SPSTEAMPULSELIVE ANALYTICS
Shadows of Larth

Shadows of Larth Steam metadata

Zine FALOUTI | Feb 19, 2020 | game

Released

0players observed · 23 September 2026 - 03:14:35 UTC

ActionAdventureIndieRPG

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)180
  • Revenue (VGI)No data available
  • Review score75% positive

Shadows of Larth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)180
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateFeb 19, 2020
  • DeveloperZine FALOUTI
  • PublisherZine FALOUTI

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Zine FALOUTIPublisher: Zine FALOUTI

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Shadows of Larth Steam metadata

Shadows of Larth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1137030/metadata
Steam Communityhttps://steamcommunity.com/app/1137030
PCGamingWiki search
IGDB searchSearch IGDB for Shadows of Larth

Reviews, pricing, and metadata

Review summary

4 user reviews

75% positive, 3 positive, 1 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

20

Platform releases
  • Steam 19 February 2020

Latest Steam announcements

  • Game Removal - 25 February 2020

    Greetings, After viewing the overall feedback and reaction about the Shadows of Larth, and by respect to the community and the quality standards I uphold, I decided that this game is not worthy to be public anymore or available in the Steam Digital Front. Financially the game is doing fine, but that was not my objective, the objective was telling a story and engaging people with the lore, world and fun game-play, alas it did not The people who bought the game will be refunded, and I apologize if I offended any person by releasing this game in the first place. Regards, Zine

  • Day 1 - Patch - 20 February 2020

    Day 1 - Patch Notes : The mob hit reaction is now constant every-time they get hit. The dodge (Damage protection) is extended from 70% of the animation to 110% The roll (Damage protection) is extended from 50% of the animation to 75% The Power Stance will inflict 10% of the weapon base damage instead of 3%, stamina consumption will remain the same The Explosive Stance will inflict 30% of the weapon base damage instead of 6%, stamina consumption will remain the same The Patch will be available in the next hours.

  • Launch Day - 19 February 2020

    Greetings and welcome to the Shadows of Larth community, In the next few hours precisely february 20th, 2020 at midnight UTC+1 time, february 19th at 6:00 pm EST time, the Shadows of Larth will be available to all of you with both DLCs free of charge. Please don't hesitate to post on the community, share your artwork, screenshots and game-play videos. But most importantly your technical requests, and I will try to answer, assist or patch as fast as I could. Short term Road map (In case of a good reception on launch week) : A week post-launch I will start gathering your inputs and processing it. Additional free content development will start in the next 2 to 3 weeks. And more things that i can not publicly announce just yet. Regards, Zine.E.Falouti

  • Devlog #5 Optimization - 2 February 2020

    Since the end of the Alpha phase and the beginning of the Bêta, rounds of optimization were launched each week, the world building has reached certain degree and amount that needs monitoring., this issue gave birth to a new process that I'm following extensively right now, especially when launch day is around the corner. The process in question was established to monitor the following : -FPS stats control -GPU Streaming Control -CPU Code and queries control. -Lighting control (Especially when we are using a full dynamic lighting system) 1- Shader complexity and monitoring. Each texture is displayed in relation to the pool offered by the GPU, and I had to make sure to start rounds of diagnosis in each area of the Lower Larth, to keep watch on anomalies that might disturb the overall gamer experience. 2- Textures and Material monitoring: Each material in the shadows of Larth is composed b…

  • Devlog #4 - 13 January 2020

    In the Shadows of Larth world building and the level design chain was established since the beginning of the game development nearly two years ago. i always start with a gray boxing layout to test the in Game experience first, then I move to start the assets design and production. the assets themselves were produced individually with the following process: 1- Blocking (Yes as simple as it sounds, the blocking process is were I block out the basic shape of the model/asset) 2- The Sculpting (In this process the block we produced previously will be sculpted with multiple brushes to get the most realistic details about the shape and the purpose of the assets and make it as realistic as possible. Debris, Dents and anomalies) 3- The Re-topology and Painting (In the re-topology process the sculpt will be reworked by hand by an envelope of polygons, this process is necessary for optimization an…

  • Release Date - 21 December 2019

    February 20th, 2020 is our rendez-vous, it is the day when I have to deliver and you will be the judges, I worked for nearly two years as a solo developer to make the experience as enjoyable as possible and I hope I will deliver on that. For the last sprint I will do the following : 1- Polishing and Optimization 2- Narrative testing 3- Heavy combat testing and GX optimization By experience the Last Sprint toward Launch and Release is the heaviest, most stressful and complex and I can assure that I will deliver on this date.

