS - 16 June 2026

    16TH JUNE NEWS It's been a little while, so I just wanted to fill you all in on what is going on with development. The last progress post I made showed of bot support progress. The bot support has been far more challenging than I had imagined, for the reasons explained in previous news posts, and I found myself getting stuck. I tried to work on one mini-game, then ran into dead ends, so tried something I thought would be easier, only to discover it was harder, then I have repeated the process again and again, only to get to a point where I realised I need to put the bot support on hold for now and work on something I CAN do, otherwise I think I might just go insane if I haven't already done so. SO WHAT HAVE I BEEN WORKING ON? Character creation! It's looooooong overdue, like most things in Metal Heads development, but what I'm creating is a very robust, very fluid Metal Head creator, an…

  • 60% OFF! Steam Winter Sale and development news. - 21 December 2025

    60% OFF STEAM WINTER SALE! For the first time ever, Metal Heads is 60% off as part of the Steam Winter Sale until January 5th, 2026 at 10am Pacific time. If you're on the fence about supporting the development, now is going to be the cheapest it'll be for a while. NEWS/DEVELOPMENT PROGRESS For those who have been following development, you'll know that I have been working hard on creating bots for the board game and mini-games. So far, the board game is mostly functional with bots, and in the last news update, roughly half of the mini-games had bot support added to a point where it was "playable". Since the last update, I'll admit, I haven't made the progress I had hoped to achieve. I have been stuck with creating bots for certain mini-games that are very complex, that have a lot of moving hazards and platforms in them. Additionally, whilst working on bot support, I have been improving…

  • 25TH OCTOBER PROGRESS - 25 October 2025

    25th OCTOBER NEWSIt's time to fill you all in on the progress! BOARD GAMEBOT SUPPORT PROGRESS As stated in the last posts, I have been working on adding bot support, and I'm happy to say that this is progressing steadily given the minimal hours I have to work on the game, but it's also as confusing and chaotic as the GIF above (NOTE: All GIF's here are bot controlled players) Currently I have now got the board game mode on it's own without mini-games functions with bots. The bots aren't super smart though and still require work, mainly in regards to the avoidance of hazards that shoot projectiles, but also in regards to bots placing hazards in sensible locations that "make sense". The idea is for bots to look at the same things a player would when deciding firstly IF a hazard should be placed, and then WHERE it should be placed, rather than randomly deciding these things, there needs to…

  • ANZ IndieFest 2025 sale and news! - 10 September 2025

    I'm very proud for Metal Heads to be part of the ANZ (Australian and New Zealand) IndieFest 2025! I have been so busy that I only JUST found out about it a few days ago and was late to the party (pun intended), but thankfully the awesome folks over at The Indie Brew were kind enough to take the time to add Metal Heads to the event at the last minute. I can't begin to express how amazing the feeling is as a game developer to see my work posted/advertised as part of a sale or event, especially being part of an event where there's so many other awesome games that I play (Dredge especially). BOT SUPPORT PROGRESS I've been pretty quiet, as you all know it's because I work a full time job and outside of that, I don't get a lot of time to do much else, so in the last 2 months, I've only managed to get maybe 0-2hrs of game dev squeezed in maybe 3-5 days a week. It's not much. On top of that, ma…

  • DICE!!! - 7 July 2025

    There's something so satisfying about rolling various dice types (die) in a video game, or real life, or maybe I'm just a bit weird? Now, the host can customise the board game mode to have a d4, d6, d8, d10, d12 or d20 die! This doesn't seem like a lot, and frankly...it's not a lot, but it's a lot of little things like this, that eventually make the game feel fleshed out and complete. This is just the foundation for the newer dice, I definitely would love to expand upon this in the future with new items, new ways to customise the board game (perhaps choosing the dice type when selecting the move type?...or perhaps even having the ability for players to find smaller and larger dice on the board that they can choose from when it's their turn to roll?). I'd even love to later add the ability to customise the appearance of your die, along with your custom character preset (when I add that t…