  • Devlog #3 The Swords of Larth - 10 December 2019

    In the process of creating the weapons that the players will hunt, loot, upgrade and use, a pipeline has been established since the prototyping phase a year ago, this process was made for the purpose of making it easier for me as a solo developer to switch between the Designer mode (3D design, sculpting and texturing) to Programmer mode (Coding the class, Upgrade stats calculus and combo scripting). 1 The Concept The first step of the design process is the research of historical real life sources, each weapon has a story an origin and a function. And the story will decide what type of sword we have to create, in this example the base information before the research process is the following : Class : One Handed Edge : Curved to slightly curved Origin : Mid 14 to Mid 15 th century The base information already gave us an artistic direction and a base of research which is the real historica…

  • Devlog #2 - 10 October 2019

    In this Devlog entry, I will talk generally about my own process of creating enemies from start to finish, this process or processes are not canon, as you might know character design is a much more complex subject than environment design, it requires pipelines of its own. 1- Inspirations or just a white dream : I always start with inspiration from Mediterranean history and add the flavor and influence of the Lore and Story of Larth before even starting the production process. Either by sketching or just starting a rough sculpt and working from it. 2- The Character Creation For this series of processes, each developer have unique approaches, but nevertheless I will share mine : Breastplate example Base Body Creation Tunic Creation Helmet Creation 3- AI Behavior While working on AI Behavior, I always make sure it can be modular and applied to any AI enemy with the same pacing and category…

  • Progress #1 - 10 September 2019

    Greetings Champions of the Marked Guild, or Champions to be, as the Solo Developer of this title it is my duty to inform you that we officially broke from the cursed Alpha grounds to the promising lands of the Bêta, therefore I will concentrate on the progress of World building, which is a very time consuming process, in our case as I digitally hand sculpt each element that makes the world, I want you to feel special and unique , I want you to feel that the world you will walk in, fight in and triumph in is exclusive and you wont find a similar environment elsewhere. And as a servant of this community, I'm bound to release a 20 minutes plus gameplay footage and also a gameplay trailer by early to mid November maximum, so Stay in touch. Please don't let this community be a desert, let us communicate, ask me anything and be assured I will answer any and all of your questions, I know the w…

Patch notes and updates

S.noRelease datePatch nameGID number
120 February 2020Day 1 - Patch2578811485592458848

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1137030
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 19, 2020
DeveloperZine FALOUTI
PublisherZine FALOUTI
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent75%
Positive reviews3
Negative reviews1
Total reviews4
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Unleash your blade, and cleanse Larth from beasts , men or both, Explore freely the realms of the Lower Larth and decide its fate. Shadows of Larth brings you the joy to fight in a multi stance based melee combat system with RPG elements.

About this game

As the wind corruption unleashes its wrath on the lands of the Lower Larth, The Marked Guild sent you as one of their five champions. Face Keepers and Shadows Of Larth and help restore the Wind to its former state. Heal the wounds of the Land or ignore it and walk your path learn new abilities and forge powerful blades to fight strong, legendary and famous enemies, carve your own path to become one of The heroes of Larth. Be clever Choose your arms well, Upgrade each to defeat your foes and forge your own destiny. For the world of Larth is deadly any multiple enemies roam the land, each with their own unique skills in battle. Hunt them down and cut them all if needs be. Your left hand (MARKED HAND) will not stand idle while you fight, use your base abilities or unlock new ones, they will surely help you settle battles quickly and swiftly. Explore the world and hunt blue scrolls with each you will get a useful ability from the Ranged Class to Heavy to Abilities that just protects you. You can fight in three styles, Normal, Powered and Explosive, the moment the player switches the stance, the combo related to the equipped Weapon switch automatically, but also the range of attack, stamina Consumption and damage per ratio. An Epic fantasy Story inspired by Medieval to Bronze age Mediterranean culture Unique visuals crafted and digitally sculpted by hand with realistic and dynamic lighting Fluid and fast paced combat system tested and built as the "Core Game Mechanic" Diverse world and enemies, explore cities,forests,ruins,dungeons ... 8 directional dodge and roll even when you are locked on to a target RPG Dialogue narratives with multiple choice with each NPC you meet Up to 15 Marked Ability to unlock Start your journey, explore, fight or just talk with people, for in the world of Larth you will experience a lot of trials before reaching the end of your path, and you will decide the fate of the realms and folk.. Unsheathe Your Blade & Carve your Path .

Supported languages

English * , French, German, Spanish - Spain, Portuguese - Brazil * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Violência Extrema Linguagem imprópria

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Shadows of Larth's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shadows of Larth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shadows of Larth at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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