  • 50% OFF FOR STEAM SUMMER SALE! AND DEV PROGRESS. - 30 June 2025

    Hello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale. Aside from a nice discount, I do have some development progress to share with you all. CURRENTLY WORKING ON If the artwork for this news post didn't give it away already, I am currently working on implementing various dice (die) types to the game. There is a board game customization setting that allows players to choose the number range on the Move Wheel, but the option for Dice Type is not accessible currently. Aside from various bug fixes, I have been working on these new dice by modelling, texturing and implementing them to the game. I am still in the process of setting up the numbers correctly on each dice type to standardized die formula's or layouts, and then just need to figure out how to…

  • (Experimental build) MYSTICAL BOG #1.076 - Better navigation men & QoL changes. - 9 June 2025

    UPDATE: Version: MYSTICAL BOG #1.076 (EXPERIMENTAL BUILD) It's been a fair bit of work for something that would seem so simple, but I've implemented a quick navigation menu into the main lobby. This will allow the host to quickly navigate to the various stages of the main menu quickly without navigating the hub world. This will also allow players to change settings at any time in the lobby. Depending on if the game is OFFLINE or ONLINE, different buttons will appear, and if it's ONLINE, the clients will only see RESUME, OPTIONS, DISCONNECT and QUIT. On top of that, during ONLINE play, both server and clients can bring up the "Pause" menu at any time. Previously it only worked for the host, which was a bit annoying if you were a client player and wanted to leave the game, or disconnect for whatever reason. Along with these changes, I have updated the multiplayer menu in the main menu to…

  • (Experimental build) MYSTICAL BOG #1.075 - Exchange Fixes - 3 May 2025

    UPDATE: Version: MYSTICAL BOG #1.075 (EXPERIMENTAL BUILD) Fixed issues related to the GIFT item. Fixed issue where gifting an item would cause the camera to look at the world 0,0,0 coordinates rather than the player you are gifting to. Fixed issue where gifting Plectrum Points would actually say "You gifted NONE to ", it now actually gifts the number of plectrums. A visual effect for this is being worked. Fixed some other issues related to the GIFT and THEFT items (Exchange wheel), these aren't necessarily obvious, but should help smooth things out, typically there were issues with clients not knowing who the target player was, therefore this would break the gameplay logic. I haven't had a huge amount of time, but I'm just happy to iron out these little annoying issues that make the game feel broken and janky. I hope you all have a great weekend! ROCK ON!

  • (Experimental build) MYSTICAL BOG #1.074 - Jump Boots - 24 April 2025

    UPDATE: Version: MYSTICAL BOG #1.074 (EXPERIMENTAL BUILD) Super quick little update, I've changed Double Jump to be called Jump Boots (more like Jump Anklets). I've also added an untextured 3d model for these jump boots to the character model once they are equipped, and they no longer jump infinitely. When using the jump boots (double jumping), there is a placeholder sound and particle FX. For those in Australia who have a long weekend, enjoy! It's my birthday tomorrow on ANZAC day so I'll be putting my feet up and actually letting myself relax for a change and doing some testing of Metal Heads locally with some friends and family over the weekend which will be great :D ROCK ON!

  • (Experimental build) MYSTICAL BOG #1.073 - Quality of Life - 21 April 2025

    UPDATE: Version: MYSTICAL BOG #1.073 (EXPERIMENTAL BUILD) Just a real quick one, it's not a lot, I've been very busy with my day job and some of the bugs I've tried to resolve took way more effort than I thought, for such minor online mp fixes. You likely won't even really notice a major difference, but there should now be better network replication for items and item usage. The Curse item should now actually show a particle effect for clients, and a placeholder sound. Fixed up camera movement when cursing a player, it should no longer flip behind them and behave strangely. I've tried to fix up teleportation a bit further as well, when attempting to teleport to a location that another player has just teleported to. Put in place further measures to prevent Swoopy Boi from hitting players who have reached their destination, but also are not the current player. This caused some visual glit…

  • (Experimental build) MYSTICAL BOG #1.072 - UI and Quality of Life - 8 April 2025

    UPDATE: Version: MYSTICAL BOG #1.072 (EXPERIMENTAL BUILD) I hope you are all having an amazing day! And hopefully this little experimental build update helps make it better. (FIX) When attempting to gift an item or steal an item and there were no valid player targets to be able to give to or steal from, the exchange Denial message would appear, and players other than the host could not press A to skip this. This is now fixed. (FIX) When teleporting to a destination that another player is already on, there was an issue where players would bounce off the other player's head, sometimes resulting in falling off the map, this would break the game. This is now fixed. (IMPROVEMENT) The board game user interface now replicates for clients, so clients can see what the host is selecting. The clients do not see buttons on the board game UI either, and cannot interact with this UI. (IMPROVEMENT) Cu…

  • (Experimental build) MYSTICAL BOG #1.071 - Gift, Theft and Inventory fixes - 31 March 2025

    UPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD) This is a small experimental build update that: The exchange device used for THEFT and GIFT items now works properly both online and offline. This took a while to get working due to a few reasons, but mostly because I'm a bit of a durp sometimes! There may be still some bugs and possibly crashes with the exchange device, but it SHOULD be working fine now. NOTE: I have only tested this on 2 PC's (Server and Client, so there may be some bugs related to other clients not receiving information as well. Detector now works on clients. There are some performance issues with the detector which may slow down performance, I am looking into why this occurs currently, as it can cause some pretty bad server lag due to poor general (non-network) performance on the host PC. Fixed issues with player inventory not updating correctly on the client…

  • (Experimental build) MYSTICAL BOG #1.069 - Minor Fixes and Board Game Access - 22 March 2025

    UPDATE: Version: MYSTICAL BOG #1.069 (EXPERIMENTAL BUILD) This is a small experimental build update that: The Board Game mode is unlocked for online play, however it is still incredibly buggy, most online features are not implemented yet, and some crashes may occur. If you play the board game mode in the experimental build online, do not report bugs as I am still working hard to transition all the new customization features to online play. Fixes some minor bugs within the server browser and server hosting. To do this, hold CTRL+ALT+SHIFT+0 (zero) key, but please don't report bugs for the board game at this stage. Fixed Pause Menu navigation. Previously, players could not navigate properly using a controller. This was due to a circular dependency that I had set up, which nullified the navigation from one button to another, and nearly always seemed random. Made some improvements to BLASTE…

  • (Experimental build) MYSTICAL BOG #1.068 - Online functionality - 12 March 2025

    UPDATE: Version: MYSTICAL BOG #1.068 (EXPERIMENTAL BUILD) This is a small experimental build update that: Adds online functionality back to the game, this is only for mini-games at this stage until I convert the board game completely over to function online. If you wish to try out the board game online right now, know that it is very buggy. To do this, hold CTRL+ALT+SHIFT+0 (zero) key, but please don't report bugs for the board game at this stage. New multiplayer/online menu for server creation and server browsing. This is way more intuitive than previously and controller friendly. There's still a few minor bugs to iron out, but for the most part, it functions properly. One big benefit of the server browser is that it shows the current game mode, whether it be the lobby, mini-game, boss fight or board game mode, but it also shows the current map, along with some other server information…

  • (Experimental build) MYSTICAL BOG #1.066 - Quality of Life update - 3 March 2025

    UPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that: Fixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode. Number Bots (Numbots) now have some visual changes and will light up the colour of the player once hit. Let me know if you like this change, I understand it may not be for everyone. PLAYER PLACED HAZARDS NOW AWARD POINTS That's right, whenever a player places down a hazard on the map, and another player interacts with that hazard, they will receive a point at the end of the turn. This means that even if a sticky surface hazard is placed and a player walks through it, the player who placed that sticky surface will receive a point. This is only a rough implementation, so visually it needs improvement and perhaps the tutorial needs to reflect this too, however this is a very import…

  • (Experimental build) MYSTICAL BOG #1.065 - Quality of Life update - 26 February 2025

    UPDATE: Version: MYSTICAL BOG #1.065 (EXPERIMENTAL BUILD) This is a small experimental build update that: adds the ability for players to vote READY before doing the turn order mini-game. the host player (or player 1 when playing locally), will have the ability to force start the game too). added a tutorial to the Wheel turn order mini-game which hopefully helps new players understand it better. I understand it's still a bit confusing for some people and would really love some feedback from everyone who finds it confusing, or has any suggestions for improvement. I am considering darkening the wheel until players can choose a number too, this may help, but is not implemented yet. There is also now a button prompt that appears on the turn order wheel when players are allowed to press a button to pick their number. added an audible "GO!" scream when the turn order mini-game starts. There h…

  • HOTFIX: Version: MYSTICAL BOG #1.064 (Experimental build) - 20 February 2025

    HOTFIX: Version: MYSTICAL BOG #1.064 (EXPERIMENTAL BUILD) The item wheel and tile modification wheels have now been fixed up again. Now they shouldn't spin erratically after another player has modified a tile or gone into their inventory. Please let me know if the issue persists where you will be about to rotate the inventory or the tile mod wheel one space to the right, but it does a fully 360 or the currently selected item or tile is not at the top of the wheel. There is also now a purple particle effect that will fall onto any players that are cursed as part of a BAD LUCK or SURPRISE tile, but also when a player is cursed from the curse item itself, this is to make it more obvious that the player is being cursed. I know there isn't really any documentation on the curse item either, but know that the more cursed your character is, the crazier and more unlucky they are. If random purpl…

  • HOTFIX: Version: MYSTICAL BOG #1.063 (Experimental Build) - 18 February 2025

    HOTFIX: Version: MYSTICAL BOG #1.063 Restored Item wheel and tile wheel to how they were previously until I fix them prroperly

  • Board Game Tutorial, Bugfixes and last chance for 50% off. [Experimental build] - 17 February 2025

    VERSION: MYSTICAL BOG #1.062 Sorry to keep you all waiting on the next update, but here it is. This is still for the OFFLINE ONLY EXPERIMENTAL BUILD, so you'll need to switch to that build if you want to see these changes. If you want to download the experimental build, you need to do the following: 1. Right Click Metal Heads in your Steam library. 2. Go to properties. 3. Go to "Betas". 4. Next to "Beta Participation", select "Experimental" from the drop down box. 5. Metal Heads will automatically update to this version. THERE'S A NEW TUTORIAL! For new players, and existing players who aren't too clear on the gameplay loop, there is now a more in depth tutorial available with videos and the ability to navigate back and forward, plus view the board's points of interest. This took a bit of time to get working properly due to the ability for players to create their own custom gameplay mode…

  • HOTFIX (Experimental Build 1.061) - 19 January 2025

    VERSION: Version: MYSTICAL BOG #1.061 (public) I've been a busy bee, trying to get the GIFT and THIEF items working in the experimental build, along with some other quality of life changes to the experimental build. 4 sided dice for DOUBLE OR NOTHING item, and the 8 sided dice block for the dice movement method now no longer fall through slime. There's still room for improvement (I want the dice to slowly rotate to the selected side, and/or for ONLY that number to light up, rather than the whole dice block). New items, THIEF and GIFT should now work. I have noticed some bugs in the minimal testing with friends, but for the most part, it holds up. You will now be able to give and steal items, plectrums, and golden gears. I intend to create a feature to incentivise giving items, for example, when a player is cursed, if they give something, they reduce their curse value. And if players giv…

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 2025(Experimental build) MYSTICAL BOG #1.076 - Better navigation men & QoL changes.1801617199518791
23 May 2025(Experimental build) MYSTICAL BOG #1.075 - Exchange Fixes1798454487663834
324 April 2025(Experimental build) MYSTICAL BOG #1.074 - Jump Boots1797820624453657
421 April 2025(Experimental build) MYSTICAL BOG #1.073 - Quality of Life1797185861759506
58 April 2025(Experimental build) MYSTICAL BOG #1.072 - UI and Quality of Life1795917897472880
631 March 2025(Experimental build) MYSTICAL BOG #1.071 - Gift, Theft and Inventory fixes1795283637941686
722 March 2025(Experimental build) MYSTICAL BOG #1.069 - Minor Fixes and Board Game Access1794830910925241
812 March 2025(Experimental build) MYSTICAL BOG #1.068 - Online functionality1794014851376427
93 March 2025(Experimental build) MYSTICAL BOG #1.066 - Quality of Life update1792751526135552
1026 February 2025(Experimental build) MYSTICAL BOG #1.065 - Quality of Life update1792751525961741
1120 February 2025HOTFIX: Version: MYSTICAL BOG #1.064 (Experimental build)1792116353185263
1218 February 2025HOTFIX: Version: MYSTICAL BOG #1.063 (Experimental Build)1791580426136840
1319 January 2025HOTFIX (Experimental Build 1.061)1789039014428380
145 January 2025HOTFIX (Experimental Build 1.05)1787858252808719
155 January 2025HOTFIX (Experimental Build 1.04)1787858252799551
162 January 2025EXPERIMENTAL BUILD UPDATE 02/01/20241786573931062369
1729 December 2024EXPERIMENTAL BUILD MINOR FIXES1786573930927744
1826 December 2024EXPERIMENTAL BUILD MINOR FIXES1786573930839869
1923 August 2023HOTFIX: Fixed settings not being initialized.5141475722322359888
2011 August 2023HOTFIX: BoardGame Item fix5839532486212563676

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1132670
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$13.99
Free to playNo
Discount0%
Original price USD$13.99
Current price USD$13.99
Release dateMar 26, 2021
DeveloperOtreum Games, Nathan Francis
PublisherOtreum Games, Nathan Francis
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews26
Negative reviews16
Total reviews42
Steam recommendationsNot available
AchievementsNot available
Average playtime forever188 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1132670/

Short description

Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.

About this game

Metal Heads is solo developed, crazy multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole lot of insane mini-games that are easy to play, but difficult to master. MINI-GAMES INSPIRED BY 3D PLATFORMER GAMES OF OLD Run, jump, dodge or use your memory to survive in the 20 mini-games currently available, with more to come! 8 PLAYER MULTIPLAYER MAYHEM Invite your friends over for some good old fashion local multiplayer fun for up to 8 players! And if you don't have enough players and want more to join? Couch vs Couch multiplayer is supported! You can play solo, and eventually will be able to play against bots so nobody misses out on the fun. UNIQUE SKILL BASED BOARD GAME MODE WITH EXTENSIVE CUSTOM MODE SUPPORT! Tired of LUCK determining who wins? Tired of certain gameplay elements ruining the fun? I sure am! So spin the movement wheel, then manually control your character to RUN, JUMP, and avoid hazards on your way to your destination; Get the collectibles, take risky short-cuts, buy items, place traps and obstacles at the shop to try and stop your opponents from winning, but don't make it too difficult for yourself! Customize the board game rules with extensive customization options, play the way YOU want to play, or complete something that is completely broken. LIKE A BOSS! HOORAY! YOU WON THE BOARD GAME! You get a........ BOSS BATTLE !? Inspired by classic 3D platformer bosses, the winning player will become a boss with their own set of skills and abilities to try and defeat all of the other players in a 1 vs ALL boss battle. Players will need to use the environment, or wait for a window of opportunity to defeat the boss. This battle will decide if you really are the ultimate metal head. HEAD-BANGIN' TUNES It can't be called "Metal Heads" if there's no metal music, so the extremely talented Andy Gillion, of Mors Principium Est , Neverafter and Arcade Metal fame has created the head-banging, face melting, energetic music for each and every single mini-game. PLUS extended tracks for each mini-games alternate/survival/chaos mode. Metal Heads music is 100% original to the game. (DISC…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
67Camera Comfort
68Custom Volume Controls
60Gamepad Recommended
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
69Stereo Sound
70Surround Sound
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

Metal Heads's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Metal Heads's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.99. The latest run records $13.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Metal Heads at $13.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$13.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$13.99$13.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
2Counter-Strike 21,124,98922 September 2026 - 13:16:48 UTC1,818,368
3Dota 2734,62722 September 2026 - 13:17:11 UTC1,291,328
4Wallpaper Engine96,02022 September 2026 - 13:05:15 UTC150,271
5Once Human20,34322 September 2026 - 12:42:33 UTC231,343
6Conqueror's Blade2,77222 September 2026 - 11:52:43 UTC18,921
7Gems of War - Puzzle RPG94922 September 2026 - 12:42:32 UTC2,965
8Astral Party 2,90422 September 2026 - 10:10:10 UTC18,951
9Soundpad7,94122 September 2026 - 03:27:19 UTC39,857

Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine96,02022 September 2026 - 13:05:15 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
Diablo® IV40,45422 September 2026 - 12:42:26 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 420,03822 September 2026 - 12:56:34 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,33922 September 2026 - 11:46:51 UTC73,7501,258,308Facepunch Studios
Unturned14,38622 September 2026 - 12:50:44 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2

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